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-rw-r--r--data/text/text_2.asm226
-rw-r--r--text/AgathasRoom.asm70
2 files changed, 156 insertions, 140 deletions
diff --git a/data/text/text_2.asm b/data/text/text_2.asm
index 230a38f0..d1a69a61 100644
--- a/data/text/text_2.asm
+++ b/data/text/text_2.asm
@@ -1524,98 +1524,102 @@ _NothingStoredText::
prompt
_CantCarryMoreText::
- text "You can't carry"
- line "any more items."
+ text "No puedes llevar"
+ line "más objetos."
prompt
_WhatToTossText::
- text "What do you want"
- line "to toss away?"
+ text "¿Qué quieres"
+ line "tirar?"
done
_TossHowManyText::
- text "How many?"
+ text "¿Cuántos?"
done
_AccessedHoFPCText::
- text "Accessed #MON"
- line "LEAGUE's site."
+ text "Accedido sitio de"
+ line "la LIGA #MON."
- para "Accessed the HALL"
- line "OF FAME List."
+ para "Accedida la lista"
+ line "del HALL de FAMA."
prompt
_SwitchOnText::
- text "Switch on!"
+ text "¡Encender!"
prompt
_WhatText::
- text "What?"
+ text "¿Qué?"
done
_DepositWhichMonText::
- text "Deposit which"
+ text "¿Dejar qué"
line "#MON?"
done
_MonWasStoredText::
text_ram wcf4b
- text " was"
- line "stored in Box @"
+ text " fue"
+ line "guardado en la"
+ cont "Caja @"
text_ram wBoxNumString
text "."
prompt
_CantDepositLastMonText::
- text "You can't deposit"
- line "the last #MON!"
+ text "¡No puedes"
+ line "guardar el"
+ cont "último #MON!"
prompt
_BoxFullText::
- text "Oops! This Box is"
- line "full of #MON."
+ text "¡Uups! ¡Esta Caja"
+ line "está llena de"
+ cont "#MON!"
prompt
_MonIsTakenOutText::
text_ram wcf4b
- text " is"
- line "taken out."
- cont "Got @"
+ text "."
+ cont "Recibes"
+ cont "@"
text_ram wcf4b
text "."
prompt
_NoMonText::
- text "What? There are"
- line "no #MON here!"
+ text "¡Aquí no hay"
+ line "ningún #MON!"
prompt
_CantTakeMonText::
- text "You can't take"
- line "any more #MON."
+ text "No puedes recoger"
+ line "más #MON."
- para "Deposit #MON"
- line "first."
+ para "Primero deposita"
+ line "algún #MON"
prompt
_ReleaseWhichMonText::
- text "Release which"
- line "#MON?"
+ text "¿Qué #MON"
+ line "quieres soltar?"
done
_OnceReleasedText::
- text "Once released,"
- line "@"
+ text "Si lo sueltas,"
+ line "no volverás a ver"
+ cont "a @"
text_ram wcf4b
- text " is"
- cont "gone forever. OK?"
+ text "."
+ cont "¿De acuerdo?"
done
_MonWasReleasedText::
text_ram wcf4b
- text " was"
- line "released outside."
- cont "Bye @"
+ text " fue"
+ line "liberado. ¡Adiós"
+ cont "@"
_CF4BExclamationText::
text_ram wcf4b
@@ -1623,163 +1627,171 @@ _CF4BExclamationText::
prompt
_RequireCoinCaseText::
- text "A COIN CASE is"
- line "required!@"
+ text "¡Se requiere un"
+ line "MONEDERO!@"
text_end
_ExchangeCoinsForPrizesText::
- text "We exchange your"
- line "coins for prizes."
+ text "Intercambiamos"
+ line "tus fichas por"
+ cont "premios."
prompt
_WhichPrizeText::
- text "Which prize do"
- line "you want?"
+ text "¿Qué premio"
+ line "quieres?"
done
_HereYouGoText::
- text "Here you go!@"
+ text "¡Aquí tienes!@"
text_end
_SoYouWantPrizeText::
- text "So, you want"
+ text "Bien, ¿quieres"
line "@"
text_ram wcd6d
text "?"
done
_SorryNeedMoreCoinsText::
- text "Sorry, you need"
- line "more coins.@"
+ text "Perdón, necesitas"
+ line "más fichas.@"
text_end
_OopsYouDontHaveEnoughRoomText::
- text "Oops! You don't"
- line "have enough room.@"
+ text "¡Uups! No tienes"
+ line "bastante sitio.@"
text_end
_OhFineThenText::
- text "Oh, fine then.@"
+ text "Bueno. Muy bien.@"
text_end
_GetDexRatedText::
- text "Want to get your"
- line "#DEX rated?"
+ text "¿Quieres evaluar"
+ line "tu #DEX?"
done
_ClosedOaksPCText::
- text "Closed link to"
- line "PROF.OAK's PC.@"
+ text "Cerrado enlace al"
+ line "PC del PROF. OAK.@"
text_end
_AccessedOaksPCText::
- text "Accessed PROF."
- line "OAK's PC."
+ text "Accedes al PC"
+ line "del PROF.OAK."
- para "Accessed #DEX"
- line "Rating System."
+ para "Accedes al Sist."
+ line "de Evaluación de"
+ cont "la #DEX."
prompt
_WhereWouldYouLikeText::
- text "Where would you"
- line "like to go?"
+ text "¿Adónde te"
+ line "gustaría ir?"
done
_PleaseWaitText::
- text "OK, please wait"
- line "just a moment."
+ text "Vale, un momento"
+ line "por favor."
done
_LinkCanceledText::
- text "The link was"
- line "canceled."
+ text "El enlace fue"
+ line "cancelado."
done
_OakSpeechText1::
- text "Hello there!"
- line "Welcome to the"
- cont "world of #MON!"
+ text "¡Hola a todos!"
+ line "¡Bienvenidos al"
+ cont "mundo de #MON!"
- para "My name is OAK!"
- line "People call me"
- cont "the #MON PROF!"
+ para "¡Me llamo OAK!"
+ line "¡Pero la gente me"
+ cont "llama el PROFESOR"
+ cont "#MON!"
prompt
_OakSpeechText2A::
- text "This world is"
- line "inhabited by"
- cont "creatures called"
- cont "#MON!@"
+ text "¡Este mundo está"
+ line "habitado por unas"
+ cont "criaturas"
+ cont "llamadas #MON!@"
text_end
_OakSpeechText2B::
text_start
- para "For some people,"
- line "#MON are"
- cont "pets. Others use"
- cont "them for fights."
+ para "Para algunos, los"
+ line "#MON son"
+ cont "mascotas. Pero"
+ cont "otros los usan"
+ cont "para pelear."
- para "Myself..."
+ para "En cuanto a mí..."
- para "I study #MON"
- line "as a profession."
+ para "Estudio a los"
+ line "#MON como"
+ cont "profesión."
prompt
_IntroducePlayerText::
- text "First, what is"
- line "your name?"
+ text "Pero primero dime"
+ line "cómo te llamas."
prompt
_IntroduceRivalText::
- text "This is my grand-"
- line "son. He's been"
- cont "your rival since"
- cont "you were a baby."
+ text "Este es mi nieto."
+ line "Él ha sido tu"
+ cont "rival desde que"
+ cont "eras un niño."
- para "...Erm, what is"
- line "his name again?"
+ para "...Mmm, ¿podrías"
+ line "decirme cómo se"
+ cont "llama?"
prompt
_OakSpeechText3::
- text "<PLAYER>!"
+ text "¡<PLAYER>!"
- para "Your very own"
- line "#MON legend is"
- cont "about to unfold!"
+ para "¡Tu propia"
+ line "leyenda #MON"
+ cont "está a punto de"
+ cont "comenzar!"
- para "A world of dreams"
- line "and adventures"
- cont "with #MON"
- cont "awaits! Let's go!"
+ para "¡Te espera un"
+ line "mundo de sueños"
+ cont "y aventuras con"
+ cont "los #MON!"
+ cont "¡Adelante!"
done
_DoYouWantToNicknameText::
- text "Do you want to"
- line "give a nickname"
- cont "to @"
+ text "¿Quieres darle"
+ line "un mote a tu"
+ cont "@"
text_ram wcd6d
text "?"
done
_YourNameIsText::
- text "Right! So your"
- line "name is <PLAYER>!"
+ text "¡Bien! ¡Tu nombre"
+ line "es <PLAYER>!"
prompt
_HisNameIsText::
- text "That's right! I"
- line "remember now! His"
- cont "name is <RIVAL>!"
+ text "¡Ah, sí! ¡Ahora"
+ line "lo recuerdo! ¡Se"
+ cont "llama <RIVAL>!"
prompt
_WillBeTradedText::
text_ram wNameOfPlayerMonToBeTraded
- text " and"
+ text " y"
line "@"
text_ram wcd6d
- text " will"
- cont "be traded."
+ text ""
+ cont "serán cambiados."
done
_TextIDErrorText::
diff --git a/text/AgathasRoom.asm b/text/AgathasRoom.asm
index 9ef5059a..929936b8 100644
--- a/text/AgathasRoom.asm
+++ b/text/AgathasRoom.asm
@@ -1,44 +1,48 @@
_AgathaBeforeBattleText::
- text "I am AGATHA of"
- line "the ELITE FOUR!"
-
- para "OAK's taken a lot"
- line "of interest in"
- cont "you, child!"
-
- para "That old duff was"
- line "once tough and"
- cont "handsome! That"
- cont "was decades ago!"
-
- para "Now he just wants"
- line "to fiddle with"
- cont "his #DEX! He's"
- cont "wrong! #MON"
- cont "are for fighting!"
-
- para "<PLAYER>! I'll show"
- line "you how a real"
- cont "trainer fights!"
+ text "¡Yo soy AGATHA"
+ line "del ALTO MANDO!"
+
+ para "¡El PROF. OAK"
+ line "parece estar muy"
+ cont "interesado en ti!"
+
+ para "¡Hace tiempo ese"
+ line "viejo inútil era"
+ cont "fuerte y apuesto!"
+ cont "¡Pero eso fue"
+ cont "hace décadas!"
+
+ para "¡Ahora sólo"
+ line "juguetea con su"
+ cont "#DEX! ¡Pero"
+ cont "está equivocado!"
+ cont "¡Los #MON"
+ cont "son para luchar!"
+
+ para "¡<PLAYER>! ¡Yo"
+ line "te enseñaré cómo"
+ cont "lucha un gran"
+ cont "entrenador!"
done
_AgathaEndBattleText::
- text "Oh ho!"
- line "You're something"
- cont "special, child!"
+ text "¡Oh oh!"
+ line "¡Eres bastante"
+ cont "especial, chico!"
prompt
_AgathaAfterBattleText::
- text "You win! I see"
- line "what the old duff"
- cont "sees in you now!"
-
- para "I have nothing"
- line "else to say! Run"
- cont "along now, child!"
+ text "¡Tú ganas! ¡Ya sé"
+ line "por qué ese viejo"
+ cont "inútil te aprecia"
+ cont "tanto!"
+
+ para "¡No tengo nada"
+ line "más que decir!"
+ cont "¡Vete ya niño!"
done
_AgathaDontRunAwayText::
- text "Someone's voice:"
- line "Don't run away!"
+ text "Voz de alguien:"
+ line "¡No huyas!"
done