diff options
-rw-r--r-- | data/text/text_2.asm | 226 | ||||
-rw-r--r-- | text/AgathasRoom.asm | 70 |
2 files changed, 156 insertions, 140 deletions
diff --git a/data/text/text_2.asm b/data/text/text_2.asm index 230a38f0..d1a69a61 100644 --- a/data/text/text_2.asm +++ b/data/text/text_2.asm @@ -1524,98 +1524,102 @@ _NothingStoredText:: prompt _CantCarryMoreText:: - text "You can't carry" - line "any more items." + text "No puedes llevar" + line "más objetos." prompt _WhatToTossText:: - text "What do you want" - line "to toss away?" + text "¿Qué quieres" + line "tirar?" done _TossHowManyText:: - text "How many?" + text "¿Cuántos?" done _AccessedHoFPCText:: - text "Accessed #MON" - line "LEAGUE's site." + text "Accedido sitio de" + line "la LIGA #MON." - para "Accessed the HALL" - line "OF FAME List." + para "Accedida la lista" + line "del HALL de FAMA." prompt _SwitchOnText:: - text "Switch on!" + text "¡Encender!" prompt _WhatText:: - text "What?" + text "¿Qué?" done _DepositWhichMonText:: - text "Deposit which" + text "¿Dejar qué" line "#MON?" done _MonWasStoredText:: text_ram wcf4b - text " was" - line "stored in Box @" + text " fue" + line "guardado en la" + cont "Caja @" text_ram wBoxNumString text "." prompt _CantDepositLastMonText:: - text "You can't deposit" - line "the last #MON!" + text "¡No puedes" + line "guardar el" + cont "último #MON!" prompt _BoxFullText:: - text "Oops! This Box is" - line "full of #MON." + text "¡Uups! ¡Esta Caja" + line "está llena de" + cont "#MON!" prompt _MonIsTakenOutText:: text_ram wcf4b - text " is" - line "taken out." - cont "Got @" + text "." + cont "Recibes" + cont "@" text_ram wcf4b text "." prompt _NoMonText:: - text "What? There are" - line "no #MON here!" + text "¡Aquí no hay" + line "ningún #MON!" prompt _CantTakeMonText:: - text "You can't take" - line "any more #MON." + text "No puedes recoger" + line "más #MON." - para "Deposit #MON" - line "first." + para "Primero deposita" + line "algún #MON" prompt _ReleaseWhichMonText:: - text "Release which" - line "#MON?" + text "¿Qué #MON" + line "quieres soltar?" done _OnceReleasedText:: - text "Once released," - line "@" + text "Si lo sueltas," + line "no volverás a ver" + cont "a @" text_ram wcf4b - text " is" - cont "gone forever. OK?" + text "." + cont "¿De acuerdo?" done _MonWasReleasedText:: text_ram wcf4b - text " was" - line "released outside." - cont "Bye @" + text " fue" + line "liberado. ¡Adiós" + cont "@" _CF4BExclamationText:: text_ram wcf4b @@ -1623,163 +1627,171 @@ _CF4BExclamationText:: prompt _RequireCoinCaseText:: - text "A COIN CASE is" - line "required!@" + text "¡Se requiere un" + line "MONEDERO!@" text_end _ExchangeCoinsForPrizesText:: - text "We exchange your" - line "coins for prizes." + text "Intercambiamos" + line "tus fichas por" + cont "premios." prompt _WhichPrizeText:: - text "Which prize do" - line "you want?" + text "¿Qué premio" + line "quieres?" done _HereYouGoText:: - text "Here you go!@" + text "¡Aquí tienes!@" text_end _SoYouWantPrizeText:: - text "So, you want" + text "Bien, ¿quieres" line "@" text_ram wcd6d text "?" done _SorryNeedMoreCoinsText:: - text "Sorry, you need" - line "more coins.@" + text "Perdón, necesitas" + line "más fichas.@" text_end _OopsYouDontHaveEnoughRoomText:: - text "Oops! You don't" - line "have enough room.@" + text "¡Uups! No tienes" + line "bastante sitio.@" text_end _OhFineThenText:: - text "Oh, fine then.@" + text "Bueno. Muy bien.@" text_end _GetDexRatedText:: - text "Want to get your" - line "#DEX rated?" + text "¿Quieres evaluar" + line "tu #DEX?" done _ClosedOaksPCText:: - text "Closed link to" - line "PROF.OAK's PC.@" + text "Cerrado enlace al" + line "PC del PROF. OAK.@" text_end _AccessedOaksPCText:: - text "Accessed PROF." - line "OAK's PC." + text "Accedes al PC" + line "del PROF.OAK." - para "Accessed #DEX" - line "Rating System." + para "Accedes al Sist." + line "de Evaluación de" + cont "la #DEX." prompt _WhereWouldYouLikeText:: - text "Where would you" - line "like to go?" + text "¿Adónde te" + line "gustaría ir?" done _PleaseWaitText:: - text "OK, please wait" - line "just a moment." + text "Vale, un momento" + line "por favor." done _LinkCanceledText:: - text "The link was" - line "canceled." + text "El enlace fue" + line "cancelado." done _OakSpeechText1:: - text "Hello there!" - line "Welcome to the" - cont "world of #MON!" + text "¡Hola a todos!" + line "¡Bienvenidos al" + cont "mundo de #MON!" - para "My name is OAK!" - line "People call me" - cont "the #MON PROF!" + para "¡Me llamo OAK!" + line "¡Pero la gente me" + cont "llama el PROFESOR" + cont "#MON!" prompt _OakSpeechText2A:: - text "This world is" - line "inhabited by" - cont "creatures called" - cont "#MON!@" + text "¡Este mundo está" + line "habitado por unas" + cont "criaturas" + cont "llamadas #MON!@" text_end _OakSpeechText2B:: text_start - para "For some people," - line "#MON are" - cont "pets. Others use" - cont "them for fights." + para "Para algunos, los" + line "#MON son" + cont "mascotas. Pero" + cont "otros los usan" + cont "para pelear." - para "Myself..." + para "En cuanto a mí..." - para "I study #MON" - line "as a profession." + para "Estudio a los" + line "#MON como" + cont "profesión." prompt _IntroducePlayerText:: - text "First, what is" - line "your name?" + text "Pero primero dime" + line "cómo te llamas." prompt _IntroduceRivalText:: - text "This is my grand-" - line "son. He's been" - cont "your rival since" - cont "you were a baby." + text "Este es mi nieto." + line "Él ha sido tu" + cont "rival desde que" + cont "eras un niño." - para "...Erm, what is" - line "his name again?" + para "...Mmm, ¿podrías" + line "decirme cómo se" + cont "llama?" prompt _OakSpeechText3:: - text "<PLAYER>!" + text "¡<PLAYER>!" - para "Your very own" - line "#MON legend is" - cont "about to unfold!" + para "¡Tu propia" + line "leyenda #MON" + cont "está a punto de" + cont "comenzar!" - para "A world of dreams" - line "and adventures" - cont "with #MON" - cont "awaits! Let's go!" + para "¡Te espera un" + line "mundo de sueños" + cont "y aventuras con" + cont "los #MON!" + cont "¡Adelante!" done _DoYouWantToNicknameText:: - text "Do you want to" - line "give a nickname" - cont "to @" + text "¿Quieres darle" + line "un mote a tu" + cont "@" text_ram wcd6d text "?" done _YourNameIsText:: - text "Right! So your" - line "name is <PLAYER>!" + text "¡Bien! ¡Tu nombre" + line "es <PLAYER>!" prompt _HisNameIsText:: - text "That's right! I" - line "remember now! His" - cont "name is <RIVAL>!" + text "¡Ah, sí! ¡Ahora" + line "lo recuerdo! ¡Se" + cont "llama <RIVAL>!" prompt _WillBeTradedText:: text_ram wNameOfPlayerMonToBeTraded - text " and" + text " y" line "@" text_ram wcd6d - text " will" - cont "be traded." + text "" + cont "serán cambiados." done _TextIDErrorText:: diff --git a/text/AgathasRoom.asm b/text/AgathasRoom.asm index 9ef5059a..929936b8 100644 --- a/text/AgathasRoom.asm +++ b/text/AgathasRoom.asm @@ -1,44 +1,48 @@ _AgathaBeforeBattleText:: - text "I am AGATHA of" - line "the ELITE FOUR!" - - para "OAK's taken a lot" - line "of interest in" - cont "you, child!" - - para "That old duff was" - line "once tough and" - cont "handsome! That" - cont "was decades ago!" - - para "Now he just wants" - line "to fiddle with" - cont "his #DEX! He's" - cont "wrong! #MON" - cont "are for fighting!" - - para "<PLAYER>! I'll show" - line "you how a real" - cont "trainer fights!" + text "¡Yo soy AGATHA" + line "del ALTO MANDO!" + + para "¡El PROF. OAK" + line "parece estar muy" + cont "interesado en ti!" + + para "¡Hace tiempo ese" + line "viejo inútil era" + cont "fuerte y apuesto!" + cont "¡Pero eso fue" + cont "hace décadas!" + + para "¡Ahora sólo" + line "juguetea con su" + cont "#DEX! ¡Pero" + cont "está equivocado!" + cont "¡Los #MON" + cont "son para luchar!" + + para "¡<PLAYER>! ¡Yo" + line "te enseñaré cómo" + cont "lucha un gran" + cont "entrenador!" done _AgathaEndBattleText:: - text "Oh ho!" - line "You're something" - cont "special, child!" + text "¡Oh oh!" + line "¡Eres bastante" + cont "especial, chico!" prompt _AgathaAfterBattleText:: - text "You win! I see" - line "what the old duff" - cont "sees in you now!" - - para "I have nothing" - line "else to say! Run" - cont "along now, child!" + text "¡Tú ganas! ¡Ya sé" + line "por qué ese viejo" + cont "inútil te aprecia" + cont "tanto!" + + para "¡No tengo nada" + line "más que decir!" + cont "¡Vete ya niño!" done _AgathaDontRunAwayText:: - text "Someone's voice:" - line "Don't run away!" + text "Voz de alguien:" + line "¡No huyas!" done |