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Diffstat (limited to 'audio/headers/sfxheaders1.asm')
-rw-r--r--audio/headers/sfxheaders1.asm288
1 files changed, 288 insertions, 0 deletions
diff --git a/audio/headers/sfxheaders1.asm b/audio/headers/sfxheaders1.asm
new file mode 100644
index 00000000..72a69646
--- /dev/null
+++ b/audio/headers/sfxheaders1.asm
@@ -0,0 +1,288 @@
+SFX_Headers_1::
+ db $ff, $ff, $ff ; padding
+
+SFX_Snare1_1::
+ audio SFX_Snare1_1, Ch7
+
+SFX_Snare2_1::
+ audio SFX_Snare2_1, Ch7
+
+SFX_Snare3_1::
+ audio SFX_Snare3_1, Ch7
+
+SFX_Snare4_1::
+ audio SFX_Snare4_1, Ch7
+
+SFX_Snare5_1::
+ audio SFX_Snare5_1, Ch7
+
+SFX_Triangle1_1::
+ audio SFX_Triangle1_1, Ch7
+
+SFX_Triangle2_1::
+ audio SFX_Triangle2_1, Ch7
+
+SFX_Snare6_1::
+ audio SFX_Snare6_1, Ch7
+
+SFX_Snare7_1::
+ audio SFX_Snare7_1, Ch7
+
+SFX_Snare8_1::
+ audio SFX_Snare8_1, Ch7
+
+SFX_Snare9_1::
+ audio SFX_Snare9_1, Ch7
+
+SFX_Cymbal1_1::
+ audio SFX_Cymbal1_1, Ch7
+
+SFX_Cymbal2_1::
+ audio SFX_Cymbal2_1, Ch7
+
+SFX_Cymbal3_1::
+ audio SFX_Cymbal3_1, Ch7
+
+SFX_Muted_Snare1_1::
+ audio SFX_Muted_Snare1_1, Ch7
+
+SFX_Triangle3_1::
+ audio SFX_Triangle3_1, Ch7
+
+SFX_Muted_Snare2_1::
+ audio SFX_Muted_Snare2_1, Ch7
+
+SFX_Muted_Snare3_1::
+ audio SFX_Muted_Snare3_1, Ch7
+
+SFX_Muted_Snare4_1::
+ audio SFX_Muted_Snare4_1, Ch7
+
+SFX_Cry00_1::
+ audio SFX_Cry00_1, Ch4, Ch5, Ch7
+
+SFX_Cry01_1::
+ audio SFX_Cry01_1, Ch4, Ch5, Ch7
+
+SFX_Cry02_1::
+ audio SFX_Cry02_1, Ch4, Ch5, Ch7
+
+SFX_Cry03_1::
+ audio SFX_Cry03_1, Ch4, Ch5, Ch7
+
+SFX_Cry04_1::
+ audio SFX_Cry04_1, Ch4, Ch5, Ch7
+
+SFX_Cry05_1::
+ audio SFX_Cry05_1, Ch4, Ch5, Ch7
+
+SFX_Cry06_1::
+ audio SFX_Cry06_1, Ch4, Ch5, Ch7
+
+SFX_Cry07_1::
+ audio SFX_Cry07_1, Ch4, Ch5, Ch7
+
+SFX_Cry08_1::
+ audio SFX_Cry08_1, Ch4, Ch5, Ch7
+
+SFX_Cry09_1::
+ audio SFX_Cry09_1, Ch4, Ch5, Ch7
+
+SFX_Cry0A_1::
+ audio SFX_Cry0A_1, Ch4, Ch5, Ch7
+
+SFX_Cry0B_1::
+ audio SFX_Cry0B_1, Ch4, Ch5, Ch7
+
+SFX_Cry0C_1::
+ audio SFX_Cry0C_1, Ch4, Ch5, Ch7
+
+SFX_Cry0D_1::
+ audio SFX_Cry0D_1, Ch4, Ch5, Ch7
+
+SFX_Cry0E_1::
+ audio SFX_Cry0E_1, Ch4, Ch5, Ch7
+
+SFX_Cry0F_1::
+ audio SFX_Cry0F_1, Ch4, Ch5, Ch7
+
+SFX_Cry10_1::
+ audio SFX_Cry10_1, Ch4, Ch5, Ch7
+
+SFX_Cry11_1::
+ audio SFX_Cry11_1, Ch4, Ch5, Ch7
+
+SFX_Cry12_1::
+ audio SFX_Cry12_1, Ch4, Ch5, Ch7
+
+SFX_Cry13_1::
+ audio SFX_Cry13_1, Ch4, Ch5, Ch7
+
+SFX_Cry14_1::
+ audio SFX_Cry14_1, Ch4, Ch5, Ch7
+
+SFX_Cry15_1::
+ audio SFX_Cry15_1, Ch4, Ch5, Ch7
+
+SFX_Cry16_1::
+ audio SFX_Cry16_1, Ch4, Ch5, Ch7
+
+SFX_Cry17_1::
+ audio SFX_Cry17_1, Ch4, Ch5, Ch7
+
+SFX_Cry18_1::
+ audio SFX_Cry18_1, Ch4, Ch5, Ch7
+
+SFX_Cry19_1::
+ audio SFX_Cry19_1, Ch4, Ch5, Ch7
+
+SFX_Cry1A_1::
+ audio SFX_Cry1A_1, Ch4, Ch5, Ch7
+
+SFX_Cry1B_1::
+ audio SFX_Cry1B_1, Ch4, Ch5, Ch7
+
+SFX_Cry1C_1::
+ audio SFX_Cry1C_1, Ch4, Ch5, Ch7
+
+SFX_Cry1D_1::
+ audio SFX_Cry1D_1, Ch4, Ch5, Ch7
+
+SFX_Cry1E_1::
+ audio SFX_Cry1E_1, Ch4, Ch5, Ch7
+
+SFX_Cry1F_1::
+ audio SFX_Cry1F_1, Ch4, Ch5, Ch7
+
+SFX_Cry20_1::
+ audio SFX_Cry20_1, Ch4, Ch5, Ch7
+
+SFX_Cry21_1::
+ audio SFX_Cry21_1, Ch4, Ch5, Ch7
+
+SFX_Cry22_1::
+ audio SFX_Cry22_1, Ch4, Ch5, Ch7
+
+SFX_Cry23_1::
+ audio SFX_Cry23_1, Ch4, Ch5, Ch7
+
+SFX_Cry24_1::
+ audio SFX_Cry24_1, Ch4, Ch5, Ch7
+
+SFX_Cry25_1::
+ audio SFX_Cry25_1, Ch4, Ch5, Ch7
+
+SFX_Get_Item1_1::
+ audio SFX_Get_Item1_1, Ch4, Ch5, Ch6
+
+SFX_Get_Item2_1::
+ audio SFX_Get_Item2_1, Ch4, Ch5, Ch6
+
+SFX_Tink_1::
+ audio SFX_Tink_1, Ch4
+
+SFX_Heal_HP_1::
+ audio SFX_Heal_HP_1, Ch4
+
+SFX_Heal_Ailment_1::
+ audio SFX_Heal_Ailment_1, Ch4
+
+SFX_Start_Menu_1::
+ audio SFX_Start_Menu_1, Ch7
+
+SFX_Press_AB_1::
+ audio SFX_Press_AB_1, Ch4
+
+SFX_Pokedex_Rating_1::
+ audio SFX_Pokedex_Rating_1, Ch4, Ch5, Ch6
+
+SFX_Get_Key_Item_1::
+ audio SFX_Get_Key_Item_1, Ch4, Ch5, Ch6
+
+SFX_Poisoned_1::
+ audio SFX_Poisoned_1, Ch4
+
+SFX_Trade_Machine_1::
+ audio SFX_Trade_Machine_1, Ch4
+
+SFX_Turn_On_PC_1::
+ audio SFX_Turn_On_PC_1, Ch4
+
+SFX_Turn_Off_PC_1::
+ audio SFX_Turn_Off_PC_1, Ch4
+
+SFX_Enter_PC_1::
+ audio SFX_Enter_PC_1, Ch4
+
+SFX_Shrink_1::
+ audio SFX_Shrink_1, Ch4
+
+SFX_Switch_1::
+ audio SFX_Switch_1, Ch4
+
+SFX_Healing_Machine_1::
+ audio SFX_Healing_Machine_1, Ch4
+
+SFX_Teleport_Exit1_1::
+ audio SFX_Teleport_Exit1_1, Ch4
+
+SFX_Teleport_Enter1_1::
+ audio SFX_Teleport_Enter1_1, Ch4
+
+SFX_Teleport_Exit2_1::
+ audio SFX_Teleport_Exit2_1, Ch4
+
+SFX_Ledge_1::
+ audio SFX_Ledge_1, Ch4
+
+SFX_Teleport_Enter2_1::
+ audio SFX_Teleport_Enter2_1, Ch7
+
+SFX_Fly_1::
+ audio SFX_Fly_1, Ch7
+
+SFX_Denied_1::
+ audio SFX_Denied_1, Ch4, Ch5
+
+SFX_Arrow_Tiles_1::
+ audio SFX_Arrow_Tiles_1, Ch4
+
+SFX_Push_Boulder_1::
+ audio SFX_Push_Boulder_1, Ch7
+
+SFX_SS_Anne_Horn_1::
+ audio SFX_SS_Anne_Horn_1, Ch4, Ch5
+
+SFX_Withdraw_Deposit_1::
+ audio SFX_Withdraw_Deposit_1, Ch4
+
+SFX_Cut_1::
+ audio SFX_Cut_1, Ch7
+
+SFX_Go_Inside_1::
+ audio SFX_Go_Inside_1, Ch7
+
+SFX_Swap_1::
+ audio SFX_Swap_1, Ch4, Ch5
+
+SFX_59_1::
+ audio SFX_59_1, Ch4, Ch5
+
+SFX_Purchase_1::
+ audio SFX_Purchase_1, Ch4, Ch5
+
+SFX_Collision_1::
+ audio SFX_Collision_1, Ch4
+
+SFX_Go_Outside_1::
+ audio SFX_Go_Outside_1, Ch7
+
+SFX_Save_1::
+ audio SFX_Save_1, Ch4, Ch5
+
+; the Pokeflute sound effect directly hijacks channel 2
+SFX_Pokeflute::
+ audio SFX_Pokeflute, Ch2
+
+SFX_Safari_Zone_PA::
+ audio SFX_Safari_Zone_PA, Ch4