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-rw-r--r--constants/music_constants.asm47
1 files changed, 0 insertions, 47 deletions
diff --git a/constants/music_constants.asm b/constants/music_constants.asm
index de91352e..9459c0a4 100644
--- a/constants/music_constants.asm
+++ b/constants/music_constants.asm
@@ -1,50 +1,3 @@
-; HW sound channel register base addresses
-HW_CH1_BASE EQU (rNR10 % $100)
-HW_CH2_BASE EQU ((rNR21 % $100) - 1)
-HW_CH3_BASE EQU (rNR30 % $100)
-HW_CH4_BASE EQU ((rNR41 % $100) - 1)
-
-; HW sound channel enable bit masks
-HW_CH1_ENABLE_MASK EQU %00010001
-HW_CH2_ENABLE_MASK EQU %00100010
-HW_CH3_ENABLE_MASK EQU %01000100
-HW_CH4_ENABLE_MASK EQU %10001000
-
-; HW sound channel disable bit masks
-HW_CH1_DISABLE_MASK EQU (~HW_CH1_ENABLE_MASK & $ff)
-HW_CH2_DISABLE_MASK EQU (~HW_CH2_ENABLE_MASK & $ff)
-HW_CH3_DISABLE_MASK EQU (~HW_CH3_ENABLE_MASK & $ff)
-HW_CH4_DISABLE_MASK EQU (~HW_CH4_ENABLE_MASK & $ff)
-
-REG_DUTY_SOUND_LEN EQU 1
-REG_VOLUME_ENVELOPE EQU 2
-REG_FREQUENCY_LO EQU 3
-
-MAX_SFX_ID_1 EQUS "SFX_SAFARI_ZONE_PA"
-MAX_SFX_ID_2 EQUS "SFX_SILPH_SCOPE"
-MAX_SFX_ID_3 EQUS "SFX_SHOOTING_STAR"
-
-NOISE_INSTRUMENTS_START EQUS "SFX_NOISE_INSTRUMENT01"
-NOISE_INSTRUMENTS_END EQUS "SFX_NOISE_INSTRUMENT19 + 1"
-
-CRY_SFX_START EQUS "SFX_CRY_00"
-CRY_SFX_END EQUS "SFX_CRY_25 + 3"
-
-BATTLE_SFX_START EQUS "SFX_PECK"
-BATTLE_SFX_END EQUS "SFX_SILPH_SCOPE + 1"
-
-; wChannelFlags1 constants
-BIT_PERFECT_PITCH EQU 0 ; controlled by toggle_perfect_pitch command
-BIT_SOUND_CALL EQU 1 ; if in sound call
-BIT_NOISE_OR_SFX EQU 2 ; if channel is the music noise channel or an SFX channel
-BIT_VIBRATO_DIRECTION EQU 3 ; if the pitch is above or below normal (cycles)
-BIT_PITCH_SLIDE_ON EQU 4 ; if pitch slide is active
-BIT_PITCH_SLIDE_DECREASING EQU 5 ; if the pitch slide frequency is decreasing (instead of increasing)
-BIT_ROTATE_DUTY_CYCLE EQU 6 ; if rotating duty cycle
-
-; wChannelFlags2 constant (only has one flag)
-BIT_EXECUTE_MUSIC EQU 0 ; if in execute music
-
; Song ids are calculated by address to save space.
music_const: MACRO