diff options
Diffstat (limited to 'data')
-rw-r--r-- | data/battle/stat_names.asm | 12 | ||||
-rw-r--r-- | data/credits/credits_order.asm | 15 | ||||
-rw-r--r-- | data/credits/credits_text.asm | 113 | ||||
-rw-r--r-- | data/events/prizes.asm | 2 | ||||
-rw-r--r-- | data/events/trades.asm | 12 | ||||
-rw-r--r-- | data/items/names.asm | 180 | ||||
-rw-r--r-- | data/maps/names.asm | 106 | ||||
-rw-r--r-- | data/moves/field_move_names.asm | 14 | ||||
-rw-r--r-- | data/moves/field_moves.asm | 10 | ||||
-rw-r--r-- | data/moves/names.asm | 326 | ||||
-rw-r--r-- | data/player_names.asm | 24 | ||||
-rw-r--r-- | data/player_names_list.asm | 24 | ||||
-rw-r--r-- | data/pokemon/dex_entries.asm | 896 | ||||
-rw-r--r-- | data/pokemon/dex_text.asm | 1811 | ||||
-rw-r--r-- | data/text/alphabets.asm | 4 | ||||
-rw-r--r-- | data/text/text_1.asm | 118 | ||||
-rw-r--r-- | data/text/text_2.asm | 1583 | ||||
-rw-r--r-- | data/text/text_3.asm | 238 | ||||
-rw-r--r-- | data/text/text_4.asm | 179 | ||||
-rw-r--r-- | data/text/text_5.asm | 95 | ||||
-rw-r--r-- | data/text/text_6.asm | 194 | ||||
-rw-r--r-- | data/text/text_7.asm | 125 | ||||
-rw-r--r-- | data/text_boxes.asm | 66 | ||||
-rw-r--r-- | data/trainers/name_pointers.asm | 38 | ||||
-rw-r--r-- | data/trainers/names.asm | 60 | ||||
-rw-r--r-- | data/types/names.asm | 30 | ||||
-rw-r--r-- | data/yes_no_menu_strings.asm | 24 |
27 files changed, 3237 insertions, 3062 deletions
diff --git a/data/battle/stat_names.asm b/data/battle/stat_names.asm index 854780c6..71973fa0 100644 --- a/data/battle/stat_names.asm +++ b/data/battle/stat_names.asm @@ -1,7 +1,7 @@ StatsTextStrings: - db "ATTACK@" - db "DEFENSE@" - db "SPEED@" - db "SPECIAL@" - db "ACCURACY@" - db "EVADE@" + db "ATAQUE@" + db "DEFENSA@" + db "VELOCID.@" + db "ESPECIAL@" + db "PRECISIÓN@" + db "EVADIR@" diff --git a/data/credits/credits_order.asm b/data/credits/credits_order.asm index f8454e91..19f4fe6c 100644 --- a/data/credits/credits_order.asm +++ b/data/credits/credits_order.asm @@ -25,15 +25,14 @@ CreditsOrder: db CRED_PRODUCERS, CRED_MIYAMOTO, CRED_TEXT_FADE db CRED_PRODUCERS, CRED_KAWAGUCHI, CRED_TEXT db CRED_PRODUCERS, CRED_ISHIHARA, CRED_TEXT_MON - db CRED_US_STAFF, CRED_TEXT_FADE - db CRED_US_COORD, CRED_TILDEN, CRED_TEXT_FADE - db CRED_US_COORD, CRED_KAWAKAMI, CRED_HI_NAKAMURA, CRED_TEXT - db CRED_US_COORD, CRED_GIESE, CRED_OSBORNE, CRED_TEXT - db CRED_TRANS, CRED_OGASAWARA, CRED_TEXT_FADE + db CRED_EU_STAFF, CRED_TEXT_FADE + db CRED_EU_COORD, CRED_MOYSE, CRED_TEXT_FADE + db CRED_EU_COORD, CRED_PFITZNER, CRED_KRAFT, CRED_KAWAKAMI, CRED_TEXT + db CRED_EU_COORD, CRED_EDASAWA, CRED_UESUGI, CRED_YOSHIMURA, CRED_TEXT + db CRED_SPA_TEXT, CRED_ALCAMI, CRED_GREPPI, CRED_TEXT_FADE db CRED_PROGRAMMERS, CRED_MURAKAWA, CRED_FUKUI, CRED_TEXT_FADE - db CRED_SPECIAL, CRED_IWATA, CRED_TEXT_FADE - db CRED_SPECIAL, CRED_HARADA, CRED_TEXT - db CRED_TEST, CRED_PAAD, CRED_CLUB, CRED_TEXT_FADE + db CRED_SPECIAL, CRED_HARADA, CRED_NAKAMICHI, CRED_TEXT + db CRED_NOE_TEST, CRED_ZEH_FEY, CRED_NOA_TEST, CRED_HUD_BUE, CRED_TEXT_FADE db CRED_PRODUCER, CRED_IZUSHI, CRED_TEXT_FADE db CRED_EXECUTIVE, CRED_YAMAUCHI, CRED_TEXT_FADE_MON db CRED_COPYRIGHT, CRED_TEXT_FADE_MON diff --git a/data/credits/credits_text.asm b/data/credits/credits_text.asm index ded7f5d6..2cbd0d97 100644 --- a/data/credits/credits_text.asm +++ b/data/credits/credits_text.asm @@ -48,29 +48,34 @@ CreditsTextPointers: dw CredSaOota dw CredYoshikawa dw CredToOota - dw CredUSStaff - dw CredUSCoord - dw CredTilden + dw CredEuStaff + dw CredEuCoord + dw CredMoyse + dw CredPfitzner + dw CredKraft dw CredKawakami - dw CredHiNakamura - dw CredGiese - dw CredOsborne - dw CredTrans - dw CredOgasawara - dw CredIwata + dw CredEdasawa + dw CredUesugi + dw CredYoshimura + dw CredSpaText + dw CredAlcami + dw CredGreppi + dw CredNakamichi dw CredIzushi dw CredHarada dw CredMurakawa dw CredFukui - dw CredClub - dw CredPAAD + dw CredNoeTest + dw CredZehFey + dw CredNoaTest + dw CredHudBue CredVersion: ; this 1 byte difference makes all bank addresses offset by 1 in the blue version IF DEF(_RED) - db -8, "RED VERSION STAFF@" + db -5, "EDICIÓN ROJA@" ENDC IF DEF(_BLUE) - db -8, "BLUE VERSION STAFF@" + db -5, "EDICIÓN AZUL@" ENDC CredTajiri: db -6, "SATOSHI TAJIRI@" @@ -131,33 +136,33 @@ CredMon: CredDirector: db -3, "DIRECTOR@" CredProgrammers: - db -5, "PROGRAMMERS@" + db -6, "PROGRAMADORES@" CredCharDesign: - db -7, "CHARACTER DESIGN@" + db -8, "DISEñO PERSONAJES@" CredMusic: - db -2, "MUSIC@" + db -2, "MÚSICA@" CredSoundEffects: - db -6, "SOUND EFFECTS@" + db -8, "EFECTOS DE SONIDO@" CredGameDesign: - db -5, "GAME DESIGN@" + db -7, "DISEñO DEL JUEGO@" CredMonsterDesign: - db -6, "MONSTER DESIGN@" + db -7, "DISEñO CRIATURAS@" CredGameScene: - db -6, "GAME SCENARIO@" + db -8, "ESCENARIO DE JUEGO@" CredParam: - db -8, "PARAMETRIC DESIGN@" + db -8, "DISEñO PARAMÉTRICO@" CredMap: - db -4, "MAP DESIGN@" + db -8, "DISEñO DEL MAPEADO@" CredTest: - db -7, "PRODUCT TESTING@" + db -7, "TEST DE PRODUCTO@" CredSpecial: - db -6, "SPECIAL THANKS@" + db -7, "AGRADECIMIENTOS@" CredProducers: - db -4, "PRODUCERS@" + db -5, "PRODUCTORES@" CredProducer: - db -4, "PRODUCER@" + db -4, "PRODUCTOR@" CredExecutive: - db -8, "EXECUTIVE PRODUCER@" + db -7, "PROD. EJECUTIVO@" CredTamada: db -6, "SOUSUKE TAMADA@" CredSaOota: @@ -166,26 +171,32 @@ CredYoshikawa: db -6, "RENA YOSHIKAWA@" CredToOota: db -6, "TOMOMICHI OOTA@" -CredUSStaff: - db -7, "US VERSION STAFF@" -CredUSCoord: - db -7, "US COORDINATION@" -CredTilden: - db -5, "GAIL TILDEN@" +CredEuStaff: + db -6, "EQUIPO EUROPEO@" +CredEuCoord: + db -9, "COORDINACIÓN EUROPA@" +CredMoyse: + db -7, "CLAUDE M. MOYSE@" +CredPfitzner: + db -7, "MARKUS PFITZNER@" +CredKraft: + db -6, "JOHN D. KRAFT@" CredKawakami: db -6, "NAOKO KAWAKAMI@" -CredHiNakamura: - db -6, "HIRO NAKAMURA@" -CredGiese: - db -6, "WILLIAM GIESE@" -CredOsborne: - db -5, "SARA OSBORNE@" -CredTrans: - db -7, "TEXT TRANSLATION@" -CredOgasawara: - db -6, "NOB OGASAWARA@" -CredIwata: - db -5, "SATORU IWATA@" +CredEdasawa: + db -6, "YUSUKE EDASAWA@" +CredUesugi: + db -5, "HIRO UESUGI@" +CredYoshimura: + db -7, "KAMON YOSHIMURA@" +CredSpaText: + db -7, "TEXTO CASTELLANO@" +CredAlcami: + db -5, "SUSA ALCAMI@" +CredGreppi: + db -6, "ANTONIO GREPPI@" +CredNakamichi: + db -7, "KIMIKO NAKAMICHI@" CredIzushi: db -7, "TAKEHIRO IZUSHI@" CredHarada: @@ -194,7 +205,11 @@ CredMurakawa: db -7, "TERUKI MURAKAWA@" CredFukui: db -5, "KOHTA FUKUI@" -CredClub: - db -9, "NCL SUPER MARIO CLUB@" -CredPAAD: - db -5, "PAAD TESTING@" +CredNoeTest: + db -9, "NOE PRODUCT TESTING@" +CredZehFey: + db -7, "KAI ZEH/ANDY FEY@" +CredNoaTest: + db -9, "NOA PRODUCT TESTING@" +CredHudBue: + db -9, "K.HUDSON/T.BUECHELE@" diff --git a/data/events/prizes.asm b/data/events/prizes.asm index 684add94..67186815 100644 --- a/data/events/prizes.asm +++ b/data/events/prizes.asm @@ -4,7 +4,7 @@ PrizeDifferentMenuPtrs: dw PrizeMenuTMsEntries, PrizeMenuTMsCost NoThanksText: - db "NO THANKS@" + db "NO GRACIAS@" PrizeMenuMon1Entries: db ABRA diff --git a/data/events/trades.asm b/data/events/trades.asm index 7018c22f..c71987a9 100644 --- a/data/events/trades.asm +++ b/data/events/trades.asm @@ -1,13 +1,13 @@ TradeMons: ; entries correspond to TRADE_FOR_* constants ; give mon, get mon, dialog id, nickname - db NIDORINO, NIDORINA, TRADE_DIALOGSET_CASUAL, "TERRY@@@@@@" + db NIDORINO, NIDORINA, TRADE_DIALOGSET_CASUAL, "BOB@@@@@@@@" db ABRA, MR_MIME, TRADE_DIALOGSET_CASUAL, "MARCEL@@@@@" db BUTTERFREE, BEEDRILL, TRADE_DIALOGSET_HAPPY, "CHIKUCHIKU@" - db PONYTA, SEEL, TRADE_DIALOGSET_CASUAL, "SAILOR@@@@@" - db SPEAROW, FARFETCHD, TRADE_DIALOGSET_HAPPY, "DUX@@@@@@@@" - db SLOWBRO, LICKITUNG, TRADE_DIALOGSET_CASUAL, "MARC@@@@@@@" + db PONYTA, SEEL, TRADE_DIALOGSET_CASUAL, "MARINERO@@@" + db SPEAROW, FARFETCHD, TRADE_DIALOGSET_HAPPY, "KUMO@@@@@@@" + db SLOWBRO, LICKITUNG, TRADE_DIALOGSET_CASUAL, "MARCO@@@@@@" db POLIWHIRL, JYNX, TRADE_DIALOGSET_POLITE, "LOLA@@@@@@@" db RAICHU, ELECTRODE, TRADE_DIALOGSET_POLITE, "DORIS@@@@@@" - db VENONAT, TANGELA, TRADE_DIALOGSET_HAPPY, "CRINKLES@@@" - db NIDORAN_M, NIDORAN_F, TRADE_DIALOGSET_HAPPY, "SPOT@@@@@@@" + db VENONAT, TANGELA, TRADE_DIALOGSET_HAPPY, "RINKES@@@@@" + db NIDORAN_M, NIDORAN_F, TRADE_DIALOGSET_HAPPY, "DON@@@@@@@@" diff --git a/data/items/names.asm b/data/items/names.asm index 0c07fe5d..0e75c3fc 100644 --- a/data/items/names.asm +++ b/data/items/names.asm @@ -1,98 +1,98 @@ ItemNames:: db "MASTER BALL@" db "ULTRA BALL@" - db "GREAT BALL@" + db "SÚPER BALL@" db "POKé BALL@" - db "TOWN MAP@" - db "BICYCLE@" + db "MAPA PUEBLO@" + db "BICICLETA@" db "?????@" db "SAFARI BALL@" db "POKéDEX@" - db "MOON STONE@" - db "ANTIDOTE@" - db "BURN HEAL@" - db "ICE HEAL@" - db "AWAKENING@" - db "PARLYZ HEAL@" - db "FULL RESTORE@" - db "MAX POTION@" - db "HYPER POTION@" - db "SUPER POTION@" - db "POTION@" - db "BOULDERBADGE@" - db "CASCADEBADGE@" - db "THUNDERBADGE@" - db "RAINBOWBADGE@" - db "SOULBADGE@" - db "MARSHBADGE@" - db "VOLCANOBADGE@" - db "EARTHBADGE@" - db "ESCAPE ROPE@" - db "REPEL@" - db "OLD AMBER@" - db "FIRE STONE@" - db "THUNDERSTONE@" - db "WATER STONE@" - db "HP UP@" - db "PROTEIN@" - db "IRON@" - db "CARBOS@" - db "CALCIUM@" - db "RARE CANDY@" - db "DOME FOSSIL@" - db "HELIX FOSSIL@" - db "SECRET KEY@" + db "PIEDRA LUNAR@" + db "ANTÍDOTO@" + db "ANTIQUEMAR@" + db "ANTIHIELO@" + db "DESPERTAR@" + db "ANTIPARALIZ.@" + db "RESTAU. TODO@" + db "MÁX. POCIÓN@" + db "HÍPER POCIÓN@" + db "SÚPER POCIÓN@" + db "POCIÓN@" + db "MED.ROCA@" + db "MED.CASCADA@" + db "MED.TRUENO@" + db "MED.ARCOIRIS@" + db "MED.ALMA@" + db "MED.PANTANO@" + db "MED.VOLCÁN@" + db "MED.TIERRA@" + db "CUERDA HUIDA@" + db "REPELENTE@" + db "ÁMBAR VIEJO@" + db "PIEDRA FUEGO@" + db "PIEDRATRUENO@" + db "PIEDRA AGUA@" + db "MÁS PS@" + db "PROTEÍNAS@" + db "HIERRO@" + db "CARBURANTE@" + db "CALCIO@" + db "CARAMELORARO@" + db "FÓSIL DOMO@" + db "FÓSIL HELIX@" + db "LL. SECRETA@" db "?????@" - db "BIKE VOUCHER@" - db "X ACCURACY@" - db "LEAF STONE@" - db "CARD KEY@" - db "NUGGET@" - db "PP UP@" - db "POKé DOLL@" - db "FULL HEAL@" - db "REVIVE@" - db "MAX REVIVE@" - db "GUARD SPEC.@" - db "SUPER REPEL@" - db "MAX REPEL@" - db "DIRE HIT@" - db "COIN@" - db "FRESH WATER@" - db "SODA POP@" - db "LEMONADE@" - db "S.S.TICKET@" - db "GOLD TEETH@" - db "X ATTACK@" - db "X DEFEND@" - db "X SPEED@" - db "X SPECIAL@" - db "COIN CASE@" - db "OAK's PARCEL@" - db "ITEMFINDER@" - db "SILPH SCOPE@" - db "POKé FLUTE@" - db "LIFT KEY@" - db "EXP.ALL@" - db "OLD ROD@" - db "GOOD ROD@" - db "SUPER ROD@" - db "PP UP@" - db "ETHER@" - db "MAX ETHER@" - db "ELIXER@" - db "MAX ELIXER@" - db "B2F@" - db "B1F@" - db "1F@" - db "2F@" - db "3F@" - db "4F@" - db "5F@" - db "6F@" - db "7F@" - db "8F@" - db "9F@" - db "10F@" - db "11F@" - db "B4F@" + db "BONO BICI@" + db "PRECISIÓN X@" + db "PIEDRA HOJA@" + db "LL.MAGNÉTICA@" + db "PEPITA@" + db "MÁS PP@" + db "POKé MUÑECA@" + db "CURA TOTAL@" + db "REVIVIR@" + db "MÁX. REVIVIR@" + db "PROTEC. ESP.@" + db "SÚPER REPEL@" + db "MÁX. REPEL@" + db "DIRECTO@" + db "MONEDA@" + db "AGUA FRESCA@" + db "REFRESCO@" + db "LIMONADA@" + db "TICKET BARCO@" + db "DIENTE ORO@" + db "ATAQUE X@" + db "DEFENSA X@" + db "VELOCIDAD X@" + db "ESPECIAL X@" + db "MONEDERO@" + db "CORREO-OAK@" + db "BUSCAOBJETOS@" + db "SCOPE SILPH@" + db "POKé FLAUTA@" + db "LL. ASCENSOR@" + db "REPARTIR EXP@" + db "CAñA VIEJA@" + db "CAñA BUENA@" + db "SÚPER CAÑA@" + db "MÁS PP@" + db "ÉTER@" + db "ÉTER MÁX.@" + db "ELIXIR@" + db "ELIXIR MÁX.@" + db "S2@" + db "S1@" + db "PB@" + db "P1@" + db "P2@" + db "P3@" + db "P4@" + db "P5@" + db "P6@" + db "P7@" + db "P8@" + db "P9@" + db "P10@" + db "S4@" diff --git a/data/maps/names.asm b/data/maps/names.asm index 6bdb66d5..70b08f16 100644 --- a/data/maps/names.asm +++ b/data/maps/names.asm @@ -1,54 +1,54 @@ MapNames: -PalletTownName: db "PALLET TOWN@" -ViridianCityName: db "VIRIDIAN CITY@" -PewterCityName: db "PEWTER CITY@" -CeruleanCityName: db "CERULEAN CITY@" -LavenderTownName: db "LAVENDER TOWN@" -VermilionCityName: db "VERMILION CITY@" -CeladonCityName: db "CELADON CITY@" -FuchsiaCityName: db "FUCHSIA CITY@" -CinnabarIslandName: db "CINNABAR ISLAND@" -IndigoPlateauName: db "INDIGO PLATEAU@" -SaffronCityName: db "SAFFRON CITY@" -Route1Name: db "ROUTE 1@" -Route2Name: db "ROUTE 2@" -Route3Name: db "ROUTE 3@" -Route4Name: db "ROUTE 4@" -Route5Name: db "ROUTE 5@" -Route6Name: db "ROUTE 6@" -Route7Name: db "ROUTE 7@" -Route8Name: db "ROUTE 8@" -Route9Name: db "ROUTE 9@" -Route10Name: db "ROUTE 10@" -Route11Name: db "ROUTE 11@" -Route12Name: db "ROUTE 12@" -Route13Name: db "ROUTE 13@" -Route14Name: db "ROUTE 14@" -Route15Name: db "ROUTE 15@" -Route16Name: db "ROUTE 16@" -Route17Name: db "ROUTE 17@" -Route18Name: db "ROUTE 18@" -Route19Name: db "SEA ROUTE 19@" -Route20Name: db "SEA ROUTE 20@" -Route21Name: db "SEA ROUTE 21@" -Route22Name: db "ROUTE 22@" -Route23Name: db "ROUTE 23@" -Route24Name: db "ROUTE 24@" -Route25Name: db "ROUTE 25@" -ViridianForestName: db "VIRIDIAN FOREST@" -MountMoonName: db "MT.MOON@" -RockTunnelName: db "ROCK TUNNEL@" -SeaCottageName: db "SEA COTTAGE@" -SSAnneName: db "S.S.ANNE@" -PokemonLeagueName: db "#MON LEAGUE@" -UndergroundPathName: db "UNDERGROUND PATH@" -PokemonTowerName: db "#MON TOWER@" -SeafoamIslandsName: db "SEAFOAM ISLANDS@" -VictoryRoadName: db "VICTORY ROAD@" -DiglettsCaveName: db "DIGLETT's CAVE@" -RocketHQName: db "ROCKET HQ@" -SilphCoName: db "SILPH CO.@" -PokemonMansionName: db "<PKMN> MANSION@" -SafariZoneName: db "SAFARI ZONE@" -CeruleanCaveName: db "CERULEAN CAVE@" -PowerPlantName: db "POWER PLANT@" +PalletTownName: db "PUEBLO PALETA@" +ViridianCityName: db "CIUDAD VERDE@" +PewterCityName: db "CIUDAD PLATEADA@" +CeruleanCityName: db "CIUDAD CELESTE@" +LavenderTownName: db "PUEBLO LAVANDA@" +VermilionCityName: db "CIUDAD CARMÍN@" +CeladonCityName: db "CIUDAD AZULONA@" +FuchsiaCityName: db "CIUDAD FUCSIA@" +CinnabarIslandName: db "ISLA CANELA@" +IndigoPlateauName: db "MESETA AñIL@" +SaffronCityName: db "CIUDAD AZAFRÁN@" +Route1Name: db "RUTA 1@" +Route2Name: db "RUTA 2@" +Route3Name: db "RUTA 3@" +Route4Name: db "RUTA 4@" +Route5Name: db "RUTA 5@" +Route6Name: db "RUTA 6@" +Route7Name: db "RUTA 7@" +Route8Name: db "RUTA 8@" +Route9Name: db "RUTA 9@" +Route10Name: db "RUTA 10@" +Route11Name: db "RUTA 11@" +Route12Name: db "RUTA 12@" +Route13Name: db "RUTA 13@" +Route14Name: db "RUTA 14@" +Route15Name: db "RUTA 15@" +Route16Name: db "RUTA 16@" +Route17Name: db "RUTA 17@" +Route18Name: db "RUTA 18@" +Route19Name: db "RUTA 19@" +Route20Name: db "RUTA 20@" +Route21Name: db "RUTA 21@" +Route22Name: db "RUTA 22@" +Route23Name: db "RUTA 23@" +Route24Name: db "RUTA 24@" +Route25Name: db "RUTA 25@" +ViridianForestName: db "BOSQUE VERDE@" +MountMoonName: db "MT. MOON@" +RockTunnelName: db "TÚNEL ROCA@" +SeaCottageName: db "CASA DEL MAR@" +SSAnneName: db "S.S. ANNE@" +PokemonLeagueName: db "LIGA PKMN@" +UndergroundPathName: db "VÍA SUBTERRÁNEA@" +PokemonTowerName: db "TORRE POKéMON@" +SeafoamIslandsName: db "ISLAS ESPUMA@" +VictoryRoadName: db "CALLE VICTORIA@" +DiglettsCaveName: db "CUEVA DIGLETT@" +RocketHQName: db "GUARIDA ROCKET/CG@" +SilphCoName: db "SILPH S.A.@" +PokemonMansionName: db "MANSIÓN PKMN@" +SafariZoneName: db "ZONA SAFARI@" +CeruleanCaveName: db "MAZMORRA RARA@" +PowerPlantName: db "CENTRAL ENERGÍA@" diff --git a/data/moves/field_move_names.asm b/data/moves/field_move_names.asm index b68ed828..22cd6f79 100644 --- a/data/moves/field_move_names.asm +++ b/data/moves/field_move_names.asm @@ -1,10 +1,10 @@ FieldMoveNames: - db "CUT@" - db "FLY@" + db "CORTE@" + db "VUELO@" db "@" db "SURF@" - db "STRENGTH@" - db "FLASH@" - db "DIG@" - db "TELEPORT@" - db "SOFTBOILED@" + db "FUERZA@" + db "DESTELLO@" + db "EXCAVAR@" + db "TELETRANSP.@" + db "AMORTIGUADOR@" diff --git a/data/moves/field_moves.asm b/data/moves/field_moves.asm index d7e9219b..c67f4d6d 100644 --- a/data/moves/field_moves.asm +++ b/data/moves/field_moves.asm @@ -6,9 +6,9 @@ FieldMoveDisplayData: db FLY, 2, $0C db ANIM_B4, 3, $0C ; unused db SURF, 4, $0C - db STRENGTH, 5, $0A - db FLASH, 6, $0C - db DIG, 7, $0C - db TELEPORT, 8, $0A - db SOFTBOILED, 9, $08 + db STRENGTH, 5, $0C + db FLASH, 6, $0A + db DIG, 7, $0B + db TELEPORT, 8, $07 + db SOFTBOILED, 9, $06 db -1 ; end diff --git a/data/moves/names.asm b/data/moves/names.asm index cbb1a322..6e8e2285 100644 --- a/data/moves/names.asm +++ b/data/moves/names.asm @@ -1,166 +1,166 @@ MoveNames:: - db "POUND@" - db "KARATE CHOP@" - db "DOUBLESLAP@" - db "COMET PUNCH@" - db "MEGA PUNCH@" - db "PAY DAY@" - db "FIRE PUNCH@" - db "ICE PUNCH@" - db "THUNDERPUNCH@" - db "SCRATCH@" - db "VICEGRIP@" - db "GUILLOTINE@" - db "RAZOR WIND@" - db "SWORDS DANCE@" - db "CUT@" - db "GUST@" - db "WING ATTACK@" - db "WHIRLWIND@" - db "FLY@" - db "BIND@" - db "SLAM@" - db "VINE WHIP@" - db "STOMP@" - db "DOUBLE KICK@" - db "MEGA KICK@" - db "JUMP KICK@" - db "ROLLING KICK@" - db "SAND-ATTACK@" - db "HEADBUTT@" - db "HORN ATTACK@" - db "FURY ATTACK@" - db "HORN DRILL@" - db "TACKLE@" - db "BODY SLAM@" - db "WRAP@" - db "TAKE DOWN@" - db "THRASH@" - db "DOUBLE-EDGE@" - db "TAIL WHIP@" - db "POISON STING@" - db "TWINEEDLE@" - db "PIN MISSILE@" - db "LEER@" - db "BITE@" - db "GROWL@" - db "ROAR@" - db "SING@" - db "SUPERSONIC@" - db "SONICBOOM@" - db "DISABLE@" - db "ACID@" - db "EMBER@" - db "FLAMETHROWER@" - db "MIST@" - db "WATER GUN@" - db "HYDRO PUMP@" + db "DESTRUCTOR@" + db "GOLPE KARATE@" + db "DOBLEBOFETÓN@" + db "PUñO COMETA@" + db "MEGA PUñO@" + db "DíA DE PAGO@" + db "PUñO FUEGO@" + db "PUñO HIELO@" + db "PUñO-TRUENO@" + db "ARAñAZO@" + db "AGARRE@" + db "GUILLOTINA@" + db "V. CORTANTE@" + db "DANZA-ESPADA@" + db "CORTE@" + db "TORNADO@" + db "ATAQUE-ALA@" + db "REMOLINO@" + db "VUELO@" + db "ATADURA@" + db "PORTAZO@" + db "LÁTIGO CEPA@" + db "PISOTÓN@" + db "DOBLE PATADA@" + db "MEGA PATADA@" + db "PATADA SALTO@" + db "PATADA GIRO@" + db "ATAQUE-ARENA@" + db "GOLPE CABEZA@" + db "CORNADA@" + db "ATAQUE FURIA@" + db "PERFORADOR@" + db "PLACAJE@" + db "GOLPE CUERPO@" + db "REPETICIÓN@" + db "DERRIBO@" + db "GOLPE@" + db "DOBLE FILO@" + db "LÁTIGO@" + db "PICOTAZO VEN.@" + db "DOBLEATAQUE@" + db "PIN MISIL@" + db "MALICIOSO@" + db "MORDISCO@" + db "GRUñIDO@" + db "RUGIDO@" + db "CANTO@" + db "SUPERSÓNICO@" + db "BOMBA SÓNICA@" + db "ANULACIÓN@" + db "ÁCIDO@" + db "ASCUAS@" + db "LANZALLAMAS@" + db "NEBLINA@" + db "PISTOLA AGUA@" + db "HIDRO BOMBA@" db "SURF@" - db "ICE BEAM@" - db "BLIZZARD@" - db "PSYBEAM@" - db "BUBBLEBEAM@" - db "AURORA BEAM@" - db "HYPER BEAM@" - db "PECK@" - db "DRILL PECK@" - db "SUBMISSION@" - db "LOW KICK@" - db "COUNTER@" - db "SEISMIC TOSS@" - db "STRENGTH@" - db "ABSORB@" - db "MEGA DRAIN@" - db "LEECH SEED@" - db "GROWTH@" - db "RAZOR LEAF@" - db "SOLARBEAM@" - db "POISONPOWDER@" - db "STUN SPORE@" - db "SLEEP POWDER@" - db "PETAL DANCE@" - db "STRING SHOT@" - db "DRAGON RAGE@" - db "FIRE SPIN@" - db "THUNDERSHOCK@" - db "THUNDERBOLT@" - db "THUNDER WAVE@" - db "THUNDER@" - db "ROCK THROW@" - db "EARTHQUAKE@" - db "FISSURE@" - db "DIG@" - db "TOXIC@" - db "CONFUSION@" - db "PSYCHIC@" - db "HYPNOSIS@" - db "MEDITATE@" - db "AGILITY@" - db "QUICK ATTACK@" - db "RAGE@" - db "TELEPORT@" - db "NIGHT SHADE@" - db "MIMIC@" - db "SCREECH@" - db "DOUBLE TEAM@" - db "RECOVER@" - db "HARDEN@" - db "MINIMIZE@" - db "SMOKESCREEN@" - db "CONFUSE RAY@" - db "WITHDRAW@" - db "DEFENSE CURL@" - db "BARRIER@" - db "LIGHT SCREEN@" - db "HAZE@" - db "REFLECT@" - db "FOCUS ENERGY@" - db "BIDE@" - db "METRONOME@" - db "MIRROR MOVE@" - db "SELFDESTRUCT@" - db "EGG BOMB@" - db "LICK@" - db "SMOG@" - db "SLUDGE@" - db "BONE CLUB@" - db "FIRE BLAST@" - db "WATERFALL@" - db "CLAMP@" - db "SWIFT@" - db "SKULL BASH@" - db "SPIKE CANNON@" - db "CONSTRICT@" + db "RAYO HIELO@" + db "VENTISCA@" + db "PSICO-RAYO@" + db "RAYO BURBUJA@" + db "RAYO AURORA@" + db "HÍPER RAYO@" + db "PICOTAZO@" + db "PICO TALADRO@" + db "SUMISIÓN@" + db "PATADA BAJA@" + db "CONTADOR@" + db "MOV. SÍSMICO@" + db "FUERZA@" + db "ABSORBER@" + db "MEGA AGOTAR@" + db "DRENADORAS@" + db "DESARROLLO@" + db "HOJA AFILADA@" + db "RAYO SOLAR@" + db "POLVO VENENO@" + db "PARALIZADOR@" + db "SOMNÍFERO@" + db "DANZA PÉTALO@" + db "DISP. DEMORA@" + db "FURIA DRAGÓN@" + db "GIRO FUEGO@" + db "IMPACTRUENO@" + db "RAYO@" + db "ONDA TRUENO@" + db "TRUENO@" + db "LANZA ROCAS@" + db "TERREMOTO@" + db "FISURA@" + db "EXCAVAR@" + db "TÓXICO@" + db "CONFUSIÓN@" + db "PSÍQUICO@" + db "HIPNOSIS@" + db "MEDITACIÓN@" + db "AGILIDAD@" + db "ATA. RÁPIDO@" + db "FURIA@" + db "TELETRANSP.@" + db "TINIEBLAS@" + db "MIMÉTICO@" + db "CHIRRIDO@" + db "DOBLE EQUIPO@" + db "RECUPERACIÓN@" + db "FORTALEZA@" + db "REDUCCIÓN@" + db "PANTALLAHUMO@" + db "RAYO CONFUSO@" + db "REFUGIO@" + db "RIZO DEFENSA@" + db "BARRERA@" + db "PANTALLA LUZ@" + db "NIEBLA@" + db "REFLEJO@" + db "FOCO ENERGÍA@" + db "VENGANZA@" + db "METRÓNOMO@" + db "MOV. ESPEJO@" + db "AUTODESTRUC.@" + db "BOMBA HUEVO@" + db "LENGÜETAZO@" + db "POLUCIÓN@" + db "RESIDUOS@" + db "HUESO PALO@" + db "LLAMARADA@" + db "CASCADA@" + db "TENAZA@" + db "RAPIDEZ@" + db "CABEZAZO@" + db "CLAVO CAñÓN@" + db "RESTRICCIÓN@" db "AMNESIA@" - db "KINESIS@" - db "SOFTBOILED@" - db "HI JUMP KICK@" - db "GLARE@" - db "DREAM EATER@" - db "POISON GAS@" - db "BARRAGE@" - db "LEECH LIFE@" - db "LOVELY KISS@" - db "SKY ATTACK@" - db "TRANSFORM@" - db "BUBBLE@" - db "DIZZY PUNCH@" - db "SPORE@" - db "FLASH@" - db "PSYWAVE@" - db "SPLASH@" - db "ACID ARMOR@" - db "CRABHAMMER@" - db "EXPLOSION@" - db "FURY SWIPES@" - db "BONEMERANG@" - db "REST@" - db "ROCK SLIDE@" - db "HYPER FANG@" - db "SHARPEN@" - db "CONVERSION@" - db "TRI ATTACK@" - db "SUPER FANG@" - db "SLASH@" - db "SUBSTITUTE@" - db "STRUGGLE@" + db "KINÉTICO@" + db "AMORTIGUADOR@" + db "PATADA S.ALTA@" + db "DESLUMBRAR@" + db "COME SUEñOS@" + db "GAS VENENOSO@" + db "PRESA@" + db "CHUPA VIDAS@" + db "BESO AMOROSO@" + db "ATAQUE AÉREO@" + db "TRANSFORM.@" + db "BURBUJA@" + db "PUñO-MAREO@" + db "ESPORA@" + db "DESTELLO@" + db "PSICO-ONDA@" + db "SALPICADURA@" + db "ARMAD. ÁCIDA@" + db "MARTILLAZO@" + db "EXPLOSIÓN@" + db "GOLPES FURIA@" + db "HUESOMERANG@" + db "DESCANSO@" + db "AVALANCHA@" + db "HIP.COLMILLO@" + db "AFILAR@" + db "CONVERSIÓN@" + db "TRI-ATAQUE@" + db "SUPER DIENTE@" + db "CUCHILLADA@" + db "SUSTITUTO@" + db "COMBATE@" diff --git a/data/player_names.asm b/data/player_names.asm index f57c9877..51d9f32b 100644 --- a/data/player_names.asm +++ b/data/player_names.asm @@ -1,31 +1,31 @@ IF DEF(_RED) DefaultNamesPlayer: - db "NEW NAME" - next "RED" + db "NUEVO N." + next "ROJO" next "ASH" - next "JACK" + next "JAIME" db "@" DefaultNamesRival: - db "NEW NAME" - next "BLUE" + db "NUEVO N." + next "AZUL" next "GARY" - next "JOHN" + next "JUAN" db "@" ENDC IF DEF(_BLUE) DefaultNamesPlayer: - db "NEW NAME" - next "BLUE" + db "NUEVO N." + next "AZUL" next "GARY" - next "JOHN" + next "JUAN" db "@" DefaultNamesRival: - db "NEW NAME" - next "RED" + db "NUEVO N." + next "ROJO" next "ASH" - next "JACK" + next "JAIME" db "@" ENDC diff --git a/data/player_names_list.asm b/data/player_names_list.asm index 56075df0..0fcb1b20 100644 --- a/data/player_names_list.asm +++ b/data/player_names_list.asm @@ -1,27 +1,27 @@ IF DEF(_RED) DefaultNamesPlayerList: - db "NEW NAME@" - db "RED@" + db "NUEVO N.@" + db "ROJO@" db "ASH@" - db "JACK@" + db "JAIME@" DefaultNamesRivalList: - db "NEW NAME@" - db "BLUE@" + db "NUEVO N.@" + db "AZUL@" db "GARY@" - db "JOHN@" + db "JUAN@" ENDC IF DEF(_BLUE) DefaultNamesPlayerList: - db "NEW NAME@" - db "BLUE@" + db "NUEVO N.@" + db "AZUL@" db "GARY@" - db "JOHN@" + db "JUAN@" DefaultNamesRivalList: - db "NEW NAME@" - db "RED@" + db "NUEVO N.@" + db "ROJO@" db "ASH@" - db "JACK@" + db "JAIME@" ENDC diff --git a/data/pokemon/dex_entries.asm b/data/pokemon/dex_entries.asm index 931793df..d100919f 100644 --- a/data/pokemon/dex_entries.asm +++ b/data/pokemon/dex_entries.asm @@ -191,1069 +191,1069 @@ PokedexEntryPointers: dw VictreebelDexEntry ; string: species name -; height in feet, inches -; weight in pounds +; height in dm +; weight in cg ; text entry RhydonDexEntry: - db "DRILL@" - db 6,3 - dw 2650 + db "TALADRO@" + db 19 + dw 1200 text_far _RhydonDexEntry text_end KangaskhanDexEntry: - db "PARENT@" - db 7,3 - dw 1760 + db "PADRES@" + db 22 + dw 800 text_far _KangaskhanDexEntry text_end NidoranMDexEntry: - db "POISON PIN@" - db 1,8 - dw 200 + db "PIN VENENO@" + db 5 + dw 90 text_far _NidoranMDexEntry text_end ClefairyDexEntry: - db "FAIRY@" - db 2,0 - dw 170 + db "HADA@" + db 6 + dw 75 text_far _ClefairyDexEntry text_end SpearowDexEntry: - db "TINY BIRD@" - db 1,0 - dw 40 + db "PAJARITO@" + db 3 + dw 20 text_far _SpearowDexEntry text_end VoltorbDexEntry: - db "BALL@" - db 1,8 - dw 230 + db "BOLA@" + db 5 + dw 104 text_far _VoltorbDexEntry text_end NidokingDexEntry: - db "DRILL@" - db 4,7 - dw 1370 + db "TALADRO@" + db 14 + dw 620 text_far _NidokingDexEntry text_end SlowbroDexEntry: - db "HERMITCRAB@" - db 5,3 - dw 1730 + db "ERMITAÑO@" + db 16 + dw 785 text_far _SlowbroDexEntry text_end IvysaurDexEntry: - db "SEED@" - db 3,3 - dw 290 + db "SEMILLA@" + db 10 + dw 130 text_far _IvysaurDexEntry text_end ExeggutorDexEntry: - db "COCONUT@" - db 6,7 - dw 2650 + db "COCO@" + db 20 + dw 1200 text_far _ExeggutorDexEntry text_end LickitungDexEntry: - db "LICKING@" - db 3,11 - dw 1440 + db "LAMIENDO@" + db 12 + dw 655 text_far _LickitungDexEntry text_end ExeggcuteDexEntry: - db "EGG@" - db 1,4 - dw 60 + db "HUEVO@" + db 4 + dw 25 text_far _ExeggcuteDexEntry text_end GrimerDexEntry: - db "SLUDGE@" - db 2,11 - dw 660 + db "LODO@" + db 9 + dw 300 text_far _GrimerDexEntry text_end GengarDexEntry: - db "SHADOW@" - db 4,11 - dw 890 + db "SOMBRA@" + db 15 + dw 405 text_far _GengarDexEntry text_end NidoranFDexEntry: - db "POISON PIN@" - db 1,4 - dw 150 + db "PIN VENENO@" + db 4 + dw 70 text_far _NidoranFDexEntry text_end NidoqueenDexEntry: - db "DRILL@" - db 4,3 - dw 1320 + db "TALADRO@" + db 13 + dw 600 text_far _NidoqueenDexEntry text_end CuboneDexEntry: - db "LONELY@" - db 1,4 - dw 140 + db "SOLITARIO@" + db 4 + dw 65 text_far _CuboneDexEntry text_end RhyhornDexEntry: - db "SPIKES@" - db 3,3 - dw 2540 + db "CLAVOS@" + db 10 + dw 1150 text_far _RhyhornDexEntry text_end LaprasDexEntry: - db "TRANSPORT@" - db 8,2 - dw 4850 + db "TRANSPORTE@" + db 25 + dw 2200 text_far _LaprasDexEntry text_end ArcanineDexEntry: - db "LEGENDARY@" - db 6,3 - dw 3420 + db "LEGENDARIO@" + db 19 + dw 1550 text_far _ArcanineDexEntry text_end MewDexEntry: - db "NEW SPECIE@" - db 1,4 - dw 90 + db "N.ESPECIE@" + db 4 + dw 40 text_far _MewDexEntry text_end GyaradosDexEntry: - db "ATROCIOUS@" - db 21,4 - dw 5180 + db "ATROCIDAD@" + db 65 + dw 2350 text_far _GyaradosDexEntry text_end ShellderDexEntry: - db "BIVALVE@" - db 1,0 - dw 90 + db "BIVALVO@" + db 3 + dw 40 text_far _ShellderDexEntry text_end TentacoolDexEntry: - db "JELLYFISH@" - db 2,11 - dw 1000 + db "MEDUSA@" + db 9 + dw 455 text_far _TentacoolDexEntry text_end GastlyDexEntry: db "GAS@" - db 4,3 - dw 2 + db 13 + dw 1 text_far _GastlyDexEntry text_end ScytherDexEntry: db "MANTIS@" - db 4,11 - dw 1230 + db 15 + dw 560 text_far _ScytherDexEntry text_end StaryuDexEntry: - db "STARSHAPE@" - db 2,7 - dw 760 + db "ESTRELLADA@" + db 8 + dw 345 text_far _StaryuDexEntry text_end BlastoiseDexEntry: - db "SHELLFISH@" - db 5,3 - dw 1890 + db "MARISCO@" + db 16 + dw 855 text_far _BlastoiseDexEntry text_end PinsirDexEntry: - db "STAGBEETLE@" - db 4,11 - dw 1210 + db "ESCARABAJO@" + db 15 + dw 550 text_far _PinsirDexEntry text_end TangelaDexEntry: - db "VINE@" - db 3,3 - dw 770 + db "ENREDADERA@" + db 10 + dw 350 text_far _TangelaDexEntry text_end GrowlitheDexEntry: - db "PUPPY@" - db 2,4 - dw 420 + db "PERRITO@" + db 7 + dw 190 text_far _GrowlitheDexEntry text_end OnixDexEntry: - db "ROCK SNAKE@" - db 28,10 - dw 4630 + db "SERP.ROCA@" + db 88 + dw 2100 text_far _OnixDexEntry text_end FearowDexEntry: - db "BEAK@" - db 3,11 - dw 840 + db "PICO@" + db 12 + dw 380 text_far _FearowDexEntry text_end PidgeyDexEntry: - db "TINY BIRD@" - db 1,0 - dw 40 + db "PAJARITO@" + db 3 + dw 18 text_far _PidgeyDexEntry text_end SlowpokeDexEntry: - db "DOPEY@" - db 3,11 - dw 790 + db "ATONTADO@" + db 12 + dw 360 text_far _SlowpokeDexEntry text_end KadabraDexEntry: db "PSI@" - db 4,3 - dw 1250 + db 13 + dw 565 text_far _KadabraDexEntry text_end GravelerDexEntry: - db "ROCK@" - db 3,3 - dw 2320 + db "ROCA@" + db 10 + dw 1050 text_far _GravelerDexEntry text_end ChanseyDexEntry: - db "EGG@" - db 3,7 - dw 760 + db "HUEVO@" + db 11 + dw 346 text_far _ChanseyDexEntry text_end MachokeDexEntry: - db "SUPERPOWER@" - db 4,11 - dw 1550 + db "SUPERPODER@" + db 15 + dw 705 text_far _MachokeDexEntry text_end MrMimeDexEntry: - db "BARRIER@" - db 4,3 - dw 1200 + db "BARRERA@" + db 13 + dw 545 text_far _MrMimeDexEntry text_end HitmonleeDexEntry: - db "KICKING@" - db 4,11 - dw 1100 + db "PATEANDO@" + db 15 + dw 498 text_far _HitmonleeDexEntry text_end HitmonchanDexEntry: - db "PUNCHING@" - db 4,7 - dw 1110 + db "PEGANDO@" + db 14 + dw 502 text_far _HitmonchanDexEntry text_end ArbokDexEntry: db "COBRA@" - db 11,6 - dw 1430 + db 35 + dw 650 text_far _ArbokDexEntry text_end ParasectDexEntry: - db "MUSHROOM@" - db 3,3 - dw 650 + db "HONGO@" + db 10 + dw 295 text_far _ParasectDexEntry text_end PsyduckDexEntry: - db "DUCK@" - db 2,7 - dw 430 + db "PATO@" + db 8 + dw 196 text_far _PsyduckDexEntry text_end DrowzeeDexEntry: - db "HYPNOSIS@" - db 3,3 - dw 710 + db "HIPNOSIS@" + db 10 + dw 324 text_far _DrowzeeDexEntry text_end GolemDexEntry: - db "MEGATON@" - db 4,7 - dw 6620 + db "MEGATÓN@" + db 14 + dw 3000 text_far _GolemDexEntry text_end MagmarDexEntry: - db "SPITFIRE@" - db 4,3 - dw 980 + db "ESCUPFUEGO@" + db 13 + dw 445 text_far _MagmarDexEntry text_end ElectabuzzDexEntry: - db "ELECTRIC@" - db 3,7 - dw 660 + db "ELÉCTRICO@" + db 11 + dw 300 text_far _ElectabuzzDexEntry text_end MagnetonDexEntry: - db "MAGNET@" - db 3,3 - dw 1320 + db "IMÁN@" + db 10 + dw 600 text_far _MagnetonDexEntry text_end KoffingDexEntry: - db "POISON GAS@" - db 2,0 - dw 20 + db "GAS VENENO@" + db 6 + dw 10 text_far _KoffingDexEntry text_end MankeyDexEntry: - db "PIG MONKEY@" - db 1,8 - dw 620 + db "MONO CERDO@" + db 5 + dw 280 text_far _MankeyDexEntry text_end SeelDexEntry: - db "SEA LION@" - db 3,7 - dw 1980 + db "LEÓN MAR.@" + db 11 + dw 900 text_far _SeelDexEntry text_end DiglettDexEntry: - db "MOLE@" - db 0,8 - dw 20 + db "TOPO@" + db 2 + dw 8 text_far _DiglettDexEntry text_end TaurosDexEntry: - db "WILD BULL@" - db 4,7 - dw 1950 + db "TORO BRAVO@" + db 14 + dw 884 text_far _TaurosDexEntry text_end FarfetchdDexEntry: - db "WILD DUCK@" - db 2,7 - dw 330 + db "PATO SALV.@" + db 8 + dw 150 text_far _FarfetchdDexEntry text_end VenonatDexEntry: - db "INSECT@" - db 3,3 - dw 660 + db "INSECTO@" + db 10 + dw 300 text_far _VenonatDexEntry text_end DragoniteDexEntry: - db "DRAGON@" - db 7,3 - dw 4630 + db "DRAGÓN@" + db 22 + dw 2100 text_far _DragoniteDexEntry text_end DoduoDexEntry: - db "TWIN BIRD@" - db 4,7 - dw 860 + db "AVE GEMELA@" + db 14 + dw 392 text_far _DoduoDexEntry text_end PoliwagDexEntry: - db "TADPOLE@" - db 2,0 - dw 270 + db "RENACUAJO@" + db 6 + dw 124 text_far _PoliwagDexEntry text_end JynxDexEntry: - db "HUMANSHAPE@" - db 4,7 - dw 900 + db "F. HUMANA@" + db 14 + dw 406 text_far _JynxDexEntry text_end MoltresDexEntry: - db "FLAME@" - db 6,7 - dw 1320 + db "LLAMA@" + db 20 + dw 600 text_far _MoltresDexEntry text_end ArticunoDexEntry: - db "FREEZE@" - db 5,7 - dw 1220 + db "CONGELAR@" + db 17 + dw 554 text_far _ArticunoDexEntry text_end ZapdosDexEntry: - db "ELECTRIC@" - db 5,3 - dw 1160 + db "ELÉCTRICO@" + db 16 + dw 526 text_far _ZapdosDexEntry text_end DittoDexEntry: - db "TRANSFORM@" - db 1,0 - dw 90 + db "TRANSFORM.@" + db 3 + dw 40 text_far _DittoDexEntry text_end MeowthDexEntry: - db "SCRATCHCAT@" - db 1,4 - dw 90 + db "GATO ARAÑA@" + db 4 + dw 42 text_far _MeowthDexEntry text_end KrabbyDexEntry: - db "RIVER CRAB@" - db 1,4 - dw 140 + db "CANGREJO@" + db 4 + dw 65 text_far _KrabbyDexEntry text_end VulpixDexEntry: - db "FOX@" - db 2,0 - dw 220 + db "ZORRO@" + db 6 + dw 99 text_far _VulpixDexEntry text_end NinetalesDexEntry: - db "FOX@" - db 3,7 - dw 440 + db "ZORRO@" + db 11 + dw 199 text_far _NinetalesDexEntry text_end PikachuDexEntry: - db "MOUSE@" - db 1,4 - dw 130 + db "RATÓN@" + db 4 + dw 60 text_far _PikachuDexEntry text_end RaichuDexEntry: - db "MOUSE@" - db 2,7 - dw 660 + db "RATÓN@" + db 8 + dw 300 text_far _RaichuDexEntry text_end DratiniDexEntry: - db "DRAGON@" - db 5,11 - dw 70 + db "DRAGÓN@" + db 18 + dw 33 text_far _DratiniDexEntry text_end DragonairDexEntry: - db "DRAGON@" - db 13,1 - dw 360 + db "DRAGÓN@" + db 40 + dw 165 text_far _DragonairDexEntry text_end KabutoDexEntry: - db "SHELLFISH@" - db 1,8 - dw 250 + db "MARISCO@" + db 5 + dw 115 text_far _KabutoDexEntry text_end KabutopsDexEntry: - db "SHELLFISH@" - db 4,3 - dw 890 + db "MARISCO@" + db 13 + dw 405 text_far _KabutopsDexEntry text_end HorseaDexEntry: - db "DRAGON@" - db 1,4 - dw 180 + db "DRAGÓN@" + db 4 + dw 80 text_far _HorseaDexEntry text_end SeadraDexEntry: - db "DRAGON@" - db 3,11 - dw 550 + db "DRAGÓN@" + db 12 + dw 250 text_far _SeadraDexEntry text_end SandshrewDexEntry: - db "MOUSE@" - db 2,0 - dw 260 + db "RATÓN@" + db 6 + dw 120 text_far _SandshrewDexEntry text_end SandslashDexEntry: - db "MOUSE@" - db 3,3 - dw 650 + db "RATÓN@" + db 10 + dw 295 text_far _SandslashDexEntry text_end OmanyteDexEntry: - db "SPIRAL@" - db 1,4 - dw 170 + db "ESPIRAL@" + db 4 + dw 75 text_far _OmanyteDexEntry text_end OmastarDexEntry: - db "SPIRAL@" - db 3,3 - dw 770 + db "ESPIRAL@" + db 10 + dw 350 text_far _OmastarDexEntry text_end JigglypuffDexEntry: - db "BALLOON@" - db 1,8 - dw 120 + db "GLOBO@" + db 5 + dw 55 text_far _JigglypuffDexEntry text_end WigglytuffDexEntry: - db "BALLOON@" - db 3,3 - dw 260 + db "GLOBO@" + db 10 + dw 120 text_far _WigglytuffDexEntry text_end EeveeDexEntry: - db "EVOLUTION@" - db 1,0 - dw 140 + db "EVOLUCIÓN@" + db 3 + dw 65 text_far _EeveeDexEntry text_end FlareonDexEntry: - db "FLAME@" - db 2,11 - dw 550 + db "LLAMA@" + db 9 + dw 250 text_far _FlareonDexEntry text_end JolteonDexEntry: - db "LIGHTNING@" - db 2,7 - dw 540 + db "RELÁMPAGO@" + db 8 + dw 245 text_far _JolteonDexEntry text_end VaporeonDexEntry: - db "BUBBLE JET@" - db 3,3 - dw 640 + db "BURBUJA@" + db 10 + dw 290 text_far _VaporeonDexEntry text_end MachopDexEntry: - db "SUPERPOWER@" - db 2,7 - dw 430 + db "SUPERPODER@" + db 8 + dw 195 text_far _MachopDexEntry text_end ZubatDexEntry: - db "BAT@" - db 2,7 - dw 170 + db "MURCIÉLAGO@" + db 8 + dw 75 text_far _ZubatDexEntry text_end EkansDexEntry: - db "SNAKE@" - db 6,7 - dw 150 + db "SERPIENTE@" + db 20 + dw 69 text_far _EkansDexEntry text_end ParasDexEntry: - db "MUSHROOM@" - db 1,0 - dw 120 + db "HONGO@" + db 3 + dw 54 text_far _ParasDexEntry text_end PoliwhirlDexEntry: - db "TADPOLE@" - db 3,3 - dw 440 + db "RENACUAJO@" + db 10 + dw 200 text_far _PoliwhirlDexEntry text_end PoliwrathDexEntry: - db "TADPOLE@" - db 4,3 - dw 1190 + db "RENACUAJO@" + db 13 + dw 540 text_far _PoliwrathDexEntry text_end WeedleDexEntry: - db "HAIRY BUG@" - db 1,0 - dw 70 + db "ORUGA@" + db 3 + dw 32 text_far _WeedleDexEntry text_end KakunaDexEntry: - db "COCOON@" - db 2,0 - dw 220 + db "CAPULLO@" + db 6 + dw 100 text_far _KakunaDexEntry text_end BeedrillDexEntry: - db "POISON BEE@" - db 3,3 - dw 650 + db "ABEJA VEN.@" + db 10 + dw 295 text_far _BeedrillDexEntry text_end DodrioDexEntry: - db "TRIPLEBIRD@" - db 5,11 - dw 1880 + db "AVE TRIPLE@" + db 18 + dw 852 text_far _DodrioDexEntry text_end PrimeapeDexEntry: - db "PIG MONKEY@" - db 3,3 - dw 710 + db "MONO CERDO@" + db 10 + dw 320 text_far _PrimeapeDexEntry text_end DugtrioDexEntry: - db "MOLE@" - db 2,4 - dw 730 + db "TOPO@" + db 7 + dw 333 text_far _DugtrioDexEntry text_end VenomothDexEntry: - db "POISONMOTH@" - db 4,11 - dw 280 + db "MOPA VEN.@" + db 15 + dw 125 text_far _VenomothDexEntry text_end DewgongDexEntry: - db "SEA LION@" - db 5,7 - dw 2650 + db "LEÓN MAR.@" + db 17 + dw 1200 text_far _DewgongDexEntry text_end CaterpieDexEntry: - db "WORM@" - db 1,0 - dw 60 + db "GUSANO@" + db 3 + dw 29 text_far _CaterpieDexEntry text_end MetapodDexEntry: - db "COCOON@" - db 2,4 - dw 220 + db "CAPULLO@" + db 7 + dw 99 text_far _MetapodDexEntry text_end ButterfreeDexEntry: - db "BUTTERFLY@" - db 3,7 - dw 710 + db "MARIPOSA@" + db 11 + dw 320 text_far _ButterfreeDexEntry text_end MachampDexEntry: - db "SUPERPOWER@" - db 5,3 - dw 2870 + db "SUPERPODER@" + db 16 + dw 1300 text_far _MachampDexEntry text_end GolduckDexEntry: - db "DUCK@" - db 5,7 - dw 1690 + db "PATO@" + db 17 + dw 766 text_far _GolduckDexEntry text_end HypnoDexEntry: - db "HYPNOSIS@" - db 5,3 - dw 1670 + db "HIPNOSIS@" + db 16 + dw 756 text_far _HypnoDexEntry text_end GolbatDexEntry: - db "BAT@" - db 5,3 - dw 1210 + db "MURCIÉLAGO@" + db 16 + dw 550 text_far _GolbatDexEntry text_end MewtwoDexEntry: - db "GENETIC@" - db 6,7 - dw 2690 + db "GENÉTICO@" + db 20 + dw 1220 text_far _MewtwoDexEntry text_end SnorlaxDexEntry: - db "SLEEPING@" - db 6,11 - dw 10140 + db "DORMIR@" + db 21 + dw 4600 text_far _SnorlaxDexEntry text_end MagikarpDexEntry: - db "FISH@" - db 2,11 - dw 220 + db "PEZ@" + db 9 + dw 100 text_far _MagikarpDexEntry text_end MukDexEntry: - db "SLUDGE@" - db 3,11 - dw 660 + db "LODO@" + db 12 + dw 300 text_far _MukDexEntry text_end KinglerDexEntry: - db "PINCER@" - db 4,3 - dw 1320 + db "TENAZA@" + db 13 + dw 600 text_far _KinglerDexEntry text_end CloysterDexEntry: - db "BIVALVE@" - db 4,11 - dw 2920 + db "BIVALVO@" + db 15 + dw 1325 text_far _CloysterDexEntry text_end ElectrodeDexEntry: - db "BALL@" - db 3,11 - dw 1470 + db "BOLA@" + db 12 + dw 666 text_far _ElectrodeDexEntry text_end ClefableDexEntry: - db "FAIRY@" - db 4,3 - dw 880 + db "HADA@" + db 13 + dw 400 text_far _ClefableDexEntry text_end WeezingDexEntry: - db "POISON GAS@" - db 3,11 - dw 210 + db "GAS VENENO@" + db 12 + dw 95 text_far _WeezingDexEntry text_end PersianDexEntry: - db "CLASSY CAT@" - db 3,3 - dw 710 + db "GATO FINO@" + db 10 + dw 320 text_far _PersianDexEntry text_end MarowakDexEntry: - db "BONEKEEPER@" - db 3,3 - dw 990 + db "APILAHUESO@" + db 10 + dw 450 text_far _MarowakDexEntry text_end HaunterDexEntry: db "GAS@" - db 5,3 - dw 2 + db 16 + dw 1 text_far _HaunterDexEntry text_end AbraDexEntry: db "PSI@" - db 2,11 - dw 430 + db 9 + dw 195 text_far _AbraDexEntry text_end AlakazamDexEntry: db "PSI@" - db 4,11 - dw 1060 + db 15 + dw 480 text_far _AlakazamDexEntry text_end PidgeottoDexEntry: - db "BIRD@" - db 3,7 - dw 660 + db "PÁJARO@" + db 11 + dw 300 text_far _PidgeottoDexEntry text_end PidgeotDexEntry: - db "BIRD@" - db 4,11 - dw 870 + db "PÁJARO@" + db 15 + dw 395 text_far _PidgeotDexEntry text_end StarmieDexEntry: - db "MYSTERIOUS@" - db 3,7 - dw 1760 + db "MISTERIOSO@" + db 11 + dw 800 text_far _StarmieDexEntry text_end BulbasaurDexEntry: - db "SEED@" - db 2,4 - dw 150 + db "SEMILLA@" + db 7 + dw 69 text_far _BulbasaurDexEntry text_end VenusaurDexEntry: - db "SEED@" - db 6,7 - dw 2210 + db "SEMILLA@" + db 20 + dw 1000 text_far _VenusaurDexEntry text_end TentacruelDexEntry: - db "JELLYFISH@" - db 5,3 - dw 1210 + db "MEDUSA@" + db 16 + dw 550 text_far _TentacruelDexEntry text_end GoldeenDexEntry: - db "GOLDFISH@" - db 2,0 - dw 330 + db "PEZ COLOR@" + db 6 + dw 150 text_far _GoldeenDexEntry text_end SeakingDexEntry: - db "GOLDFISH@" - db 4,3 - dw 860 + db "PEZ COLOR@" + db 13 + dw 390 text_far _SeakingDexEntry text_end PonytaDexEntry: - db "FIRE HORSE@" - db 3,3 - dw 660 + db "CABALLO F.@" + db 10 + dw 300 text_far _PonytaDexEntry text_end RapidashDexEntry: - db "FIRE HORSE@" - db 5,7 - dw 2090 + db "CABALLO F.@" + db 17 + dw 950 text_far _RapidashDexEntry text_end RattataDexEntry: - db "RAT@" - db 1,0 - dw 80 + db "RATA@" + db 3 + dw 35 text_far _RattataDexEntry text_end RaticateDexEntry: - db "RAT@" - db 2,4 - dw 410 + db "RATA@" + db 7 + dw 185 text_far _RaticateDexEntry text_end NidorinoDexEntry: - db "POISON PIN@" - db 2,11 - dw 430 + db "PIN VENENO@" + db 9 + dw 195 text_far _NidorinoDexEntry text_end NidorinaDexEntry: - db "POISON PIN@" - db 2,7 - dw 440 + db "PIN VENENO@" + db 8 + dw 200 text_far _NidorinaDexEntry text_end GeodudeDexEntry: - db "ROCK@" - db 1,4 - dw 440 + db "ROCA@" + db 4 + dw 200 text_far _GeodudeDexEntry text_end PorygonDexEntry: db "VIRTUAL@" - db 2,7 - dw 800 + db 8 + dw 365 text_far _PorygonDexEntry text_end AerodactylDexEntry: - db "FOSSIL@" - db 5,11 - dw 1300 + db "FÓSIL@" + db 18 + dw 590 text_far _AerodactylDexEntry text_end MagnemiteDexEntry: - db "MAGNET@" - db 1,0 - dw 130 + db "IMÁN@" + db 3 + dw 60 text_far _MagnemiteDexEntry text_end CharmanderDexEntry: - db "LIZARD@" - db 2,0 - dw 190 + db "LAGARTIJA@" + db 6 + dw 85 text_far _CharmanderDexEntry text_end SquirtleDexEntry: - db "TINYTURTLE@" - db 1,8 - dw 200 + db "TORTUGUITA@" + db 5 + dw 90 text_far _SquirtleDexEntry text_end CharmeleonDexEntry: - db "FLAME@" - db 3,7 - dw 420 + db "LLAMA@" + db 11 + dw 190 text_far _CharmeleonDexEntry text_end WartortleDexEntry: - db "TURTLE@" - db 3,3 - dw 500 + db "TORTUGA@" + db 10 + dw 225 text_far _WartortleDexEntry text_end CharizardDexEntry: - db "FLAME@" - db 5,7 - dw 2000 + db "LLAMA@" + db 17 + dw 905 text_far _CharizardDexEntry text_end OddishDexEntry: - db "WEED@" - db 1,8 - dw 120 + db "ALGAS@" + db 5 + dw 54 text_far _OddishDexEntry text_end GloomDexEntry: - db "WEED@" - db 2,7 - dw 190 + db "ALGAS@" + db 8 + dw 86 text_far _GloomDexEntry text_end VileplumeDexEntry: - db "FLOWER@" - db 3,11 - dw 410 + db "FLOR@" + db 12 + dw 186 text_far _VileplumeDexEntry text_end BellsproutDexEntry: - db "FLOWER@" - db 2,4 - dw 90 + db "FLOR@" + db 7 + dw 40 text_far _BellsproutDexEntry text_end WeepinbellDexEntry: - db "FLYCATCHER@" - db 3,3 - dw 140 + db "MATAMOSCAS@" + db 10 + dw 64 text_far _WeepinbellDexEntry text_end VictreebelDexEntry: - db "FLYCATCHER@" - db 5,7 - dw 340 + db "MATAMOSCAS@" + db 17 + dw 155 text_far _VictreebelDexEntry text_end MissingNoDexEntry: db "???@" db 10 ; 1.0 m - dw 100 ; 10.0 kg + dw 100 db "コメント さくせいちゅう@" ; コメント作成中 (Comment to be written) diff --git a/data/pokemon/dex_text.asm b/data/pokemon/dex_text.asm index cdb7e179..1c6d2366 100644 --- a/data/pokemon/dex_text.asm +++ b/data/pokemon/dex_text.asm @@ -1,1509 +1,1510 @@ _RhydonDexEntry:: - text "Protected by an" - next "armor-like hide," - next "it is capable of" + text "Protegido por una" + next "piel tipo-escudo," + next "puede vivir en" - page "living in molten" - next "lava of 3,600" - next "degrees" + page "lava líquida a" + next "3.600 grados" + next "de temperatura" dex _KangaskhanDexEntry:: - text "The infant rarely" - next "ventures out of" - next "its mother's" + text "El bebé no suele" + next "salir de la" + next "segura bolsa de" - page "protective pouch" - next "until it is 3" - next "years old" + page "su madre hasta" + next "que cumple los" + next "tres años" dex _NidoranMDexEntry:: - text "Stiffens its ears" - next "to sense danger." - next "The larger its" + text "Estira sus orejas" + next "para sentir el" + next "peligro. Cuanto" - page "horns, the more" - next "powerful its" - next "secreted venom" + page "mayores sean sus" + next "cuernos, más" + next "fuerte su veneno" dex _ClefairyDexEntry:: - text "Its magical and" - next "cute appeal has" - next "many admirers." + text "Su mágico y" + next "adorable aspecto" + next "atrae a la gente." - page "It is rare and" - next "found only in" - next "certain areas" + page "Es raro y sólo" + next "aparece en" + next "ciertas áreas" dex _SpearowDexEntry:: - text "Eats bugs in" - next "grassy areas. It" - next "has to flap its" + text "Come bichos en" + next "zonas de hierba." + next "Agita sus cortas" - page "short wings at" - next "high speed to" - next "stay airborne" + page "alas muy rápido" + next "para mantenerse" + next "en el aire" dex _VoltorbDexEntry:: - text "Usually found in" - next "power plants." - next "Easily mistaken" + text "Suele vivir en" + next "centrales de" + next "energía. Mucha" - page "for a # BALL," - next "they have zapped" - next "many people" + page "gente muere al" + next "confundirlo con" + next "una # BALL" dex _NidokingDexEntry:: - text "It uses its" - next "powerful tail in" - next "battle to smash," + text "Usa su potente" + next "cola en combate" + next "para aplastar y" - page "constrict, then" - next "break the prey's" - next "bones" + page "oprimir a su" + next "presa. Después le" + next "rompe los huesos" dex _SlowbroDexEntry:: - text "The SHELLDER that" - next "is latched onto" - next "SLOWPOKE's tail" + text "Dicen que el" + next "SHELLDER pegado" + next "a la cola de" - page "is said to feed" - next "on the host's left" - next "over scraps" + page "SLOWPOKE se nutre" + next "de los residuos" + next "del anfitrión" dex _IvysaurDexEntry:: - text "When the bulb on" - next "its back grows" - next "large, it appears" + text "Cuando el bulbo" + next "de su espalda" + next "crece, parece no" - page "to lose the" - next "ability to stand" - next "on its hind legs" + page "poder ponerse de" + next "pie sobre sus" + next "patas traseras" dex _ExeggutorDexEntry:: - text "Legend has it that" - next "on rare occasions," - next "one of its heads" + text "Dice la leyenda" + next "que en raras" + next "ocasiones una de" - page "will drop off and" - next "continue on as an" + page "sus cabezas cae y" + next "sobrevive como un" next "EXEGGCUTE" dex _LickitungDexEntry:: - text "Its tongue can be" - next "extended like a" - next "chameleon's. It" + text "Su lengua se" + next "extiende como la" + next "de un camaleón." - page "leaves a tingling" - next "sensation when it" - next "licks enemies" + page "Cuando lame a sus" + next "enemigos, éstos" + next "se estremecen" dex _ExeggcuteDexEntry:: - text "Often mistaken" - next "for eggs." - next "When disturbed," + text "Son muy parecidos" + next "a los huevos." + next "Cuando se les" - page "they quickly" - next "gather and attack" - next "in swarms" + page "molesta, se" + next "agrupan y atacan" + next "todos juntos" dex _GrimerDexEntry:: - text "Appears in filthy" - next "areas. Thrives by" - next "sucking up" + text "Aparece en zonas" + next "asquerosas. Crece" + next "absorbiendo los" - page "polluted sludge" - next "that is pumped" - next "out of factories" + page "residuos tóxicos" + next "expulsados por" + next "las fábricas" dex _GengarDexEntry:: - text "Under a full moon," - next "this #MON" - next "likes to mimic" + text "En luna llena, a" + next "este #MON le" + next "gusta imitar las" - page "the shadows of" - next "people and laugh" - next "at their fright" + page "sombras de la" + next "gente y burlarse" + next "de sus miedos" dex _NidoranFDexEntry:: - text "Although small," - next "its venomous" - next "barbs render this" + text "Aunque pequeñas," + next "sus venenosas" + next "púas son muy" - page "#MON dangerous." - next "The female has" - next "smaller horns" + page "peligrosas." + next "La hembra tiene" + next "pequeños cuernos" dex _NidoqueenDexEntry:: - text "Its hard scales" - next "provide strong" - next "protection. It" + text "Sus duras escamas" + next "lo protegen." + next "Usa su gran" - page "uses its hefty" - next "bulk to execute" - next "powerful moves" + page "corpulencia para" + next "ejecutar potentes" + next "movimientos" dex _CuboneDexEntry:: - text "Because it never" - next "removes its skull" - next "helmet, no one" + text "Como no se quita" + next "nunca su casco-" + next "calavera, nadie" - page "has ever seen" - next "this #MON's" - next "real face" + page "le ha visto la" + next "cara a este" + next "#MON" dex _RhyhornDexEntry:: - text "Its massive bones" - next "are 1000 times" - next "harder than human" + text "Sus huesos son" + next "1000 veces más" + next "macizos que los" - page "bones. It can" - next "easily knock a" - next "trailer flying" + page "humanos." + next "Famoso por su" + next "gran fuerza" dex _LaprasDexEntry:: - text "A #MON that" - next "has been over-" - next "hunted almost to" + text "Un #MON que" + next "ha sido cazado" + next "casi hasta la" - page "extinction. It" - next "can ferry people" - next "across the water" + page "extinción. Puede" + next "llevar a la gente" + next "por el agua" dex _ArcanineDexEntry:: - text "A #MON that" - next "has been admired" - next "since the past" + text "Un #MON muy" + next "admirado desde la" + next "antigüedad por su" - page "for its beauty." - next "It runs agilely" - next "as if on wings" + page "belleza. Corre" + next "ágilmente como" + next "si tuviera alas" dex _MewDexEntry:: - text "So rare that it" - next "is still said to" - next "be a mirage by" + text "Es tan raro que" + next "muchos expertos" + next "opinan que es" - page "many experts. Only" - next "a few people have" - next "seen it worldwide" + page "sólo una ilusión." + next "Sólo unos pocos" + next "lo han visto" dex _GyaradosDexEntry:: - text "Rarely seen in" - next "the wild. Huge" - next "and vicious, it" + text "Poco visto en la" + next "naturaleza." + next "Enorme y malo, es" - page "is capable of" - next "destroying entire" - next "cities in a rage" + page "capaz de destruir" + next "ciudades enteras" + next "de un ataque" dex _ShellderDexEntry:: - text "Its hard shell" - next "repels any kind" - next "of attack." + text "Su caparazón" + next "repele cualquier" + next "tipo de ataque." - page "It is vulnerable" - next "only when its" - next "shell is open" + page "Sólo cuando abre" + next "su caparazón es" + next "vulnerable" dex _TentacoolDexEntry:: - text "Drifts in shallow" - next "seas. Anglers who" - next "hook them by" + text "Va a la deriva a" + next "poca profundidad." + next "Si es pescado por" - page "accident are" - next "often punished by" - next "its stinging acid" + page "accidente, el" + next "castigo será su" + next "punzante ácido" dex _GastlyDexEntry:: - text "Almost invisible," - next "this gaseous" - next "#MON cloaks" + text "Casi invisible," + next "este gaseoso" + next "#MON cubre" - page "the target and" - next "puts it to sleep" - next "without notice" + page "al enemigo y lo" + next "adormece sin" + next "previo aviso" dex _ScytherDexEntry:: - text "With ninja-like" - next "agility and speed," - next "it can create the" + text "Con una agilidad" + next "y velocidad tipo-" + next "ninja, puede" - page "illusion that" - next "there is more" - next "than one" + page "crear la ilusión" + next "de que hay más" + next "de uno" dex _StaryuDexEntry:: - text "An enigmatic" - next "#MON that can" - next "effortlessly" + text "Un enigmático" + next "#MON que puede" + next "regenerar con" - page "regenerate any" - next "appendage it" - next "loses in battle" + page "facilidad todo" + next "apéndice que" + next "pierda luchando" dex _BlastoiseDexEntry:: - text "A brutal #MON" - next "with pressurized" - next "water jets on its" + text "Un brutal #MON" + next "con reactores de" + next "agua en su" - page "shell. They are" - next "used for high" - next "speed tackles" + page "caparazón. Éstos" + next "son usados para" + next "rápidos placajes" dex _PinsirDexEntry:: - text "If it fails to" - next "crush the victim" - next "in its pincers," + text "Si no consigue" + next "triturar a su" + next "víctima con sus" - page "it will swing it" - next "around and toss" - next "it hard" + page "pinzas, le dará" + next "vueltas y le" + next "arrojará lejos" dex _TangelaDexEntry:: - text "The whole body is" - next "swathed with wide" - next "vines that are" + text "Todo su cuerpo" + next "está cubierto con" + next "anchas cintas" - page "similar to sea-" - next "weed. Its vines" - next "shake as it walks" + page "del tipo-alga." + next "Éstas se mueven" + next "cuando camina" dex _GrowlitheDexEntry:: - text "Very protective" - next "of its territory." - next "It will bark and" + text "Gran defensor" + next "de su territorio." + next "Ladrará y morderá" - page "bite to repel" - next "intruders from" - next "its space" + page "para echar a los" + next "intrusos de su" + next "espacio" dex _OnixDexEntry:: - text "As it grows, the" - next "stone portions of" - next "its body harden" + text "Cuando crece, las" + next "partes rocosas de" + next "su cuerpo se" - page "to become similar" - next "to a diamond, but" - next "colored black" + page "endurecen. Acaba" + next "pareciéndose a un" + next "diamante negro" dex _FearowDexEntry:: - text "With its huge and" - next "magnificent wings," - next "it can keep aloft" + text "Con sus enormes y" + next "magníficas alas," + next "puede seguir" - page "without ever" - next "having to land" - next "for rest" + page "volando sin tener" + next "que aterrizar" + next "para descansar" dex _PidgeyDexEntry:: - text "A common sight in" - next "forests and woods." - next "It flaps its" + text "Muy común en" + next "bosques y selvas." + next "Aletea al nivel" - page "wings at ground" - next "level to kick up" - next "blinding sand" + page "del suelo para" + next "levantar la" + next "gravilla" dex _SlowpokeDexEntry:: - text "Incredibly slow" - next "and dopey. It" - next "takes 5 seconds" + text "Increíblemente" + next "lento y torpe." + next "Tardará 5" - page "for it to feel" - next "pain when under" - next "attack" + page "segundos en" + next "sentir dolor si" + next "es atacado" dex _KadabraDexEntry:: - text "It emits special" - next "alpha waves from" - next "its body that" + text "Emite ondas-alfa" + next "especiales de su" + next "cuerpo que causan" - page "induce headaches" - next "just by being" - next "close by" + page "jaquecas a todo" + next "aquel que se" + next "acerca" dex _GravelerDexEntry:: - text "Rolls down slopes" - next "to move. It rolls" - next "over any obstacle" + text "Se mueve rodando" + next "cuesta abajo." + next "Rueda sobre todo" - page "without slowing" - next "or changing its" - next "direction" + page "obstáculo sin" + next "frenar o cambiar" + next "de dirección" dex _ChanseyDexEntry:: - text "A rare and elusive" - next "#MON that is" - next "said to bring" + text "Un raro y evasivo" + next "#MON que," + next "según dicen, trae" - page "happiness to those" - next "who manage to get" - next "it" + page "la felicidad a" + next "aquellos que lo" + next "atrapan" dex _MachokeDexEntry:: - text "Its muscular body" - next "is so powerful, it" - next "must wear a power" + text "Su musculoso" + next "cuerpo es tan " + next "fuerte que usa un" - page "save belt to be" - next "able to regulate" - next "its motions" + page "cinto anti-fuerza" + next "para controlar" + next "sus movimientos" dex _MrMimeDexEntry:: - text "If interrupted" - next "while it is" - next "miming, it will" + text "Si alguien lo" + next "interrumpe" + next "mientras excava," - page "slap around the" - next "offender with its" - next "broad hands" + page "él le abofeteará" + next "con sus enormes" + next "manos" dex _HitmonleeDexEntry:: - text "When in a hurry," - next "its legs lengthen" - next "progressively." + text "Si tiene prisa," + next "sus patas se" + next "extenderán." - page "It runs smoothly" - next "with extra long," - next "loping strides" + page "Corre suavemente" + next "con zancadas" + next "extra-largas" dex _HitmonchanDexEntry:: - text "While apparently" - next "doing nothing, it" - next "fires punches in" + text "Aunque parezca" + next "que no hace" + next "nada, sus rápidos" - page "lightning fast" - next "volleys that are" - next "impossible to see" + page "puñetazos-voleas" + next "son imposibles" + next "de ver" dex _ArbokDexEntry:: - text "It is rumored that" - next "the ferocious" - next "warning markings" + text "Se dice que las" + next "feroces señales" + next "de alerta de su" - page "on its belly" - next "differ from area" - next "to area" + page "panza difieren" + next "de un área a" + next "otra" dex _ParasectDexEntry:: - text "A host-parasite" - next "pair in which the" - next "parasite mushroom" + text "Una pareja de" + next "parásitos en la" + next "que la seta ha" - page "has taken over the" - next "host bug. Prefers" - next "damp places" + page "ocupado al bicho." + next "Prefieren los" + next "sitios húmedos" dex _PsyduckDexEntry:: - text "While lulling its" - next "enemies with its" - next "vacant look, this" + text "Aunque calma al" + next "enemigo con su" + next "vacía mirada," - page "wily #MON will" - next "use psychokinetic" - next "powers" + page "este #MON" + next "usará poderes" + next "psicoquinéticos" dex _DrowzeeDexEntry:: - text "Puts enemies to" - next "sleep then eats" - next "their dreams." + text "Adormece a sus" + next "enemigos y se" + next "come sus sueños." - page "Occasionally gets" - next "sick from eating" - next "bad dreams" + page "A veces se pone" + next "enfermo si come" + next "pesadillas" dex _GolemDexEntry:: - text "Its boulder-like" - next "body is extremely" - next "hard. It can" + text "Su cuerpo rocoso" + next "es súper duro." + next "Soporta las" - page "easily withstand" - next "dynamite blasts" - next "without damage" + page "explosiones de" + next "dinamita sin" + next "sufrir daños" dex _MagmarDexEntry:: - text "Its body always" - next "burns with an" - next "orange glow that" + text "Su cuerpo siempre" + next "arde con un" + next "brillo naranja," - page "enables it to" - next "hide perfectly" - next "among flames" + page "con el que se" + next "oculta entre las" + next "llamas" dex _ElectabuzzDexEntry:: - text "Normally found" - next "near power plants," - next "they can wander" + text "Suelen andar por" + next "las centrales" + next "eléctricas, pero" - page "away and cause" - next "major blackouts" - next "in cities" + page "también merodean" + next "y causan grandes" + next "apagones" dex _MagnetonDexEntry:: - text "Formed by several" - next "MAGNEMITEs linked" - next "together. They" + text "Están formados" + next "por MAGNEMITEs" + next "unidos. Suelen" - page "frequently appear" - next "when sunspots" - next "flare up" + page "aparecer cuando" + next "arden las manchas" + next "solares" dex _KoffingDexEntry:: - text "Because it stores" - next "several kinds of" - next "toxic gases in" + text "Como encierra" + next "varios tipos de" + next "gases tóxicos en" - page "its body, it is" - next "prone to exploding" - next "without warning" + page "su cuerpo, suele" + next "explosionar sin" + next "previo aviso" dex _MankeyDexEntry:: - text "Extremely quick to" - next "anger. It could" - next "be docile one" + text "Se enfada muy" + next "fácilmente." + next "Puede pasar de" - page "moment then" - next "thrashing away" - next "the next instant" + page "la tranquilidad a" + next "la ira en apenas" + next "un segundo" dex _SeelDexEntry:: - text "The protruding" - next "horn on its head" - next "is very hard." + text "El cuerno que" + next "sobresale de su" + next "cabeza es muy" - page "It is used for" - next "bashing through" - next "thick ice" + page "duro. Suele" + next "usarlo para" + next "romper el hielo" dex _DiglettDexEntry:: - text "Lives about one" - next "yard underground" - next "where it feeds on" + text "Vive un metro por" + next "debajo del suelo," + next "donde se alimenta" - page "plant roots. It" - next "sometimes appears" - next "above ground" + page "de raíces." + next "También aparece" + next "en la superficie" dex _TaurosDexEntry:: - text "When it targets" - next "an enemy, it" - next "charges furiously" + text "Cuando ve a" + next "un enemigo, carga" + next "ferozmente" - page "while whipping its" - next "body with its" - next "long tails" + page "con su cuerpo" + next "azotando sus" + next "largas colas" dex _FarfetchdDexEntry:: - text "The sprig of" - next "green onions it" - next "holds is its" + text "La ramita de" + next "cebollas verdes" + next "que lleva es su" - page "weapon. It is" - next "used much like a" - next "metal sword" + page "arma. Suele" + next "usarla como una" + next "espada" dex _VenonatDexEntry:: - text "Lives in the" - next "shadows of tall" - next "trees where it" + text "Vive entre las" + next "sombras de altos" + next "árboles, donde" - page "eats insects. It" - next "is attracted by" - next "light at night" + page "come insectos." + next "Le atrae la luz" + next "por la noche" dex _DragoniteDexEntry:: - text "An extremely" - next "rarely seen" - next "marine #MON." + text "Un #MON" + next "marino que es muy" + next "raro de ver." - page "Its intelligence" - next "is said to match" - next "that of humans" + page "Dicen que es tan" + next "inteligente como" + next "los humanos" dex _DoduoDexEntry:: - text "A bird that makes" - next "up for its poor" - next "flying with its" + text "Un pájaro que" + next "compensa su pobre" + next "vuelo caminando" - page "fast foot speed." - next "Leaves giant" - next "footprints" + page "muy rápidamente." + next "Deja enormes" + next "huellas" dex _PoliwagDexEntry:: - text "Its newly grown" - next "legs prevent it" - next "from running. It" + text "Sus nuevas y" + next "pequeñas patas no" + next "le dejan correr." - page "appears to prefer" - next "swimming than" - next "trying to stand" + page "Parece que" + next "prefiere nadar a" + next "estar de pie" dex _JynxDexEntry:: - text "It seductively" - next "wiggles its hips" - next "as it walks. It" + text "Mueve sus caderas" + next "seductoramente al" + next "caminar. Puede" - page "can cause people" - next "to dance in" - next "unison with it" + page "hacer que la" + next "gente baile con" + next "él al unísono" dex _MoltresDexEntry:: - text "Known as the" - next "legendary bird of" - next "fire. Every flap" + text "Más conocido como" + next "el legendario" + next "pájaro de fuego." - page "of its wings" - next "creates a dazzling" - next "flash of flames" + page "Con cada aleteo" + next "crea brillantes" + next "llamas" dex _ArticunoDexEntry:: - text "A legendary bird" - next "#MON that is" - next "said to appear to" + text "Un legendario" + next "pájaro #MON." + next "Se aparece a" - page "doomed people who" - next "are lost in icy" - next "mountains" + page "la gente que se" + next "ha perdido en las" + next "heladas montañas" dex _ZapdosDexEntry:: - text "A legendary bird" - next "#MON that is" - next "said to appear" + text "Un legendario" + next "pájaro #MON." + next "Dicen que aparece" - page "from clouds while" - next "dropping enormous" - next "lightning bolts" + page "entre las nubes" + next "lanzando enormes" + next "rayos brillantes" dex _DittoDexEntry:: - text "Capable of copying" - next "an enemy's genetic" - next "code to instantly" + text "Puede copiar el" + next "código genético" + next "de un enemigo y" - page "transform itself" - next "into a duplicate" - next "of the enemy" + page "transformarse en" + next "una réplica de" + next "éste" dex _MeowthDexEntry:: - text "Adores circular" - next "objects. Wanders" - next "the streets on a" + text "Adora los objetos" + next "redondos. Camina" + next "de noche por las" - page "nightly basis to" - next "look for dropped" - next "loose change" + page "calles en busca" + next "de monedas" + next "perdidas" dex _KrabbyDexEntry:: - text "Its pincers are" - next "not only powerful" - next "weapons, they are" + text "Sus pinzas son" + next "potentes armas," + next "además de usarlas" - page "used for balance" - next "when walking" - next "sideways" + page "para equilibrarse" + next "cuando camina" + next "lateralmente" dex _VulpixDexEntry:: - text "At the time of" - next "birth, it has" - next "just one tail." + text "Cuando nace sólo" + next "tiene una cola," + next "pero a medida" - page "The tail splits" - next "from its tip as" - next "it grows older" + page "que crece ésta" + next "se va dividiendo" + next "desde la punta" dex _NinetalesDexEntry:: - text "Very smart and" - next "very vengeful." - next "Grabbing one of" + text "Muy inteligente y" + next "vengativo." + next "Agarrar una de" - page "its many tails" - next "could result in a" - next "1000-year curse" + page "sus colas podría" + next "causar 1000 años" + next "de maldición" dex _PikachuDexEntry:: - text "When several of" - next "these #MON" - next "gather, their" + text "Cuando varios de" + next "estos #MON" + next "se juntan, su" - page "electricity could" - next "build and cause" - next "lightning storms" + page "energía puede" + next "causar fuertes" + next "tormentas" dex _RaichuDexEntry:: - text "Its long tail" - next "serves as a" - next "ground to protect" + text "Su larga cola" + next "le sirve para" + next "protegerse a sí" - page "itself from its" - next "own high voltage" - next "power" + page "mismo de su" + next "potente y" + next "alto voltaje" dex _DratiniDexEntry:: - text "Long considered a" - next "mythical #MON" - next "until recently" + text "Considerado como" + next "un mítico #MON" + next "durante años" - page "when a small" - next "colony was found" - next "living underwater" + page "hasta que fue" + next "encontrada una" + next "colonia submarina" dex _DragonairDexEntry:: - text "A mystical #MON" - next "that exudes a" - next "gentle aura." + text "Un místico" + next "#MON rodeado" + next "de una sutil aura" - page "Has the ability" - next "to change climate" - next "conditions" + page "y con capacidad" + next "de cambiar la" + next "climatología" dex _KabutoDexEntry:: - text "A #MON that" - next "was resurrected" - next "from a fossil" + text "Un #MON" + next "resucitado de un" + next "fósil, encontrado" - page "found in what was" - next "once the ocean" - next "floor eons ago" + page "en lo que hace" + next "eones fuera el" + next "fondo oceánico" dex _KabutopsDexEntry:: - text "Its sleek shape is" - next "perfect for swim-" - next "ming. It slashes" + text "Con su impecable" + next "forma es un gran" + next "nadador. Corta a" - page "prey with its" - next "claws and drains" - next "the body fluids" + page "su presa con sus" + next "garras y absorbe" + next "sus fluidos" dex _HorseaDexEntry:: - text "Known to shoot" - next "down flying bugs" - next "with precision" + text "Famoso por" + next "derribar a bichos" + next "volantes lanzando" - page "blasts of ink" - next "from the surface" - next "of the water" + page "tinta desde la" + next "superficie" + next "del agua" dex _SeadraDexEntry:: - text "Capable of swim-" - next "ming backwards by" - next "rapidly flapping" + text "Puede nadar hacia" + next "atrás moviendo" + next "rápidamente sus" - page "its wing-like" - next "pectoral fins and" - next "stout tail" + page "aletas pectorales" + next "y su robusta" + next "cola" dex _SandshrewDexEntry:: - text "Burrows deep" - next "underground in" - next "arid locations" + text "Se oculta bajo" + next "tierra, en zonas" + next "áridas y alejadas" - page "far from water." - next "It only emerges" - next "to hunt for food" + page "del agua. Sólo" + next "emerge para cazar" + next "su comida" dex _SandslashDexEntry:: - text "Curls up into a" - next "spiny ball when" - next "threatened. It" + text "Ante el peligro" + next "se acurruca en un" + next "espinoso ovillo." - page "can roll while" - next "curled up to" - next "attack or escape" + page "De esta forma" + next "puede rodar para" + next "atacar o escapar" dex _OmanyteDexEntry:: - text "Although long" - next "extinct, in rare" - next "cases, it can be" + text "Aunque extinto," + next "en algunas" + next "ocasiones puede" - page "genetically" - next "resurrected from" - next "fossils" + page "ser resucitado" + next "genéticamente de" + next "los fósiles" dex _OmastarDexEntry:: - text "A prehistoric" - next "#MON that died" - next "out when its" + text "Un prehistórico" + next "#MON que murió" + next "cuando su pesada" - page "heavy shell made" - next "it impossible to" - next "catch prey" + page "concha le impidió" + next "atrapar a sus" + next "presas" dex _JigglypuffDexEntry:: - text "When its huge eyes" - next "light up, it sings" - next "a mysteriously" + text "Cuando sus ojos" + next "se iluminan," + next "canta una" - page "soothing melody" - next "that lulls its" - next "enemies to sleep" + page "secreta melodía" + next "con la que duerme" + next "a sus enemigos" dex _WigglytuffDexEntry:: - text "The body is soft" - next "and rubbery. When" - next "angered, it will" + text "Su cuerpo es" + next "blando y gomoso." + next "Cuando se enfada" - page "suck in air and" - next "inflate itself to" - next "an enormous size" + page "traga aire" + next "y se hincha" + next "enormemente" dex _EeveeDexEntry:: - text "Its genetic code" - next "is irregular." - next "It may mutate if" + text "De irregular" + next "código genético," + next "puede mutar si" - page "it is exposed to" - next "radiation from" - next "element STONEs" + page "se le expone a la" + next "radiación de los" + next "elementos-ROCA" dex _FlareonDexEntry:: - text "When storing" - next "thermal energy in" - next "its body, its" + text "Cuando almacena" + next "energía térmica" + next "en su cuerpo, su" - page "temperature could" - next "soar to over 1600" - next "degrees" + page "temperatura puede" + next "subir a más de" + next "1600 grados" dex _JolteonDexEntry:: - text "It accumulates" - next "negative ions in" - next "the atmosphere to" + text "Acumula iones" + next "negativos en la" + next "atmósfera para" - page "blast out 10000-" - next "volt lightning" - next "bolts" + page "lanzar rayos de" + next "10000 voltios" + next "de potencia" dex _VaporeonDexEntry:: - text "Lives close to" - next "water. Its long" - next "tail is ridged" + text "Vive cerca del" + next "agua. Su larga" + next "cola termina en" - page "with a fin which" - next "is often mistaken" - next "for a mermaid's" + page "una aleta muy" + next "parecida a la de" + next "una sirena" dex _MachopDexEntry:: - text "Loves to build" - next "its muscles." - next "It trains in all" + text "Le encanta ser" + next "musculoso. Se" + next "entrena en todo" - page "styles of martial" - next "arts to become" - next "even stronger" + page "tipo de arte" + next "marcial para ser" + next "aún más fuerte" dex _ZubatDexEntry:: - text "Forms colonies in" - next "perpetually dark" - next "places. Uses" + text "Forma colonias en" + next "lugares oscuros." + next "Usa ultrasonidos" - page "ultrasonic waves" - next "to identify and" - next "approach targets" + page "para identificar" + next "y acercarse a" + next "los objetivos" dex _EkansDexEntry:: - text "Moves silently" - next "and stealthily." - next "Eats the eggs of" + text "Es muy silencioso" + next "y sigiloso." + next "Come huevos de" - page "birds, such as" - next "PIDGEY and" - next "SPEAROW, whole" + page "pájaros como los" + next "de PIDGEY y" + next "SPEAROW" dex _ParasDexEntry:: - text "Burrows to suck" - next "tree roots. The" - next "mushrooms on its" + text "Cava para chupar" + next "las raíces de los" + next "árboles. Las" - page "back grow by draw-" - next "ing nutrients from" - next "the bug host" + page "setas de su" + next "espalda crecen a" + next "sus expensas" dex _PoliwhirlDexEntry:: - text "Capable of living" - next "in or out of" - next "water. When out" + text "Capaz de vivir" + next "dentro o fuera" + next "del agua. Fuera" - page "of water, it" - next "sweats to keep" - next "its body slimy" + page "del agua suda" + next "para mantener su" + next "cuerpo baboso" dex _PoliwrathDexEntry:: - text "An adept swimmer" - next "at both the front" - next "crawl and breast" + text "Experto nadador" + next "tanto en braza" + next "como en crawl." - page "stroke. Easily" - next "overtakes the best" - next "human swimmers" + page "Gana fácilmente" + next "a todo nadador" + next "humano" dex _WeedleDexEntry:: - text "Often found in" - next "forests, eating" - next "leaves." + text "Fácil de ver por" + next "los bosques" + next "comiendo hojas." - page "It has a sharp" - next "venomous stinger" - next "on its head" + page "Tiene un aguijón" + next "venenoso en la" + next "cabeza" dex _KakunaDexEntry:: - text "Almost incapable" - next "of moving, this" - next "#MON can only" + text "Casi incapaz de" + next "moverse, este" + next "#MON sólo" - page "harden its shell" - next "to protect itself" - next "from predators" + page "puede endurecer" + next "su caparazón para" + next "protegerse" dex _BeedrillDexEntry:: - text "Flies at high" - next "speed and attacks" - next "using its large" + text "Vuela muy deprisa" + next "y ataca con los" + next "venenosos y" - page "venomous stingers" - next "on its forelegs" - next "and tail" + page "grandes aguijones" + next "de su cola y " + next "patas delanteras" dex _DodrioDexEntry:: - text "Uses its three" - next "brains to execute" - next "complex plans." + text "Para tramar sus" + next "planes usa sus" + next "tres cerebros." - page "While two heads" - next "sleep, one head" - next "stays awake" + page "Cuando 2 cabezas" + next "duermen, la otra" + next "sigue despierta" dex _PrimeapeDexEntry:: - text "Always furious" - next "and tenacious to" - next "boot. It will not" + text "Siempre furioso y" + next "tenaz con sus" + next "patadas." - page "abandon chasing" - next "its quarry until" - next "it is caught" + page "Perseguirá a su" + next "presa hasta que" + next "la atrape" dex _DugtrioDexEntry:: - text "A team of DIGLETT" - next "triplets." - next "It triggers huge" + text "Un trío de" + next "DIGLETTs." + next "Causa enormes" - page "earthquakes by" - next "burrowing 60 miles" - next "underground" + page "terremotos" + next "cavando 80 km por" + next "debajo del suelo" dex _VenomothDexEntry:: - text "The dust-like" - next "scales covering" - next "its wings are" + text "El polvillo que" + next "cubre sus alas es" + next "de distinto color" - page "color coded to" - next "indicate the kinds" - next "of poison it has" + page "según el tipo de" + next "veneno que" + next "lleve" dex _DewgongDexEntry:: - text "Stores thermal" - next "energy in its" - next "body. Swims at a" + text "Guarda energía" + next "térmica en su" + next "cuerpo. Nada a" - page "steady 8 knots" - next "even in intensely" - next "cold waters" + page "8 nudos sin parar" + next "hasta en aguas" + next "muy frías" dex _CaterpieDexEntry:: - text "Its short feet" - next "are tipped with" - next "suction pads that" + text "Sus cortas patas" + next "están recubiertas" + next "de ventosas que" - page "enable it to" - next "tirelessly climb" - next "slopes and walls" + page "le permiten subir" + next "incansable por" + next "muros y cuestas" dex _MetapodDexEntry:: - text "This #MON is" - next "vulnerable to" - next "attack while its" + text "Este #MON" + next "es vulnerable al" + next "ataque cuando su" - page "shell is soft," - next "exposing its weak" - next "and tender body" + page "concha es blanda," + next "dejando expuesto" + next "su frágil cuerpo" dex _ButterfreeDexEntry:: - text "In battle, it" - next "flaps its wings" - next "at high speed to" + text "En combate," + next "aletea a gran" + next "velocidad para" - page "release highly" - next "toxic dust into" - next "the air" + page "lanzar al aire" + next "sus tóxicos" + next "polvillos" dex _MachampDexEntry:: - text "Using its heavy" - next "muscles, it throws" - next "powerful punches" + text "Con sus fuertes" + next "músculos, lanza" + next "bestiales" - page "that can send the" - next "victim clear over" - next "the horizon" + page "puñetazos y envía" + next "a su víctima al" + next "lejano horizonte" dex _GolduckDexEntry:: - text "Often seen swim-" - next "ming elegantly by" - next "lake shores. It" + text "Suele ser visto" + next "nadando elegante" + next "por los lagos." - page "is often mistaken" - next "for the Japanese" - next "monster, Kappa" + page "Es confundido" + next "con el monstruo" + next "japonés, Kappa" dex _HypnoDexEntry:: - text "When it locks eyes" - next "with an enemy, it" - next "will use a mix of" + text "Cuando mira al" + next "enemigo, usa" + next "una mezcla de" - page "PSI moves such as" - next "HYPNOSIS and" - next "CONFUSION" + page "movimientos PSI," + next "como la HIPNOSIS" + next "y la CONFUSIÓN" dex _GolbatDexEntry:: - text "Once it strikes," - next "it will not stop" - next "draining energy" + text "Cuando ataque," + next "seguirá chupando" + next "energía de su" - page "from the victim" - next "even if it gets" - next "too heavy to fly" + page "víctima, aunque" + next "pese tanto que ya" + next "no pueda volar" dex _MewtwoDexEntry:: - text "It was created by" - next "a scientist after" - next "years of horrific" + text "Fue creado por un" + next "científico tras" + next "años de horribles" - page "gene splicing and" - next "DNA engineering" - next "experiments" + page "experimentos de" + next "ingeniería" + next "genética" dex _SnorlaxDexEntry:: - text "Very lazy. Just" - next "eats and sleeps." - next "As its rotund" + text "Es muy vago. Sólo" + next "come y duerme." + next "A medida que" - page "bulk builds, it" - next "becomes steadily" - next "more slothful" + page "engorda se vuelve" + next "cada vez más" + next "perezoso" dex _MagikarpDexEntry:: - text "In the distant" - next "past, it was" - next "somewhat stronger" + text "En un pasado" + next "lejano, era más" + next "fuerte que sus" - page "than the horribly" - next "weak descendants" - next "that exist today" + page "horribles" + next "descendientes" + next "de hoy en día" dex _MukDexEntry:: - text "Thickly covered" - next "with a filthy," - next "vile sludge. It" + text "Está cubierto por" + next "un repugnante" + next "lodo. Es tan" - page "is so toxic, even" - next "its footprints" - next "contain poison" + page "tóxico que hasta" + next "sus huellas" + next "son venenosas" dex _KinglerDexEntry:: - text "The large pincer" - next "has 10000 hp of" - next "crushing power." + text "La pinza más" + next "grande tiene una" + next "enorme potencia," - page "However, its huge" - next "size makes it" - next "unwieldy to use" + page "pero su gran" + next "tamaño la hace" + next "poco manejable" dex _CloysterDexEntry:: - text "When attacked, it" - next "launches its" - next "horns in quick" + text "Cuando es atacado" + next "lanza sus cuernos" + next "con gran rapidez." - page "volleys. Its" - next "innards have" - next "never been seen" + page "Sus entrañas" + next "jamás han sido" + next "vistas" dex _ElectrodeDexEntry:: - text "It stores electric" - next "energy under very" - next "high pressure." + text "Almacena energía" + next "eléctrica a gran" + next "presión. Suele" - page "It often explodes" - next "with little or no" - next "provocation" + page "explosionar ante" + next "la más mínima" + next "provocación" dex _ClefableDexEntry:: - text "A timid fairy" - next "#MON that is" - next "rarely seen. It" + text "Un encantador y" + next "tímido #MON" + next "muy raro de ver." - page "will run and hide" - next "the moment it" - next "senses people" + page "Corre y se oculta" + next "en cuanto siente" + next "que viene gente" dex _WeezingDexEntry:: - text "Where two kinds" - next "of poison gases" - next "meet, 2 KOFFINGs" + text "Donde se junten" + next "2 tipos de gases" + next "venenosos, 2" - page "can fuse into a" - next "WEEZING over many" - next "years" + page "KOFFINGs podrán" + next "fusionarse en un" + next "WEEZING" dex _PersianDexEntry:: - text "Although its fur" - next "has many admirers," - next "it is tough to" + text "Aunque es muy" + next "admirado por su" + next "pelo, es difícil" - page "raise as a pet" - next "because of its" - next "fickle meanness" + page "de entrenar como" + next "mascota por su" + next "voluble maldad" dex _MarowakDexEntry:: - text "The bone it holds" - next "is its key weapon." - next "It throws the" + text "El hueso que" + next "lleva es su gran" + next "arma. Lo lanza" - page "bone skillfully" - next "like a boomerang" - next "to KO targets" + page "hábilmente como" + next "un boomerang" + next "dejándolos KO" dex _HaunterDexEntry:: - text "Because of its" - next "ability to slip" - next "through block" + text "Por su habilidad" + next "para atravesar" + next "muros de piedra," - page "walls, it is said" - next "to be from an-" - next "other dimension" + page "se dice que" + next "viene de otra" + next "dimensión" dex _AbraDexEntry:: - text "Using its ability" - next "to read minds, it" - next "will identify" + text "Con su capacidad" + next "de leer la mente," + next "detecta cualquier" - page "impending danger" - next "and TELEPORT to" - next "safety" + page "peligro y se" + next "TELETRANSPORTA a" + next "un lugar seguro" dex _AlakazamDexEntry:: - text "Its brain can out-" - next "perform a super-" - next "computer." + text "Su cerebro puede" + next "ganar al de un" + next "súper-ordenador." - page "Its intelligence" - next "quotient is said" - next "to be 5,000" + page "Tiene un cociente" + next "intelectual de" + next "5000" dex _PidgeottoDexEntry:: - text "Very protective" - next "of its sprawling" - next "territorial area," + text "Muy protector" + next "de su amplio" + next "territorio, este" - page "this #MON will" - next "fiercely peck at" - next "any intruder" + page "#MON picoteará" + next "ferozmente a todo" + next "intruso" dex _PidgeotDexEntry:: - text "When hunting, it" - next "skims the surface" - next "of water at high" + text "Cuando caza," + next "vuela muy deprisa" + next "a ras del agua," - page "speed to pick off" - next "unwary prey such" - next "as MAGIKARP" + page "y sorprende a" + next "inocentes presas" + next "como el MAGIKARP" dex _StarmieDexEntry:: - text "Its central core" - next "glows with the" - next "seven colors of" + text "Su núcleo central" + next "brilla con los 7" + next "colores del arco" - page "the rainbow. Some" - next "people value the" - next "core as a gem" + page "iris. Es valorado" + next "como gema por" + next "algunos" dex _BulbasaurDexEntry:: - text "A strange seed was" - next "planted on its" - next "back at birth." + text "Una rara semilla" + next "fue plantada en" + next "su espalda al" - page "The plant sprouts" - next "and grows with" - next "this #MON" + page "nacer. La planta" + next "brota y crece con" + next "este #MON" dex _VenusaurDexEntry:: - text "The plant blooms" - next "when it is" - next "absorbing solar" + text "La planta florece" + next "cuando absorbe" + next "energía solar." - page "energy. It stays" - next "on the move to" - next "seek sunlight" + page "Ésta le obliga a" + next "ponerse en busca" + next "de la luz solar" dex _TentacruelDexEntry:: - text "The tentacles are" - next "normally kept" - next "short. On hunts," + text "De tentáculos" + next "cortos, cuando" + next "caza los extiende" - page "they are extended" - next "to ensnare and" - next "immobilize prey" + page "para atrapar e" + next "inmovilizar a su" + next "presa" dex _GoldeenDexEntry:: - text "Its tail fin" - next "billows like an" - next "elegant ballroom" + text "La aleta de su" + next "cola se hincha" + next "como un elegante" - page "dress, giving it" - next "the nickname of" - next "the Water Queen" + page "traje de baile." + next "Es llamado" + next "Reina del Agua" dex _SeakingDexEntry:: - text "In the autumn" - next "spawning season," - next "they can be seen" + text "En otoño, cuando" + next "se reproducen," + next "pueden ser vistos" - page "swimming power-" - next "fully up rivers" - next "and creeks" + page "nadando con" + next "energía por ríos" + next "y arroyos" dex _PonytaDexEntry:: - text "Its hooves are 10" - next "times harder than" - next "diamonds. It can" + text "Sus cascos son 10" + next "veces más duros" + next "que el diamante." - page "trample anything" - next "completely flat" - next "in little time" + page "Puede pisotear" + next "cualquier cosa" + next "en poco tiempo" dex _RapidashDexEntry:: - text "Very competitive," - next "this #MON will" - next "chase anything" + text "Muy competitivo," + next "este #MON" + next "perseguirá a todo" - page "that moves fast" - next "in the hopes of" - next "racing it" + page "lo que se mueva" + next "rápido, esperando" + next "ganarle" dex _RattataDexEntry:: - text "Bites anything" - next "when it attacks." - next "Small and very" + text "Cuando ataca lo" + next "muerde todo." + next "Pequeño y muy" - page "quick, it is a" - next "common sight in" - next "many places" + page "rápido, es muy" + next "fácil de ver en" + next "muchos sitios" dex _RaticateDexEntry:: - text "It uses its whis-" - next "kers to maintain" - next "its balance." + text "Utiliza sus" + next "bigotes para" + next "equilibrarse." - page "It apparently" - next "slows down if" - next "they are cut off" + page "Parece que si" + next "son cortados va" + next "más despacio" dex _NidorinoDexEntry:: - text "An aggressive" - next "#MON that is" - next "quick to attack." + text "Un #MON" + next "agresivo, siempre" + next "listo para atacar." - page "The horn on its" - next "head secretes a" - next "powerful venom" + page "El cuerno de su" + next "cabeza segrega un" + next "potente veneno" dex _NidorinaDexEntry:: - text "The female's horn" - next "develops slowly." - next "Prefers physical" + text "El cuerno de la" + next "hembra crece" + next "lentamente." - page "attacks such as" - next "clawing and" - next "biting" + page "Prefiere ataques" + next "físicos como" + next "arañar y morder" dex _GeodudeDexEntry:: - text "Found in fields" - next "and mountains." - next "Mistaking them" + text "Aparece en llanos" + next "y montañas." + next "Semejantes a las" - page "for boulders," - next "people often step" - next "or trip on them" + page "rocas, la gente" + next "se tropieza con" + next "ellos o los pisa" dex _PorygonDexEntry:: - text "A #MON that" - next "consists entirely" - next "of programming" + text "Un #MON" + next "formado por" + next "códigos de" - page "code. Capable of" - next "moving freely in" - next "cyberspace" + page "programación." + next "Se mueve libre en" + next "el ciberespacio" dex _AerodactylDexEntry:: - text "A ferocious, pre-" - next "historic #MON" - next "that goes for the" + text "Un prehistórico y" + next "feroz #MON" + next "que ataca con" - page "enemy's throat" - next "with its serrated" - next "saw-like fangs" + page "sus colmillos la" + next "garganta del" + next "enemigo" dex _MagnemiteDexEntry:: - text "Uses anti-gravity" - next "to stay suspended." - next "Appears without" + text "Anula la gravedad" + next "para mantenerse" + next "en el aire." - page "warning and uses" - next "THUNDER WAVE and" - next "similar moves" + page "Sin previo aviso" + next "usa la ONDATRUENO" + next "y parecidos" dex _CharmanderDexEntry:: - text "Obviously prefers" - next "hot places. When" - next "it rains, steam" + text "Prefiere los" + next "sitios calientes." + next "Dicen que cuando" - page "is said to spout" - next "from the tip of" - next "its tail" + page "llueve sale vapor" + next "de la punta" + next "de su cola" dex _SquirtleDexEntry:: - text "After birth, its" - next "back swells and" - next "hardens into a" + text "Tras nacer, su" + next "espalda se hincha" + next "y endurece como" - page "shell. Powerfully" - next "sprays foam from" - next "its mouth" + page "una concha. Echa" + next "potente espuma" + next "por la boca" dex _CharmeleonDexEntry:: - text "When it swings" - next "its burning tail," - next "it elevates the" + text "Cuando balancea" + next "su ardiente cola," + next "eleva la" - page "temperature to" - next "unbearably high" - next "levels" + page "temperatura a" + next "niveles muy" + next "altos" dex _WartortleDexEntry:: - text "Often hides in" - next "water to stalk" - next "unwary prey. For" + text "Se oculta en el" + next "agua para cazar a" + next "sus presas. Al" - page "swimming fast, it" - next "moves its ears to" - next "maintain balance" + page "nadar rápidamente" + next "mueve sus orejas" + next "para nivelarse" dex _CharizardDexEntry:: - text "Spits fire that" - next "is hot enough to" - next "melt boulders." + text "Escupe fuego tan" + next "caliente que" + next "funde las rocas." - page "Known to cause" - next "forest fires" - next "unintentionally" + page "Causa incendios" + next "forestales" + next "sin querer" dex _OddishDexEntry:: - text "During the day," - next "it keeps its face" - next "buried in the" + text "Durante el día" + next "entierra su cara" + next "en el suelo." - page "ground. At night," - next "it wanders around" - next "sowing its seeds" + page "Merodea por la" + next "noche plantando" + next "sus semillas" dex _GloomDexEntry:: - text "The fluid that" - next "oozes from its" - next "mouth isn't drool." + text "El fluido que" + next "gotea de su boca" + next "no son babas." - page "It is a nectar" - next "that is used to" - next "attract prey" + page "Es un néctar que" + next "usa para atraer" + next "a sus presas" dex _VileplumeDexEntry:: - text "The larger its" - next "petals, the more" - next "toxic pollen it" + text "A mayor pétalo," + next "más tóxico es su" + next "polen. Su" - page "contains. Its big" - next "head is heavy and" - next "hard to hold up" + page "cabeza es pesada" + next "y le cuesta" + next "mantenerla" dex _BellsproutDexEntry:: - text "A carnivorous" - next "#MON that traps" - next "and eats bugs." + text "Un #MON" + next "carnívoro que" + next "caza insectos." - page "It uses its root" - next "feet to soak up" - next "needed moisture" + page "Usa sus raíces" + next "para absorber" + next "humedad" dex _WeepinbellDexEntry:: - text "It spits out" - next "POISONPOWDER to" - next "immobilize the" + text "Escupe POLVO-" + next "VENENO para" + next "envenenar al" - page "enemy and then" - next "finishes it with" - next "a spray of ACID" + page "enemigo, y luego" + next "lo liquida con" + next "su ÁCIDO" dex _VictreebelDexEntry:: - text "Said to live in" - next "huge colonies" - next "deep in jungles," + text "Vive en grandes" + next "colonias en el" + next "interior de las" - page "although no one" - next "has ever returned" - next "from there" + page "junglas, aunque" + next "nadie ha podido" + next "verificarlo" dex + diff --git a/data/text/alphabets.asm b/data/text/alphabets.asm index 07e6cf96..0d7da235 100644 --- a/data/text/alphabets.asm +++ b/data/text/alphabets.asm @@ -4,7 +4,7 @@ LowerCaseAlphabet: db "stuvwxyz " db "×():;[]<PK><MN>" db "-?!♂♀/<DOT>,<ED>" - db "UPPER CASE@" + db "MAYÚSCULAS@" UpperCaseAlphabet: db "ABCDEFGHI" @@ -12,4 +12,4 @@ UpperCaseAlphabet: db "STUVWXYZ " db "×():;[]<PK><MN>" db "-?!♂♀/<DOT>,<ED>" - db "lower case@" + db "minúsculas@" diff --git a/data/text/text_1.asm b/data/text/text_1.asm index af1d3827..c8f0364b 100644 --- a/data/text/text_1.asm +++ b/data/text/text_1.asm @@ -1,16 +1,18 @@ _CardKeySuccessText1:: - text "Bingo!@" + text "¡Bingo!@" text_end _CardKeySuccessText2:: text_start - line "The CARD KEY" - cont "opened the door!" + line "¡La LLAVE" + cont "MAGNÉTICA abrió" + cont "la puerta!" done _CardKeyFailText:: - text "Darn! It needs a" - line "CARD KEY!" + text "¡Caray! ¡Necesito" + line "una LLAVE" + cont "MAGNÉTICA!" done _TrainerNameText:: @@ -19,17 +21,17 @@ _TrainerNameText:: text_end _NoNibbleText:: - text "Not even a nibble!" + text "¡No pican!" prompt _NothingHereText:: - text "Looks like there's" - line "nothing here." + text "Aquí parece que" + line "no hay nada." prompt _ItsABiteText:: - text "Oh!" - line "It's a bite!" + text "¡Oh!" + line "¡¡¡Han picado!!!" prompt _ExclamationText:: @@ -37,112 +39,116 @@ _ExclamationText:: done _GroundRoseText:: - text "Ground rose up" - line "somewhere!" + text "¡El suelo surgió" + line "de algún lugar!" done _BoulderText:: - text "This requires" - line "STRENGTH to move!" + text "¡Se requiere" + line "FUERZA para" + cont "moverla!" done _MartSignText:: - text "All your item" - line "needs fulfilled!" - cont "#MON MART" + text "¡Compra aquí todos" + line "tus objetos!" + cont "TIENDA <PKMN>" done _PokeCenterSignText:: - text "Heal Your #MON!" - line "#MON CENTER" + text "¡Cura a tus" + line "#MON!" + cont "CENTRO <PKMN>" done _FoundItemText:: - text "<PLAYER> found" - line "@" + text "¡<PLAYER>" + line "encontró" + cont "@" text_ram wcf4b text "!@" text_end _NoMoreRoomForItemText:: - text "No more room for" - line "items!" + text "¡Tu inventario" + line "está lleno!" done _OaksAideHiText:: - text "Hi! Remember me?" - line "I'm PROF.OAK's" - cont "AIDE!" + text "¡Hola! ¿Te" + line "acuerdas de mí?" + cont "¡Soy AYUDANTE" + cont "del PROF. OAK!" - para "If you caught @" + para "¡Si atrapaste @" text_decimal hOaksAideRequirement, 1, 3 text_start - line "kinds of #MON," - cont "I'm supposed to" - cont "give you an" + line "tipos de #MON," + cont "se supone que" + cont "debería darte" cont "@" text_ram wOaksAideRewardItemName text "!" - para "So, <PLAYER>! Have" - line "you caught at" - cont "least @" + para "¡Bien <PLAYER>!" + line "¿Atrapaste por lo" + cont "menos @" text_decimal hOaksAideRequirement, 1, 3 - text " kinds of" - cont "#MON?" + text " tipos" + cont "de #MON?" done _OaksAideUhOhText:: - text "Let's see..." - line "Uh-oh! You have" - cont "caught only @" + text "Veamos..." + line "¡Oh! ¡Atrapaste" + cont "solamente @" text_decimal hOaksAideNumMonsOwned, 1, 3 text_start - cont "kinds of #MON!" + cont "tipos de #MON!" - para "You need @" + para "Necesitas @" text_decimal hOaksAideRequirement, 1, 3 - text " kinds" - line "if you want the" + text_start + line "tipos si quieres" cont "@" text_ram wOaksAideRewardItemName text "." done _OaksAideComeBackText:: - text "Oh. I see." + text "¡Ah! Ya veo." - para "When you get @" + para "Cuando tengas @" text_decimal hOaksAideRequirement, 1, 3 text_start - line "kinds, come back" - cont "for @" + line "tipos, vuelve a" + cont "por @" text_ram wOaksAideRewardItemName text "." done _OaksAideHereYouGoText:: - text "Great! You have" - line "caught @" + text "¡Bien! ¡Has" + line "logrado @" text_decimal hOaksAideNumMonsOwned, 1, 3 - text " kinds " - cont "of #MON!" - cont "Congratulations!" + text " tipos " + cont "de #MON!" + cont "¡Enhorabuena!" - para "Here you go!" + para "¡Aquí tienes!" prompt _OaksAideGotItemText:: - text "<PLAYER> got the" + text "¡<PLAYER> obtuvo" line "@" text_ram wOaksAideRewardItemName text "!@" text_end _OaksAideNoRoomText:: - text "Oh! I see you" - line "don't have any" - cont "room for the" + text "¡Oh! Ya veo que" + line "no tienes" + cont "sitio para" cont "@" text_ram wOaksAideRewardItemName text "." diff --git a/data/text/text_2.asm b/data/text/text_2.asm index 230a38f0..a8b80799 100644 --- a/data/text/text_2.asm +++ b/data/text/text_2.asm @@ -1,40 +1,43 @@ _AIBattleWithdrawText:: + text "¡@" text_ram wTrainerName - text " with-" - line "drew @" + text_start + line "recogió" + cont "@" text_ram wEnemyMonNick text "!" prompt _AIBattleUseItemText:: + text "¡@" text_ram wTrainerName text_start - line "used @" + line "usó @" text_ram wcd6d text_start - cont "on @" + cont "en @" text_ram wEnemyMonNick text "!" prompt _TradeWentToText:: text_ram wcf4b - text " went" - line "to @" + text " fue" + line "a @" text_ram wLinkEnemyTrainerName text "." done _TradeForText:: - text "For <PLAYER>'s" - line "@" + text "Por @" text_ram wcf4b - text "," + text_start + line "de <PLAYER>," done _TradeSendsText:: text_ram wLinkEnemyTrainerName - text " sends" + text " envía a" line "@" text_ram wcd6d text "." @@ -42,1055 +45,1143 @@ _TradeSendsText:: _TradeWavesFarewellText:: text_ram wLinkEnemyTrainerName - text " waves" - line "farewell as" + text " se" + line "despide de" done _TradeTransferredText:: text_ram wcd6d - text " is" - line "transferred." + text_start + line "mientras es" + cont "transferido." done _TradeTakeCareText:: - text "Take good care of" + text "¡Cuida bien de" line "@" text_ram wcd6d - text "." + text "!" done _TradeWillTradeText:: text_ram wLinkEnemyTrainerName - text " will" - line "trade @" + text " cambiará" + line "a @" text_ram wcd6d text_start done _TradeforText:: - text "for <PLAYER>'s" - line "@" + text "por @" text_ram wcf4b - text "." + text_start + line "de <PLAYER>." done _PlaySlotMachineText:: - text "A slot machine!" - line "Want to play?" + text "¡Una máquina" + line "tragaperras!" + cont "¿Quieres jugar?" done _OutOfCoinsSlotMachineText:: - text "Darn!" - line "Ran out of coins!" + text "¡Vaya! ¡No tengo" + line "más fichas!" done _BetHowManySlotMachineText:: - text "Bet how many" - line "coins?" + text "¿Cuánto" + line "apuestas?" done _StartSlotMachineText:: - text "Start!" + text "¡Adelante!" done _NotEnoughCoinsSlotMachineText:: - text "Not enough" - line "coins!" + text "¡No hay bastantes" + line "fichas!" prompt _OneMoreGoSlotMachineText:: - text "One more " - line "go?" + text "¿Una vez más?" done _LinedUpText:: - text " lined up!" - line "Scored @" + text "¡Línea! ¡Ganas" + line "@" text_ram wcf4b - text " coins!" + text " fichas!" done _NotThisTimeText:: - text "Not this time!" + text "¡Esta vez no!" prompt _YeahText:: - text "Yeah!@" + text "¡Bien!@" text_end _DexSeenOwnedText:: - text "#DEX Seen:@" + text "Has visto: @" text_decimal wDexRatingNumMonsSeen, 1, 3 text_start - line " Owned:@" + line "Atrapaste: @" text_decimal wDexRatingNumMonsOwned, 1, 3 + text "@" text_end _DexRatingText:: - text "#DEX Rating<COLON>" + text "Evaluación del" + line "#DEX<COLON>" done _GymStatueText1:: + text "LÍDER GIMNASIO" + line "#MON de" + cont "@" text_ram wGymCityName - text_start - line "#MON GYM" - cont "LEADER: @" + text ":" + cont "@" text_ram wGymLeaderName text_start - para "WINNING TRAINERS:" - line "<RIVAL>" + para "ENTRENADORES" + line "GANADORES:" + cont "<RIVAL>" done _GymStatueText2:: + text "LÍDER GIMNASIO" + line "#MON de" + cont "@" text_ram wGymCityName - text_start - line "#MON GYM" - cont "LEADER: @" + text ":" + cont "@" text_ram wGymLeaderName text_start - para "WINNING TRAINERS:" - line "<RIVAL>" - cont "<PLAYER>" + para "ENTRENADORES" + line "GANADORES:" + cont "<RIVAL>, <PLAYER>" done _ViridianCityPokecenterGuyText:: - text "#MON CENTERs" - line "heal your tired," - cont "hurt or fainted" - cont "#MON!" + text "¡Los CENTROS" + line "#MON curan" + cont "a tus #MON" + cont "heridos o" + cont "derrotados!" done _PewterCityPokecenterGuyText:: - text "Yawn!" + text "(Bostezo)..." - para "When JIGGLYPUFF" - line "sings, #MON" - cont "get drowsy..." + para "Cuando JIGGLYPUFF" + line "canta, los" + cont "#MON se" + cont "duermen..." - para "...Me too..." - line "Snore..." + para "...Yo también..." + line "(Ronquido)..." done _CeruleanPokecenterGuyText:: - text "BILL has lots of" - line "#MON!" + text "¡BILL tiene" + line "muchísimos" + cont "#MON!" - para "He collects rare" - line "ones too!" + para "¡Y algunos son" + line "muy raros!" done _LavenderPokecenterGuyText:: - text "CUBONEs wear" - line "skulls, right?" + text "Los CUBONE llevan" + line "cráneos, ¿verdad?" - para "People will pay a" - line "lot for one!" + para "¡La gente pagaría" + line "mucho por uno" + cont "de ellos!" done _MtMoonPokecenterBenchGuyText:: - text "If you have too" - line "many #MON, you" - cont "should store them" - cont "via PC!" + text "¡Si tienes" + line "demasiados" + cont "#MON," + cont "guárdalos vía PC!" done _RockTunnelPokecenterGuyText:: - text "I heard that" - line "GHOSTs haunt" - cont "LAVENDER TOWN!" + text "¡Dicen que hay" + line "GHOST en el" + cont "PUEBLO LAVANDA!" done _UnusedBenchGuyText1:: - text "I wish I could" - line "catch #MON." + text "¡Ojalá pudiera" + line "capturar algunos" + cont "#MON!" done _UnusedBenchGuyText2:: - text "I'm tired from" - line "all the fun..." + text "¡Estoy cansado de" + line "tanta diversión!" done _UnusedBenchGuyText3:: - text "SILPH's manager" - line "is hiding in the" - cont "SAFARI ZONE." + text "El director de" + line "SILPH S.A. se" + cont "oculta en la ZONA" + cont "de SAFARI." done _VermilionPokecenterGuyText:: - text "It is true that a" - line "higher level" - cont "#MON will be" - cont "more powerful..." + text "Es cierto que un" + line "#MON de un" + cont "nivel superior" + cont "es más fuerte." - para "But, all #MON" - line "will have weak" - cont "points against" - cont "specific types." + para "Pero todos los" + line "#MON son" + cont "vulnerables ante" + cont "ciertos tipos." - para "So, there is no" - line "universally" - cont "strong #MON." + para "Es decir, que no" + line "hay #MON" + cont "invulnerables." done _CeladonCityPokecenterGuyText:: - text "If I had a BIKE," - line "I would go to" - cont "CYCLING ROAD!" + text "¡Si tuviera una" + line "BICICLETA, iría" + cont "por el CAMINO" + cont "de las BICIS!" done _FuchsiaCityPokecenterGuyText:: - text "If you're studying " - line "#MON, visit" - cont "the SAFARI ZONE." + text "Visita la ZONA" + line "del SAFARI si" + cont "estás estudiando" + cont "a los #MON." - para "It has all sorts" - line "of rare #MON." + para "¡Allí encontrarás" + line "todo tipo de" + cont "#MON raros!" done _CinnabarPokecenterGuyText:: - text "#MON can still" - line "learn techniques" - cont "after canceling" - cont "evolution." + text "Los #MON" + line "pueden seguir" + cont "aprendiendo" + cont "técnicas aunque" + cont "hayas cancelado" + cont "su evolución." - para "Evolution can wait" - line "until new moves" - cont "have been learned." + para "La evolución" + line "puede esperar" + cont "hasta que hayas" + cont "aprendido nuevos" + cont "movimientos." done _SaffronCityPokecenterGuyText1:: - text "It would be great" - line "if the ELITE FOUR" - cont "came and stomped" + text "¡Sería estupendo" + line "que el ALTO MANDO" + cont "viniera y" + cont "machacara al" cont "TEAM ROCKET!" done _SaffronCityPokecenterGuyText2:: - text "TEAM ROCKET took" - line "off! We can go" - cont "out safely again!" - cont "That's great!" + text "¡El TEAM ROCKET" + line "se ha ido! ¡Ahora" + cont "podemos salir sin" + cont "peligro! ¡Bien!" done _CeladonCityHotelText:: - text "My sis brought me" - line "on this vacation!" + text "¡Mi hermana" + line "me trajo de" + cont "vacaciones!" done _BookcaseText:: - text "Crammed full of" - line "#MON books!" + text "¡Totalmente llena" + line "de libros sobre" + cont "los #MON!" done _NewBicycleText:: - text "A shiny new" - line "BICYCLE!" + text "¡Una BICI nueva" + line "y reluciente!" done _PushStartText:: - text "Push START to" - line "open the MENU!" + text "¡Pulsa START para" + line "abrir el MENÚ!" done _SaveOptionText:: - text "The SAVE option is" - line "on the MENU" - cont "screen." + text "En la pantalla" + line "del MENÚ está la" + cont "opción GUARDAR." done _StrengthsAndWeaknessesText:: - text "All #MON types" - line "have strong and" - cont "weak points" - cont "against others." + text "Todo #MON" + line "tiene sus puntos" + cont "débiles y fuertes" + cont "contra otros." done _TimesUpText:: - text "PA: Ding-dong!" + text "AVISO:" + line "¡Ding-dong!" - para "Time's up!" + para "¡Se acabó" + line "el tiempo!" prompt _GameOverText:: - text "PA: Your SAFARI" - line "GAME is over!" + text "AVISO: ¡Tu JUEGO" + line "de SAFARI se ha" + cont "terminado!" done _CinnabarGymQuizIntroText:: - text "#MON Quiz!" + text "¡#Acertijo!" - para "Get it right and" - line "the door opens to" - cont "the next room!" + para "¡Responde bien y" + line "abrirás la puerta" + cont "a la siguiente" + cont "habitación!" - para "Get it wrong and" - line "face a trainer!" + para "¡Responde mal y" + line "lucharás contra" + cont "un entrenador!" - para "If you want to" - line "conserve your" - cont "#MON for the" - cont "GYM LEADER..." + para "Si prefieres" + line "guardar tus" + cont "#MON para" + cont "el LÍDER del" + cont "GIMNASIO..." - para "Then get it right!" - line "Here we go!" + para "¡Hazlo bien!" + line "¡Vamos allá!" prompt _CinnabarQuizQuestionsText1:: - text "CATERPIE evolves" - line "into BUTTERFREE?" + text "¿CATERPIE se" + line "transforma en" + cont "BUTTERFREE?" done _CinnabarQuizQuestionsText2:: - text "There are 9" - line "certified #MON" - cont "LEAGUE BADGEs?" + text "¿Hay 9 MEDALLAS" + line "oficiales de la" + cont "LIGA #MON?" done _CinnabarQuizQuestionsText3:: - text "POLIWAG evolves 3" - line "times?" + text "¿POLIWAG se" + line "transforma" + cont "3 veces?" done _CinnabarQuizQuestionsText4:: - text "Are thunder moves" - line "effective against" - cont "ground element-" - cont "type #MON?" + text "¿Los movimientos" + line "del tipo-trueno" + cont "afectan a los" + cont "#MON del" + cont "tipo-tierra?" done _CinnabarQuizQuestionsText5:: - text "#MON of the" - line "same kind and" - cont "level are not" - cont "identical?" + text "¿Son distintos" + line "los #MON" + cont "del mismo tipo y" + cont "del mismo nivel?" done _CinnabarQuizQuestionsText6:: - text "TM28 contains" - line "TOMBSTONER?" + text "¿La MT28 contiene" + line "una TUMBAPIEDRA?" done _CinnabarGymQuizCorrectText:: - text "You're absolutely" - line "correct!" + text "¡Respuesta" + line "correcta!" - para "Go on through!@" + para "¡Adelante!@" text_end _CinnabarGymQuizIncorrectText:: - text "Sorry! Bad call!" + text "¡Mal! ¡Lo siento!" prompt _MagazinesText:: - text "#MON magazines!" + text "¡Revistas de" + line "los #MON!" - para "#MON notebooks!" + para "¡Cuadernos de" + line "los #MON!" - para "#MON graphs!" + para "¡Dibujos de los" + line "#MON!" done _BillsHouseMonitorText:: - text "TELEPORTER is" - line "displayed on the" - cont "PC monitor." + text "¡En el monitor" + line "del PC aparece el" + cont "TELETRANSPORTE!" done _BillsHouseInitiatedText:: - text "<PLAYER> initiated" - line "TELEPORTER's Cell" - cont "Separator!@" + text "¡<PLAYER> inició" + line "el Separador" + cont "Celular del" + cont "TELETRANSPORTE!@" text_end _BillsHousePokemonListText1:: - text "BILL's favorite" - line "#MON list!" + text "¡Lista de los" + line "#MON favoritos" + cont "de BILL!" prompt _BillsHousePokemonListText2:: - text "Which #MON do" - line "you want to see?" + text "¿Qué #MON" + line "te gustaría ver?" done _OakLabEmailText:: - text "There's an e-mail" - line "message here!" + text "¡Aquí hay un" + line "mensaje e-mail!" para "..." - para "Calling all" - line "#MON trainers!" + para "¡Aviso a todos" + line "los entrenadores" + cont "de #MON!" - para "The elite trainers" - line "of #MON LEAGUE" - cont "are ready to take" - cont "on all comers!" + para "¡Los entrenadores" + line "de élite de la" + cont "LIGA #MON" + cont "están listos" + cont "para desafiaros" + cont "a todos!" - para "Bring your best" - line "#MON and see" - cont "how you rate as a" - cont "trainer!" + para "¡Traed a vuestros" + line "mejores #MON" + cont "y descubrid" + cont "vuestra " + cont "puntuación como" + cont "entrenadores!" - para "#MON LEAGUE HQ" - line "INDIGO PLATEAU" + para "CG de la LIGA" + line "#MON" + cont "MESETA AÑIL" - para "PS: PROF.OAK," - line "please visit us!" - cont "..." + para "PD: ¡PROF. OAK," + line "visítenos por" + cont "favor!..." done _GameCornerCoinCaseText:: - text "A COIN CASE is" - line "required!" + text "¡Se requiere un" + line "MONEDERO!" done _GameCornerNoCoinsText:: - text "You don't have" - line "any coins!" + text "¡No tienes" + line "más fichas!" done _GameCornerOutOfOrderText:: - text "OUT OF ORDER" - line "This is broken." + text "NO FUNCIONA" + line "Está rota." done _GameCornerOutToLunchText:: - text "OUT TO LUNCH" - line "This is reserved." + text "ESTAMOS COMIENDO" + line "Máquina reservada." done _GameCornerSomeonesKeysText:: - text "Someone's keys!" - line "They'll be back." + text "¡Unas llaves!" + line "Ellos volverán." done _JustAMomentText:: - text "Just a moment." + text "¡Un momento!" done TMNotebookText:: - text "It's a pamphlet" - line "on TMs." + text "Es un informe" + line "sobre las MT." para "..." - para "There are 50 TMs" - line "in all." + para "Hay un total de" + line "50 MT." - para "There are also 5" - line "HMs that can be" - cont "used repeatedly." + para "Y 5 MO, que" + line "pueden ser" + cont "utilizadas una" + cont "y otra vez." - para "SILPH CO.@" + para "SILPH S.A.@" text_end _TurnPageText:: - text "Turn the page?" + text "¿Paso la página?" done _ViridianSchoolNotebookText5:: - text "GIRL: Hey! Don't" - line "look at my notes!@" + text "NIÑA: ¡Oye! ¡No" + line "mires mis notas!@" text_end _ViridianSchoolNotebookText1:: - text "Looked at the" - line "notebook!" + text "¡Leíste el" + line "cuaderno!" - para "First page..." + para "Primera página..." - para "# BALLs are" - line "used to catch" - cont "#MON." + para "Las # BALL" + line "son para atrapar" + cont "a los #MON." - para "Up to 6 #MON" - line "can be carried." + para "Puedes llevar" + line "hasta 6 #MON." - para "People who raise" - line "and make #MON" - cont "fight are called" - cont "#MON trainers." + para "Los entrenadores" + line "son la gente que" + cont "entrena y hace" + cont "pelear a sus" + cont "#MON." prompt _ViridianSchoolNotebookText2:: - text "Second page..." + text "Segunda página..." - para "A healthy #MON" - line "may be hard to" - cont "catch, so weaken" - cont "it first!" + para "¡Un #MON sano" + line "no es tan fácil" + cont "de atrapar, mejor" + cont "debilitarlo" + cont "primero!" - para "Poison, burns and" - line "other damage are" - cont "effective!" + para "¡Los venenos, las" + line "quemaduras y" + cont "otros daños son" + cont "muy efectivos!" prompt _ViridianSchoolNotebookText3:: - text "Third page..." + text "Tercera página..." - para "#MON trainers" - line "seek others to" - cont "engage in #MON" - cont "fights." + para "Los entrenadores" + line "#MON luchan" + cont "contra otros en" + cont "peleas de <PKMN>." - para "Battles are" - line "constantly fought" - cont "at #MON GYMs." + para "En los GIMNASIOS" + line "siempre se están" + cont "librando peleas" + cont "de #MON." prompt _ViridianSchoolNotebookText4:: - text "Fourth page..." + text "Cuarta página..." - para "The goal for" - line "#MON trainers" - cont "is to beat the " - cont "top 8 #MON" - cont "GYM LEADERs." + para "El objetivo de" + line "todo entrenador" + cont "es derrotar a los" + cont "8 mejores LÍDERES" + cont "de GIMNASIO." - para "Do so to earn the" - line "right to face..." + para "Si lo consiguen" + line "podrán desafiar..." - para "The ELITE FOUR of" - line "#MON LEAGUE!" + para "¡Al ALTO MANDO" + line "de la LIGA" + cont "#MON!" prompt _EnemiesOnEverySideText:: - text "Enemies on every" - line "side!" + text "¡Hay enemigos por" + line "todas partes!" done _WhatGoesAroundComesAroundText:: - text "What goes around" - line "comes around!" + text "¡Pase lo" + line "que pase!" done _FightingDojoText:: - text "FIGHTING DOJO" + text "DOJO-KARATE" done _IndigoPlateauHQText:: - text "INDIGO PLATEAU" - line "#MON LEAGUE HQ" + text "LA MESETA AÑIL es" + line "el CG de la LIGA" + cont "#MON." done _RedBedroomSNESText:: - text "<PLAYER> is" - line "playing the SNES!" - cont "...Okay!" - cont "It's time to go!" + text "¡<PLAYER> está" + line "jugando a la" + cont "Super Nintendo!" + cont "...¡Bien!" + cont "¡Mejor irse!" done _Route15UpstairsBinocularsText:: - text "Looked into the" - line "binoculars..." + text "Miraste por los" + line "prismáticos..." - para "A large, shining" - line "bird is flying" - cont "toward the sea." + para "Un pájaro grande" + line "y brillante vuela" + cont "hacia el mar." done _AerodactylFossilText:: - text "AERODACTYL Fossil" - line "A primitive and" - cont "rare #MON." + text "Fósil AERODACTYL." + line "Un primitivo y" + cont "raro #MON." done _KabutopsFossilText:: - text "KABUTOPS Fossil" - line "A primitive and" - cont "rare #MON." + text "Fósil KABUTOPS." + line "Un primitivo y" + cont "raro #MON." done _LinkCableHelpText1:: - text "TRAINER TIPS" + text "PISTAS ENTRENADOR" - para "Using a Game Link" - line "Cable" + para "Uso del cable" + line "Game Link" prompt _LinkCableHelpText2:: - text "Which heading do" - line "you want to read?" + text "¿Qué capítulo" + line "quieres leer?" done _LinkCableInfoText1:: - text "When you have" - line "linked your GAME" - cont "BOY with another" - cont "GAME BOY, talk to" - cont "the attendant on" - cont "the right in any" - cont "#MON CENTER." + text "Cuando enlaces tu" + line "GAME BOY a otro" + cont "GAME BOY, habla" + cont "con la empleada" + cont "de la derecha en" + cont "cualquier CENTRO" + cont "#MON." prompt _LinkCableInfoText2:: - text "COLOSSEUM lets" - line "you play against" - cont "a friend." + text "COLISEO te deja" + line "jugar contra" + cont "un amigo." prompt _LinkCableInfoText3:: - text "TRADE CENTER is" - line "used for trading" - cont "#MON." + text "En el CENTRO DE" + line "CAMBIO puedes" + cont "intercambiar a" + cont "tus #MON." prompt _ViridianSchoolBlackboardText1:: - text "The blackboard" - line "describes #MON" - cont "STATUS changes" - cont "during battles." + text "La pizarra indica" + line "los cambios de" + cont "CONDICIÓN de los" + cont "#MON durante" + cont "los combates." prompt _ViridianSchoolBlackboardText2:: - text "Which heading do" - line "you want to read?" + text "¿Qué capítulo" + line "quieres leer?" done _ViridianBlackboardSleepText:: - text "A #MON can't" - line "attack if it's" - cont "asleep!" + text "¡Un #MON no" + line "puede atacar si" + cont "está dormido!" - para "#MON will stay" - line "asleep even after" - cont "battles." + para "¡Los #MON" + line "seguirán dormidos" + cont "incluso después" + cont "de pelear!" - para "Use AWAKENING to" - line "wake them up!" + para "¡Usa DESPERTAR y" + line "se despertarán!" prompt _ViridianBlackboardPoisonText:: - text "When poisoned, a" - line "#MON's health" - cont "steadily drops." + text "Todo #MON" + line "envenenado" + cont "seguirá perdiendo" + cont "energía." - para "Poison lingers" - line "after battles." + para "El veneno sigue" + line "afectándoles tras" + cont "el combate." - para "Use an ANTIDOTE" - line "to cure poison!" + para "¡Usa un ANTÍDOTO" + line "para curarlos!" prompt _ViridianBlackboardPrlzText:: - text "Paralysis could" - line "make #MON" - cont "moves misfire!" + text "¡Paralizar podría" + line "anular ciertos" + cont "movimientos!" - para "Paralysis remains" - line "after battles." + para "La parálisis" + line "permanecerá tras" + cont "el combate." - para "Use PARLYZ HEAL" - line "for treatment!" + para "Usa ANTIPARALIZAR" + line "para curarlos." prompt _ViridianBlackboardBurnText:: - text "A burn reduces" - line "power and speed." - cont "It also causes" - cont "ongoing damage." + text "Toda quemadura" + line "reduce potencia" + cont "y velocidad. Y" + cont "causa daños" + cont "progresivos." - para "Burns remain" - line "after battles." + para "Las quemaduras" + line "permanecerán tras" + cont "el combate." - para "Use BURN HEAL to" - line "cure a burn!" + para "¡ANTIQUEMADURAS" + line "curará las" + cont "quemaduras!" prompt _ViridianBlackboardFrozenText:: - text "If frozen, a" - line "#MON becomes" - cont "totally immobile!" + text "¡Todo #MON" + line "congelado no" + cont "podrá moverse!" - para "It stays frozen" - line "even after the" - cont "battle ends." + para "Y permanecerá" + line "congelado tras" + cont "el combate." - para "Use ICE HEAL to" - line "thaw out #MON!" + para "¡Usa el ANTIHIELO" + line "para descongelar" + cont "a los #MON!" prompt _VermilionGymTrashText:: - text "Nope, there's" - line "only trash here." + text "¡No, aquí sólo" + line "hay basura!" done _VermilionGymTrashSuccessText1:: - text "Hey! There's a" - line "switch under the" - cont "trash!" - cont "Turn it on!" + text "¡Oye! ¡Hay un" + line "botón debajo" + cont "de la basura!" + cont "¡Púlsalo!" - para "The 1st electric" - line "lock opened!@" + para "Abierto primer" + line "cierre eléctrico.@" text_end _VermilionGymTrashSuccessText2:: - text "Hey! There's" - line "another switch" - cont "under the trash!" - cont "Turn it on!" + text "¡Oye! ¡Hay otro" + line "botón debajo de" + cont "la basura!" + cont "¡Púlsalo!" prompt _VermilionGymTrashSuccessText3:: - text "The 2nd electric" - line "lock opened!" + text "Abierto segundo" + line "cierre eléctrico." - para "The motorized door" - line "opened!@" + para "¡Abierta la" + line "puerta mecánica!@" text_end _VermilionGymTrashFailText:: - text "Nope! There's" - line "only trash here." - cont "Hey! The electric" - cont "locks were reset!@" + text "¡No! Aquí sólo" + line "hay basura. ¡Las" + cont "cerraduras" + cont "eléctricas fueron" + cont "reajustadas!@" text_end _FoundHiddenItemText:: - text "<PLAYER> found" + text "¡<PLAYER> encontró" line "@" text_ram wcd6d text "!@" text_end _HiddenItemBagFullText:: - text "But, <PLAYER> has" - line "no more room for" - cont "other items!" + text "¡Pero <PLAYER>" + line "no tiene sitio" + cont "para más objetos!" done _FoundHiddenCoinsText:: - text "<PLAYER> found" - line "@" + text "¡<PLAYER>" + line "encontró" + cont "@" text_bcd hCoins, 2 | LEADING_ZEROES | LEFT_ALIGN - text " coins!@" + text " fichas!@" text_end _FoundHiddenCoins2Text:: - text "<PLAYER> found" - line "@" + text "¡<PLAYER>" + line "encontró" + cont "@" text_bcd hCoins, 2 | LEADING_ZEROES | LEFT_ALIGN - text " coins!@" + text " fichas!@" text_end _DroppedHiddenCoinsText:: text_start - para "Oops! Dropped" - line "some coins!" + para "¡Uups! ¡Se" + line "cayeron algunas" + cont "fichas!" done _IndigoPlateauStatuesText1:: - text "INDIGO PLATEAU" + text "MESETA AÑIL" prompt _IndigoPlateauStatuesText2:: - text "The ultimate goal" - line "of trainers!" - cont "#MON LEAGUE HQ" + text "¡El objetivo de" + line "todo entrenador:" + cont "El CG de la" + cont "LIGA #MON!" done _IndigoPlateauStatuesText3:: - text "The highest" - line "#MON authority" - cont "#MON LEAGUE HQ" + text "La máxima" + line "autoridad #MON" + cont "del CG de la LIGA" + cont "#MON." done _PokemonBooksText:: - text "Crammed full of" - line "#MON books!" + text "¡Totalmente lleno" + line "de libros sobre" + cont "los #MON!" done _DiglettSculptureText:: - text "It's a sculpture" - line "of DIGLETT." + text "Es una escultura" + line "de DIGLETT." done _ElevatorText:: - text "This is an" - line "elevator." + text "Esto es" + line "un ascensor." done _TownMapText:: - text "A TOWN MAP.@" + text "MAPA DE PUEBLOS.@" text_end _PokemonStuffText:: - text "Wow! Tons of" - line "#MON stuff!" + text "¡Uauu! ¡Cantidad" + line "de artículos de" + cont "los #MON!" done _OutOfSafariBallsText:: - text "PA: Ding-dong!" + text "Aviso:¡Ding-dong!" - para "You are out of" - line "SAFARI BALLs!" + para "¡No tienes más" + line "SAFARI BALL!" prompt _WildRanText:: - text "Wild @" + text "¡@" text_ram wEnemyMonNick text_start - line "ran!" + line "salvaje huyó!" prompt _EnemyRanText:: - text "Enemy @" + text "¡@" text_ram wEnemyMonNick text_start - line "ran!" + line "enemigo huyó!" prompt _HurtByPoisonText:: - text "<USER>'s" - line "hurt by poison!" + text "¡<USER>" + line "es dañado por" + cont "el veneno!" prompt _HurtByBurnText:: - text "<USER>'s" - line "hurt by the burn!" + text "¡<USER>" + line "herido por" + cont "quemaduras!" prompt _HurtByLeechSeedText:: - text "LEECH SEED saps" - line "<USER>!" + text "¡Las DRENADORAS" + line "debilitaron a" + cont "<USER>!" prompt _EnemyMonFaintedText:: - text "Enemy @" + text "¡@" text_ram wEnemyMonNick text_start - line "fainted!" + line "enemigo se" + cont "desmayó!" prompt _MoneyForWinningText:: - text "<PLAYER> got ¥@" + text "¡<PLAYER> ganó" + line "@" text_bcd wAmountMoneyWon, 3 | LEADING_ZEROES | LEFT_ALIGN - text_start - line "for winning!" + text "¥!" prompt _TrainerDefeatedText:: - text "<PLAYER> defeated" + text "¡<PLAYER> venció a" line "@" text_ram wTrainerName text "!" prompt _PlayerMonFaintedText:: + text "¡@" text_ram wBattleMonNick text_start - line "fainted!" + line "debilitado!" prompt _UseNextMonText:: - text "Use next #MON?" + text "¿Usar otro" + line "#MON?" done _Rival1WinText:: - text "<RIVAL>: Yeah! Am" - line "I great or what?" + text "<RIVAL>: ¡Sí!" + line "¿A que soy" + cont "demasiado bueno?" prompt _PlayerBlackedOutText2:: - text "<PLAYER> is out of" - line "useable #MON!" + text "¡<PLAYER> no tiene" + line "más #MON!" - para "<PLAYER> blacked" - line "out!" + para "¡<PLAYER> perdió" + line "el conocimiento!" prompt _LinkBattleLostText:: - text "<PLAYER> lost to" - line "@" + text "¡@" text_ram wTrainerName - text "!" + text_start + line "ganó a <PLAYER>!" prompt _TrainerAboutToUseText:: + text "¡@" text_ram wTrainerName - text " is" - line "about to use" - cont"@" + text_start + line "va a utilizar a" + cont "@" text_ram wEnemyMonNick text "!" - para "Will <PLAYER>" - line "change #MON?" + para "¿<PLAYER> quiere" + line "cambiar de" + cont "#MON?" done _TrainerSentOutText:: + text "¡@" text_ram wTrainerName - text " sent" - line "out @" + text_start + line "envió a" + cont "@" text_ram wEnemyMonNick text "!" done _NoWillText:: - text "There's no will" - line "to fight!" + text "¡No puede luchar!" prompt _CantEscapeText:: - text "Can't escape!" + text "¡No puede huir!" prompt _NoRunningText:: - text "No! There's no" - line "running from a" - cont "trainer battle!" + text "¡No puedes huir" + line "de una pelea con" + cont "un entrenador!" prompt _GotAwayText:: - text "Got away safely!" + text "¡Escapaste sano" + line "y salvo!" prompt _ItemsCantBeUsedHereText:: - text "Items can't be" - line "used here." + text "Los objetos no" + line "pueden ser" + cont "usados aquí." prompt _AlreadyOutText:: + text "¡@" text_ram wBattleMonNick - text " is" - line "already out!" + text_start + line "ya está luchando!" prompt _MoveNoPPText:: - text "No PP left for" - line "this move!" + text "¡No quedan PP" + line "para este ataque!" prompt _MoveDisabledText:: - text "The move is" - line "disabled!" + text "¡Ataque no" + line "activo!" prompt _NoMovesLeftText:: + text "A @" text_ram wBattleMonNick - text " has no" - line "moves left!" + text_start + line "no le quedan" + cont "más ataques." done _MultiHitText:: - text "Hit the enemy" + text "Golpeó al enemigo" line "@" text_decimal wPlayerNumHits, 1, 1 - text " times!" + text " veces." prompt _ScaredText:: + text "¡@" text_ram wBattleMonNick - text " is too" - line "scared to move!" + text " está" + line "tan asustado que" + cont "no puede moverse!" prompt _GetOutText:: - text "GHOST: Get out..." - line "Get out..." + text "GHOST: Fuera..." + line "Fuera..." prompt _FastAsleepText:: - text "<USER>" - line "is fast asleep!" + text "¡<USER>" + line "está dormido!" prompt _WokeUpText:: - text "<USER>" - line "woke up!" + text "¡<USER>" + line "se despertó!" prompt _IsFrozenText:: - text "<USER>" - line "is frozen solid!" + text "¡<USER>" + line "está congelado!" prompt _FullyParalyzedText:: - text "<USER>'s" - line "fully paralyzed!" + text "¡<USER>" + line "está paralizado!" prompt _FlinchedText:: - text "<USER>" - line "flinched!" + text "¡<USER>" + line "retrocedió!" prompt _MustRechargeText:: - text "<USER>" - line "must recharge!" + text "¡<USER>" + line "debe recargarse!" prompt _DisabledNoMoreText:: - text "<USER>'s" - line "disabled no more!" + text "¡<USER>" + line "restaurado!" prompt _IsConfusedText:: - text "<USER>" - line "is confused!" + text "¡<USER>" + line "está confuso!" prompt _HurtItselfText:: - text "It hurt itself in" - line "its confusion!" + text "¡Tan confuso" + line "está que se" + cont "hiere a sí mismo!" prompt _ConfusedNoMoreText:: - text "<USER>'s" - line "confused no more!" + text "¡<USER>" + line "no está confuso!" prompt _SavingEnergyText:: - text "<USER>" - line "is saving energy!" + text "¡<USER>" + line "guarda energía!" prompt _UnleashedEnergyText:: - text "<USER>" - line "unleashed energy!" + text "¡<USER>" + line "liberó energía!" prompt _ThrashingAboutText:: - text "<USER>'s" - line "thrashing about!" + text "¡<USER>" + line "está furioso!" done _AttackContinuesText:: - text "<USER>'s" - line "attack continues!" + text "¡<USER>" + line "sigue atacando!" done _CantMoveText:: - text "<USER>" - line "can't move!" + text "¡<USER>" + line "no se mueve!" prompt _MoveIsDisabledText:: - text "<USER>'s" - line "@" + text "¡@" text_ram wcd6d - text " is" - cont "disabled!" + text_start + line "de <USER>" + cont "anulado!" prompt _MonName1Text:: - text "<USER>@" + text "¡<USER>@" text_end _Used1Text:: text_start - line "used @" + line "usó @" text_end _Used2Text:: text_start - line "used @" + line "usó @" text_end _InsteadText:: - text "instead," + text "en su lugar" cont "@" text_end @@ -1119,173 +1210,183 @@ _ExclamationPoint5Text:: done _AttackMissedText:: - text "<USER>'s" - line "attack missed!" + text "¡<USER>" + line "falló!" prompt _KeptGoingAndCrashedText:: - text "<USER>" - line "kept going and" - cont "crashed!" + text "¡<USER>" + line "siguió adelante" + cont "y fracasó!" prompt _UnaffectedText:: - text "<TARGET>'s" - line "unaffected!" + text "¡No le afectó a" + line "<TARGET>!" prompt _DoesntAffectMonText:: - text "It doesn't affect" + text "¡No afectó a" line "<TARGET>!" prompt _CriticalHitText:: - text "Critical hit!" + text "¡Ataque crítico!" prompt _OHKOText:: - text "One-hit KO!" + text "¡KO en 1 ataque!" prompt _LoafingAroundText:: text_ram wBattleMonNick - text " is" - line "loafing around." + text_start + line "está vagueando." prompt _BeganToNapText:: + text "¡@" text_ram wBattleMonNick - text " began" - line "to nap!" + text " se" + line "echó una siesta!" prompt _WontObeyText:: + text "¡@" text_ram wBattleMonNick - text " won't" - line "obey!" + text_start + line "no obedecerá!" prompt _TurnedAwayText:: + text "¡@" text_ram wBattleMonNick - text " turned" - line "away!" + text_start + line "se alejó!" prompt _IgnoredOrdersText:: + text "¡@" text_ram wBattleMonNick text_start - line "ignored orders!" + line "ignoró órdenes!" prompt _SubstituteTookDamageText:: - text "The SUBSTITUTE" - line "took damage for" - cont "<TARGET>!" + text "¡El SUSTITUTO" + line "recibió daños" + cont "de <TARGET>!" prompt _SubstituteBrokeText:: - text "<TARGET>'s" - line "SUBSTITUTE broke!" + text "¡El SUSTITUTO" + line "fue destruido!" prompt _BuildingRageText:: - text "<USER>'s" - line "RAGE is building!" + text "¡Sube la FURIA de" + line "<USER>!" prompt _MirrorMoveFailedText:: - text "The MIRROR MOVE" - next "failed!" + text "¡El MOVIMIENTO en" + next "ESPEJO falló!" prompt _HitXTimesText:: - text "Hit @" + text "¡Tocado @" text_decimal wEnemyNumHits, 1, 1 - text " times!" + text " veces!" prompt _GainedText:: + text "¡@" text_ram wcd6d - text " gained" + text " ganó" line "@" text_end _WithExpAllText:: - text "with EXP.ALL," + text "con REPARTIR EXP," cont "@" text_end _BoostedText:: - text "a boosted" + text "un extra de" cont "@" text_end _ExpPointsText:: text_decimal wExpAmountGained, 2, 4 - text " EXP. Points!" + text " Puntos EXP.!" prompt _GrewLevelText:: + text "¡@" text_ram wcd6d - text " grew" - line "to level @" + text " subió" + line "al nivel @" text_decimal wCurEnemyLVL, 1, 3 text "!@" text_end _WildMonAppearedText:: - text "Wild @" + text "¡Un @" text_ram wEnemyMonNick text_start - line "appeared!" + line "salvaje apareció!" prompt _HookedMonAttackedText:: - text "The hooked" + text "¡El malvado" line "@" text_ram wEnemyMonNick text_start - cont "attacked!" + cont "atacó!" prompt _EnemyAppearedText:: + text "¡@" text_ram wEnemyMonNick text_start - line "appeared!" + line "apareció!" prompt _TrainerWantsToFightText:: + text "¡@" text_ram wTrainerName - text " wants" - line "to fight!" + text_start + line "quiere luchar!" prompt _UnveiledGhostText:: - text "SILPH SCOPE" - line "unveiled the" - cont "GHOST's identity!" + text "¡El SCOPE SILPH" + line "reveló la" + cont "identidad" + cont "del GHOST!" prompt _GhostCantBeIDdText:: - text "Darn! The GHOST" - line "can't be ID'd!" + text "¡Maldición! ¡El" + line "GHOST no puede" + cont "ser identificado!" prompt _GoText:: - text "Go! @" + text "¡Ve @" text_end _DoItText:: - text "Do it! @" + text "¡Ataca @" text_end _GetmText:: - text "Get'm! @" + text "¡Ataca @" text_end _EnemysWeakText:: - text "The enemy's weak!" - line "Get'm! @" + text "¡Está débil!" + line "¡Ve @" text_end _PlayerMon1Text:: @@ -1295,327 +1396,351 @@ _PlayerMon1Text:: _PlayerMon2Text:: text_ram wBattleMonNick - text " @" + text ", @" text_end _EnoughText:: - text "enough!@" + text "¡Para!@" text_end _OKExclamationText:: - text "OK!@" + text "¡VALE!@" text_end _GoodText:: - text "good!@" + text "¡Bien!@" text_end _ComeBackText:: text_start - line "Come back!" - done + line "¡Vuelve!@" + text_end _SuperEffectiveText:: - text "It's super" - line "effective!" + text "¡Es súper" + line "efectivo!" prompt _NotVeryEffectiveText:: - text "It's not very" - line "effective..." + text "No es muy" + line "efectivo..." prompt _SafariZoneEatingText:: - text "Wild @" + text "¡El @" text_ram wEnemyMonNick text_start - line "is eating!" + line "salvaje está" + cont "comiendo!" prompt _SafariZoneAngryText:: - text "Wild @" + text "¡El @" text_ram wEnemyMonNick text_start - line "is angry!" + line "salvaje está" + cont "enfadado!" prompt ; money related _PickUpPayDayMoneyText:: - text "<PLAYER> picked up" - line "¥@" + text "¡<PLAYER> recogió" + line "@" text_bcd wTotalPayDayMoney, 3 | LEADING_ZEROES | LEFT_ALIGN - text "!" + text "¥!" prompt _ClearSaveDataText:: - text "Clear all saved" - line "data?" + text "¿Borrar todos los" + line "datos guardados?" done _WhichFloorText:: - text "Which floor do" - line "you want? " + text "¿A qué piso" + line "quieres ir?" done _PartyMenuNormalText:: - text "Choose a #MON." + text "Elige un #MON." done _PartyMenuItemUseText:: - text "Use item on which" - line "#MON?" + text "¿Usar objeto en" + line "qué #MON?" done _PartyMenuBattleText:: - text "Bring out which" - line "#MON?" + text "¿Qué #MON" + line "quieres utilizar?" done _PartyMenuUseTMText:: - text "Use TM on which" - line "#MON?" + text "¿Usar la MT/MO en" + line "qué #MON?" done _PartyMenuSwapMonText:: - text "Move #MON" - line "where?" + text "¿Mover #MON" + line "adónde?" done _PotionText:: + text "¡@" text_ram wcd6d text_start - line "recovered by @" + line "ha recuperado @" text_decimal wHPBarHPDifference, 2, 3 text "!" done _AntidoteText:: + text "¡@" text_ram wcd6d - text " was" - line "cured of poison!" + text " fue" + line "curado del veneno!" done _ParlyzHealText:: + text "¡@" text_ram wcd6d - text "'s" - line "rid of paralysis!" + text_start + line "no está paraliz.!" done _BurnHealText:: + text "¡@" text_ram wcd6d - text "'s" - line "burn was healed!" + text_start + line "fue curado!" done _IceHealText:: + text "¡@" text_ram wcd6d - text " was" - line "defrosted!" + text_start + line "fue descongelado!" done _AwakeningText:: + text "¡@" text_ram wcd6d text_start - line "woke up!" + line "se despertó!" done _FullHealText:: + text "¡@" text_ram wcd6d - text "'s" - line "health returned!" + text_start + line "está recuperado!" done _ReviveText:: + text "¡@" text_ram wcd6d text_start - line "is revitalized!" + line "revitalizado!" done _RareCandyText:: + text "¡@" text_ram wcd6d - text " grew" - line "to level @" + text " subió" + line "al nivel @" text_decimal wCurEnemyLVL, 1, 3 text "!@" text_end _TurnedOnPC1Text:: - text "<PLAYER> turned on" - line "the PC." + text "<PLAYER> encendió" + line "el PC." prompt _AccessedBillsPCText:: - text "Accessed BILL's" - line "PC." + text "Accedes al" + line "PC de BILL." - para "Accessed #MON" - line "Storage System." + para "Accedes al" + line "Sistema de" + cont "Almacenamiento" + cont "de los #MON." prompt _AccessedSomeonesPCText:: - text "Accessed someone's" - line "PC." + text "Accedes al PC" + line "de Alguien." - para "Accessed #MON" - line "Storage System." + para "Accedes al" + line "Sistema de" + cont "Almacenamiento" + cont "de los #MON." prompt _AccessedMyPCText:: - text "Accessed my PC." + text "Accedes a tu PC." - para "Accessed Item" - line "Storage System." + para "Accedes al" + line "Sistema de" + cont "Almacenamiento" + cont "de Objetos." prompt _TurnedOnPC2Text:: - text "<PLAYER> turned on" - line "the PC." + text "<PLAYER> encendió" + line "el PC." prompt _WhatDoYouWantText:: - text "What do you want" - line "to do?" + text "¿Qué quieres" + line "hacer?" done _WhatToDepositText:: - text "What do you want" - line "to deposit?" + text "¿Qué quieres" + line "guardar?" done _DepositHowManyText:: - text "How many?" + text "¿Cuántos?" done _ItemWasStoredText:: text_ram wcd6d - text " was" - line "stored via PC." + text " fue" + line "guardado vía PC." prompt _NothingToDepositText:: - text "You have nothing" - line "to deposit." + text "No tienes nada" + line "para dejar." prompt _NoRoomToStoreText:: - text "No room left to" - line "store items." + text "No tienes sitio" + line "donde guardar" + cont "los objetos." prompt _WhatToWithdrawText:: - text "What do you want" - line "to withdraw?" + text "¿Qué quieres" + line "retirar?" done _WithdrawHowManyText:: - text "How many?" + text "¿Cuántos?" done _WithdrewItemText:: - text "Withdrew" + text "Retirado:" line "@" text_ram wcd6d text "." prompt _NothingStoredText:: - text "There is nothing" - line "stored." + text "No hay nada" + line "almacenado." prompt _CantCarryMoreText:: - text "You can't carry" - line "any more items." + text "No puedes llevar" + line "más objetos." prompt _WhatToTossText:: - text "What do you want" - line "to toss away?" + text "¿Qué quieres" + line "tirar?" done _TossHowManyText:: - text "How many?" + text "¿Cuántos?" done _AccessedHoFPCText:: - text "Accessed #MON" - line "LEAGUE's site." + text "Accedido sitio de" + line "la LIGA #MON." - para "Accessed the HALL" - line "OF FAME List." + para "Accedida la lista" + line "del HALL de FAMA." prompt _SwitchOnText:: - text "Switch on!" + text "¡Encender!" prompt _WhatText:: - text "What?" + text "¿Qué?" done _DepositWhichMonText:: - text "Deposit which" + text "¿Dejar qué" line "#MON?" done _MonWasStoredText:: text_ram wcf4b - text " was" - line "stored in Box @" + text " fue" + line "guardado en la" + cont "Caja @" text_ram wBoxNumString text "." prompt _CantDepositLastMonText:: - text "You can't deposit" - line "the last #MON!" + text "¡No puedes" + line "guardar el" + cont "último #MON!" prompt _BoxFullText:: - text "Oops! This Box is" - line "full of #MON." + text "¡Uups! ¡Esta Caja" + line "está llena de" + cont "#MON!" prompt _MonIsTakenOutText:: + text "Retirado" + line "@" text_ram wcf4b - text " is" - line "taken out." - cont "Got @" + text "." + cont "Recibes" + cont "@" text_ram wcf4b text "." prompt _NoMonText:: - text "What? There are" - line "no #MON here!" + text "¡Aquí no hay" + line "ningún #MON!" prompt _CantTakeMonText:: - text "You can't take" - line "any more #MON." + text "No puedes recoger" + line "más #MON." - para "Deposit #MON" - line "first." + para "Primero deposita" + line "algún #MON." prompt _ReleaseWhichMonText:: - text "Release which" - line "#MON?" + text "¿Qué #MON" + line "quieres soltar?" done _OnceReleasedText:: - text "Once released," - line "@" + text "Si lo sueltas," + line "no volverás a ver" + cont "a @" text_ram wcf4b - text " is" - cont "gone forever. OK?" + text "." + cont "¿De acuerdo?" done _MonWasReleasedText:: text_ram wcf4b - text " was" - line "released outside." - cont "Bye @" + text " fue" + line "liberado. ¡Adiós" + cont "@" _CF4BExclamationText:: text_ram wcf4b @@ -1623,163 +1748,171 @@ _CF4BExclamationText:: prompt _RequireCoinCaseText:: - text "A COIN CASE is" - line "required!@" + text "¡Se requiere un" + line "MONEDERO!@" text_end _ExchangeCoinsForPrizesText:: - text "We exchange your" - line "coins for prizes." + text "Intercambiamos" + line "tus fichas por" + cont "premios." prompt _WhichPrizeText:: - text "Which prize do" - line "you want?" + text "¿Qué premio" + line "quieres?" done _HereYouGoText:: - text "Here you go!@" + text "¡Aquí tienes!@" text_end _SoYouWantPrizeText:: - text "So, you want" + text "Bien, ¿quieres" line "@" text_ram wcd6d text "?" done _SorryNeedMoreCoinsText:: - text "Sorry, you need" - line "more coins.@" + text "Perdón, necesitas" + line "más fichas.@" text_end _OopsYouDontHaveEnoughRoomText:: - text "Oops! You don't" - line "have enough room.@" + text "¡Uups! No tienes" + line "bastante sitio.@" text_end _OhFineThenText:: - text "Oh, fine then.@" + text "Bueno. Muy bien.@" text_end _GetDexRatedText:: - text "Want to get your" - line "#DEX rated?" + text "¿Quieres evaluar" + line "tu #DEX?" done _ClosedOaksPCText:: - text "Closed link to" - line "PROF.OAK's PC.@" + text "Cerrado enlace al" + line "PC del PROF. OAK.@" text_end _AccessedOaksPCText:: - text "Accessed PROF." - line "OAK's PC." + text "Accedes al PC" + line "del PROF.OAK." - para "Accessed #DEX" - line "Rating System." + para "Accedes al Sist." + line "de Evaluación de" + cont "la #DEX." prompt _WhereWouldYouLikeText:: - text "Where would you" - line "like to go?" + text "¿Adónde te" + line "gustaría ir?" done _PleaseWaitText:: - text "OK, please wait" - line "just a moment." + text "Vale, un momento" + line "por favor." done _LinkCanceledText:: - text "The link was" - line "canceled." + text "El enlace fue" + line "cancelado." done _OakSpeechText1:: - text "Hello there!" - line "Welcome to the" - cont "world of #MON!" + text "¡Hola a todos!" + line "¡Bienvenidos al" + cont "mundo de #MON!" - para "My name is OAK!" - line "People call me" - cont "the #MON PROF!" + para "¡Me llamo OAK!" + line "¡Pero la gente me" + cont "llama el PROFESOR" + cont "#MON!" prompt _OakSpeechText2A:: - text "This world is" - line "inhabited by" - cont "creatures called" - cont "#MON!@" + text "¡Este mundo está" + line "habitado por unas" + cont "criaturas" + cont "llamadas #MON!@" text_end _OakSpeechText2B:: text_start - para "For some people," - line "#MON are" - cont "pets. Others use" - cont "them for fights." + para "Para algunos, los" + line "#MON son" + cont "mascotas. Pero" + cont "otros los usan" + cont "para pelear." - para "Myself..." + para "En cuanto a mí..." - para "I study #MON" - line "as a profession." + para "Estudio a los" + line "#MON como" + cont "profesión." prompt _IntroducePlayerText:: - text "First, what is" - line "your name?" + text "Pero primero dime" + line "cómo te llamas." prompt _IntroduceRivalText:: - text "This is my grand-" - line "son. He's been" - cont "your rival since" - cont "you were a baby." + text "Este es mi nieto." + line "Él ha sido tu" + cont "rival desde que" + cont "eras un niño." - para "...Erm, what is" - line "his name again?" + para "...Mmm, ¿podrías" + line "decirme cómo se" + cont "llama?" prompt _OakSpeechText3:: - text "<PLAYER>!" + text "¡<PLAYER>!" - para "Your very own" - line "#MON legend is" - cont "about to unfold!" + para "¡Tu propia" + line "leyenda #MON" + cont "está a punto de" + cont "comenzar!" - para "A world of dreams" - line "and adventures" - cont "with #MON" - cont "awaits! Let's go!" + para "¡Te espera un" + line "mundo de sueños" + cont "y aventuras con" + cont "los #MON!" + cont "¡Adelante!" done _DoYouWantToNicknameText:: - text "Do you want to" - line "give a nickname" - cont "to @" + text "¿Quieres darle" + line "un mote a tu" + cont "@" text_ram wcd6d text "?" done _YourNameIsText:: - text "Right! So your" - line "name is <PLAYER>!" + text "¡Bien! ¡Tu nombre" + line "es <PLAYER>!" prompt _HisNameIsText:: - text "That's right! I" - line "remember now! His" - cont "name is <RIVAL>!" + text "¡Ah, sí! ¡Ahora" + line "lo recuerdo! ¡Se" + cont "llama <RIVAL>!" prompt _WillBeTradedText:: text_ram wNameOfPlayerMonToBeTraded - text " and" + text " y" line "@" text_ram wcd6d - text " will" - cont "be traded." + text_start + cont "serán cambiados." done _TextIDErrorText:: diff --git a/data/text/text_3.asm b/data/text/text_3.asm index 6407dce7..adb4108e 100644 --- a/data/text/text_3.asm +++ b/data/text/text_3.asm @@ -1,324 +1,331 @@ _FileDataDestroyedText:: - text "The file data is" - line "destroyed!" + text "¡Destruidos datos" + line "del archivo!" prompt _WouldYouLikeToSaveText:: - text "Would you like to" - line "SAVE the game?" + text "¿Quieres GUARDAR" + line "el juego?" done _GameSavedText:: - text "<PLAYER> saved" - line "the game!" + text "¡<PLAYER>" + line "guardó el juego!" done _OlderFileWillBeErasedText:: - text "The older file" - line "will be erased to" - cont "save. Okay?" + text "Será borrado el" + line "archivo anterior." + cont "¿De acuerdo?" done _WhenYouChangeBoxText:: - text "When you change a" - line "#MON BOX, data" - cont "will be saved." + text "Si cambias una" + line "CAJA de <PKMN>," + cont "sus datos serán" + cont "guardados." - para "Is that okay?" + para "¿Estás de" + line "acuerdo?" done _ChooseABoxText:: - text "Choose a" - line "<PKMN> BOX.@" + text "Elige una CAJA" + line "de <PKMN>.@" text_end _EvolvedText:: + text "¡@" text_ram wcf4b - text " evolved" + text " evol." done _IntoText:: text_start - line "into @" + line "en @" text_ram wcd6d text "!" done _StoppedEvolvingText:: - text "Huh? @" + text "¿Eh? ¡@" text_ram wcf4b text_start - line "stopped evolving!" + line "dejó de" + cont "evolucionar!" prompt _IsEvolvingText:: - text "What? @" + text "¡@" text_ram wcf4b - text_start - line "is evolving!" + text " está" + line "evolucionando!" done _FellAsleepText:: - text "<TARGET>" - line "fell asleep!" + text "¡<TARGET>" + line "está dormido!" prompt _AlreadyAsleepText:: - text "<TARGET>'s" - line "already asleep!" + text "¡<TARGET>" + line "ya está dormido!" prompt _PoisonedText:: - text "<TARGET>" - line "was poisoned!" + text "¡<TARGET>" + line "fue envenenado!" prompt _BadlyPoisonedText:: - text "<TARGET>'s" - line "badly poisoned!" + text "¡<TARGET>" + line "está envenenado!" prompt _BurnedText:: - text "<TARGET>" - line "was burned!" + text "¡<TARGET>" + line "fue quemado!" prompt _FrozenText:: - text "<TARGET>" - line "was frozen solid!" + text "¡<TARGET>" + line "está congelado!" prompt _FireDefrostedText:: - text "Fire defrosted" - line "<TARGET>!" + text "¡<TARGET>" + line "se desheló!" prompt _MonsStatsRoseText:: - text "<USER>'s" - line "@" + text "¡@" text_ram wcf4b - text "@" + text " de" + line "<USER>" + cont "@" text_end _GreatlyRoseText:: - text "<SCROLL>greatly@" + text "mucho @" text_end _RoseText:: - text " rose!" + text "creció!" prompt _MonsStatsFellText:: - text "<TARGET>'s" - line "@" + text "¡@" text_ram wcf4b - text "@" + text " de" + line "<TARGET>" + cont "@" text_end _GreatlyFellText:: - text "<SCROLL>greatly@" + text "mucho @" text_end _FellText:: - text " fell!" + text "bajó!" prompt _RanFromBattleText:: - text "<USER>" - line "ran from battle!" + text "¡<USER>" + line "huyó del combate!" prompt _RanAwayScaredText:: - text "<TARGET>" - line "ran away scared!" + text "¡<TARGET>" + line "huyó asustado!" prompt _WasBlownAwayText:: - text "<TARGET>" - line "was blown away!" + text "¡<TARGET>" + line "desapareció!" prompt _ChargeMoveEffectText:: - text "<USER>@" + text "¡<USER>@" text_end _MadeWhirlwindText:: text_start - line "made a whirlwind!" + line "creó un remolino!" prompt _TookInSunlightText:: text_start - line "took in sunlight!" + line "recogió luz-sol!" prompt _LoweredItsHeadText:: text_start - line "lowered its head!" + line "bajó su cabeza!" prompt _SkyAttackGlowingText:: text_start - line "is glowing!" + line "está brillando!" prompt _FlewUpHighText:: text_start - line "flew up high!" + line "voló muy alto!" prompt _DugAHoleText:: text_start - line "dug a hole!" + line "cavó un hoyo!" prompt _BecameConfusedText:: - text "<TARGET>" - line "became confused!" + text "¡<TARGET>" + line "se hizo un lío!" prompt _MimicLearnedMoveText:: - text "<USER>" - line "learned" + text "¡<USER>" + line "aprendió" cont "@" text_ram wcd6d text "!" prompt _MoveWasDisabledText:: - text "<TARGET>'s" - line "@" + text "¡@" text_ram wcd6d - text " was" - cont "disabled!" + text " de" + line "<TARGET>" + cont "fue desactivado!" prompt _NothingHappenedText:: - text "Nothing happened!" + text "¡No pasó nada!" prompt _NoEffectText:: - text "No effect!" + text "¡Sin efecto!" prompt _ButItFailedText:: - text "But, it failed! " + text "Pero, ¡falló!" prompt _DidntAffectText:: - text "It didn't affect" + text "¡No afectó a" line "<TARGET>!" prompt _IsUnaffectedText:: - text "<TARGET>" - line "is unaffected!" + text "¡<TARGET>" + line "no sintió nada!" prompt _ParalyzedMayNotAttackText:: - text "<TARGET>'s" - line "paralyzed! It may" - cont "not attack!" + text "¡<TARGET>" + line "está paralizado!" + cont "¡Quizá no ataque!" prompt _SubstituteText:: - text "It created a" - line "SUBSTITUTE!" + text "¡Esto creó un" + line "SUSTITUTO!" prompt _HasSubstituteText:: - text "<USER>" - line "has a SUBSTITUTE!" + text "¡<USER>" + line "tiene SUSTITUTO!" prompt _TooWeakSubstituteText:: - text "Too weak to make" - line "a SUBSTITUTE!" + text "¡Muy débil para" + line "crear SUSTITUTO!" prompt _CoinsScatteredText:: - text "Coins scattered" - line "everywhere!" + text "¡Hay monedas por" + line "todas partes!" prompt _GettingPumpedText:: - text "<USER>'s" - line "getting pumped!" + text "¡<USER>" + line "se está inflando!" prompt _WasSeededText:: - text "<TARGET>" - line "was seeded!" + text "¡<TARGET>" + line "fue infectado!" prompt _EvadedAttackText:: - text "<TARGET>" - line "evaded attack!" + text "¡<TARGET>" + line "esquivó ataque!" prompt _HitWithRecoilText:: - text "<USER>'s" - line "hit with recoil!" + text "¡<USER>" + line "es re-golpeado!" prompt _ConvertedTypeText:: - text "Converted type to" - line "<TARGET>'s!" + text "¡Convertido al" + line "de <TARGET>!" prompt _StatusChangesEliminatedText:: - text "All STATUS changes" - line "are eliminated!" + text "¡Eliminado TODO" + line "cambio de ESTADO!" prompt _StartedSleepingEffect:: - text "<USER>" - line "started sleeping!" + text "¡<USER>" + line "se durmió!" done _FellAsleepBecameHealthyText:: - text "<USER>" - line "fell asleep and" - cont "became healthy!" + text "¡<USER>" + line "se durmió y" + cont "se curó!" done _RegainedHealthText:: - text "<USER>" - line "regained health!" + text "¡<USER>" + line "fue curado!" prompt _TransformedText:: - text "<USER>" - line "transformed into" + text "¡<USER>" + line "se transformó en" cont "@" text_ram wcd6d text "!" prompt _LightScreenProtectedText:: - text "<USER>'s" - line "protected against" - cont "special attacks!" + text "¡<USER>" + line "está protegido" + cont "contra ataques" + cont "especiales!" prompt _ReflectGainedArmorText:: - text "<USER>" - line "gained armor!" + text "¡<USER>" + line "ganó blindaje!" prompt _ShroudedInMistText:: - text "<USER>'s" - line "shrouded in mist!" + text "¡<USER>" + line "padece neblina!" prompt _SuckedHealthText:: - text "Sucked health from" + text "¡Tomó vida de" line "<TARGET>!" prompt _DreamWasEatenText:: - text "<TARGET>'s" - line "dream was eaten!" + text "¡Tomó sueños de" + line "<TARGET>!" prompt _TradeCenterText1:: @@ -328,3 +335,4 @@ _TradeCenterText1:: _ColosseumText1:: text "!" done + diff --git a/data/text/text_4.asm b/data/text/text_4.asm index 4c01b5f4..6262bb02 100644 --- a/data/text/text_4.asm +++ b/data/text/text_4.asm @@ -1,221 +1,234 @@ _PokemartGreetingText:: - text "Hi there!" - next "May I help you?" + text "¡Hola! ¿Puedo" + next "ayudarte en algo?" done _PokemonFaintedText:: + text "¡@" text_ram wcd6d text_start - line "fainted!" + line "debilitado!" done _PlayerBlackedOutText:: - text "<PLAYER> is out of" - line "useable #MON!" + text "¡<PLAYER> no" + line "tiene más #MON" + cont "que poder usar!" - para "<PLAYER> blacked" - line "out!" + para "¡<PLAYER> se" + line "desmayó!" prompt _RepelWoreOffText:: - text "REPEL's effect" - line "wore off." + text "El efecto del" + line "REPELENTE" + cont "se agotó." done _PokemartBuyingGreetingText:: - text "Take your time." + text "No hay prisa." done _PokemartTellBuyPriceText:: + text "¿@" text_ram wcf4b text "?" - line "That will be" - cont "¥@" + line "Eso te costará" + cont "@" text_bcd hMoney, 3 | LEADING_ZEROES | LEFT_ALIGN - text ". OK?" + text "¥. ¿OK?" done _PokemartBoughtItemText:: - text "Here you are!" - line "Thank you!" + text "¡Aquí tienes!" + line "¡Gracias!" prompt _PokemartNotEnoughMoneyText:: - text "You don't have" - line "enough money." + text "No tienes" + line "tanto dinero." prompt _PokemartItemBagFullText:: - text "You can't carry" - line "any more items." + text "No puedes llevar" + line "más objetos." prompt _PokemonSellingGreetingText:: - text "What would you" - line "like to sell?" + text "¿Qué te gustaría" + line "vender?" done _PokemartTellSellPriceText:: - text "I can pay you" - line "¥@" + text "Puedo pagarte" + line "@" text_bcd hMoney, 3 | LEADING_ZEROES | LEFT_ALIGN - text " for that." + text "¥ por eso." done _PokemartItemBagEmptyText:: - text "You don't have" - line "anything to sell." + text "No tienes nada" + line "que vender." prompt _PokemartUnsellableItemText:: - text "I can't put a" - line "price on that." + text "No puedo ponerle" + line "precio a eso." prompt _PokemartThankYouText:: - text "Thank you!" + text "¡Gracias!" done _PokemartAnythingElseText:: - text "Is there anything" - line "else I can do?" + text "¿Necesitas" + line "algo más?" done _LearnedMove1Text:: + text "¡@" text_ram wLearnMoveMonName - text " learned" - line "@" + text_start + line "aprendió" + cont "@" text_ram wcf4b text "!@" text_end _WhichMoveToForgetText:: - text "Which move should" - next "be forgotten?" + text "¿Qué ataque" + next "debería olvidar?" done _AbandonLearningText:: - text "Abandon learning" + text "¿Anular aprender" line "@" text_ram wcf4b text "?" done _DidNotLearnText:: + text "¡@" text_ram wLearnMoveMonName text_start - line "did not learn" + line "no aprendió" cont "@" text_ram wcf4b text "!" prompt _TryingToLearnText:: + text "¡@" text_ram wLearnMoveMonName - text " is" - line "trying to learn" + text_start + line "intenta aprender" cont "@" text_ram wcf4b text "!" - para "But, @" + para "¡Pero @" text_ram wLearnMoveMonName text_start - line "can't learn more" - cont "than 4 moves!" + line "no puede aprender" + cont "más de 4 ataques!" - para "Delete an older" - line "move to make room" - cont "for @" + para "¿Borrar un ataque" + line "anterior para" + cont "hacer sitio a" + cont "@" text_ram wcf4b text "?" done _OneTwoAndText:: - text "1, 2 and...@" + text "1, 2 y...@" text_end _PoofText:: - text " Poof!@" + text " ¡Puf!@" text_end _ForgotAndText:: text_start - para "@" + + para "¡@" text_ram wLearnMoveMonName - text " forgot" + text " olvidó" line "@" text_ram wcd6d text "!" - para "And..." + para "Y..." prompt _HMCantDeleteText:: - text "HM techniques" - line "can't be deleted!" + text "¡Los ataques de" + line "la MO no pueden" + cont "ser borrados!" prompt _PokemonCenterWelcomeText:: - text "Welcome to our" - line "#MON CENTER!" + text "¡Bienvenido a" + line "nuestro CENTRO" + cont "#MON!" - para "We heal your" - line "#MON back to" - cont "perfect health!" + para "¡Nosotros curamos" + line "a tus #MON!" prompt _ShallWeHealYourPokemonText:: - text "Shall we heal your" - line "#MON?" + text "¿Quieres que" + line "curemos a tus" + cont "#MON?" done _NeedYourPokemonText:: - text "OK. We'll need" - line "your #MON." + text "MUY BIEN. Déjame" + line "tus #MON." done _PokemonFightingFitText:: - text "Thank you!" - line "Your #MON are" - cont "fighting fit!" + text "¡Gracias! ¡Tus" + line "#MON están" + cont "en plena forma!" prompt _PokemonCenterFarewellText:: - text "We hope to see" - line "you again!" + text "¡Vuelve siempre" + line "que quieras!" done _CableClubNPCAreaReservedFor2FriendsLinkedByCableText:: - text "This area is" - line "reserved for 2" - cont "friends who are" - cont "linked by cable." + text "Esta zona está" + line "reservada para 2" + cont "amigos conectados" + cont "por cable." done _CableClubNPCWelcomeText:: - text "Welcome to the" - line "Cable Club!" + text "¡Bienvenidos al" + line "Club del Cable!" done _CableClubNPCPleaseApplyHereHaveToSaveText:: - text "Please apply here." + text "Por favor rellena" + line "el formulario." - para "Before opening" - line "the link, we have" - cont "to save the game." + para "Antes de abrir el" + line "enlace hay que" + cont "guardar el juego." done _CableClubNPCPleaseWaitText:: - text "Please wait.@" + text "Por favor espera.@" text_end _CableClubNPCLinkClosedBecauseOfInactivityText:: - text "The link has been" - line "closed because of" - cont "inactivity." + text "El enlace ha sido" + line "cerrado por" + cont "inactividad." - para "Please contact" - line "your friend and" - cont "come again!" + para "¡Habla con tu" + line "amigo y vuelve" + cont "otra vez!" done diff --git a/data/text/text_5.asm b/data/text/text_5.asm index ae7151cc..d68e3c7d 100644 --- a/data/text/text_5.asm +++ b/data/text/text_5.asm @@ -1,104 +1,111 @@ _CableClubNPCPleaseComeAgainText:: - text "Please come again!" + text "¡Vuelve otra vez" + line "cuando quieras!" done _CableClubNPCMakingPreparationsText:: - text "We're making" - line "preparations." - cont "Please wait." + text "Estamos haciendo" + line "los preparativos." + cont "Espera por favor." done _UsedStrengthText:: text_ram wcd6d - text " used" - line "STRENGTH.@" + text " usó" + line "la FUERZA.@" text_end _CanMoveBouldersText:: text_ram wcd6d - text " can" - line "move boulders." + text_start + line "mueve rocas." prompt _CurrentTooFastText:: - text "The current is" - line "much too fast!" + text "¡La corriente es" + line "demasiado rápida!" prompt _CyclingIsFunText:: - text "Cycling is fun!" - line "Forget SURFing!" + text "¡Pedalear es" + line "genial! ¡Olvida" + cont "el SURF!" prompt _FlashLightsAreaText:: - text "A blinding FLASH" - line "lights the area!" + text "¡Un cegador" + line "DESTELLO iluminó" + cont "la zona!" prompt _WarpToLastPokemonCenterText:: - text "Warp to the last" - line "#MON CENTER." + text "Vuelve al último" + line "CENTRO #MON." done _CannotUseTeleportNowText:: text_ram wcd6d - text " can't" - line "use TELEPORT now." + text " no" + line "puede usar ahora" + cont "el teletransporte." prompt _CannotFlyHereText:: text_ram wcd6d - text " can't" - line "FLY here." + text " no" + line "puede VOLAR aquí." prompt _NotHealthyEnoughText:: - text "Not healthy" - line "enough." + text "No está lo" + line "bastante sano." prompt _NewBadgeRequiredText:: - text "No! A new BADGE" - line "is required." + text "¡No! ¡Se requiere" + line "una nueva" + cont "MEDALLA!" prompt _CannotUseItemsHereText:: - text "You can't use items" - line "here." + text "No puedes usar" + line "objetos aquí." prompt _CannotGetOffHereText:: - text "You can't get off" - line "here." + text "No puedes bajarte" + line "aquí." prompt _GotMonText:: - text "<PLAYER> got" + text "¡<PLAYER> obtiene" line "@" text_ram wcd6d text "!@" text_end _SentToBoxText:: - text "There's no more" - line "room for #MON!" - cont "@" + text "¡No tienes sitio" + line "para más #MON!" + cont "¡@" text_ram wBoxMonNicks - text " was" - cont "sent to #MON" - cont "BOX @" + text_start + cont "fue enviado a la" + cont "CAJA #MON" + cont "@" text_ram wcf4b - text " on PC!" + text " del PC!" done _BoxIsFullText:: - text "There's no more" - line "room for #MON!" + text "¡No tienes sitio" + line "para más #MON!" - para "The #MON BOX" - line "is full and can't" - cont "accept any more!" + para "¡La CAJA #MON" + line "está llena y no" + cont "caben más!" - para "Change the BOX at" - line "a #MON CENTER!" - done + para "¡Cambia la CAJA" + line "en un CENTRO" + cont "#MON!" + done
\ No newline at end of file diff --git a/data/text/text_6.asm b/data/text/text_6.asm index 39eb22ea..998d591b 100644 --- a/data/text/text_6.asm +++ b/data/text/text_6.asm @@ -1,231 +1,245 @@ _ItemUseBallText00:: - text "It dodged the" - line "thrown BALL!" + text "¡Esquivó la bola" + line "que le tiraron!" - para "This #MON" - line "can't be caught!" + para "¡Este #MON" + line "no puede ser" + cont "atrapado!" prompt _ItemUseBallText01:: - text "You missed the" - line "#MON!" + text "¡¡No acertaste al" + line "#MON!!" prompt _ItemUseBallText02:: - text "Darn! The #MON" - line "broke free!" + text "¡Maldición!" + line "¡El #MON" + cont "se escapó!" prompt _ItemUseBallText03:: - text "Aww! It appeared" - line "to be caught! " + text "¡Auu! ¡Creía" + line "haberlo atrapado!" prompt _ItemUseBallText04:: - text "Shoot! It was so" - line "close too!" + text "¡Cáspita! ¡Estaba" + line "tan cerca!" prompt _ItemUseBallText05:: - text "All right!" - line "@" + text "¡Muy bien!" + line "¡@" text_ram wEnemyMonNick - text " was" - cont "caught!@" + text_start + cont "fue atrapado!@" text_end _ItemUseBallText07:: + text "¡@" text_ram wBoxMonNicks - text " was" - line "transferred to" - cont "BILL's PC!" + text_start + line "fue transferido" + cont "al PC de BILL!" prompt _ItemUseBallText08:: + text "¡@" text_ram wBoxMonNicks - text " was" - line "transferred to" - cont "someone's PC!" + text_start + line "fue transferido" + cont "al PC de Alguien!" prompt _ItemUseBallText06:: - text "New #DEX data" - line "will be added for" + text "¡Serán añadidos" + line "nuevos datos" + cont "#DEX sobre" cont "@" text_ram wEnemyMonNick text "!@" text_end _SurfingGotOnText:: - text "<PLAYER> got on" - line "@" + text "¡<PLAYER> se monta" + line "en @" text_ram wcd6d text "!" prompt _SurfingNoPlaceToGetOffText:: - text "There's no place" - line "to get off!" + text "¡No hay sitio" + line "por donde salir!" prompt _VitaminStatRoseText:: - text_ram wcd6d - text "'s" - line "@" text_ram wcf4b - text " rose." + text " de" + line "@" + text_ram wcd6d + text " creció." prompt _VitaminNoEffectText:: - text "It won't have any" - line "effect." + text "No surtirá ningún" + line "efecto." prompt _ThrewBaitText:: - text "<PLAYER> threw" - line "some BAIT." + text "<PLAYER> lanzó" + line "algo de CEBO." done _ThrewRockText:: - text "<PLAYER> threw a" - line "ROCK." + text "<PLAYER> lanzó" + line "una ROCA." done _PlayedFluteNoEffectText:: - text "Played the #" - line "FLUTE." + text "Tocada la #" + line "FLAUTA." - para "Now, that's a" - line "catchy tune!" + para "¡Es una melodía" + line "muy pegadiza!" prompt _FluteWokeUpText:: - text "All sleeping" - line "#MON woke up." + text "Todos los" + line "#MON dormidos" + cont "se despertaron." prompt _PlayedFluteHadEffectText:: - text "<PLAYER> played the" - line "# FLUTE.@" + text "<PLAYER> tocó la" + line "# FLAUTA.@" text_end _CoinCaseNumCoinsText:: - text "Coins" - line "@" text_bcd wPlayerCoins, 2 | LEADING_ZEROES | LEFT_ALIGN - text " " + text_start + line "fichas." prompt _ItemfinderFoundItemText:: - text "Yes! ITEMFINDER" - line "indicates there's" - cont "an item nearby." + text "¡Bien!" + line "¡El BUSCAOBJETOS" + cont "indica que hay" + cont "un objeto cerca!" prompt _ItemfinderFoundNothingText:: - text "Nope! ITEMFINDER" - line "isn't responding." + text "¡No!" + line "El BUSCAOBJETOS" + cont "no responde." prompt _RaisePPWhichTechniqueText:: - text "Raise PP of which" - line "technique?" + text "¿Aumentar PP de" + line "qué ataque?" done _RestorePPWhichTechniqueText:: - text "Restore PP of" - line "which technique?" + text "¿Restaurar PP de" + line "qué ataque?" done _PPMaxedOutText:: + text "Los PP de" + line "@" text_ram wcf4b - text "'s PP" - line "is maxed out." + text_start + cont "están al máximo." prompt _PPIncreasedText:: + text "PP de @" text_ram wcf4b - text "'s PP" - line "increased." + text_start + line "aumentados." prompt _PPRestoredText:: - text "PP was restored." + text "PP restaurados." prompt _BootedUpTMText:: - text "Booted up a TM!" + text "¡MT escogida!" prompt _BootedUpHMText:: - text "Booted up an HM!" + text "¡Escogida una MO!" prompt _TeachMachineMoveText:: - text "It contained" + text "¡Ésta contiene" line "@" text_ram wcf4b text "!" - para "Teach @" + para "¿Enseñar" + line "@" text_ram wcf4b text_start - line "to a #MON?" + cont "a un #MON?" done _MonCannotLearnMachineMoveText:: text_ram wcd6d - text " is not" - line "compatible with" + text " no es" + line "compatible con" cont "@" text_ram wcf4b text "." - para "It can't learn" + para "No puede aprender" line "@" text_ram wcf4b text "." prompt _ItemUseNotTimeText:: - text "OAK: <PLAYER>!" - line "This isn't the" - cont "time to use that! " + text "OAK: ¡<PLAYER>!" + line "¡Éste no es" + cont "momento de" + cont "usarlo!" prompt _ItemUseNotYoursToUseText:: - text "This isn't yours" - line "to use!" + text "No puedes usarlo" + line "porque no es tuyo" prompt _ItemUseNoEffectText:: - text "It won't have any" - line "effect." + text "No surtirá ningún" + line "efecto." prompt _ThrowBallAtTrainerMonText1:: - text "The trainer" - line "blocked the BALL!" + text "¡El entrenador" + line "bloqueó la bola!" prompt _ThrowBallAtTrainerMonText2:: - text "Don't be a thief!" + text "¡No robes nada!" prompt _NoCyclingAllowedHereText:: - text "No cycling" - next "allowed here." + text "Está prohibido" + next "pedalear aquí." prompt _NoSurfingHereText:: - text "No SURFing on" - line "@" + text "¡Aquí está" + line "prohibido SURFEAR" + cont "en @" text_ram wcd6d - text " here!" + text "!" prompt _BoxFullCannotThrowBallText:: - text "The #MON BOX" - line "is full! Can't" - cont "use that item!" - prompt + text "¡La CAJA #MON" + line "está llena! ¡No" + cont "puedes usar" + cont "ese objeto!" + prompt
\ No newline at end of file diff --git a/data/text/text_7.asm b/data/text/text_7.asm index 34f070bd..230160ed 100644 --- a/data/text/text_7.asm +++ b/data/text/text_7.asm @@ -1,5 +1,5 @@ _ItemUseText001:: - text "<PLAYER> used@" + text "¡<PLAYER> utilizó@" text_end _ItemUseText002:: @@ -8,193 +8,196 @@ _ItemUseText002:: done _GotOnBicycleText1:: - text "<PLAYER> got on the@" + text "¡<PLAYER> subió en@" text_end _GotOnBicycleText2:: + text "la @" text_ram wcf4b text "!" prompt _GotOffBicycleText1:: - text "<PLAYER> got off@" + text "<PLAYER> bajó de@" text_end _GotOffBicycleText2:: - text "the @" + text "la @" text_ram wcf4b text "." prompt _ThrewAwayItemText:: - text "Threw away" - line "@" text_ram wcd6d - text "." + text_start + line "arrojado." prompt _IsItOKToTossItemText:: - text "Is it OK to toss" + text "¿Puedo tirar" line "@" text_ram wcf4b text "?" prompt _TooImportantToTossText:: - text "That's too impor-" - line "tant to toss!" + text "¡Eso es demasiado" + line "importante para" + cont "ser tirado!" prompt _AlreadyKnowsText:: + text "¡@" text_ram wcd6d - text " knows" + text " sabe" line "@" text_ram wcf4b text "!" prompt _ConnectCableText:: - text "Okay, connect the" - line "cable like so!" + text "¡Bien! ¡Conecta" + line "el cable así!" prompt _TradedForText:: - text "<PLAYER> traded" + text "¡<PLAYER> cambió" line "@" text_ram wInGameTradeGiveMonName - text " for" + text " por" cont "@" text_ram wInGameTradeReceiveMonName text "!@" text_end _WannaTrade1Text:: - text "I'm looking for" + text "¡Busco un" line "@" text_ram wInGameTradeGiveMonName - text "! Wanna" + text "!" - para "trade one for" - line "@" + para "¿Quieres cambiarlo" + line "por @" text_ram wInGameTradeReceiveMonName - text "? " + text "?" done _NoTrade1Text:: - text "Awww!" - line "Oh well..." + text "¡Auuu!" + line "Pues bien..." done _WrongMon1Text:: - text "What? That's not" + text "¿Qué? ¡Ése no es" line "@" text_ram wInGameTradeGiveMonName text "!" - para "If you get one," - line "come back here!" + para "¡Si tienes uno," + line "vuelve aquí!" done _Thanks1Text:: - text "Hey thanks!" + text "¡Muchas gracias!" done _AfterTrade1Text:: - text "Isn't my old" - line "@" + text "¿No es estupendo" + line "mi @" text_ram wInGameTradeReceiveMonName - text " great?" + text "?" done _WannaTrade2Text:: - text "Hello there! Do" - line "you want to trade" + text "¡Hola!" + line "¿Quieres cambiar" - para "your @" + para "tu @" text_ram wInGameTradeGiveMonName text_start - line "for @" + line "por @" text_ram wInGameTradeReceiveMonName text "?" done _NoTrade2Text:: - text "Well, if you" - line "don't want to..." + text "Vale, si no" + line "quieres..." done _WrongMon2Text:: - text "Hmmm? This isn't" + text "¿Qué? Éste no es" line "@" text_ram wInGameTradeGiveMonName text "." - para "Think of me when" - line "you get one." + para "Cuando tengas uno" + line "piensa en mí." done _Thanks2Text:: - text "Thanks!" + text "¡Gracias!" done _AfterTrade2Text:: - text "The @" + text "¡El @" text_ram wInGameTradeGiveMonName - text " you" - line "traded to me" + text_start + line "que me cambiaste" - para "went and evolved!" + para "evolucionó!" done _WannaTrade3Text:: - text "Hi! Do you have" + text "¡Hola! ¿Tienes un" line "@" text_ram wInGameTradeGiveMonName text "?" - para "Want to trade it" - line "for @" + para "¿Quieres cambiarlo" + line "por @" text_ram wInGameTradeReceiveMonName text "?" done _NoTrade3Text:: - text "That's too bad." + text "¡Qué pena!" done _WrongMon3Text:: - text "...This is no" + text "...Éste no es un" line "@" text_ram wInGameTradeGiveMonName text "." - para "If you get one," - line "trade it with me!" + para "¡Si consigues uno" + line "cámbialo conmigo!" done _Thanks3Text:: - text "Thanks pal!" + text "¡Gracias, amigo!" done _AfterTrade3Text:: - text "How is my old" - line "@" + text "¿Cómo está mi" + line "viejo @" text_ram wInGameTradeReceiveMonName text "?" - para "My @" + para "¡Mi @" text_ram wInGameTradeGiveMonName - text " is" - line "doing great!" + text_start + line "está fenomenal!" done _NothingToCutText:: - text "There isn't" - line "anything to CUT!" + text "¡No hay nada" + line "que CORTAR!" prompt _UsedCutText:: + text "¡@" text_ram wcd6d - text " hacked" - line "away with CUT!" - prompt + text " lo" + line "CORTA todo!" + prompt
\ No newline at end of file diff --git a/data/text_boxes.asm b/data/text_boxes.asm index 34e6a414..a593a053 100644 --- a/data/text_boxes.asm +++ b/data/text_boxes.asm @@ -24,65 +24,41 @@ ENDM TextBoxTextAndCoordTable: ; text box ID, upper-left X, upper-left Y, lower-right X, lower-right Y, text pointer, text X, text Y - text_box_text JP_MOCHIMONO_MENU_TEMPLATE, 0, 0, 14, 17, JapaneseMochimonoText, 3, 0 - text_box_text USE_TOSS_MENU_TEMPLATE, 13, 10, 19, 14, UseTossText, 15, 11 - text_box_text JP_SAVE_MESSAGE_MENU_TEMPLATE, 0, 0, 7, 5, JapaneseSaveMessageText, 2, 2 - text_box_text JP_SPEED_OPTIONS_MENU_TEMPLATE, 0, 6, 5, 10, JapaneseSpeedOptionsText, 2, 7 + text_box_text JP_MOCHIMONO_MENU_TEMPLATE, 0, 0, 14, 17, BuySellQuitText, 3, 0 + text_box_text USE_TOSS_MENU_TEMPLATE, 12, 10, 19, 14, UseTossText, 14, 11 + text_box_text JP_SAVE_MESSAGE_MENU_TEMPLATE, 0, 0, 7, 5, BuySellQuitText, 2, 2 + text_box_text JP_SPEED_OPTIONS_MENU_TEMPLATE, 0, 6, 5, 10, BuySellQuitText, 2, 7 text_box_text BATTLE_MENU_TEMPLATE, 8, 12, 19, 17, BattleMenuText, 10, 14 text_box_text SAFARI_BATTLE_MENU_TEMPLATE, 0, 12, 19, 17, SafariZoneBattleMenuText, 2, 14 text_box_text SWITCH_STATS_CANCEL_MENU_TEMPLATE, 11, 11, 19, 17, SwitchStatsCancelText, 13, 12 - text_box_text BUY_SELL_QUIT_MENU_TEMPLATE, 0, 0, 10, 6, BuySellQuitText, 2, 1 + text_box_text BUY_SELL_QUIT_MENU_TEMPLATE, 0, 0, 10, 6, BuySellQuitText+1, 2, 1 text_box_text MONEY_BOX_TEMPLATE, 11, 0, 19, 2, MoneyText, 13, 0 - text_box_text JP_AH_MENU_TEMPLATE, 7, 6, 11, 10, JapaneseAhText, 8, 8 - text_box_text JP_POKEDEX_MENU_TEMPLATE, 11, 8, 19, 17, JapanesePokedexMenu, 12, 10 + text_box_text JP_AH_MENU_TEMPLATE, 7, 6, 11, 10, BuySellQuitText, 8, 8 + text_box_text JP_POKEDEX_MENU_TEMPLATE, 11, 8, 19, 17, BuySellQuitText, 12, 10 BuySellQuitText: - db "BUY" - next "SELL" - next "QUIT@" - db "@" ; unused -UseTossText: - db "USE" - next "TOSS@" - -JapaneseSaveMessageText: - db "きろく" - next "メッセージ@" + db "COMPRAR" ; $7482 + next "VENDER" + next "¡ADIÓS!@" -JapaneseSpeedOptionsText: - db "はやい" - next "おそい@" +UseTossText: + db "USAR" + next "TIRAR@" MoneyText: - db "MONEY@" - -JapaneseMochimonoText: - db "もちもの@" - -JapaneseMainMenuText: - db "つづきから" - next "さいしょから@" + db "DIN.@" BattleMenuText: - db "FIGHT <PK><MN>" - next "ITEM RUN@" + db "LUCHA <PK><MN>" + next "OBJ. ESC@" SafariZoneBattleMenuText: - db "BALL× BAIT" - next "THROW ROCK RUN@" + db "BALL× CEBO" + next "LANZA ROCA CORRE@" SwitchStatsCancelText: - db "SWITCH" - next "STATS" - next "CANCEL@" - -JapaneseAhText: - db "アッ!@" - -JapanesePokedexMenu: - db "データをみる" - next "なきごえ" - next "ぶんぷをみる" - next "キャンセル@" + db "CAMBIO" + next "ESTAD." + next "SALIR@" diff --git a/data/trainers/name_pointers.asm b/data/trainers/name_pointers.asm index 98e2e406..f7b682a0 100644 --- a/data/trainers/name_pointers.asm +++ b/data/trainers/name_pointers.asm @@ -48,24 +48,24 @@ TrainerNamePointers: dw wTrainerName dw wTrainerName -.YoungsterName: db "YOUNGSTER@" -.BugCatcherName: db "BUG CATCHER@" -.LassName: db "LASS@" -.JrTrainerMName: db "JR.TRAINER♂@" -.JrTrainerFName: db "JR.TRAINER♀@" -.PokemaniacName: db "POKéMANIAC@" -.SuperNerdName: db "SUPER NERD@" -.BurglarName: db "BURGLAR@" -.EngineerName: db "ENGINEER@" -.UnusedJugglerName: db "JUGGLER@" -.SwimmerName: db "SWIMMER@" -.BeautyName: db "BEAUTY@" -.RockerName: db "ROCKER@" -.JugglerName: db "JUGGLER@" -.BlackbeltName: db "BLACKBELT@" -.ProfOakName: db "PROF.OAK@" +.YoungsterName: db "JOVEN@" +.BugCatcherName: db "CAZABICHOS@" +.LassName: db "CHICA@" +.JrTrainerMName: db "ENTRENAD.JR♂@" +.JrTrainerFName: db "ENTRENAD.JR♀@" +.PokemaniacName: db "POKéMANÍACO@" +.SuperNerdName: db "SÚPER NECIO@" +.BurglarName: db "LADRÓN@" +.EngineerName: db "MECÁNICO@" +.UnusedJugglerName: db "MALABARISTA@" +.SwimmerName: db "NADADOR@" +.BeautyName: db "BELLA@" +.RockerName: db "ROCKERO@" +.JugglerName: db "MALABARISTA@" +.BlackbeltName: db "KARATEKA@" +.ProfOakName: db "PROF. OAK@" .ChiefName: db "CHIEF@" -.ScientistName: db "SCIENTIST@" +.ScientistName: db "CIENTÍFICO@" .RocketName: db "ROCKET@" -.CooltrainerMName: db "COOLTRAINER♂@" -.CooltrainerFName: db "COOLTRAINER♀@" +.CooltrainerMName: db "ENTREN.GUAY♂@" +.CooltrainerFName: db "ENTREN.GUAY♀@" diff --git a/data/trainers/names.asm b/data/trainers/names.asm index d8e1f550..9a89e5ed 100644 --- a/data/trainers/names.asm +++ b/data/trainers/names.asm @@ -1,36 +1,36 @@ TrainerNames:: - db "YOUNGSTER@" - db "BUG CATCHER@" - db "LASS@" - db "SAILOR@" - db "JR.TRAINER♂@" - db "JR.TRAINER♀@" - db "POKéMANIAC@" - db "SUPER NERD@" - db "HIKER@" - db "BIKER@" - db "BURGLAR@" - db "ENGINEER@" - db "JUGGLER@" - db "FISHERMAN@" - db "SWIMMER@" - db "CUE BALL@" - db "GAMBLER@" - db "BEAUTY@" - db "PSYCHIC@" - db "ROCKER@" - db "JUGGLER@" - db "TAMER@" - db "BIRD KEEPER@" - db "BLACKBELT@" + db "JOVEN@" + db "CAZABICHOS@" + db "CHICA@" + db "MARINERO@" + db "ENTRENAD.JR♂@" + db "ENTRENAD.JR♀@" + db "POKéMANÍACO@" + db "SÚPER NECIO@" + db "MONTAÑERO@" + db "MOTORISTA@" + db "LADRÓN@" + db "MECÁNICO@" + db "MALABARISTA@" + db "PESCADOR@" + db "NADADOR@" + db "CALVO@" + db "JUGADOR@" + db "BELLA@" + db "MÉDIUM@" + db "ROCKERO@" + db "MALABARISTA@" + db "DOMADOR@" + db "ORNITÓLOGO@" + db "KARATEKA@" db "RIVAL1@" db "PROF.OAK@" db "CHIEF@" - db "SCIENTIST@" + db "CIENTÍFICO@" db "GIOVANNI@" db "ROCKET@" - db "COOLTRAINER♂@" - db "COOLTRAINER♀@" + db "ENTREN.GUAY♂@" + db "ENTREN.GUAY♀@" db "BRUNO@" db "BROCK@" db "MISTY@" @@ -39,10 +39,10 @@ TrainerNames:: db "KOGA@" db "BLAINE@" db "SABRINA@" - db "GENTLEMAN@" + db "CABALLERO@" + db "RIVAL2@" db "RIVAL2@" - db "RIVAL3@" db "LORELEI@" - db "CHANNELER@" + db "EXORCISTA@" db "AGATHA@" db "LANCE@" diff --git a/data/types/names.asm b/data/types/names.asm index b1c35f65..cc2eb89b 100644 --- a/data/types/names.asm +++ b/data/types/names.asm @@ -23,18 +23,18 @@ ENDR dw .Dragon .Normal: db "NORMAL@" -.Fighting: db "FIGHTING@" -.Flying: db "FLYING@" -.Poison: db "POISON@" -.Fire: db "FIRE@" -.Water: db "WATER@" -.Grass: db "GRASS@" -.Electric: db "ELECTRIC@" -.Psychic: db "PSYCHIC@" -.Ice: db "ICE@" -.Ground: db "GROUND@" -.Rock: db "ROCK@" -.Bird: db "BIRD@" -.Bug: db "BUG@" -.Ghost: db "GHOST@" -.Dragon: db "DRAGON@" +.Fighting: db "LUCHA@" +.Flying: db "VOLADOR@" +.Poison: db "VENENO@" +.Fire: db "FUEGO@" +.Water: db "AGUA@" +.Grass: db "PLANTA@" +.Electric: db "ELÉCTRIC@" +.Psychic: db "PSÍQUICO@" +.Ice: db "HIELO@" +.Ground: db "TIERRA@" +.Rock: db "ROCA@" +.Bird: db "PÁJARO@" +.Bug: db "BICHO@" +.Ghost: db "FANTASMA@" +.Dragon: db "DRAGÓN@" diff --git a/data/yes_no_menu_strings.asm b/data/yes_no_menu_strings.asm index db2eeb4c..1a7fdaca 100644 --- a/data/yes_no_menu_strings.asm +++ b/data/yes_no_menu_strings.asm @@ -15,14 +15,6 @@ TwoOptionMenuStrings: two_option_menu 7, 4, TRUE, .HealCancelMenu two_option_menu 4, 3, FALSE, .NoYesMenu -.NoYesMenu: - db "NO" - next "YES@" - -.YesNoMenu: - db "YES" - next "NO@" - .NorthWestMenu: db "NORTH" next "WEST@" @@ -35,10 +27,18 @@ TwoOptionMenuStrings: db "NORTH" next "EAST@" +.NoYesMenu: + db "NO" + next "SÍ@" + +.YesNoMenu: + db "SÍ" + next "NO@" + .TradeCancelMenu: - db "TRADE" - next "CANCEL@" + db "TRATO" + next "SALIR@" .HealCancelMenu: - db "HEAL" - next "CANCEL@" + db "CURAR" + next "SALIR@" |