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-rw-r--r--data/battle/stat_names.asm12
-rw-r--r--data/credits/credits_order.asm15
-rw-r--r--data/credits/credits_text.asm113
-rw-r--r--data/events/prizes.asm2
-rw-r--r--data/events/trades.asm12
-rw-r--r--data/items/names.asm180
-rw-r--r--data/maps/names.asm106
-rw-r--r--data/moves/field_move_names.asm14
-rw-r--r--data/moves/field_moves.asm10
-rw-r--r--data/moves/names.asm326
-rw-r--r--data/player_names.asm24
-rw-r--r--data/player_names_list.asm24
-rw-r--r--data/pokemon/dex_entries.asm896
-rw-r--r--data/pokemon/dex_text.asm1811
-rw-r--r--data/text/alphabets.asm4
-rw-r--r--data/text/text_1.asm118
-rw-r--r--data/text/text_2.asm1583
-rw-r--r--data/text/text_3.asm238
-rw-r--r--data/text/text_4.asm179
-rw-r--r--data/text/text_5.asm95
-rw-r--r--data/text/text_6.asm194
-rw-r--r--data/text/text_7.asm125
-rw-r--r--data/text_boxes.asm66
-rw-r--r--data/trainers/name_pointers.asm38
-rw-r--r--data/trainers/names.asm60
-rw-r--r--data/types/names.asm30
-rw-r--r--data/yes_no_menu_strings.asm24
27 files changed, 3237 insertions, 3062 deletions
diff --git a/data/battle/stat_names.asm b/data/battle/stat_names.asm
index 854780c6..71973fa0 100644
--- a/data/battle/stat_names.asm
+++ b/data/battle/stat_names.asm
@@ -1,7 +1,7 @@
StatsTextStrings:
- db "ATTACK@"
- db "DEFENSE@"
- db "SPEED@"
- db "SPECIAL@"
- db "ACCURACY@"
- db "EVADE@"
+ db "ATAQUE@"
+ db "DEFENSA@"
+ db "VELOCID.@"
+ db "ESPECIAL@"
+ db "PRECISIÓN@"
+ db "EVADIR@"
diff --git a/data/credits/credits_order.asm b/data/credits/credits_order.asm
index f8454e91..19f4fe6c 100644
--- a/data/credits/credits_order.asm
+++ b/data/credits/credits_order.asm
@@ -25,15 +25,14 @@ CreditsOrder:
db CRED_PRODUCERS, CRED_MIYAMOTO, CRED_TEXT_FADE
db CRED_PRODUCERS, CRED_KAWAGUCHI, CRED_TEXT
db CRED_PRODUCERS, CRED_ISHIHARA, CRED_TEXT_MON
- db CRED_US_STAFF, CRED_TEXT_FADE
- db CRED_US_COORD, CRED_TILDEN, CRED_TEXT_FADE
- db CRED_US_COORD, CRED_KAWAKAMI, CRED_HI_NAKAMURA, CRED_TEXT
- db CRED_US_COORD, CRED_GIESE, CRED_OSBORNE, CRED_TEXT
- db CRED_TRANS, CRED_OGASAWARA, CRED_TEXT_FADE
+ db CRED_EU_STAFF, CRED_TEXT_FADE
+ db CRED_EU_COORD, CRED_MOYSE, CRED_TEXT_FADE
+ db CRED_EU_COORD, CRED_PFITZNER, CRED_KRAFT, CRED_KAWAKAMI, CRED_TEXT
+ db CRED_EU_COORD, CRED_EDASAWA, CRED_UESUGI, CRED_YOSHIMURA, CRED_TEXT
+ db CRED_SPA_TEXT, CRED_ALCAMI, CRED_GREPPI, CRED_TEXT_FADE
db CRED_PROGRAMMERS, CRED_MURAKAWA, CRED_FUKUI, CRED_TEXT_FADE
- db CRED_SPECIAL, CRED_IWATA, CRED_TEXT_FADE
- db CRED_SPECIAL, CRED_HARADA, CRED_TEXT
- db CRED_TEST, CRED_PAAD, CRED_CLUB, CRED_TEXT_FADE
+ db CRED_SPECIAL, CRED_HARADA, CRED_NAKAMICHI, CRED_TEXT
+ db CRED_NOE_TEST, CRED_ZEH_FEY, CRED_NOA_TEST, CRED_HUD_BUE, CRED_TEXT_FADE
db CRED_PRODUCER, CRED_IZUSHI, CRED_TEXT_FADE
db CRED_EXECUTIVE, CRED_YAMAUCHI, CRED_TEXT_FADE_MON
db CRED_COPYRIGHT, CRED_TEXT_FADE_MON
diff --git a/data/credits/credits_text.asm b/data/credits/credits_text.asm
index ded7f5d6..2cbd0d97 100644
--- a/data/credits/credits_text.asm
+++ b/data/credits/credits_text.asm
@@ -48,29 +48,34 @@ CreditsTextPointers:
dw CredSaOota
dw CredYoshikawa
dw CredToOota
- dw CredUSStaff
- dw CredUSCoord
- dw CredTilden
+ dw CredEuStaff
+ dw CredEuCoord
+ dw CredMoyse
+ dw CredPfitzner
+ dw CredKraft
dw CredKawakami
- dw CredHiNakamura
- dw CredGiese
- dw CredOsborne
- dw CredTrans
- dw CredOgasawara
- dw CredIwata
+ dw CredEdasawa
+ dw CredUesugi
+ dw CredYoshimura
+ dw CredSpaText
+ dw CredAlcami
+ dw CredGreppi
+ dw CredNakamichi
dw CredIzushi
dw CredHarada
dw CredMurakawa
dw CredFukui
- dw CredClub
- dw CredPAAD
+ dw CredNoeTest
+ dw CredZehFey
+ dw CredNoaTest
+ dw CredHudBue
CredVersion: ; this 1 byte difference makes all bank addresses offset by 1 in the blue version
IF DEF(_RED)
- db -8, "RED VERSION STAFF@"
+ db -5, "EDICIÓN ROJA@"
ENDC
IF DEF(_BLUE)
- db -8, "BLUE VERSION STAFF@"
+ db -5, "EDICIÓN AZUL@"
ENDC
CredTajiri:
db -6, "SATOSHI TAJIRI@"
@@ -131,33 +136,33 @@ CredMon:
CredDirector:
db -3, "DIRECTOR@"
CredProgrammers:
- db -5, "PROGRAMMERS@"
+ db -6, "PROGRAMADORES@"
CredCharDesign:
- db -7, "CHARACTER DESIGN@"
+ db -8, "DISEñO PERSONAJES@"
CredMusic:
- db -2, "MUSIC@"
+ db -2, "MÚSICA@"
CredSoundEffects:
- db -6, "SOUND EFFECTS@"
+ db -8, "EFECTOS DE SONIDO@"
CredGameDesign:
- db -5, "GAME DESIGN@"
+ db -7, "DISEñO DEL JUEGO@"
CredMonsterDesign:
- db -6, "MONSTER DESIGN@"
+ db -7, "DISEñO CRIATURAS@"
CredGameScene:
- db -6, "GAME SCENARIO@"
+ db -8, "ESCENARIO DE JUEGO@"
CredParam:
- db -8, "PARAMETRIC DESIGN@"
+ db -8, "DISEñO PARAMÉTRICO@"
CredMap:
- db -4, "MAP DESIGN@"
+ db -8, "DISEñO DEL MAPEADO@"
CredTest:
- db -7, "PRODUCT TESTING@"
+ db -7, "TEST DE PRODUCTO@"
CredSpecial:
- db -6, "SPECIAL THANKS@"
+ db -7, "AGRADECIMIENTOS@"
CredProducers:
- db -4, "PRODUCERS@"
+ db -5, "PRODUCTORES@"
CredProducer:
- db -4, "PRODUCER@"
+ db -4, "PRODUCTOR@"
CredExecutive:
- db -8, "EXECUTIVE PRODUCER@"
+ db -7, "PROD. EJECUTIVO@"
CredTamada:
db -6, "SOUSUKE TAMADA@"
CredSaOota:
@@ -166,26 +171,32 @@ CredYoshikawa:
db -6, "RENA YOSHIKAWA@"
CredToOota:
db -6, "TOMOMICHI OOTA@"
-CredUSStaff:
- db -7, "US VERSION STAFF@"
-CredUSCoord:
- db -7, "US COORDINATION@"
-CredTilden:
- db -5, "GAIL TILDEN@"
+CredEuStaff:
+ db -6, "EQUIPO EUROPEO@"
+CredEuCoord:
+ db -9, "COORDINACIÓN EUROPA@"
+CredMoyse:
+ db -7, "CLAUDE M. MOYSE@"
+CredPfitzner:
+ db -7, "MARKUS PFITZNER@"
+CredKraft:
+ db -6, "JOHN D. KRAFT@"
CredKawakami:
db -6, "NAOKO KAWAKAMI@"
-CredHiNakamura:
- db -6, "HIRO NAKAMURA@"
-CredGiese:
- db -6, "WILLIAM GIESE@"
-CredOsborne:
- db -5, "SARA OSBORNE@"
-CredTrans:
- db -7, "TEXT TRANSLATION@"
-CredOgasawara:
- db -6, "NOB OGASAWARA@"
-CredIwata:
- db -5, "SATORU IWATA@"
+CredEdasawa:
+ db -6, "YUSUKE EDASAWA@"
+CredUesugi:
+ db -5, "HIRO UESUGI@"
+CredYoshimura:
+ db -7, "KAMON YOSHIMURA@"
+CredSpaText:
+ db -7, "TEXTO CASTELLANO@"
+CredAlcami:
+ db -5, "SUSA ALCAMI@"
+CredGreppi:
+ db -6, "ANTONIO GREPPI@"
+CredNakamichi:
+ db -7, "KIMIKO NAKAMICHI@"
CredIzushi:
db -7, "TAKEHIRO IZUSHI@"
CredHarada:
@@ -194,7 +205,11 @@ CredMurakawa:
db -7, "TERUKI MURAKAWA@"
CredFukui:
db -5, "KOHTA FUKUI@"
-CredClub:
- db -9, "NCL SUPER MARIO CLUB@"
-CredPAAD:
- db -5, "PAAD TESTING@"
+CredNoeTest:
+ db -9, "NOE PRODUCT TESTING@"
+CredZehFey:
+ db -7, "KAI ZEH/ANDY FEY@"
+CredNoaTest:
+ db -9, "NOA PRODUCT TESTING@"
+CredHudBue:
+ db -9, "K.HUDSON/T.BUECHELE@"
diff --git a/data/events/prizes.asm b/data/events/prizes.asm
index 684add94..67186815 100644
--- a/data/events/prizes.asm
+++ b/data/events/prizes.asm
@@ -4,7 +4,7 @@ PrizeDifferentMenuPtrs:
dw PrizeMenuTMsEntries, PrizeMenuTMsCost
NoThanksText:
- db "NO THANKS@"
+ db "NO GRACIAS@"
PrizeMenuMon1Entries:
db ABRA
diff --git a/data/events/trades.asm b/data/events/trades.asm
index 7018c22f..c71987a9 100644
--- a/data/events/trades.asm
+++ b/data/events/trades.asm
@@ -1,13 +1,13 @@
TradeMons:
; entries correspond to TRADE_FOR_* constants
; give mon, get mon, dialog id, nickname
- db NIDORINO, NIDORINA, TRADE_DIALOGSET_CASUAL, "TERRY@@@@@@"
+ db NIDORINO, NIDORINA, TRADE_DIALOGSET_CASUAL, "BOB@@@@@@@@"
db ABRA, MR_MIME, TRADE_DIALOGSET_CASUAL, "MARCEL@@@@@"
db BUTTERFREE, BEEDRILL, TRADE_DIALOGSET_HAPPY, "CHIKUCHIKU@"
- db PONYTA, SEEL, TRADE_DIALOGSET_CASUAL, "SAILOR@@@@@"
- db SPEAROW, FARFETCHD, TRADE_DIALOGSET_HAPPY, "DUX@@@@@@@@"
- db SLOWBRO, LICKITUNG, TRADE_DIALOGSET_CASUAL, "MARC@@@@@@@"
+ db PONYTA, SEEL, TRADE_DIALOGSET_CASUAL, "MARINERO@@@"
+ db SPEAROW, FARFETCHD, TRADE_DIALOGSET_HAPPY, "KUMO@@@@@@@"
+ db SLOWBRO, LICKITUNG, TRADE_DIALOGSET_CASUAL, "MARCO@@@@@@"
db POLIWHIRL, JYNX, TRADE_DIALOGSET_POLITE, "LOLA@@@@@@@"
db RAICHU, ELECTRODE, TRADE_DIALOGSET_POLITE, "DORIS@@@@@@"
- db VENONAT, TANGELA, TRADE_DIALOGSET_HAPPY, "CRINKLES@@@"
- db NIDORAN_M, NIDORAN_F, TRADE_DIALOGSET_HAPPY, "SPOT@@@@@@@"
+ db VENONAT, TANGELA, TRADE_DIALOGSET_HAPPY, "RINKES@@@@@"
+ db NIDORAN_M, NIDORAN_F, TRADE_DIALOGSET_HAPPY, "DON@@@@@@@@"
diff --git a/data/items/names.asm b/data/items/names.asm
index 0c07fe5d..0e75c3fc 100644
--- a/data/items/names.asm
+++ b/data/items/names.asm
@@ -1,98 +1,98 @@
ItemNames::
db "MASTER BALL@"
db "ULTRA BALL@"
- db "GREAT BALL@"
+ db "SÚPER BALL@"
db "POKé BALL@"
- db "TOWN MAP@"
- db "BICYCLE@"
+ db "MAPA PUEBLO@"
+ db "BICICLETA@"
db "?????@"
db "SAFARI BALL@"
db "POKéDEX@"
- db "MOON STONE@"
- db "ANTIDOTE@"
- db "BURN HEAL@"
- db "ICE HEAL@"
- db "AWAKENING@"
- db "PARLYZ HEAL@"
- db "FULL RESTORE@"
- db "MAX POTION@"
- db "HYPER POTION@"
- db "SUPER POTION@"
- db "POTION@"
- db "BOULDERBADGE@"
- db "CASCADEBADGE@"
- db "THUNDERBADGE@"
- db "RAINBOWBADGE@"
- db "SOULBADGE@"
- db "MARSHBADGE@"
- db "VOLCANOBADGE@"
- db "EARTHBADGE@"
- db "ESCAPE ROPE@"
- db "REPEL@"
- db "OLD AMBER@"
- db "FIRE STONE@"
- db "THUNDERSTONE@"
- db "WATER STONE@"
- db "HP UP@"
- db "PROTEIN@"
- db "IRON@"
- db "CARBOS@"
- db "CALCIUM@"
- db "RARE CANDY@"
- db "DOME FOSSIL@"
- db "HELIX FOSSIL@"
- db "SECRET KEY@"
+ db "PIEDRA LUNAR@"
+ db "ANTÍDOTO@"
+ db "ANTIQUEMAR@"
+ db "ANTIHIELO@"
+ db "DESPERTAR@"
+ db "ANTIPARALIZ.@"
+ db "RESTAU. TODO@"
+ db "MÁX. POCIÓN@"
+ db "HÍPER POCIÓN@"
+ db "SÚPER POCIÓN@"
+ db "POCIÓN@"
+ db "MED.ROCA@"
+ db "MED.CASCADA@"
+ db "MED.TRUENO@"
+ db "MED.ARCOIRIS@"
+ db "MED.ALMA@"
+ db "MED.PANTANO@"
+ db "MED.VOLCÁN@"
+ db "MED.TIERRA@"
+ db "CUERDA HUIDA@"
+ db "REPELENTE@"
+ db "ÁMBAR VIEJO@"
+ db "PIEDRA FUEGO@"
+ db "PIEDRATRUENO@"
+ db "PIEDRA AGUA@"
+ db "MÁS PS@"
+ db "PROTEÍNAS@"
+ db "HIERRO@"
+ db "CARBURANTE@"
+ db "CALCIO@"
+ db "CARAMELORARO@"
+ db "FÓSIL DOMO@"
+ db "FÓSIL HELIX@"
+ db "LL. SECRETA@"
db "?????@"
- db "BIKE VOUCHER@"
- db "X ACCURACY@"
- db "LEAF STONE@"
- db "CARD KEY@"
- db "NUGGET@"
- db "PP UP@"
- db "POKé DOLL@"
- db "FULL HEAL@"
- db "REVIVE@"
- db "MAX REVIVE@"
- db "GUARD SPEC.@"
- db "SUPER REPEL@"
- db "MAX REPEL@"
- db "DIRE HIT@"
- db "COIN@"
- db "FRESH WATER@"
- db "SODA POP@"
- db "LEMONADE@"
- db "S.S.TICKET@"
- db "GOLD TEETH@"
- db "X ATTACK@"
- db "X DEFEND@"
- db "X SPEED@"
- db "X SPECIAL@"
- db "COIN CASE@"
- db "OAK's PARCEL@"
- db "ITEMFINDER@"
- db "SILPH SCOPE@"
- db "POKé FLUTE@"
- db "LIFT KEY@"
- db "EXP.ALL@"
- db "OLD ROD@"
- db "GOOD ROD@"
- db "SUPER ROD@"
- db "PP UP@"
- db "ETHER@"
- db "MAX ETHER@"
- db "ELIXER@"
- db "MAX ELIXER@"
- db "B2F@"
- db "B1F@"
- db "1F@"
- db "2F@"
- db "3F@"
- db "4F@"
- db "5F@"
- db "6F@"
- db "7F@"
- db "8F@"
- db "9F@"
- db "10F@"
- db "11F@"
- db "B4F@"
+ db "BONO BICI@"
+ db "PRECISIÓN X@"
+ db "PIEDRA HOJA@"
+ db "LL.MAGNÉTICA@"
+ db "PEPITA@"
+ db "MÁS PP@"
+ db "POKé MUÑECA@"
+ db "CURA TOTAL@"
+ db "REVIVIR@"
+ db "MÁX. REVIVIR@"
+ db "PROTEC. ESP.@"
+ db "SÚPER REPEL@"
+ db "MÁX. REPEL@"
+ db "DIRECTO@"
+ db "MONEDA@"
+ db "AGUA FRESCA@"
+ db "REFRESCO@"
+ db "LIMONADA@"
+ db "TICKET BARCO@"
+ db "DIENTE ORO@"
+ db "ATAQUE X@"
+ db "DEFENSA X@"
+ db "VELOCIDAD X@"
+ db "ESPECIAL X@"
+ db "MONEDERO@"
+ db "CORREO-OAK@"
+ db "BUSCAOBJETOS@"
+ db "SCOPE SILPH@"
+ db "POKé FLAUTA@"
+ db "LL. ASCENSOR@"
+ db "REPARTIR EXP@"
+ db "CAñA VIEJA@"
+ db "CAñA BUENA@"
+ db "SÚPER CAÑA@"
+ db "MÁS PP@"
+ db "ÉTER@"
+ db "ÉTER MÁX.@"
+ db "ELIXIR@"
+ db "ELIXIR MÁX.@"
+ db "S2@"
+ db "S1@"
+ db "PB@"
+ db "P1@"
+ db "P2@"
+ db "P3@"
+ db "P4@"
+ db "P5@"
+ db "P6@"
+ db "P7@"
+ db "P8@"
+ db "P9@"
+ db "P10@"
+ db "S4@"
diff --git a/data/maps/names.asm b/data/maps/names.asm
index 6bdb66d5..70b08f16 100644
--- a/data/maps/names.asm
+++ b/data/maps/names.asm
@@ -1,54 +1,54 @@
MapNames:
-PalletTownName: db "PALLET TOWN@"
-ViridianCityName: db "VIRIDIAN CITY@"
-PewterCityName: db "PEWTER CITY@"
-CeruleanCityName: db "CERULEAN CITY@"
-LavenderTownName: db "LAVENDER TOWN@"
-VermilionCityName: db "VERMILION CITY@"
-CeladonCityName: db "CELADON CITY@"
-FuchsiaCityName: db "FUCHSIA CITY@"
-CinnabarIslandName: db "CINNABAR ISLAND@"
-IndigoPlateauName: db "INDIGO PLATEAU@"
-SaffronCityName: db "SAFFRON CITY@"
-Route1Name: db "ROUTE 1@"
-Route2Name: db "ROUTE 2@"
-Route3Name: db "ROUTE 3@"
-Route4Name: db "ROUTE 4@"
-Route5Name: db "ROUTE 5@"
-Route6Name: db "ROUTE 6@"
-Route7Name: db "ROUTE 7@"
-Route8Name: db "ROUTE 8@"
-Route9Name: db "ROUTE 9@"
-Route10Name: db "ROUTE 10@"
-Route11Name: db "ROUTE 11@"
-Route12Name: db "ROUTE 12@"
-Route13Name: db "ROUTE 13@"
-Route14Name: db "ROUTE 14@"
-Route15Name: db "ROUTE 15@"
-Route16Name: db "ROUTE 16@"
-Route17Name: db "ROUTE 17@"
-Route18Name: db "ROUTE 18@"
-Route19Name: db "SEA ROUTE 19@"
-Route20Name: db "SEA ROUTE 20@"
-Route21Name: db "SEA ROUTE 21@"
-Route22Name: db "ROUTE 22@"
-Route23Name: db "ROUTE 23@"
-Route24Name: db "ROUTE 24@"
-Route25Name: db "ROUTE 25@"
-ViridianForestName: db "VIRIDIAN FOREST@"
-MountMoonName: db "MT.MOON@"
-RockTunnelName: db "ROCK TUNNEL@"
-SeaCottageName: db "SEA COTTAGE@"
-SSAnneName: db "S.S.ANNE@"
-PokemonLeagueName: db "#MON LEAGUE@"
-UndergroundPathName: db "UNDERGROUND PATH@"
-PokemonTowerName: db "#MON TOWER@"
-SeafoamIslandsName: db "SEAFOAM ISLANDS@"
-VictoryRoadName: db "VICTORY ROAD@"
-DiglettsCaveName: db "DIGLETT's CAVE@"
-RocketHQName: db "ROCKET HQ@"
-SilphCoName: db "SILPH CO.@"
-PokemonMansionName: db "<PKMN> MANSION@"
-SafariZoneName: db "SAFARI ZONE@"
-CeruleanCaveName: db "CERULEAN CAVE@"
-PowerPlantName: db "POWER PLANT@"
+PalletTownName: db "PUEBLO PALETA@"
+ViridianCityName: db "CIUDAD VERDE@"
+PewterCityName: db "CIUDAD PLATEADA@"
+CeruleanCityName: db "CIUDAD CELESTE@"
+LavenderTownName: db "PUEBLO LAVANDA@"
+VermilionCityName: db "CIUDAD CARMÍN@"
+CeladonCityName: db "CIUDAD AZULONA@"
+FuchsiaCityName: db "CIUDAD FUCSIA@"
+CinnabarIslandName: db "ISLA CANELA@"
+IndigoPlateauName: db "MESETA AñIL@"
+SaffronCityName: db "CIUDAD AZAFRÁN@"
+Route1Name: db "RUTA 1@"
+Route2Name: db "RUTA 2@"
+Route3Name: db "RUTA 3@"
+Route4Name: db "RUTA 4@"
+Route5Name: db "RUTA 5@"
+Route6Name: db "RUTA 6@"
+Route7Name: db "RUTA 7@"
+Route8Name: db "RUTA 8@"
+Route9Name: db "RUTA 9@"
+Route10Name: db "RUTA 10@"
+Route11Name: db "RUTA 11@"
+Route12Name: db "RUTA 12@"
+Route13Name: db "RUTA 13@"
+Route14Name: db "RUTA 14@"
+Route15Name: db "RUTA 15@"
+Route16Name: db "RUTA 16@"
+Route17Name: db "RUTA 17@"
+Route18Name: db "RUTA 18@"
+Route19Name: db "RUTA 19@"
+Route20Name: db "RUTA 20@"
+Route21Name: db "RUTA 21@"
+Route22Name: db "RUTA 22@"
+Route23Name: db "RUTA 23@"
+Route24Name: db "RUTA 24@"
+Route25Name: db "RUTA 25@"
+ViridianForestName: db "BOSQUE VERDE@"
+MountMoonName: db "MT. MOON@"
+RockTunnelName: db "TÚNEL ROCA@"
+SeaCottageName: db "CASA DEL MAR@"
+SSAnneName: db "S.S. ANNE@"
+PokemonLeagueName: db "LIGA PKMN@"
+UndergroundPathName: db "VÍA SUBTERRÁNEA@"
+PokemonTowerName: db "TORRE POKéMON@"
+SeafoamIslandsName: db "ISLAS ESPUMA@"
+VictoryRoadName: db "CALLE VICTORIA@"
+DiglettsCaveName: db "CUEVA DIGLETT@"
+RocketHQName: db "GUARIDA ROCKET/CG@"
+SilphCoName: db "SILPH S.A.@"
+PokemonMansionName: db "MANSIÓN PKMN@"
+SafariZoneName: db "ZONA SAFARI@"
+CeruleanCaveName: db "MAZMORRA RARA@"
+PowerPlantName: db "CENTRAL ENERGÍA@"
diff --git a/data/moves/field_move_names.asm b/data/moves/field_move_names.asm
index b68ed828..22cd6f79 100644
--- a/data/moves/field_move_names.asm
+++ b/data/moves/field_move_names.asm
@@ -1,10 +1,10 @@
FieldMoveNames:
- db "CUT@"
- db "FLY@"
+ db "CORTE@"
+ db "VUELO@"
db "@"
db "SURF@"
- db "STRENGTH@"
- db "FLASH@"
- db "DIG@"
- db "TELEPORT@"
- db "SOFTBOILED@"
+ db "FUERZA@"
+ db "DESTELLO@"
+ db "EXCAVAR@"
+ db "TELETRANSP.@"
+ db "AMORTIGUADOR@"
diff --git a/data/moves/field_moves.asm b/data/moves/field_moves.asm
index d7e9219b..c67f4d6d 100644
--- a/data/moves/field_moves.asm
+++ b/data/moves/field_moves.asm
@@ -6,9 +6,9 @@ FieldMoveDisplayData:
db FLY, 2, $0C
db ANIM_B4, 3, $0C ; unused
db SURF, 4, $0C
- db STRENGTH, 5, $0A
- db FLASH, 6, $0C
- db DIG, 7, $0C
- db TELEPORT, 8, $0A
- db SOFTBOILED, 9, $08
+ db STRENGTH, 5, $0C
+ db FLASH, 6, $0A
+ db DIG, 7, $0B
+ db TELEPORT, 8, $07
+ db SOFTBOILED, 9, $06
db -1 ; end
diff --git a/data/moves/names.asm b/data/moves/names.asm
index cbb1a322..6e8e2285 100644
--- a/data/moves/names.asm
+++ b/data/moves/names.asm
@@ -1,166 +1,166 @@
MoveNames::
- db "POUND@"
- db "KARATE CHOP@"
- db "DOUBLESLAP@"
- db "COMET PUNCH@"
- db "MEGA PUNCH@"
- db "PAY DAY@"
- db "FIRE PUNCH@"
- db "ICE PUNCH@"
- db "THUNDERPUNCH@"
- db "SCRATCH@"
- db "VICEGRIP@"
- db "GUILLOTINE@"
- db "RAZOR WIND@"
- db "SWORDS DANCE@"
- db "CUT@"
- db "GUST@"
- db "WING ATTACK@"
- db "WHIRLWIND@"
- db "FLY@"
- db "BIND@"
- db "SLAM@"
- db "VINE WHIP@"
- db "STOMP@"
- db "DOUBLE KICK@"
- db "MEGA KICK@"
- db "JUMP KICK@"
- db "ROLLING KICK@"
- db "SAND-ATTACK@"
- db "HEADBUTT@"
- db "HORN ATTACK@"
- db "FURY ATTACK@"
- db "HORN DRILL@"
- db "TACKLE@"
- db "BODY SLAM@"
- db "WRAP@"
- db "TAKE DOWN@"
- db "THRASH@"
- db "DOUBLE-EDGE@"
- db "TAIL WHIP@"
- db "POISON STING@"
- db "TWINEEDLE@"
- db "PIN MISSILE@"
- db "LEER@"
- db "BITE@"
- db "GROWL@"
- db "ROAR@"
- db "SING@"
- db "SUPERSONIC@"
- db "SONICBOOM@"
- db "DISABLE@"
- db "ACID@"
- db "EMBER@"
- db "FLAMETHROWER@"
- db "MIST@"
- db "WATER GUN@"
- db "HYDRO PUMP@"
+ db "DESTRUCTOR@"
+ db "GOLPE KARATE@"
+ db "DOBLEBOFETÓN@"
+ db "PUñO COMETA@"
+ db "MEGA PUñO@"
+ db "DíA DE PAGO@"
+ db "PUñO FUEGO@"
+ db "PUñO HIELO@"
+ db "PUñO-TRUENO@"
+ db "ARAñAZO@"
+ db "AGARRE@"
+ db "GUILLOTINA@"
+ db "V. CORTANTE@"
+ db "DANZA-ESPADA@"
+ db "CORTE@"
+ db "TORNADO@"
+ db "ATAQUE-ALA@"
+ db "REMOLINO@"
+ db "VUELO@"
+ db "ATADURA@"
+ db "PORTAZO@"
+ db "LÁTIGO CEPA@"
+ db "PISOTÓN@"
+ db "DOBLE PATADA@"
+ db "MEGA PATADA@"
+ db "PATADA SALTO@"
+ db "PATADA GIRO@"
+ db "ATAQUE-ARENA@"
+ db "GOLPE CABEZA@"
+ db "CORNADA@"
+ db "ATAQUE FURIA@"
+ db "PERFORADOR@"
+ db "PLACAJE@"
+ db "GOLPE CUERPO@"
+ db "REPETICIÓN@"
+ db "DERRIBO@"
+ db "GOLPE@"
+ db "DOBLE FILO@"
+ db "LÁTIGO@"
+ db "PICOTAZO VEN.@"
+ db "DOBLEATAQUE@"
+ db "PIN MISIL@"
+ db "MALICIOSO@"
+ db "MORDISCO@"
+ db "GRUñIDO@"
+ db "RUGIDO@"
+ db "CANTO@"
+ db "SUPERSÓNICO@"
+ db "BOMBA SÓNICA@"
+ db "ANULACIÓN@"
+ db "ÁCIDO@"
+ db "ASCUAS@"
+ db "LANZALLAMAS@"
+ db "NEBLINA@"
+ db "PISTOLA AGUA@"
+ db "HIDRO BOMBA@"
db "SURF@"
- db "ICE BEAM@"
- db "BLIZZARD@"
- db "PSYBEAM@"
- db "BUBBLEBEAM@"
- db "AURORA BEAM@"
- db "HYPER BEAM@"
- db "PECK@"
- db "DRILL PECK@"
- db "SUBMISSION@"
- db "LOW KICK@"
- db "COUNTER@"
- db "SEISMIC TOSS@"
- db "STRENGTH@"
- db "ABSORB@"
- db "MEGA DRAIN@"
- db "LEECH SEED@"
- db "GROWTH@"
- db "RAZOR LEAF@"
- db "SOLARBEAM@"
- db "POISONPOWDER@"
- db "STUN SPORE@"
- db "SLEEP POWDER@"
- db "PETAL DANCE@"
- db "STRING SHOT@"
- db "DRAGON RAGE@"
- db "FIRE SPIN@"
- db "THUNDERSHOCK@"
- db "THUNDERBOLT@"
- db "THUNDER WAVE@"
- db "THUNDER@"
- db "ROCK THROW@"
- db "EARTHQUAKE@"
- db "FISSURE@"
- db "DIG@"
- db "TOXIC@"
- db "CONFUSION@"
- db "PSYCHIC@"
- db "HYPNOSIS@"
- db "MEDITATE@"
- db "AGILITY@"
- db "QUICK ATTACK@"
- db "RAGE@"
- db "TELEPORT@"
- db "NIGHT SHADE@"
- db "MIMIC@"
- db "SCREECH@"
- db "DOUBLE TEAM@"
- db "RECOVER@"
- db "HARDEN@"
- db "MINIMIZE@"
- db "SMOKESCREEN@"
- db "CONFUSE RAY@"
- db "WITHDRAW@"
- db "DEFENSE CURL@"
- db "BARRIER@"
- db "LIGHT SCREEN@"
- db "HAZE@"
- db "REFLECT@"
- db "FOCUS ENERGY@"
- db "BIDE@"
- db "METRONOME@"
- db "MIRROR MOVE@"
- db "SELFDESTRUCT@"
- db "EGG BOMB@"
- db "LICK@"
- db "SMOG@"
- db "SLUDGE@"
- db "BONE CLUB@"
- db "FIRE BLAST@"
- db "WATERFALL@"
- db "CLAMP@"
- db "SWIFT@"
- db "SKULL BASH@"
- db "SPIKE CANNON@"
- db "CONSTRICT@"
+ db "RAYO HIELO@"
+ db "VENTISCA@"
+ db "PSICO-RAYO@"
+ db "RAYO BURBUJA@"
+ db "RAYO AURORA@"
+ db "HÍPER RAYO@"
+ db "PICOTAZO@"
+ db "PICO TALADRO@"
+ db "SUMISIÓN@"
+ db "PATADA BAJA@"
+ db "CONTADOR@"
+ db "MOV. SÍSMICO@"
+ db "FUERZA@"
+ db "ABSORBER@"
+ db "MEGA AGOTAR@"
+ db "DRENADORAS@"
+ db "DESARROLLO@"
+ db "HOJA AFILADA@"
+ db "RAYO SOLAR@"
+ db "POLVO VENENO@"
+ db "PARALIZADOR@"
+ db "SOMNÍFERO@"
+ db "DANZA PÉTALO@"
+ db "DISP. DEMORA@"
+ db "FURIA DRAGÓN@"
+ db "GIRO FUEGO@"
+ db "IMPACTRUENO@"
+ db "RAYO@"
+ db "ONDA TRUENO@"
+ db "TRUENO@"
+ db "LANZA ROCAS@"
+ db "TERREMOTO@"
+ db "FISURA@"
+ db "EXCAVAR@"
+ db "TÓXICO@"
+ db "CONFUSIÓN@"
+ db "PSÍQUICO@"
+ db "HIPNOSIS@"
+ db "MEDITACIÓN@"
+ db "AGILIDAD@"
+ db "ATA. RÁPIDO@"
+ db "FURIA@"
+ db "TELETRANSP.@"
+ db "TINIEBLAS@"
+ db "MIMÉTICO@"
+ db "CHIRRIDO@"
+ db "DOBLE EQUIPO@"
+ db "RECUPERACIÓN@"
+ db "FORTALEZA@"
+ db "REDUCCIÓN@"
+ db "PANTALLAHUMO@"
+ db "RAYO CONFUSO@"
+ db "REFUGIO@"
+ db "RIZO DEFENSA@"
+ db "BARRERA@"
+ db "PANTALLA LUZ@"
+ db "NIEBLA@"
+ db "REFLEJO@"
+ db "FOCO ENERGÍA@"
+ db "VENGANZA@"
+ db "METRÓNOMO@"
+ db "MOV. ESPEJO@"
+ db "AUTODESTRUC.@"
+ db "BOMBA HUEVO@"
+ db "LENGÜETAZO@"
+ db "POLUCIÓN@"
+ db "RESIDUOS@"
+ db "HUESO PALO@"
+ db "LLAMARADA@"
+ db "CASCADA@"
+ db "TENAZA@"
+ db "RAPIDEZ@"
+ db "CABEZAZO@"
+ db "CLAVO CAñÓN@"
+ db "RESTRICCIÓN@"
db "AMNESIA@"
- db "KINESIS@"
- db "SOFTBOILED@"
- db "HI JUMP KICK@"
- db "GLARE@"
- db "DREAM EATER@"
- db "POISON GAS@"
- db "BARRAGE@"
- db "LEECH LIFE@"
- db "LOVELY KISS@"
- db "SKY ATTACK@"
- db "TRANSFORM@"
- db "BUBBLE@"
- db "DIZZY PUNCH@"
- db "SPORE@"
- db "FLASH@"
- db "PSYWAVE@"
- db "SPLASH@"
- db "ACID ARMOR@"
- db "CRABHAMMER@"
- db "EXPLOSION@"
- db "FURY SWIPES@"
- db "BONEMERANG@"
- db "REST@"
- db "ROCK SLIDE@"
- db "HYPER FANG@"
- db "SHARPEN@"
- db "CONVERSION@"
- db "TRI ATTACK@"
- db "SUPER FANG@"
- db "SLASH@"
- db "SUBSTITUTE@"
- db "STRUGGLE@"
+ db "KINÉTICO@"
+ db "AMORTIGUADOR@"
+ db "PATADA S.ALTA@"
+ db "DESLUMBRAR@"
+ db "COME SUEñOS@"
+ db "GAS VENENOSO@"
+ db "PRESA@"
+ db "CHUPA VIDAS@"
+ db "BESO AMOROSO@"
+ db "ATAQUE AÉREO@"
+ db "TRANSFORM.@"
+ db "BURBUJA@"
+ db "PUñO-MAREO@"
+ db "ESPORA@"
+ db "DESTELLO@"
+ db "PSICO-ONDA@"
+ db "SALPICADURA@"
+ db "ARMAD. ÁCIDA@"
+ db "MARTILLAZO@"
+ db "EXPLOSIÓN@"
+ db "GOLPES FURIA@"
+ db "HUESOMERANG@"
+ db "DESCANSO@"
+ db "AVALANCHA@"
+ db "HIP.COLMILLO@"
+ db "AFILAR@"
+ db "CONVERSIÓN@"
+ db "TRI-ATAQUE@"
+ db "SUPER DIENTE@"
+ db "CUCHILLADA@"
+ db "SUSTITUTO@"
+ db "COMBATE@"
diff --git a/data/player_names.asm b/data/player_names.asm
index f57c9877..51d9f32b 100644
--- a/data/player_names.asm
+++ b/data/player_names.asm
@@ -1,31 +1,31 @@
IF DEF(_RED)
DefaultNamesPlayer:
- db "NEW NAME"
- next "RED"
+ db "NUEVO N."
+ next "ROJO"
next "ASH"
- next "JACK"
+ next "JAIME"
db "@"
DefaultNamesRival:
- db "NEW NAME"
- next "BLUE"
+ db "NUEVO N."
+ next "AZUL"
next "GARY"
- next "JOHN"
+ next "JUAN"
db "@"
ENDC
IF DEF(_BLUE)
DefaultNamesPlayer:
- db "NEW NAME"
- next "BLUE"
+ db "NUEVO N."
+ next "AZUL"
next "GARY"
- next "JOHN"
+ next "JUAN"
db "@"
DefaultNamesRival:
- db "NEW NAME"
- next "RED"
+ db "NUEVO N."
+ next "ROJO"
next "ASH"
- next "JACK"
+ next "JAIME"
db "@"
ENDC
diff --git a/data/player_names_list.asm b/data/player_names_list.asm
index 56075df0..0fcb1b20 100644
--- a/data/player_names_list.asm
+++ b/data/player_names_list.asm
@@ -1,27 +1,27 @@
IF DEF(_RED)
DefaultNamesPlayerList:
- db "NEW NAME@"
- db "RED@"
+ db "NUEVO N.@"
+ db "ROJO@"
db "ASH@"
- db "JACK@"
+ db "JAIME@"
DefaultNamesRivalList:
- db "NEW NAME@"
- db "BLUE@"
+ db "NUEVO N.@"
+ db "AZUL@"
db "GARY@"
- db "JOHN@"
+ db "JUAN@"
ENDC
IF DEF(_BLUE)
DefaultNamesPlayerList:
- db "NEW NAME@"
- db "BLUE@"
+ db "NUEVO N.@"
+ db "AZUL@"
db "GARY@"
- db "JOHN@"
+ db "JUAN@"
DefaultNamesRivalList:
- db "NEW NAME@"
- db "RED@"
+ db "NUEVO N.@"
+ db "ROJO@"
db "ASH@"
- db "JACK@"
+ db "JAIME@"
ENDC
diff --git a/data/pokemon/dex_entries.asm b/data/pokemon/dex_entries.asm
index 931793df..d100919f 100644
--- a/data/pokemon/dex_entries.asm
+++ b/data/pokemon/dex_entries.asm
@@ -191,1069 +191,1069 @@ PokedexEntryPointers:
dw VictreebelDexEntry
; string: species name
-; height in feet, inches
-; weight in pounds
+; height in dm
+; weight in cg
; text entry
RhydonDexEntry:
- db "DRILL@"
- db 6,3
- dw 2650
+ db "TALADRO@"
+ db 19
+ dw 1200
text_far _RhydonDexEntry
text_end
KangaskhanDexEntry:
- db "PARENT@"
- db 7,3
- dw 1760
+ db "PADRES@"
+ db 22
+ dw 800
text_far _KangaskhanDexEntry
text_end
NidoranMDexEntry:
- db "POISON PIN@"
- db 1,8
- dw 200
+ db "PIN VENENO@"
+ db 5
+ dw 90
text_far _NidoranMDexEntry
text_end
ClefairyDexEntry:
- db "FAIRY@"
- db 2,0
- dw 170
+ db "HADA@"
+ db 6
+ dw 75
text_far _ClefairyDexEntry
text_end
SpearowDexEntry:
- db "TINY BIRD@"
- db 1,0
- dw 40
+ db "PAJARITO@"
+ db 3
+ dw 20
text_far _SpearowDexEntry
text_end
VoltorbDexEntry:
- db "BALL@"
- db 1,8
- dw 230
+ db "BOLA@"
+ db 5
+ dw 104
text_far _VoltorbDexEntry
text_end
NidokingDexEntry:
- db "DRILL@"
- db 4,7
- dw 1370
+ db "TALADRO@"
+ db 14
+ dw 620
text_far _NidokingDexEntry
text_end
SlowbroDexEntry:
- db "HERMITCRAB@"
- db 5,3
- dw 1730
+ db "ERMITAÑO@"
+ db 16
+ dw 785
text_far _SlowbroDexEntry
text_end
IvysaurDexEntry:
- db "SEED@"
- db 3,3
- dw 290
+ db "SEMILLA@"
+ db 10
+ dw 130
text_far _IvysaurDexEntry
text_end
ExeggutorDexEntry:
- db "COCONUT@"
- db 6,7
- dw 2650
+ db "COCO@"
+ db 20
+ dw 1200
text_far _ExeggutorDexEntry
text_end
LickitungDexEntry:
- db "LICKING@"
- db 3,11
- dw 1440
+ db "LAMIENDO@"
+ db 12
+ dw 655
text_far _LickitungDexEntry
text_end
ExeggcuteDexEntry:
- db "EGG@"
- db 1,4
- dw 60
+ db "HUEVO@"
+ db 4
+ dw 25
text_far _ExeggcuteDexEntry
text_end
GrimerDexEntry:
- db "SLUDGE@"
- db 2,11
- dw 660
+ db "LODO@"
+ db 9
+ dw 300
text_far _GrimerDexEntry
text_end
GengarDexEntry:
- db "SHADOW@"
- db 4,11
- dw 890
+ db "SOMBRA@"
+ db 15
+ dw 405
text_far _GengarDexEntry
text_end
NidoranFDexEntry:
- db "POISON PIN@"
- db 1,4
- dw 150
+ db "PIN VENENO@"
+ db 4
+ dw 70
text_far _NidoranFDexEntry
text_end
NidoqueenDexEntry:
- db "DRILL@"
- db 4,3
- dw 1320
+ db "TALADRO@"
+ db 13
+ dw 600
text_far _NidoqueenDexEntry
text_end
CuboneDexEntry:
- db "LONELY@"
- db 1,4
- dw 140
+ db "SOLITARIO@"
+ db 4
+ dw 65
text_far _CuboneDexEntry
text_end
RhyhornDexEntry:
- db "SPIKES@"
- db 3,3
- dw 2540
+ db "CLAVOS@"
+ db 10
+ dw 1150
text_far _RhyhornDexEntry
text_end
LaprasDexEntry:
- db "TRANSPORT@"
- db 8,2
- dw 4850
+ db "TRANSPORTE@"
+ db 25
+ dw 2200
text_far _LaprasDexEntry
text_end
ArcanineDexEntry:
- db "LEGENDARY@"
- db 6,3
- dw 3420
+ db "LEGENDARIO@"
+ db 19
+ dw 1550
text_far _ArcanineDexEntry
text_end
MewDexEntry:
- db "NEW SPECIE@"
- db 1,4
- dw 90
+ db "N.ESPECIE@"
+ db 4
+ dw 40
text_far _MewDexEntry
text_end
GyaradosDexEntry:
- db "ATROCIOUS@"
- db 21,4
- dw 5180
+ db "ATROCIDAD@"
+ db 65
+ dw 2350
text_far _GyaradosDexEntry
text_end
ShellderDexEntry:
- db "BIVALVE@"
- db 1,0
- dw 90
+ db "BIVALVO@"
+ db 3
+ dw 40
text_far _ShellderDexEntry
text_end
TentacoolDexEntry:
- db "JELLYFISH@"
- db 2,11
- dw 1000
+ db "MEDUSA@"
+ db 9
+ dw 455
text_far _TentacoolDexEntry
text_end
GastlyDexEntry:
db "GAS@"
- db 4,3
- dw 2
+ db 13
+ dw 1
text_far _GastlyDexEntry
text_end
ScytherDexEntry:
db "MANTIS@"
- db 4,11
- dw 1230
+ db 15
+ dw 560
text_far _ScytherDexEntry
text_end
StaryuDexEntry:
- db "STARSHAPE@"
- db 2,7
- dw 760
+ db "ESTRELLADA@"
+ db 8
+ dw 345
text_far _StaryuDexEntry
text_end
BlastoiseDexEntry:
- db "SHELLFISH@"
- db 5,3
- dw 1890
+ db "MARISCO@"
+ db 16
+ dw 855
text_far _BlastoiseDexEntry
text_end
PinsirDexEntry:
- db "STAGBEETLE@"
- db 4,11
- dw 1210
+ db "ESCARABAJO@"
+ db 15
+ dw 550
text_far _PinsirDexEntry
text_end
TangelaDexEntry:
- db "VINE@"
- db 3,3
- dw 770
+ db "ENREDADERA@"
+ db 10
+ dw 350
text_far _TangelaDexEntry
text_end
GrowlitheDexEntry:
- db "PUPPY@"
- db 2,4
- dw 420
+ db "PERRITO@"
+ db 7
+ dw 190
text_far _GrowlitheDexEntry
text_end
OnixDexEntry:
- db "ROCK SNAKE@"
- db 28,10
- dw 4630
+ db "SERP.ROCA@"
+ db 88
+ dw 2100
text_far _OnixDexEntry
text_end
FearowDexEntry:
- db "BEAK@"
- db 3,11
- dw 840
+ db "PICO@"
+ db 12
+ dw 380
text_far _FearowDexEntry
text_end
PidgeyDexEntry:
- db "TINY BIRD@"
- db 1,0
- dw 40
+ db "PAJARITO@"
+ db 3
+ dw 18
text_far _PidgeyDexEntry
text_end
SlowpokeDexEntry:
- db "DOPEY@"
- db 3,11
- dw 790
+ db "ATONTADO@"
+ db 12
+ dw 360
text_far _SlowpokeDexEntry
text_end
KadabraDexEntry:
db "PSI@"
- db 4,3
- dw 1250
+ db 13
+ dw 565
text_far _KadabraDexEntry
text_end
GravelerDexEntry:
- db "ROCK@"
- db 3,3
- dw 2320
+ db "ROCA@"
+ db 10
+ dw 1050
text_far _GravelerDexEntry
text_end
ChanseyDexEntry:
- db "EGG@"
- db 3,7
- dw 760
+ db "HUEVO@"
+ db 11
+ dw 346
text_far _ChanseyDexEntry
text_end
MachokeDexEntry:
- db "SUPERPOWER@"
- db 4,11
- dw 1550
+ db "SUPERPODER@"
+ db 15
+ dw 705
text_far _MachokeDexEntry
text_end
MrMimeDexEntry:
- db "BARRIER@"
- db 4,3
- dw 1200
+ db "BARRERA@"
+ db 13
+ dw 545
text_far _MrMimeDexEntry
text_end
HitmonleeDexEntry:
- db "KICKING@"
- db 4,11
- dw 1100
+ db "PATEANDO@"
+ db 15
+ dw 498
text_far _HitmonleeDexEntry
text_end
HitmonchanDexEntry:
- db "PUNCHING@"
- db 4,7
- dw 1110
+ db "PEGANDO@"
+ db 14
+ dw 502
text_far _HitmonchanDexEntry
text_end
ArbokDexEntry:
db "COBRA@"
- db 11,6
- dw 1430
+ db 35
+ dw 650
text_far _ArbokDexEntry
text_end
ParasectDexEntry:
- db "MUSHROOM@"
- db 3,3
- dw 650
+ db "HONGO@"
+ db 10
+ dw 295
text_far _ParasectDexEntry
text_end
PsyduckDexEntry:
- db "DUCK@"
- db 2,7
- dw 430
+ db "PATO@"
+ db 8
+ dw 196
text_far _PsyduckDexEntry
text_end
DrowzeeDexEntry:
- db "HYPNOSIS@"
- db 3,3
- dw 710
+ db "HIPNOSIS@"
+ db 10
+ dw 324
text_far _DrowzeeDexEntry
text_end
GolemDexEntry:
- db "MEGATON@"
- db 4,7
- dw 6620
+ db "MEGATÓN@"
+ db 14
+ dw 3000
text_far _GolemDexEntry
text_end
MagmarDexEntry:
- db "SPITFIRE@"
- db 4,3
- dw 980
+ db "ESCUPFUEGO@"
+ db 13
+ dw 445
text_far _MagmarDexEntry
text_end
ElectabuzzDexEntry:
- db "ELECTRIC@"
- db 3,7
- dw 660
+ db "ELÉCTRICO@"
+ db 11
+ dw 300
text_far _ElectabuzzDexEntry
text_end
MagnetonDexEntry:
- db "MAGNET@"
- db 3,3
- dw 1320
+ db "IMÁN@"
+ db 10
+ dw 600
text_far _MagnetonDexEntry
text_end
KoffingDexEntry:
- db "POISON GAS@"
- db 2,0
- dw 20
+ db "GAS VENENO@"
+ db 6
+ dw 10
text_far _KoffingDexEntry
text_end
MankeyDexEntry:
- db "PIG MONKEY@"
- db 1,8
- dw 620
+ db "MONO CERDO@"
+ db 5
+ dw 280
text_far _MankeyDexEntry
text_end
SeelDexEntry:
- db "SEA LION@"
- db 3,7
- dw 1980
+ db "LEÓN MAR.@"
+ db 11
+ dw 900
text_far _SeelDexEntry
text_end
DiglettDexEntry:
- db "MOLE@"
- db 0,8
- dw 20
+ db "TOPO@"
+ db 2
+ dw 8
text_far _DiglettDexEntry
text_end
TaurosDexEntry:
- db "WILD BULL@"
- db 4,7
- dw 1950
+ db "TORO BRAVO@"
+ db 14
+ dw 884
text_far _TaurosDexEntry
text_end
FarfetchdDexEntry:
- db "WILD DUCK@"
- db 2,7
- dw 330
+ db "PATO SALV.@"
+ db 8
+ dw 150
text_far _FarfetchdDexEntry
text_end
VenonatDexEntry:
- db "INSECT@"
- db 3,3
- dw 660
+ db "INSECTO@"
+ db 10
+ dw 300
text_far _VenonatDexEntry
text_end
DragoniteDexEntry:
- db "DRAGON@"
- db 7,3
- dw 4630
+ db "DRAGÓN@"
+ db 22
+ dw 2100
text_far _DragoniteDexEntry
text_end
DoduoDexEntry:
- db "TWIN BIRD@"
- db 4,7
- dw 860
+ db "AVE GEMELA@"
+ db 14
+ dw 392
text_far _DoduoDexEntry
text_end
PoliwagDexEntry:
- db "TADPOLE@"
- db 2,0
- dw 270
+ db "RENACUAJO@"
+ db 6
+ dw 124
text_far _PoliwagDexEntry
text_end
JynxDexEntry:
- db "HUMANSHAPE@"
- db 4,7
- dw 900
+ db "F. HUMANA@"
+ db 14
+ dw 406
text_far _JynxDexEntry
text_end
MoltresDexEntry:
- db "FLAME@"
- db 6,7
- dw 1320
+ db "LLAMA@"
+ db 20
+ dw 600
text_far _MoltresDexEntry
text_end
ArticunoDexEntry:
- db "FREEZE@"
- db 5,7
- dw 1220
+ db "CONGELAR@"
+ db 17
+ dw 554
text_far _ArticunoDexEntry
text_end
ZapdosDexEntry:
- db "ELECTRIC@"
- db 5,3
- dw 1160
+ db "ELÉCTRICO@"
+ db 16
+ dw 526
text_far _ZapdosDexEntry
text_end
DittoDexEntry:
- db "TRANSFORM@"
- db 1,0
- dw 90
+ db "TRANSFORM.@"
+ db 3
+ dw 40
text_far _DittoDexEntry
text_end
MeowthDexEntry:
- db "SCRATCHCAT@"
- db 1,4
- dw 90
+ db "GATO ARAÑA@"
+ db 4
+ dw 42
text_far _MeowthDexEntry
text_end
KrabbyDexEntry:
- db "RIVER CRAB@"
- db 1,4
- dw 140
+ db "CANGREJO@"
+ db 4
+ dw 65
text_far _KrabbyDexEntry
text_end
VulpixDexEntry:
- db "FOX@"
- db 2,0
- dw 220
+ db "ZORRO@"
+ db 6
+ dw 99
text_far _VulpixDexEntry
text_end
NinetalesDexEntry:
- db "FOX@"
- db 3,7
- dw 440
+ db "ZORRO@"
+ db 11
+ dw 199
text_far _NinetalesDexEntry
text_end
PikachuDexEntry:
- db "MOUSE@"
- db 1,4
- dw 130
+ db "RATÓN@"
+ db 4
+ dw 60
text_far _PikachuDexEntry
text_end
RaichuDexEntry:
- db "MOUSE@"
- db 2,7
- dw 660
+ db "RATÓN@"
+ db 8
+ dw 300
text_far _RaichuDexEntry
text_end
DratiniDexEntry:
- db "DRAGON@"
- db 5,11
- dw 70
+ db "DRAGÓN@"
+ db 18
+ dw 33
text_far _DratiniDexEntry
text_end
DragonairDexEntry:
- db "DRAGON@"
- db 13,1
- dw 360
+ db "DRAGÓN@"
+ db 40
+ dw 165
text_far _DragonairDexEntry
text_end
KabutoDexEntry:
- db "SHELLFISH@"
- db 1,8
- dw 250
+ db "MARISCO@"
+ db 5
+ dw 115
text_far _KabutoDexEntry
text_end
KabutopsDexEntry:
- db "SHELLFISH@"
- db 4,3
- dw 890
+ db "MARISCO@"
+ db 13
+ dw 405
text_far _KabutopsDexEntry
text_end
HorseaDexEntry:
- db "DRAGON@"
- db 1,4
- dw 180
+ db "DRAGÓN@"
+ db 4
+ dw 80
text_far _HorseaDexEntry
text_end
SeadraDexEntry:
- db "DRAGON@"
- db 3,11
- dw 550
+ db "DRAGÓN@"
+ db 12
+ dw 250
text_far _SeadraDexEntry
text_end
SandshrewDexEntry:
- db "MOUSE@"
- db 2,0
- dw 260
+ db "RATÓN@"
+ db 6
+ dw 120
text_far _SandshrewDexEntry
text_end
SandslashDexEntry:
- db "MOUSE@"
- db 3,3
- dw 650
+ db "RATÓN@"
+ db 10
+ dw 295
text_far _SandslashDexEntry
text_end
OmanyteDexEntry:
- db "SPIRAL@"
- db 1,4
- dw 170
+ db "ESPIRAL@"
+ db 4
+ dw 75
text_far _OmanyteDexEntry
text_end
OmastarDexEntry:
- db "SPIRAL@"
- db 3,3
- dw 770
+ db "ESPIRAL@"
+ db 10
+ dw 350
text_far _OmastarDexEntry
text_end
JigglypuffDexEntry:
- db "BALLOON@"
- db 1,8
- dw 120
+ db "GLOBO@"
+ db 5
+ dw 55
text_far _JigglypuffDexEntry
text_end
WigglytuffDexEntry:
- db "BALLOON@"
- db 3,3
- dw 260
+ db "GLOBO@"
+ db 10
+ dw 120
text_far _WigglytuffDexEntry
text_end
EeveeDexEntry:
- db "EVOLUTION@"
- db 1,0
- dw 140
+ db "EVOLUCIÓN@"
+ db 3
+ dw 65
text_far _EeveeDexEntry
text_end
FlareonDexEntry:
- db "FLAME@"
- db 2,11
- dw 550
+ db "LLAMA@"
+ db 9
+ dw 250
text_far _FlareonDexEntry
text_end
JolteonDexEntry:
- db "LIGHTNING@"
- db 2,7
- dw 540
+ db "RELÁMPAGO@"
+ db 8
+ dw 245
text_far _JolteonDexEntry
text_end
VaporeonDexEntry:
- db "BUBBLE JET@"
- db 3,3
- dw 640
+ db "BURBUJA@"
+ db 10
+ dw 290
text_far _VaporeonDexEntry
text_end
MachopDexEntry:
- db "SUPERPOWER@"
- db 2,7
- dw 430
+ db "SUPERPODER@"
+ db 8
+ dw 195
text_far _MachopDexEntry
text_end
ZubatDexEntry:
- db "BAT@"
- db 2,7
- dw 170
+ db "MURCIÉLAGO@"
+ db 8
+ dw 75
text_far _ZubatDexEntry
text_end
EkansDexEntry:
- db "SNAKE@"
- db 6,7
- dw 150
+ db "SERPIENTE@"
+ db 20
+ dw 69
text_far _EkansDexEntry
text_end
ParasDexEntry:
- db "MUSHROOM@"
- db 1,0
- dw 120
+ db "HONGO@"
+ db 3
+ dw 54
text_far _ParasDexEntry
text_end
PoliwhirlDexEntry:
- db "TADPOLE@"
- db 3,3
- dw 440
+ db "RENACUAJO@"
+ db 10
+ dw 200
text_far _PoliwhirlDexEntry
text_end
PoliwrathDexEntry:
- db "TADPOLE@"
- db 4,3
- dw 1190
+ db "RENACUAJO@"
+ db 13
+ dw 540
text_far _PoliwrathDexEntry
text_end
WeedleDexEntry:
- db "HAIRY BUG@"
- db 1,0
- dw 70
+ db "ORUGA@"
+ db 3
+ dw 32
text_far _WeedleDexEntry
text_end
KakunaDexEntry:
- db "COCOON@"
- db 2,0
- dw 220
+ db "CAPULLO@"
+ db 6
+ dw 100
text_far _KakunaDexEntry
text_end
BeedrillDexEntry:
- db "POISON BEE@"
- db 3,3
- dw 650
+ db "ABEJA VEN.@"
+ db 10
+ dw 295
text_far _BeedrillDexEntry
text_end
DodrioDexEntry:
- db "TRIPLEBIRD@"
- db 5,11
- dw 1880
+ db "AVE TRIPLE@"
+ db 18
+ dw 852
text_far _DodrioDexEntry
text_end
PrimeapeDexEntry:
- db "PIG MONKEY@"
- db 3,3
- dw 710
+ db "MONO CERDO@"
+ db 10
+ dw 320
text_far _PrimeapeDexEntry
text_end
DugtrioDexEntry:
- db "MOLE@"
- db 2,4
- dw 730
+ db "TOPO@"
+ db 7
+ dw 333
text_far _DugtrioDexEntry
text_end
VenomothDexEntry:
- db "POISONMOTH@"
- db 4,11
- dw 280
+ db "MOPA VEN.@"
+ db 15
+ dw 125
text_far _VenomothDexEntry
text_end
DewgongDexEntry:
- db "SEA LION@"
- db 5,7
- dw 2650
+ db "LEÓN MAR.@"
+ db 17
+ dw 1200
text_far _DewgongDexEntry
text_end
CaterpieDexEntry:
- db "WORM@"
- db 1,0
- dw 60
+ db "GUSANO@"
+ db 3
+ dw 29
text_far _CaterpieDexEntry
text_end
MetapodDexEntry:
- db "COCOON@"
- db 2,4
- dw 220
+ db "CAPULLO@"
+ db 7
+ dw 99
text_far _MetapodDexEntry
text_end
ButterfreeDexEntry:
- db "BUTTERFLY@"
- db 3,7
- dw 710
+ db "MARIPOSA@"
+ db 11
+ dw 320
text_far _ButterfreeDexEntry
text_end
MachampDexEntry:
- db "SUPERPOWER@"
- db 5,3
- dw 2870
+ db "SUPERPODER@"
+ db 16
+ dw 1300
text_far _MachampDexEntry
text_end
GolduckDexEntry:
- db "DUCK@"
- db 5,7
- dw 1690
+ db "PATO@"
+ db 17
+ dw 766
text_far _GolduckDexEntry
text_end
HypnoDexEntry:
- db "HYPNOSIS@"
- db 5,3
- dw 1670
+ db "HIPNOSIS@"
+ db 16
+ dw 756
text_far _HypnoDexEntry
text_end
GolbatDexEntry:
- db "BAT@"
- db 5,3
- dw 1210
+ db "MURCIÉLAGO@"
+ db 16
+ dw 550
text_far _GolbatDexEntry
text_end
MewtwoDexEntry:
- db "GENETIC@"
- db 6,7
- dw 2690
+ db "GENÉTICO@"
+ db 20
+ dw 1220
text_far _MewtwoDexEntry
text_end
SnorlaxDexEntry:
- db "SLEEPING@"
- db 6,11
- dw 10140
+ db "DORMIR@"
+ db 21
+ dw 4600
text_far _SnorlaxDexEntry
text_end
MagikarpDexEntry:
- db "FISH@"
- db 2,11
- dw 220
+ db "PEZ@"
+ db 9
+ dw 100
text_far _MagikarpDexEntry
text_end
MukDexEntry:
- db "SLUDGE@"
- db 3,11
- dw 660
+ db "LODO@"
+ db 12
+ dw 300
text_far _MukDexEntry
text_end
KinglerDexEntry:
- db "PINCER@"
- db 4,3
- dw 1320
+ db "TENAZA@"
+ db 13
+ dw 600
text_far _KinglerDexEntry
text_end
CloysterDexEntry:
- db "BIVALVE@"
- db 4,11
- dw 2920
+ db "BIVALVO@"
+ db 15
+ dw 1325
text_far _CloysterDexEntry
text_end
ElectrodeDexEntry:
- db "BALL@"
- db 3,11
- dw 1470
+ db "BOLA@"
+ db 12
+ dw 666
text_far _ElectrodeDexEntry
text_end
ClefableDexEntry:
- db "FAIRY@"
- db 4,3
- dw 880
+ db "HADA@"
+ db 13
+ dw 400
text_far _ClefableDexEntry
text_end
WeezingDexEntry:
- db "POISON GAS@"
- db 3,11
- dw 210
+ db "GAS VENENO@"
+ db 12
+ dw 95
text_far _WeezingDexEntry
text_end
PersianDexEntry:
- db "CLASSY CAT@"
- db 3,3
- dw 710
+ db "GATO FINO@"
+ db 10
+ dw 320
text_far _PersianDexEntry
text_end
MarowakDexEntry:
- db "BONEKEEPER@"
- db 3,3
- dw 990
+ db "APILAHUESO@"
+ db 10
+ dw 450
text_far _MarowakDexEntry
text_end
HaunterDexEntry:
db "GAS@"
- db 5,3
- dw 2
+ db 16
+ dw 1
text_far _HaunterDexEntry
text_end
AbraDexEntry:
db "PSI@"
- db 2,11
- dw 430
+ db 9
+ dw 195
text_far _AbraDexEntry
text_end
AlakazamDexEntry:
db "PSI@"
- db 4,11
- dw 1060
+ db 15
+ dw 480
text_far _AlakazamDexEntry
text_end
PidgeottoDexEntry:
- db "BIRD@"
- db 3,7
- dw 660
+ db "PÁJARO@"
+ db 11
+ dw 300
text_far _PidgeottoDexEntry
text_end
PidgeotDexEntry:
- db "BIRD@"
- db 4,11
- dw 870
+ db "PÁJARO@"
+ db 15
+ dw 395
text_far _PidgeotDexEntry
text_end
StarmieDexEntry:
- db "MYSTERIOUS@"
- db 3,7
- dw 1760
+ db "MISTERIOSO@"
+ db 11
+ dw 800
text_far _StarmieDexEntry
text_end
BulbasaurDexEntry:
- db "SEED@"
- db 2,4
- dw 150
+ db "SEMILLA@"
+ db 7
+ dw 69
text_far _BulbasaurDexEntry
text_end
VenusaurDexEntry:
- db "SEED@"
- db 6,7
- dw 2210
+ db "SEMILLA@"
+ db 20
+ dw 1000
text_far _VenusaurDexEntry
text_end
TentacruelDexEntry:
- db "JELLYFISH@"
- db 5,3
- dw 1210
+ db "MEDUSA@"
+ db 16
+ dw 550
text_far _TentacruelDexEntry
text_end
GoldeenDexEntry:
- db "GOLDFISH@"
- db 2,0
- dw 330
+ db "PEZ COLOR@"
+ db 6
+ dw 150
text_far _GoldeenDexEntry
text_end
SeakingDexEntry:
- db "GOLDFISH@"
- db 4,3
- dw 860
+ db "PEZ COLOR@"
+ db 13
+ dw 390
text_far _SeakingDexEntry
text_end
PonytaDexEntry:
- db "FIRE HORSE@"
- db 3,3
- dw 660
+ db "CABALLO F.@"
+ db 10
+ dw 300
text_far _PonytaDexEntry
text_end
RapidashDexEntry:
- db "FIRE HORSE@"
- db 5,7
- dw 2090
+ db "CABALLO F.@"
+ db 17
+ dw 950
text_far _RapidashDexEntry
text_end
RattataDexEntry:
- db "RAT@"
- db 1,0
- dw 80
+ db "RATA@"
+ db 3
+ dw 35
text_far _RattataDexEntry
text_end
RaticateDexEntry:
- db "RAT@"
- db 2,4
- dw 410
+ db "RATA@"
+ db 7
+ dw 185
text_far _RaticateDexEntry
text_end
NidorinoDexEntry:
- db "POISON PIN@"
- db 2,11
- dw 430
+ db "PIN VENENO@"
+ db 9
+ dw 195
text_far _NidorinoDexEntry
text_end
NidorinaDexEntry:
- db "POISON PIN@"
- db 2,7
- dw 440
+ db "PIN VENENO@"
+ db 8
+ dw 200
text_far _NidorinaDexEntry
text_end
GeodudeDexEntry:
- db "ROCK@"
- db 1,4
- dw 440
+ db "ROCA@"
+ db 4
+ dw 200
text_far _GeodudeDexEntry
text_end
PorygonDexEntry:
db "VIRTUAL@"
- db 2,7
- dw 800
+ db 8
+ dw 365
text_far _PorygonDexEntry
text_end
AerodactylDexEntry:
- db "FOSSIL@"
- db 5,11
- dw 1300
+ db "FÓSIL@"
+ db 18
+ dw 590
text_far _AerodactylDexEntry
text_end
MagnemiteDexEntry:
- db "MAGNET@"
- db 1,0
- dw 130
+ db "IMÁN@"
+ db 3
+ dw 60
text_far _MagnemiteDexEntry
text_end
CharmanderDexEntry:
- db "LIZARD@"
- db 2,0
- dw 190
+ db "LAGARTIJA@"
+ db 6
+ dw 85
text_far _CharmanderDexEntry
text_end
SquirtleDexEntry:
- db "TINYTURTLE@"
- db 1,8
- dw 200
+ db "TORTUGUITA@"
+ db 5
+ dw 90
text_far _SquirtleDexEntry
text_end
CharmeleonDexEntry:
- db "FLAME@"
- db 3,7
- dw 420
+ db "LLAMA@"
+ db 11
+ dw 190
text_far _CharmeleonDexEntry
text_end
WartortleDexEntry:
- db "TURTLE@"
- db 3,3
- dw 500
+ db "TORTUGA@"
+ db 10
+ dw 225
text_far _WartortleDexEntry
text_end
CharizardDexEntry:
- db "FLAME@"
- db 5,7
- dw 2000
+ db "LLAMA@"
+ db 17
+ dw 905
text_far _CharizardDexEntry
text_end
OddishDexEntry:
- db "WEED@"
- db 1,8
- dw 120
+ db "ALGAS@"
+ db 5
+ dw 54
text_far _OddishDexEntry
text_end
GloomDexEntry:
- db "WEED@"
- db 2,7
- dw 190
+ db "ALGAS@"
+ db 8
+ dw 86
text_far _GloomDexEntry
text_end
VileplumeDexEntry:
- db "FLOWER@"
- db 3,11
- dw 410
+ db "FLOR@"
+ db 12
+ dw 186
text_far _VileplumeDexEntry
text_end
BellsproutDexEntry:
- db "FLOWER@"
- db 2,4
- dw 90
+ db "FLOR@"
+ db 7
+ dw 40
text_far _BellsproutDexEntry
text_end
WeepinbellDexEntry:
- db "FLYCATCHER@"
- db 3,3
- dw 140
+ db "MATAMOSCAS@"
+ db 10
+ dw 64
text_far _WeepinbellDexEntry
text_end
VictreebelDexEntry:
- db "FLYCATCHER@"
- db 5,7
- dw 340
+ db "MATAMOSCAS@"
+ db 17
+ dw 155
text_far _VictreebelDexEntry
text_end
MissingNoDexEntry:
db "???@"
db 10 ; 1.0 m
- dw 100 ; 10.0 kg
+ dw 100
db "コメント さくせいちゅう@" ; コメント作成中 (Comment to be written)
diff --git a/data/pokemon/dex_text.asm b/data/pokemon/dex_text.asm
index cdb7e179..1c6d2366 100644
--- a/data/pokemon/dex_text.asm
+++ b/data/pokemon/dex_text.asm
@@ -1,1509 +1,1510 @@
_RhydonDexEntry::
- text "Protected by an"
- next "armor-like hide,"
- next "it is capable of"
+ text "Protegido por una"
+ next "piel tipo-escudo,"
+ next "puede vivir en"
- page "living in molten"
- next "lava of 3,600"
- next "degrees"
+ page "lava líquida a"
+ next "3.600 grados"
+ next "de temperatura"
dex
_KangaskhanDexEntry::
- text "The infant rarely"
- next "ventures out of"
- next "its mother's"
+ text "El bebé no suele"
+ next "salir de la"
+ next "segura bolsa de"
- page "protective pouch"
- next "until it is 3"
- next "years old"
+ page "su madre hasta"
+ next "que cumple los"
+ next "tres años"
dex
_NidoranMDexEntry::
- text "Stiffens its ears"
- next "to sense danger."
- next "The larger its"
+ text "Estira sus orejas"
+ next "para sentir el"
+ next "peligro. Cuanto"
- page "horns, the more"
- next "powerful its"
- next "secreted venom"
+ page "mayores sean sus"
+ next "cuernos, más"
+ next "fuerte su veneno"
dex
_ClefairyDexEntry::
- text "Its magical and"
- next "cute appeal has"
- next "many admirers."
+ text "Su mágico y"
+ next "adorable aspecto"
+ next "atrae a la gente."
- page "It is rare and"
- next "found only in"
- next "certain areas"
+ page "Es raro y sólo"
+ next "aparece en"
+ next "ciertas áreas"
dex
_SpearowDexEntry::
- text "Eats bugs in"
- next "grassy areas. It"
- next "has to flap its"
+ text "Come bichos en"
+ next "zonas de hierba."
+ next "Agita sus cortas"
- page "short wings at"
- next "high speed to"
- next "stay airborne"
+ page "alas muy rápido"
+ next "para mantenerse"
+ next "en el aire"
dex
_VoltorbDexEntry::
- text "Usually found in"
- next "power plants."
- next "Easily mistaken"
+ text "Suele vivir en"
+ next "centrales de"
+ next "energía. Mucha"
- page "for a # BALL,"
- next "they have zapped"
- next "many people"
+ page "gente muere al"
+ next "confundirlo con"
+ next "una # BALL"
dex
_NidokingDexEntry::
- text "It uses its"
- next "powerful tail in"
- next "battle to smash,"
+ text "Usa su potente"
+ next "cola en combate"
+ next "para aplastar y"
- page "constrict, then"
- next "break the prey's"
- next "bones"
+ page "oprimir a su"
+ next "presa. Después le"
+ next "rompe los huesos"
dex
_SlowbroDexEntry::
- text "The SHELLDER that"
- next "is latched onto"
- next "SLOWPOKE's tail"
+ text "Dicen que el"
+ next "SHELLDER pegado"
+ next "a la cola de"
- page "is said to feed"
- next "on the host's left"
- next "over scraps"
+ page "SLOWPOKE se nutre"
+ next "de los residuos"
+ next "del anfitrión"
dex
_IvysaurDexEntry::
- text "When the bulb on"
- next "its back grows"
- next "large, it appears"
+ text "Cuando el bulbo"
+ next "de su espalda"
+ next "crece, parece no"
- page "to lose the"
- next "ability to stand"
- next "on its hind legs"
+ page "poder ponerse de"
+ next "pie sobre sus"
+ next "patas traseras"
dex
_ExeggutorDexEntry::
- text "Legend has it that"
- next "on rare occasions,"
- next "one of its heads"
+ text "Dice la leyenda"
+ next "que en raras"
+ next "ocasiones una de"
- page "will drop off and"
- next "continue on as an"
+ page "sus cabezas cae y"
+ next "sobrevive como un"
next "EXEGGCUTE"
dex
_LickitungDexEntry::
- text "Its tongue can be"
- next "extended like a"
- next "chameleon's. It"
+ text "Su lengua se"
+ next "extiende como la"
+ next "de un camaleón."
- page "leaves a tingling"
- next "sensation when it"
- next "licks enemies"
+ page "Cuando lame a sus"
+ next "enemigos, éstos"
+ next "se estremecen"
dex
_ExeggcuteDexEntry::
- text "Often mistaken"
- next "for eggs."
- next "When disturbed,"
+ text "Son muy parecidos"
+ next "a los huevos."
+ next "Cuando se les"
- page "they quickly"
- next "gather and attack"
- next "in swarms"
+ page "molesta, se"
+ next "agrupan y atacan"
+ next "todos juntos"
dex
_GrimerDexEntry::
- text "Appears in filthy"
- next "areas. Thrives by"
- next "sucking up"
+ text "Aparece en zonas"
+ next "asquerosas. Crece"
+ next "absorbiendo los"
- page "polluted sludge"
- next "that is pumped"
- next "out of factories"
+ page "residuos tóxicos"
+ next "expulsados por"
+ next "las fábricas"
dex
_GengarDexEntry::
- text "Under a full moon,"
- next "this #MON"
- next "likes to mimic"
+ text "En luna llena, a"
+ next "este #MON le"
+ next "gusta imitar las"
- page "the shadows of"
- next "people and laugh"
- next "at their fright"
+ page "sombras de la"
+ next "gente y burlarse"
+ next "de sus miedos"
dex
_NidoranFDexEntry::
- text "Although small,"
- next "its venomous"
- next "barbs render this"
+ text "Aunque pequeñas,"
+ next "sus venenosas"
+ next "púas son muy"
- page "#MON dangerous."
- next "The female has"
- next "smaller horns"
+ page "peligrosas."
+ next "La hembra tiene"
+ next "pequeños cuernos"
dex
_NidoqueenDexEntry::
- text "Its hard scales"
- next "provide strong"
- next "protection. It"
+ text "Sus duras escamas"
+ next "lo protegen."
+ next "Usa su gran"
- page "uses its hefty"
- next "bulk to execute"
- next "powerful moves"
+ page "corpulencia para"
+ next "ejecutar potentes"
+ next "movimientos"
dex
_CuboneDexEntry::
- text "Because it never"
- next "removes its skull"
- next "helmet, no one"
+ text "Como no se quita"
+ next "nunca su casco-"
+ next "calavera, nadie"
- page "has ever seen"
- next "this #MON's"
- next "real face"
+ page "le ha visto la"
+ next "cara a este"
+ next "#MON"
dex
_RhyhornDexEntry::
- text "Its massive bones"
- next "are 1000 times"
- next "harder than human"
+ text "Sus huesos son"
+ next "1000 veces más"
+ next "macizos que los"
- page "bones. It can"
- next "easily knock a"
- next "trailer flying"
+ page "humanos."
+ next "Famoso por su"
+ next "gran fuerza"
dex
_LaprasDexEntry::
- text "A #MON that"
- next "has been over-"
- next "hunted almost to"
+ text "Un #MON que"
+ next "ha sido cazado"
+ next "casi hasta la"
- page "extinction. It"
- next "can ferry people"
- next "across the water"
+ page "extinción. Puede"
+ next "llevar a la gente"
+ next "por el agua"
dex
_ArcanineDexEntry::
- text "A #MON that"
- next "has been admired"
- next "since the past"
+ text "Un #MON muy"
+ next "admirado desde la"
+ next "antigüedad por su"
- page "for its beauty."
- next "It runs agilely"
- next "as if on wings"
+ page "belleza. Corre"
+ next "ágilmente como"
+ next "si tuviera alas"
dex
_MewDexEntry::
- text "So rare that it"
- next "is still said to"
- next "be a mirage by"
+ text "Es tan raro que"
+ next "muchos expertos"
+ next "opinan que es"
- page "many experts. Only"
- next "a few people have"
- next "seen it worldwide"
+ page "sólo una ilusión."
+ next "Sólo unos pocos"
+ next "lo han visto"
dex
_GyaradosDexEntry::
- text "Rarely seen in"
- next "the wild. Huge"
- next "and vicious, it"
+ text "Poco visto en la"
+ next "naturaleza."
+ next "Enorme y malo, es"
- page "is capable of"
- next "destroying entire"
- next "cities in a rage"
+ page "capaz de destruir"
+ next "ciudades enteras"
+ next "de un ataque"
dex
_ShellderDexEntry::
- text "Its hard shell"
- next "repels any kind"
- next "of attack."
+ text "Su caparazón"
+ next "repele cualquier"
+ next "tipo de ataque."
- page "It is vulnerable"
- next "only when its"
- next "shell is open"
+ page "Sólo cuando abre"
+ next "su caparazón es"
+ next "vulnerable"
dex
_TentacoolDexEntry::
- text "Drifts in shallow"
- next "seas. Anglers who"
- next "hook them by"
+ text "Va a la deriva a"
+ next "poca profundidad."
+ next "Si es pescado por"
- page "accident are"
- next "often punished by"
- next "its stinging acid"
+ page "accidente, el"
+ next "castigo será su"
+ next "punzante ácido"
dex
_GastlyDexEntry::
- text "Almost invisible,"
- next "this gaseous"
- next "#MON cloaks"
+ text "Casi invisible,"
+ next "este gaseoso"
+ next "#MON cubre"
- page "the target and"
- next "puts it to sleep"
- next "without notice"
+ page "al enemigo y lo"
+ next "adormece sin"
+ next "previo aviso"
dex
_ScytherDexEntry::
- text "With ninja-like"
- next "agility and speed,"
- next "it can create the"
+ text "Con una agilidad"
+ next "y velocidad tipo-"
+ next "ninja, puede"
- page "illusion that"
- next "there is more"
- next "than one"
+ page "crear la ilusión"
+ next "de que hay más"
+ next "de uno"
dex
_StaryuDexEntry::
- text "An enigmatic"
- next "#MON that can"
- next "effortlessly"
+ text "Un enigmático"
+ next "#MON que puede"
+ next "regenerar con"
- page "regenerate any"
- next "appendage it"
- next "loses in battle"
+ page "facilidad todo"
+ next "apéndice que"
+ next "pierda luchando"
dex
_BlastoiseDexEntry::
- text "A brutal #MON"
- next "with pressurized"
- next "water jets on its"
+ text "Un brutal #MON"
+ next "con reactores de"
+ next "agua en su"
- page "shell. They are"
- next "used for high"
- next "speed tackles"
+ page "caparazón. Éstos"
+ next "son usados para"
+ next "rápidos placajes"
dex
_PinsirDexEntry::
- text "If it fails to"
- next "crush the victim"
- next "in its pincers,"
+ text "Si no consigue"
+ next "triturar a su"
+ next "víctima con sus"
- page "it will swing it"
- next "around and toss"
- next "it hard"
+ page "pinzas, le dará"
+ next "vueltas y le"
+ next "arrojará lejos"
dex
_TangelaDexEntry::
- text "The whole body is"
- next "swathed with wide"
- next "vines that are"
+ text "Todo su cuerpo"
+ next "está cubierto con"
+ next "anchas cintas"
- page "similar to sea-"
- next "weed. Its vines"
- next "shake as it walks"
+ page "del tipo-alga."
+ next "Éstas se mueven"
+ next "cuando camina"
dex
_GrowlitheDexEntry::
- text "Very protective"
- next "of its territory."
- next "It will bark and"
+ text "Gran defensor"
+ next "de su territorio."
+ next "Ladrará y morderá"
- page "bite to repel"
- next "intruders from"
- next "its space"
+ page "para echar a los"
+ next "intrusos de su"
+ next "espacio"
dex
_OnixDexEntry::
- text "As it grows, the"
- next "stone portions of"
- next "its body harden"
+ text "Cuando crece, las"
+ next "partes rocosas de"
+ next "su cuerpo se"
- page "to become similar"
- next "to a diamond, but"
- next "colored black"
+ page "endurecen. Acaba"
+ next "pareciéndose a un"
+ next "diamante negro"
dex
_FearowDexEntry::
- text "With its huge and"
- next "magnificent wings,"
- next "it can keep aloft"
+ text "Con sus enormes y"
+ next "magníficas alas,"
+ next "puede seguir"
- page "without ever"
- next "having to land"
- next "for rest"
+ page "volando sin tener"
+ next "que aterrizar"
+ next "para descansar"
dex
_PidgeyDexEntry::
- text "A common sight in"
- next "forests and woods."
- next "It flaps its"
+ text "Muy común en"
+ next "bosques y selvas."
+ next "Aletea al nivel"
- page "wings at ground"
- next "level to kick up"
- next "blinding sand"
+ page "del suelo para"
+ next "levantar la"
+ next "gravilla"
dex
_SlowpokeDexEntry::
- text "Incredibly slow"
- next "and dopey. It"
- next "takes 5 seconds"
+ text "Increíblemente"
+ next "lento y torpe."
+ next "Tardará 5"
- page "for it to feel"
- next "pain when under"
- next "attack"
+ page "segundos en"
+ next "sentir dolor si"
+ next "es atacado"
dex
_KadabraDexEntry::
- text "It emits special"
- next "alpha waves from"
- next "its body that"
+ text "Emite ondas-alfa"
+ next "especiales de su"
+ next "cuerpo que causan"
- page "induce headaches"
- next "just by being"
- next "close by"
+ page "jaquecas a todo"
+ next "aquel que se"
+ next "acerca"
dex
_GravelerDexEntry::
- text "Rolls down slopes"
- next "to move. It rolls"
- next "over any obstacle"
+ text "Se mueve rodando"
+ next "cuesta abajo."
+ next "Rueda sobre todo"
- page "without slowing"
- next "or changing its"
- next "direction"
+ page "obstáculo sin"
+ next "frenar o cambiar"
+ next "de dirección"
dex
_ChanseyDexEntry::
- text "A rare and elusive"
- next "#MON that is"
- next "said to bring"
+ text "Un raro y evasivo"
+ next "#MON que,"
+ next "según dicen, trae"
- page "happiness to those"
- next "who manage to get"
- next "it"
+ page "la felicidad a"
+ next "aquellos que lo"
+ next "atrapan"
dex
_MachokeDexEntry::
- text "Its muscular body"
- next "is so powerful, it"
- next "must wear a power"
+ text "Su musculoso"
+ next "cuerpo es tan "
+ next "fuerte que usa un"
- page "save belt to be"
- next "able to regulate"
- next "its motions"
+ page "cinto anti-fuerza"
+ next "para controlar"
+ next "sus movimientos"
dex
_MrMimeDexEntry::
- text "If interrupted"
- next "while it is"
- next "miming, it will"
+ text "Si alguien lo"
+ next "interrumpe"
+ next "mientras excava,"
- page "slap around the"
- next "offender with its"
- next "broad hands"
+ page "él le abofeteará"
+ next "con sus enormes"
+ next "manos"
dex
_HitmonleeDexEntry::
- text "When in a hurry,"
- next "its legs lengthen"
- next "progressively."
+ text "Si tiene prisa,"
+ next "sus patas se"
+ next "extenderán."
- page "It runs smoothly"
- next "with extra long,"
- next "loping strides"
+ page "Corre suavemente"
+ next "con zancadas"
+ next "extra-largas"
dex
_HitmonchanDexEntry::
- text "While apparently"
- next "doing nothing, it"
- next "fires punches in"
+ text "Aunque parezca"
+ next "que no hace"
+ next "nada, sus rápidos"
- page "lightning fast"
- next "volleys that are"
- next "impossible to see"
+ page "puñetazos-voleas"
+ next "son imposibles"
+ next "de ver"
dex
_ArbokDexEntry::
- text "It is rumored that"
- next "the ferocious"
- next "warning markings"
+ text "Se dice que las"
+ next "feroces señales"
+ next "de alerta de su"
- page "on its belly"
- next "differ from area"
- next "to area"
+ page "panza difieren"
+ next "de un área a"
+ next "otra"
dex
_ParasectDexEntry::
- text "A host-parasite"
- next "pair in which the"
- next "parasite mushroom"
+ text "Una pareja de"
+ next "parásitos en la"
+ next "que la seta ha"
- page "has taken over the"
- next "host bug. Prefers"
- next "damp places"
+ page "ocupado al bicho."
+ next "Prefieren los"
+ next "sitios húmedos"
dex
_PsyduckDexEntry::
- text "While lulling its"
- next "enemies with its"
- next "vacant look, this"
+ text "Aunque calma al"
+ next "enemigo con su"
+ next "vacía mirada,"
- page "wily #MON will"
- next "use psychokinetic"
- next "powers"
+ page "este #MON"
+ next "usará poderes"
+ next "psicoquinéticos"
dex
_DrowzeeDexEntry::
- text "Puts enemies to"
- next "sleep then eats"
- next "their dreams."
+ text "Adormece a sus"
+ next "enemigos y se"
+ next "come sus sueños."
- page "Occasionally gets"
- next "sick from eating"
- next "bad dreams"
+ page "A veces se pone"
+ next "enfermo si come"
+ next "pesadillas"
dex
_GolemDexEntry::
- text "Its boulder-like"
- next "body is extremely"
- next "hard. It can"
+ text "Su cuerpo rocoso"
+ next "es súper duro."
+ next "Soporta las"
- page "easily withstand"
- next "dynamite blasts"
- next "without damage"
+ page "explosiones de"
+ next "dinamita sin"
+ next "sufrir daños"
dex
_MagmarDexEntry::
- text "Its body always"
- next "burns with an"
- next "orange glow that"
+ text "Su cuerpo siempre"
+ next "arde con un"
+ next "brillo naranja,"
- page "enables it to"
- next "hide perfectly"
- next "among flames"
+ page "con el que se"
+ next "oculta entre las"
+ next "llamas"
dex
_ElectabuzzDexEntry::
- text "Normally found"
- next "near power plants,"
- next "they can wander"
+ text "Suelen andar por"
+ next "las centrales"
+ next "eléctricas, pero"
- page "away and cause"
- next "major blackouts"
- next "in cities"
+ page "también merodean"
+ next "y causan grandes"
+ next "apagones"
dex
_MagnetonDexEntry::
- text "Formed by several"
- next "MAGNEMITEs linked"
- next "together. They"
+ text "Están formados"
+ next "por MAGNEMITEs"
+ next "unidos. Suelen"
- page "frequently appear"
- next "when sunspots"
- next "flare up"
+ page "aparecer cuando"
+ next "arden las manchas"
+ next "solares"
dex
_KoffingDexEntry::
- text "Because it stores"
- next "several kinds of"
- next "toxic gases in"
+ text "Como encierra"
+ next "varios tipos de"
+ next "gases tóxicos en"
- page "its body, it is"
- next "prone to exploding"
- next "without warning"
+ page "su cuerpo, suele"
+ next "explosionar sin"
+ next "previo aviso"
dex
_MankeyDexEntry::
- text "Extremely quick to"
- next "anger. It could"
- next "be docile one"
+ text "Se enfada muy"
+ next "fácilmente."
+ next "Puede pasar de"
- page "moment then"
- next "thrashing away"
- next "the next instant"
+ page "la tranquilidad a"
+ next "la ira en apenas"
+ next "un segundo"
dex
_SeelDexEntry::
- text "The protruding"
- next "horn on its head"
- next "is very hard."
+ text "El cuerno que"
+ next "sobresale de su"
+ next "cabeza es muy"
- page "It is used for"
- next "bashing through"
- next "thick ice"
+ page "duro. Suele"
+ next "usarlo para"
+ next "romper el hielo"
dex
_DiglettDexEntry::
- text "Lives about one"
- next "yard underground"
- next "where it feeds on"
+ text "Vive un metro por"
+ next "debajo del suelo,"
+ next "donde se alimenta"
- page "plant roots. It"
- next "sometimes appears"
- next "above ground"
+ page "de raíces."
+ next "También aparece"
+ next "en la superficie"
dex
_TaurosDexEntry::
- text "When it targets"
- next "an enemy, it"
- next "charges furiously"
+ text "Cuando ve a"
+ next "un enemigo, carga"
+ next "ferozmente"
- page "while whipping its"
- next "body with its"
- next "long tails"
+ page "con su cuerpo"
+ next "azotando sus"
+ next "largas colas"
dex
_FarfetchdDexEntry::
- text "The sprig of"
- next "green onions it"
- next "holds is its"
+ text "La ramita de"
+ next "cebollas verdes"
+ next "que lleva es su"
- page "weapon. It is"
- next "used much like a"
- next "metal sword"
+ page "arma. Suele"
+ next "usarla como una"
+ next "espada"
dex
_VenonatDexEntry::
- text "Lives in the"
- next "shadows of tall"
- next "trees where it"
+ text "Vive entre las"
+ next "sombras de altos"
+ next "árboles, donde"
- page "eats insects. It"
- next "is attracted by"
- next "light at night"
+ page "come insectos."
+ next "Le atrae la luz"
+ next "por la noche"
dex
_DragoniteDexEntry::
- text "An extremely"
- next "rarely seen"
- next "marine #MON."
+ text "Un #MON"
+ next "marino que es muy"
+ next "raro de ver."
- page "Its intelligence"
- next "is said to match"
- next "that of humans"
+ page "Dicen que es tan"
+ next "inteligente como"
+ next "los humanos"
dex
_DoduoDexEntry::
- text "A bird that makes"
- next "up for its poor"
- next "flying with its"
+ text "Un pájaro que"
+ next "compensa su pobre"
+ next "vuelo caminando"
- page "fast foot speed."
- next "Leaves giant"
- next "footprints"
+ page "muy rápidamente."
+ next "Deja enormes"
+ next "huellas"
dex
_PoliwagDexEntry::
- text "Its newly grown"
- next "legs prevent it"
- next "from running. It"
+ text "Sus nuevas y"
+ next "pequeñas patas no"
+ next "le dejan correr."
- page "appears to prefer"
- next "swimming than"
- next "trying to stand"
+ page "Parece que"
+ next "prefiere nadar a"
+ next "estar de pie"
dex
_JynxDexEntry::
- text "It seductively"
- next "wiggles its hips"
- next "as it walks. It"
+ text "Mueve sus caderas"
+ next "seductoramente al"
+ next "caminar. Puede"
- page "can cause people"
- next "to dance in"
- next "unison with it"
+ page "hacer que la"
+ next "gente baile con"
+ next "él al unísono"
dex
_MoltresDexEntry::
- text "Known as the"
- next "legendary bird of"
- next "fire. Every flap"
+ text "Más conocido como"
+ next "el legendario"
+ next "pájaro de fuego."
- page "of its wings"
- next "creates a dazzling"
- next "flash of flames"
+ page "Con cada aleteo"
+ next "crea brillantes"
+ next "llamas"
dex
_ArticunoDexEntry::
- text "A legendary bird"
- next "#MON that is"
- next "said to appear to"
+ text "Un legendario"
+ next "pájaro #MON."
+ next "Se aparece a"
- page "doomed people who"
- next "are lost in icy"
- next "mountains"
+ page "la gente que se"
+ next "ha perdido en las"
+ next "heladas montañas"
dex
_ZapdosDexEntry::
- text "A legendary bird"
- next "#MON that is"
- next "said to appear"
+ text "Un legendario"
+ next "pájaro #MON."
+ next "Dicen que aparece"
- page "from clouds while"
- next "dropping enormous"
- next "lightning bolts"
+ page "entre las nubes"
+ next "lanzando enormes"
+ next "rayos brillantes"
dex
_DittoDexEntry::
- text "Capable of copying"
- next "an enemy's genetic"
- next "code to instantly"
+ text "Puede copiar el"
+ next "código genético"
+ next "de un enemigo y"
- page "transform itself"
- next "into a duplicate"
- next "of the enemy"
+ page "transformarse en"
+ next "una réplica de"
+ next "éste"
dex
_MeowthDexEntry::
- text "Adores circular"
- next "objects. Wanders"
- next "the streets on a"
+ text "Adora los objetos"
+ next "redondos. Camina"
+ next "de noche por las"
- page "nightly basis to"
- next "look for dropped"
- next "loose change"
+ page "calles en busca"
+ next "de monedas"
+ next "perdidas"
dex
_KrabbyDexEntry::
- text "Its pincers are"
- next "not only powerful"
- next "weapons, they are"
+ text "Sus pinzas son"
+ next "potentes armas,"
+ next "además de usarlas"
- page "used for balance"
- next "when walking"
- next "sideways"
+ page "para equilibrarse"
+ next "cuando camina"
+ next "lateralmente"
dex
_VulpixDexEntry::
- text "At the time of"
- next "birth, it has"
- next "just one tail."
+ text "Cuando nace sólo"
+ next "tiene una cola,"
+ next "pero a medida"
- page "The tail splits"
- next "from its tip as"
- next "it grows older"
+ page "que crece ésta"
+ next "se va dividiendo"
+ next "desde la punta"
dex
_NinetalesDexEntry::
- text "Very smart and"
- next "very vengeful."
- next "Grabbing one of"
+ text "Muy inteligente y"
+ next "vengativo."
+ next "Agarrar una de"
- page "its many tails"
- next "could result in a"
- next "1000-year curse"
+ page "sus colas podría"
+ next "causar 1000 años"
+ next "de maldición"
dex
_PikachuDexEntry::
- text "When several of"
- next "these #MON"
- next "gather, their"
+ text "Cuando varios de"
+ next "estos #MON"
+ next "se juntan, su"
- page "electricity could"
- next "build and cause"
- next "lightning storms"
+ page "energía puede"
+ next "causar fuertes"
+ next "tormentas"
dex
_RaichuDexEntry::
- text "Its long tail"
- next "serves as a"
- next "ground to protect"
+ text "Su larga cola"
+ next "le sirve para"
+ next "protegerse a sí"
- page "itself from its"
- next "own high voltage"
- next "power"
+ page "mismo de su"
+ next "potente y"
+ next "alto voltaje"
dex
_DratiniDexEntry::
- text "Long considered a"
- next "mythical #MON"
- next "until recently"
+ text "Considerado como"
+ next "un mítico #MON"
+ next "durante años"
- page "when a small"
- next "colony was found"
- next "living underwater"
+ page "hasta que fue"
+ next "encontrada una"
+ next "colonia submarina"
dex
_DragonairDexEntry::
- text "A mystical #MON"
- next "that exudes a"
- next "gentle aura."
+ text "Un místico"
+ next "#MON rodeado"
+ next "de una sutil aura"
- page "Has the ability"
- next "to change climate"
- next "conditions"
+ page "y con capacidad"
+ next "de cambiar la"
+ next "climatología"
dex
_KabutoDexEntry::
- text "A #MON that"
- next "was resurrected"
- next "from a fossil"
+ text "Un #MON"
+ next "resucitado de un"
+ next "fósil, encontrado"
- page "found in what was"
- next "once the ocean"
- next "floor eons ago"
+ page "en lo que hace"
+ next "eones fuera el"
+ next "fondo oceánico"
dex
_KabutopsDexEntry::
- text "Its sleek shape is"
- next "perfect for swim-"
- next "ming. It slashes"
+ text "Con su impecable"
+ next "forma es un gran"
+ next "nadador. Corta a"
- page "prey with its"
- next "claws and drains"
- next "the body fluids"
+ page "su presa con sus"
+ next "garras y absorbe"
+ next "sus fluidos"
dex
_HorseaDexEntry::
- text "Known to shoot"
- next "down flying bugs"
- next "with precision"
+ text "Famoso por"
+ next "derribar a bichos"
+ next "volantes lanzando"
- page "blasts of ink"
- next "from the surface"
- next "of the water"
+ page "tinta desde la"
+ next "superficie"
+ next "del agua"
dex
_SeadraDexEntry::
- text "Capable of swim-"
- next "ming backwards by"
- next "rapidly flapping"
+ text "Puede nadar hacia"
+ next "atrás moviendo"
+ next "rápidamente sus"
- page "its wing-like"
- next "pectoral fins and"
- next "stout tail"
+ page "aletas pectorales"
+ next "y su robusta"
+ next "cola"
dex
_SandshrewDexEntry::
- text "Burrows deep"
- next "underground in"
- next "arid locations"
+ text "Se oculta bajo"
+ next "tierra, en zonas"
+ next "áridas y alejadas"
- page "far from water."
- next "It only emerges"
- next "to hunt for food"
+ page "del agua. Sólo"
+ next "emerge para cazar"
+ next "su comida"
dex
_SandslashDexEntry::
- text "Curls up into a"
- next "spiny ball when"
- next "threatened. It"
+ text "Ante el peligro"
+ next "se acurruca en un"
+ next "espinoso ovillo."
- page "can roll while"
- next "curled up to"
- next "attack or escape"
+ page "De esta forma"
+ next "puede rodar para"
+ next "atacar o escapar"
dex
_OmanyteDexEntry::
- text "Although long"
- next "extinct, in rare"
- next "cases, it can be"
+ text "Aunque extinto,"
+ next "en algunas"
+ next "ocasiones puede"
- page "genetically"
- next "resurrected from"
- next "fossils"
+ page "ser resucitado"
+ next "genéticamente de"
+ next "los fósiles"
dex
_OmastarDexEntry::
- text "A prehistoric"
- next "#MON that died"
- next "out when its"
+ text "Un prehistórico"
+ next "#MON que murió"
+ next "cuando su pesada"
- page "heavy shell made"
- next "it impossible to"
- next "catch prey"
+ page "concha le impidió"
+ next "atrapar a sus"
+ next "presas"
dex
_JigglypuffDexEntry::
- text "When its huge eyes"
- next "light up, it sings"
- next "a mysteriously"
+ text "Cuando sus ojos"
+ next "se iluminan,"
+ next "canta una"
- page "soothing melody"
- next "that lulls its"
- next "enemies to sleep"
+ page "secreta melodía"
+ next "con la que duerme"
+ next "a sus enemigos"
dex
_WigglytuffDexEntry::
- text "The body is soft"
- next "and rubbery. When"
- next "angered, it will"
+ text "Su cuerpo es"
+ next "blando y gomoso."
+ next "Cuando se enfada"
- page "suck in air and"
- next "inflate itself to"
- next "an enormous size"
+ page "traga aire"
+ next "y se hincha"
+ next "enormemente"
dex
_EeveeDexEntry::
- text "Its genetic code"
- next "is irregular."
- next "It may mutate if"
+ text "De irregular"
+ next "código genético,"
+ next "puede mutar si"
- page "it is exposed to"
- next "radiation from"
- next "element STONEs"
+ page "se le expone a la"
+ next "radiación de los"
+ next "elementos-ROCA"
dex
_FlareonDexEntry::
- text "When storing"
- next "thermal energy in"
- next "its body, its"
+ text "Cuando almacena"
+ next "energía térmica"
+ next "en su cuerpo, su"
- page "temperature could"
- next "soar to over 1600"
- next "degrees"
+ page "temperatura puede"
+ next "subir a más de"
+ next "1600 grados"
dex
_JolteonDexEntry::
- text "It accumulates"
- next "negative ions in"
- next "the atmosphere to"
+ text "Acumula iones"
+ next "negativos en la"
+ next "atmósfera para"
- page "blast out 10000-"
- next "volt lightning"
- next "bolts"
+ page "lanzar rayos de"
+ next "10000 voltios"
+ next "de potencia"
dex
_VaporeonDexEntry::
- text "Lives close to"
- next "water. Its long"
- next "tail is ridged"
+ text "Vive cerca del"
+ next "agua. Su larga"
+ next "cola termina en"
- page "with a fin which"
- next "is often mistaken"
- next "for a mermaid's"
+ page "una aleta muy"
+ next "parecida a la de"
+ next "una sirena"
dex
_MachopDexEntry::
- text "Loves to build"
- next "its muscles."
- next "It trains in all"
+ text "Le encanta ser"
+ next "musculoso. Se"
+ next "entrena en todo"
- page "styles of martial"
- next "arts to become"
- next "even stronger"
+ page "tipo de arte"
+ next "marcial para ser"
+ next "aún más fuerte"
dex
_ZubatDexEntry::
- text "Forms colonies in"
- next "perpetually dark"
- next "places. Uses"
+ text "Forma colonias en"
+ next "lugares oscuros."
+ next "Usa ultrasonidos"
- page "ultrasonic waves"
- next "to identify and"
- next "approach targets"
+ page "para identificar"
+ next "y acercarse a"
+ next "los objetivos"
dex
_EkansDexEntry::
- text "Moves silently"
- next "and stealthily."
- next "Eats the eggs of"
+ text "Es muy silencioso"
+ next "y sigiloso."
+ next "Come huevos de"
- page "birds, such as"
- next "PIDGEY and"
- next "SPEAROW, whole"
+ page "pájaros como los"
+ next "de PIDGEY y"
+ next "SPEAROW"
dex
_ParasDexEntry::
- text "Burrows to suck"
- next "tree roots. The"
- next "mushrooms on its"
+ text "Cava para chupar"
+ next "las raíces de los"
+ next "árboles. Las"
- page "back grow by draw-"
- next "ing nutrients from"
- next "the bug host"
+ page "setas de su"
+ next "espalda crecen a"
+ next "sus expensas"
dex
_PoliwhirlDexEntry::
- text "Capable of living"
- next "in or out of"
- next "water. When out"
+ text "Capaz de vivir"
+ next "dentro o fuera"
+ next "del agua. Fuera"
- page "of water, it"
- next "sweats to keep"
- next "its body slimy"
+ page "del agua suda"
+ next "para mantener su"
+ next "cuerpo baboso"
dex
_PoliwrathDexEntry::
- text "An adept swimmer"
- next "at both the front"
- next "crawl and breast"
+ text "Experto nadador"
+ next "tanto en braza"
+ next "como en crawl."
- page "stroke. Easily"
- next "overtakes the best"
- next "human swimmers"
+ page "Gana fácilmente"
+ next "a todo nadador"
+ next "humano"
dex
_WeedleDexEntry::
- text "Often found in"
- next "forests, eating"
- next "leaves."
+ text "Fácil de ver por"
+ next "los bosques"
+ next "comiendo hojas."
- page "It has a sharp"
- next "venomous stinger"
- next "on its head"
+ page "Tiene un aguijón"
+ next "venenoso en la"
+ next "cabeza"
dex
_KakunaDexEntry::
- text "Almost incapable"
- next "of moving, this"
- next "#MON can only"
+ text "Casi incapaz de"
+ next "moverse, este"
+ next "#MON sólo"
- page "harden its shell"
- next "to protect itself"
- next "from predators"
+ page "puede endurecer"
+ next "su caparazón para"
+ next "protegerse"
dex
_BeedrillDexEntry::
- text "Flies at high"
- next "speed and attacks"
- next "using its large"
+ text "Vuela muy deprisa"
+ next "y ataca con los"
+ next "venenosos y"
- page "venomous stingers"
- next "on its forelegs"
- next "and tail"
+ page "grandes aguijones"
+ next "de su cola y "
+ next "patas delanteras"
dex
_DodrioDexEntry::
- text "Uses its three"
- next "brains to execute"
- next "complex plans."
+ text "Para tramar sus"
+ next "planes usa sus"
+ next "tres cerebros."
- page "While two heads"
- next "sleep, one head"
- next "stays awake"
+ page "Cuando 2 cabezas"
+ next "duermen, la otra"
+ next "sigue despierta"
dex
_PrimeapeDexEntry::
- text "Always furious"
- next "and tenacious to"
- next "boot. It will not"
+ text "Siempre furioso y"
+ next "tenaz con sus"
+ next "patadas."
- page "abandon chasing"
- next "its quarry until"
- next "it is caught"
+ page "Perseguirá a su"
+ next "presa hasta que"
+ next "la atrape"
dex
_DugtrioDexEntry::
- text "A team of DIGLETT"
- next "triplets."
- next "It triggers huge"
+ text "Un trío de"
+ next "DIGLETTs."
+ next "Causa enormes"
- page "earthquakes by"
- next "burrowing 60 miles"
- next "underground"
+ page "terremotos"
+ next "cavando 80 km por"
+ next "debajo del suelo"
dex
_VenomothDexEntry::
- text "The dust-like"
- next "scales covering"
- next "its wings are"
+ text "El polvillo que"
+ next "cubre sus alas es"
+ next "de distinto color"
- page "color coded to"
- next "indicate the kinds"
- next "of poison it has"
+ page "según el tipo de"
+ next "veneno que"
+ next "lleve"
dex
_DewgongDexEntry::
- text "Stores thermal"
- next "energy in its"
- next "body. Swims at a"
+ text "Guarda energía"
+ next "térmica en su"
+ next "cuerpo. Nada a"
- page "steady 8 knots"
- next "even in intensely"
- next "cold waters"
+ page "8 nudos sin parar"
+ next "hasta en aguas"
+ next "muy frías"
dex
_CaterpieDexEntry::
- text "Its short feet"
- next "are tipped with"
- next "suction pads that"
+ text "Sus cortas patas"
+ next "están recubiertas"
+ next "de ventosas que"
- page "enable it to"
- next "tirelessly climb"
- next "slopes and walls"
+ page "le permiten subir"
+ next "incansable por"
+ next "muros y cuestas"
dex
_MetapodDexEntry::
- text "This #MON is"
- next "vulnerable to"
- next "attack while its"
+ text "Este #MON"
+ next "es vulnerable al"
+ next "ataque cuando su"
- page "shell is soft,"
- next "exposing its weak"
- next "and tender body"
+ page "concha es blanda,"
+ next "dejando expuesto"
+ next "su frágil cuerpo"
dex
_ButterfreeDexEntry::
- text "In battle, it"
- next "flaps its wings"
- next "at high speed to"
+ text "En combate,"
+ next "aletea a gran"
+ next "velocidad para"
- page "release highly"
- next "toxic dust into"
- next "the air"
+ page "lanzar al aire"
+ next "sus tóxicos"
+ next "polvillos"
dex
_MachampDexEntry::
- text "Using its heavy"
- next "muscles, it throws"
- next "powerful punches"
+ text "Con sus fuertes"
+ next "músculos, lanza"
+ next "bestiales"
- page "that can send the"
- next "victim clear over"
- next "the horizon"
+ page "puñetazos y envía"
+ next "a su víctima al"
+ next "lejano horizonte"
dex
_GolduckDexEntry::
- text "Often seen swim-"
- next "ming elegantly by"
- next "lake shores. It"
+ text "Suele ser visto"
+ next "nadando elegante"
+ next "por los lagos."
- page "is often mistaken"
- next "for the Japanese"
- next "monster, Kappa"
+ page "Es confundido"
+ next "con el monstruo"
+ next "japonés, Kappa"
dex
_HypnoDexEntry::
- text "When it locks eyes"
- next "with an enemy, it"
- next "will use a mix of"
+ text "Cuando mira al"
+ next "enemigo, usa"
+ next "una mezcla de"
- page "PSI moves such as"
- next "HYPNOSIS and"
- next "CONFUSION"
+ page "movimientos PSI,"
+ next "como la HIPNOSIS"
+ next "y la CONFUSIÓN"
dex
_GolbatDexEntry::
- text "Once it strikes,"
- next "it will not stop"
- next "draining energy"
+ text "Cuando ataque,"
+ next "seguirá chupando"
+ next "energía de su"
- page "from the victim"
- next "even if it gets"
- next "too heavy to fly"
+ page "víctima, aunque"
+ next "pese tanto que ya"
+ next "no pueda volar"
dex
_MewtwoDexEntry::
- text "It was created by"
- next "a scientist after"
- next "years of horrific"
+ text "Fue creado por un"
+ next "científico tras"
+ next "años de horribles"
- page "gene splicing and"
- next "DNA engineering"
- next "experiments"
+ page "experimentos de"
+ next "ingeniería"
+ next "genética"
dex
_SnorlaxDexEntry::
- text "Very lazy. Just"
- next "eats and sleeps."
- next "As its rotund"
+ text "Es muy vago. Sólo"
+ next "come y duerme."
+ next "A medida que"
- page "bulk builds, it"
- next "becomes steadily"
- next "more slothful"
+ page "engorda se vuelve"
+ next "cada vez más"
+ next "perezoso"
dex
_MagikarpDexEntry::
- text "In the distant"
- next "past, it was"
- next "somewhat stronger"
+ text "En un pasado"
+ next "lejano, era más"
+ next "fuerte que sus"
- page "than the horribly"
- next "weak descendants"
- next "that exist today"
+ page "horribles"
+ next "descendientes"
+ next "de hoy en día"
dex
_MukDexEntry::
- text "Thickly covered"
- next "with a filthy,"
- next "vile sludge. It"
+ text "Está cubierto por"
+ next "un repugnante"
+ next "lodo. Es tan"
- page "is so toxic, even"
- next "its footprints"
- next "contain poison"
+ page "tóxico que hasta"
+ next "sus huellas"
+ next "son venenosas"
dex
_KinglerDexEntry::
- text "The large pincer"
- next "has 10000 hp of"
- next "crushing power."
+ text "La pinza más"
+ next "grande tiene una"
+ next "enorme potencia,"
- page "However, its huge"
- next "size makes it"
- next "unwieldy to use"
+ page "pero su gran"
+ next "tamaño la hace"
+ next "poco manejable"
dex
_CloysterDexEntry::
- text "When attacked, it"
- next "launches its"
- next "horns in quick"
+ text "Cuando es atacado"
+ next "lanza sus cuernos"
+ next "con gran rapidez."
- page "volleys. Its"
- next "innards have"
- next "never been seen"
+ page "Sus entrañas"
+ next "jamás han sido"
+ next "vistas"
dex
_ElectrodeDexEntry::
- text "It stores electric"
- next "energy under very"
- next "high pressure."
+ text "Almacena energía"
+ next "eléctrica a gran"
+ next "presión. Suele"
- page "It often explodes"
- next "with little or no"
- next "provocation"
+ page "explosionar ante"
+ next "la más mínima"
+ next "provocación"
dex
_ClefableDexEntry::
- text "A timid fairy"
- next "#MON that is"
- next "rarely seen. It"
+ text "Un encantador y"
+ next "tímido #MON"
+ next "muy raro de ver."
- page "will run and hide"
- next "the moment it"
- next "senses people"
+ page "Corre y se oculta"
+ next "en cuanto siente"
+ next "que viene gente"
dex
_WeezingDexEntry::
- text "Where two kinds"
- next "of poison gases"
- next "meet, 2 KOFFINGs"
+ text "Donde se junten"
+ next "2 tipos de gases"
+ next "venenosos, 2"
- page "can fuse into a"
- next "WEEZING over many"
- next "years"
+ page "KOFFINGs podrán"
+ next "fusionarse en un"
+ next "WEEZING"
dex
_PersianDexEntry::
- text "Although its fur"
- next "has many admirers,"
- next "it is tough to"
+ text "Aunque es muy"
+ next "admirado por su"
+ next "pelo, es difícil"
- page "raise as a pet"
- next "because of its"
- next "fickle meanness"
+ page "de entrenar como"
+ next "mascota por su"
+ next "voluble maldad"
dex
_MarowakDexEntry::
- text "The bone it holds"
- next "is its key weapon."
- next "It throws the"
+ text "El hueso que"
+ next "lleva es su gran"
+ next "arma. Lo lanza"
- page "bone skillfully"
- next "like a boomerang"
- next "to KO targets"
+ page "hábilmente como"
+ next "un boomerang"
+ next "dejándolos KO"
dex
_HaunterDexEntry::
- text "Because of its"
- next "ability to slip"
- next "through block"
+ text "Por su habilidad"
+ next "para atravesar"
+ next "muros de piedra,"
- page "walls, it is said"
- next "to be from an-"
- next "other dimension"
+ page "se dice que"
+ next "viene de otra"
+ next "dimensión"
dex
_AbraDexEntry::
- text "Using its ability"
- next "to read minds, it"
- next "will identify"
+ text "Con su capacidad"
+ next "de leer la mente,"
+ next "detecta cualquier"
- page "impending danger"
- next "and TELEPORT to"
- next "safety"
+ page "peligro y se"
+ next "TELETRANSPORTA a"
+ next "un lugar seguro"
dex
_AlakazamDexEntry::
- text "Its brain can out-"
- next "perform a super-"
- next "computer."
+ text "Su cerebro puede"
+ next "ganar al de un"
+ next "súper-ordenador."
- page "Its intelligence"
- next "quotient is said"
- next "to be 5,000"
+ page "Tiene un cociente"
+ next "intelectual de"
+ next "5000"
dex
_PidgeottoDexEntry::
- text "Very protective"
- next "of its sprawling"
- next "territorial area,"
+ text "Muy protector"
+ next "de su amplio"
+ next "territorio, este"
- page "this #MON will"
- next "fiercely peck at"
- next "any intruder"
+ page "#MON picoteará"
+ next "ferozmente a todo"
+ next "intruso"
dex
_PidgeotDexEntry::
- text "When hunting, it"
- next "skims the surface"
- next "of water at high"
+ text "Cuando caza,"
+ next "vuela muy deprisa"
+ next "a ras del agua,"
- page "speed to pick off"
- next "unwary prey such"
- next "as MAGIKARP"
+ page "y sorprende a"
+ next "inocentes presas"
+ next "como el MAGIKARP"
dex
_StarmieDexEntry::
- text "Its central core"
- next "glows with the"
- next "seven colors of"
+ text "Su núcleo central"
+ next "brilla con los 7"
+ next "colores del arco"
- page "the rainbow. Some"
- next "people value the"
- next "core as a gem"
+ page "iris. Es valorado"
+ next "como gema por"
+ next "algunos"
dex
_BulbasaurDexEntry::
- text "A strange seed was"
- next "planted on its"
- next "back at birth."
+ text "Una rara semilla"
+ next "fue plantada en"
+ next "su espalda al"
- page "The plant sprouts"
- next "and grows with"
- next "this #MON"
+ page "nacer. La planta"
+ next "brota y crece con"
+ next "este #MON"
dex
_VenusaurDexEntry::
- text "The plant blooms"
- next "when it is"
- next "absorbing solar"
+ text "La planta florece"
+ next "cuando absorbe"
+ next "energía solar."
- page "energy. It stays"
- next "on the move to"
- next "seek sunlight"
+ page "Ésta le obliga a"
+ next "ponerse en busca"
+ next "de la luz solar"
dex
_TentacruelDexEntry::
- text "The tentacles are"
- next "normally kept"
- next "short. On hunts,"
+ text "De tentáculos"
+ next "cortos, cuando"
+ next "caza los extiende"
- page "they are extended"
- next "to ensnare and"
- next "immobilize prey"
+ page "para atrapar e"
+ next "inmovilizar a su"
+ next "presa"
dex
_GoldeenDexEntry::
- text "Its tail fin"
- next "billows like an"
- next "elegant ballroom"
+ text "La aleta de su"
+ next "cola se hincha"
+ next "como un elegante"
- page "dress, giving it"
- next "the nickname of"
- next "the Water Queen"
+ page "traje de baile."
+ next "Es llamado"
+ next "Reina del Agua"
dex
_SeakingDexEntry::
- text "In the autumn"
- next "spawning season,"
- next "they can be seen"
+ text "En otoño, cuando"
+ next "se reproducen,"
+ next "pueden ser vistos"
- page "swimming power-"
- next "fully up rivers"
- next "and creeks"
+ page "nadando con"
+ next "energía por ríos"
+ next "y arroyos"
dex
_PonytaDexEntry::
- text "Its hooves are 10"
- next "times harder than"
- next "diamonds. It can"
+ text "Sus cascos son 10"
+ next "veces más duros"
+ next "que el diamante."
- page "trample anything"
- next "completely flat"
- next "in little time"
+ page "Puede pisotear"
+ next "cualquier cosa"
+ next "en poco tiempo"
dex
_RapidashDexEntry::
- text "Very competitive,"
- next "this #MON will"
- next "chase anything"
+ text "Muy competitivo,"
+ next "este #MON"
+ next "perseguirá a todo"
- page "that moves fast"
- next "in the hopes of"
- next "racing it"
+ page "lo que se mueva"
+ next "rápido, esperando"
+ next "ganarle"
dex
_RattataDexEntry::
- text "Bites anything"
- next "when it attacks."
- next "Small and very"
+ text "Cuando ataca lo"
+ next "muerde todo."
+ next "Pequeño y muy"
- page "quick, it is a"
- next "common sight in"
- next "many places"
+ page "rápido, es muy"
+ next "fácil de ver en"
+ next "muchos sitios"
dex
_RaticateDexEntry::
- text "It uses its whis-"
- next "kers to maintain"
- next "its balance."
+ text "Utiliza sus"
+ next "bigotes para"
+ next "equilibrarse."
- page "It apparently"
- next "slows down if"
- next "they are cut off"
+ page "Parece que si"
+ next "son cortados va"
+ next "más despacio"
dex
_NidorinoDexEntry::
- text "An aggressive"
- next "#MON that is"
- next "quick to attack."
+ text "Un #MON"
+ next "agresivo, siempre"
+ next "listo para atacar."
- page "The horn on its"
- next "head secretes a"
- next "powerful venom"
+ page "El cuerno de su"
+ next "cabeza segrega un"
+ next "potente veneno"
dex
_NidorinaDexEntry::
- text "The female's horn"
- next "develops slowly."
- next "Prefers physical"
+ text "El cuerno de la"
+ next "hembra crece"
+ next "lentamente."
- page "attacks such as"
- next "clawing and"
- next "biting"
+ page "Prefiere ataques"
+ next "físicos como"
+ next "arañar y morder"
dex
_GeodudeDexEntry::
- text "Found in fields"
- next "and mountains."
- next "Mistaking them"
+ text "Aparece en llanos"
+ next "y montañas."
+ next "Semejantes a las"
- page "for boulders,"
- next "people often step"
- next "or trip on them"
+ page "rocas, la gente"
+ next "se tropieza con"
+ next "ellos o los pisa"
dex
_PorygonDexEntry::
- text "A #MON that"
- next "consists entirely"
- next "of programming"
+ text "Un #MON"
+ next "formado por"
+ next "códigos de"
- page "code. Capable of"
- next "moving freely in"
- next "cyberspace"
+ page "programación."
+ next "Se mueve libre en"
+ next "el ciberespacio"
dex
_AerodactylDexEntry::
- text "A ferocious, pre-"
- next "historic #MON"
- next "that goes for the"
+ text "Un prehistórico y"
+ next "feroz #MON"
+ next "que ataca con"
- page "enemy's throat"
- next "with its serrated"
- next "saw-like fangs"
+ page "sus colmillos la"
+ next "garganta del"
+ next "enemigo"
dex
_MagnemiteDexEntry::
- text "Uses anti-gravity"
- next "to stay suspended."
- next "Appears without"
+ text "Anula la gravedad"
+ next "para mantenerse"
+ next "en el aire."
- page "warning and uses"
- next "THUNDER WAVE and"
- next "similar moves"
+ page "Sin previo aviso"
+ next "usa la ONDATRUENO"
+ next "y parecidos"
dex
_CharmanderDexEntry::
- text "Obviously prefers"
- next "hot places. When"
- next "it rains, steam"
+ text "Prefiere los"
+ next "sitios calientes."
+ next "Dicen que cuando"
- page "is said to spout"
- next "from the tip of"
- next "its tail"
+ page "llueve sale vapor"
+ next "de la punta"
+ next "de su cola"
dex
_SquirtleDexEntry::
- text "After birth, its"
- next "back swells and"
- next "hardens into a"
+ text "Tras nacer, su"
+ next "espalda se hincha"
+ next "y endurece como"
- page "shell. Powerfully"
- next "sprays foam from"
- next "its mouth"
+ page "una concha. Echa"
+ next "potente espuma"
+ next "por la boca"
dex
_CharmeleonDexEntry::
- text "When it swings"
- next "its burning tail,"
- next "it elevates the"
+ text "Cuando balancea"
+ next "su ardiente cola,"
+ next "eleva la"
- page "temperature to"
- next "unbearably high"
- next "levels"
+ page "temperatura a"
+ next "niveles muy"
+ next "altos"
dex
_WartortleDexEntry::
- text "Often hides in"
- next "water to stalk"
- next "unwary prey. For"
+ text "Se oculta en el"
+ next "agua para cazar a"
+ next "sus presas. Al"
- page "swimming fast, it"
- next "moves its ears to"
- next "maintain balance"
+ page "nadar rápidamente"
+ next "mueve sus orejas"
+ next "para nivelarse"
dex
_CharizardDexEntry::
- text "Spits fire that"
- next "is hot enough to"
- next "melt boulders."
+ text "Escupe fuego tan"
+ next "caliente que"
+ next "funde las rocas."
- page "Known to cause"
- next "forest fires"
- next "unintentionally"
+ page "Causa incendios"
+ next "forestales"
+ next "sin querer"
dex
_OddishDexEntry::
- text "During the day,"
- next "it keeps its face"
- next "buried in the"
+ text "Durante el día"
+ next "entierra su cara"
+ next "en el suelo."
- page "ground. At night,"
- next "it wanders around"
- next "sowing its seeds"
+ page "Merodea por la"
+ next "noche plantando"
+ next "sus semillas"
dex
_GloomDexEntry::
- text "The fluid that"
- next "oozes from its"
- next "mouth isn't drool."
+ text "El fluido que"
+ next "gotea de su boca"
+ next "no son babas."
- page "It is a nectar"
- next "that is used to"
- next "attract prey"
+ page "Es un néctar que"
+ next "usa para atraer"
+ next "a sus presas"
dex
_VileplumeDexEntry::
- text "The larger its"
- next "petals, the more"
- next "toxic pollen it"
+ text "A mayor pétalo,"
+ next "más tóxico es su"
+ next "polen. Su"
- page "contains. Its big"
- next "head is heavy and"
- next "hard to hold up"
+ page "cabeza es pesada"
+ next "y le cuesta"
+ next "mantenerla"
dex
_BellsproutDexEntry::
- text "A carnivorous"
- next "#MON that traps"
- next "and eats bugs."
+ text "Un #MON"
+ next "carnívoro que"
+ next "caza insectos."
- page "It uses its root"
- next "feet to soak up"
- next "needed moisture"
+ page "Usa sus raíces"
+ next "para absorber"
+ next "humedad"
dex
_WeepinbellDexEntry::
- text "It spits out"
- next "POISONPOWDER to"
- next "immobilize the"
+ text "Escupe POLVO-"
+ next "VENENO para"
+ next "envenenar al"
- page "enemy and then"
- next "finishes it with"
- next "a spray of ACID"
+ page "enemigo, y luego"
+ next "lo liquida con"
+ next "su ÁCIDO"
dex
_VictreebelDexEntry::
- text "Said to live in"
- next "huge colonies"
- next "deep in jungles,"
+ text "Vive en grandes"
+ next "colonias en el"
+ next "interior de las"
- page "although no one"
- next "has ever returned"
- next "from there"
+ page "junglas, aunque"
+ next "nadie ha podido"
+ next "verificarlo"
dex
+
diff --git a/data/text/alphabets.asm b/data/text/alphabets.asm
index 07e6cf96..0d7da235 100644
--- a/data/text/alphabets.asm
+++ b/data/text/alphabets.asm
@@ -4,7 +4,7 @@ LowerCaseAlphabet:
db "stuvwxyz "
db "×():;[]<PK><MN>"
db "-?!♂♀/<DOT>,<ED>"
- db "UPPER CASE@"
+ db "MAYÚSCULAS@"
UpperCaseAlphabet:
db "ABCDEFGHI"
@@ -12,4 +12,4 @@ UpperCaseAlphabet:
db "STUVWXYZ "
db "×():;[]<PK><MN>"
db "-?!♂♀/<DOT>,<ED>"
- db "lower case@"
+ db "minúsculas@"
diff --git a/data/text/text_1.asm b/data/text/text_1.asm
index af1d3827..c8f0364b 100644
--- a/data/text/text_1.asm
+++ b/data/text/text_1.asm
@@ -1,16 +1,18 @@
_CardKeySuccessText1::
- text "Bingo!@"
+ text "¡Bingo!@"
text_end
_CardKeySuccessText2::
text_start
- line "The CARD KEY"
- cont "opened the door!"
+ line "¡La LLAVE"
+ cont "MAGNÉTICA abrió"
+ cont "la puerta!"
done
_CardKeyFailText::
- text "Darn! It needs a"
- line "CARD KEY!"
+ text "¡Caray! ¡Necesito"
+ line "una LLAVE"
+ cont "MAGNÉTICA!"
done
_TrainerNameText::
@@ -19,17 +21,17 @@ _TrainerNameText::
text_end
_NoNibbleText::
- text "Not even a nibble!"
+ text "¡No pican!"
prompt
_NothingHereText::
- text "Looks like there's"
- line "nothing here."
+ text "Aquí parece que"
+ line "no hay nada."
prompt
_ItsABiteText::
- text "Oh!"
- line "It's a bite!"
+ text "¡Oh!"
+ line "¡¡¡Han picado!!!"
prompt
_ExclamationText::
@@ -37,112 +39,116 @@ _ExclamationText::
done
_GroundRoseText::
- text "Ground rose up"
- line "somewhere!"
+ text "¡El suelo surgió"
+ line "de algún lugar!"
done
_BoulderText::
- text "This requires"
- line "STRENGTH to move!"
+ text "¡Se requiere"
+ line "FUERZA para"
+ cont "moverla!"
done
_MartSignText::
- text "All your item"
- line "needs fulfilled!"
- cont "#MON MART"
+ text "¡Compra aquí todos"
+ line "tus objetos!"
+ cont "TIENDA <PKMN>"
done
_PokeCenterSignText::
- text "Heal Your #MON!"
- line "#MON CENTER"
+ text "¡Cura a tus"
+ line "#MON!"
+ cont "CENTRO <PKMN>"
done
_FoundItemText::
- text "<PLAYER> found"
- line "@"
+ text "¡<PLAYER>"
+ line "encontró"
+ cont "@"
text_ram wcf4b
text "!@"
text_end
_NoMoreRoomForItemText::
- text "No more room for"
- line "items!"
+ text "¡Tu inventario"
+ line "está lleno!"
done
_OaksAideHiText::
- text "Hi! Remember me?"
- line "I'm PROF.OAK's"
- cont "AIDE!"
+ text "¡Hola! ¿Te"
+ line "acuerdas de mí?"
+ cont "¡Soy AYUDANTE"
+ cont "del PROF. OAK!"
- para "If you caught @"
+ para "¡Si atrapaste @"
text_decimal hOaksAideRequirement, 1, 3
text_start
- line "kinds of #MON,"
- cont "I'm supposed to"
- cont "give you an"
+ line "tipos de #MON,"
+ cont "se supone que"
+ cont "debería darte"
cont "@"
text_ram wOaksAideRewardItemName
text "!"
- para "So, <PLAYER>! Have"
- line "you caught at"
- cont "least @"
+ para "¡Bien <PLAYER>!"
+ line "¿Atrapaste por lo"
+ cont "menos @"
text_decimal hOaksAideRequirement, 1, 3
- text " kinds of"
- cont "#MON?"
+ text " tipos"
+ cont "de #MON?"
done
_OaksAideUhOhText::
- text "Let's see..."
- line "Uh-oh! You have"
- cont "caught only @"
+ text "Veamos..."
+ line "¡Oh! ¡Atrapaste"
+ cont "solamente @"
text_decimal hOaksAideNumMonsOwned, 1, 3
text_start
- cont "kinds of #MON!"
+ cont "tipos de #MON!"
- para "You need @"
+ para "Necesitas @"
text_decimal hOaksAideRequirement, 1, 3
- text " kinds"
- line "if you want the"
+ text_start
+ line "tipos si quieres"
cont "@"
text_ram wOaksAideRewardItemName
text "."
done
_OaksAideComeBackText::
- text "Oh. I see."
+ text "¡Ah! Ya veo."
- para "When you get @"
+ para "Cuando tengas @"
text_decimal hOaksAideRequirement, 1, 3
text_start
- line "kinds, come back"
- cont "for @"
+ line "tipos, vuelve a"
+ cont "por @"
text_ram wOaksAideRewardItemName
text "."
done
_OaksAideHereYouGoText::
- text "Great! You have"
- line "caught @"
+ text "¡Bien! ¡Has"
+ line "logrado @"
text_decimal hOaksAideNumMonsOwned, 1, 3
- text " kinds "
- cont "of #MON!"
- cont "Congratulations!"
+ text " tipos "
+ cont "de #MON!"
+ cont "¡Enhorabuena!"
- para "Here you go!"
+ para "¡Aquí tienes!"
prompt
_OaksAideGotItemText::
- text "<PLAYER> got the"
+ text "¡<PLAYER> obtuvo"
line "@"
text_ram wOaksAideRewardItemName
text "!@"
text_end
_OaksAideNoRoomText::
- text "Oh! I see you"
- line "don't have any"
- cont "room for the"
+ text "¡Oh! Ya veo que"
+ line "no tienes"
+ cont "sitio para"
cont "@"
text_ram wOaksAideRewardItemName
text "."
diff --git a/data/text/text_2.asm b/data/text/text_2.asm
index 230a38f0..a8b80799 100644
--- a/data/text/text_2.asm
+++ b/data/text/text_2.asm
@@ -1,40 +1,43 @@
_AIBattleWithdrawText::
+ text "¡@"
text_ram wTrainerName
- text " with-"
- line "drew @"
+ text_start
+ line "recogió"
+ cont "@"
text_ram wEnemyMonNick
text "!"
prompt
_AIBattleUseItemText::
+ text "¡@"
text_ram wTrainerName
text_start
- line "used @"
+ line "usó @"
text_ram wcd6d
text_start
- cont "on @"
+ cont "en @"
text_ram wEnemyMonNick
text "!"
prompt
_TradeWentToText::
text_ram wcf4b
- text " went"
- line "to @"
+ text " fue"
+ line "a @"
text_ram wLinkEnemyTrainerName
text "."
done
_TradeForText::
- text "For <PLAYER>'s"
- line "@"
+ text "Por @"
text_ram wcf4b
- text ","
+ text_start
+ line "de <PLAYER>,"
done
_TradeSendsText::
text_ram wLinkEnemyTrainerName
- text " sends"
+ text " envía a"
line "@"
text_ram wcd6d
text "."
@@ -42,1055 +45,1143 @@ _TradeSendsText::
_TradeWavesFarewellText::
text_ram wLinkEnemyTrainerName
- text " waves"
- line "farewell as"
+ text " se"
+ line "despide de"
done
_TradeTransferredText::
text_ram wcd6d
- text " is"
- line "transferred."
+ text_start
+ line "mientras es"
+ cont "transferido."
done
_TradeTakeCareText::
- text "Take good care of"
+ text "¡Cuida bien de"
line "@"
text_ram wcd6d
- text "."
+ text "!"
done
_TradeWillTradeText::
text_ram wLinkEnemyTrainerName
- text " will"
- line "trade @"
+ text " cambiará"
+ line "a @"
text_ram wcd6d
text_start
done
_TradeforText::
- text "for <PLAYER>'s"
- line "@"
+ text "por @"
text_ram wcf4b
- text "."
+ text_start
+ line "de <PLAYER>."
done
_PlaySlotMachineText::
- text "A slot machine!"
- line "Want to play?"
+ text "¡Una máquina"
+ line "tragaperras!"
+ cont "¿Quieres jugar?"
done
_OutOfCoinsSlotMachineText::
- text "Darn!"
- line "Ran out of coins!"
+ text "¡Vaya! ¡No tengo"
+ line "más fichas!"
done
_BetHowManySlotMachineText::
- text "Bet how many"
- line "coins?"
+ text "¿Cuánto"
+ line "apuestas?"
done
_StartSlotMachineText::
- text "Start!"
+ text "¡Adelante!"
done
_NotEnoughCoinsSlotMachineText::
- text "Not enough"
- line "coins!"
+ text "¡No hay bastantes"
+ line "fichas!"
prompt
_OneMoreGoSlotMachineText::
- text "One more "
- line "go?"
+ text "¿Una vez más?"
done
_LinedUpText::
- text " lined up!"
- line "Scored @"
+ text "¡Línea! ¡Ganas"
+ line "@"
text_ram wcf4b
- text " coins!"
+ text " fichas!"
done
_NotThisTimeText::
- text "Not this time!"
+ text "¡Esta vez no!"
prompt
_YeahText::
- text "Yeah!@"
+ text "¡Bien!@"
text_end
_DexSeenOwnedText::
- text "#DEX Seen:@"
+ text "Has visto: @"
text_decimal wDexRatingNumMonsSeen, 1, 3
text_start
- line " Owned:@"
+ line "Atrapaste: @"
text_decimal wDexRatingNumMonsOwned, 1, 3
+ text "@"
text_end
_DexRatingText::
- text "#DEX Rating<COLON>"
+ text "Evaluación del"
+ line "#DEX<COLON>"
done
_GymStatueText1::
+ text "LÍDER GIMNASIO"
+ line "#MON de"
+ cont "@"
text_ram wGymCityName
- text_start
- line "#MON GYM"
- cont "LEADER: @"
+ text ":"
+ cont "@"
text_ram wGymLeaderName
text_start
- para "WINNING TRAINERS:"
- line "<RIVAL>"
+ para "ENTRENADORES"
+ line "GANADORES:"
+ cont "<RIVAL>"
done
_GymStatueText2::
+ text "LÍDER GIMNASIO"
+ line "#MON de"
+ cont "@"
text_ram wGymCityName
- text_start
- line "#MON GYM"
- cont "LEADER: @"
+ text ":"
+ cont "@"
text_ram wGymLeaderName
text_start
- para "WINNING TRAINERS:"
- line "<RIVAL>"
- cont "<PLAYER>"
+ para "ENTRENADORES"
+ line "GANADORES:"
+ cont "<RIVAL>, <PLAYER>"
done
_ViridianCityPokecenterGuyText::
- text "#MON CENTERs"
- line "heal your tired,"
- cont "hurt or fainted"
- cont "#MON!"
+ text "¡Los CENTROS"
+ line "#MON curan"
+ cont "a tus #MON"
+ cont "heridos o"
+ cont "derrotados!"
done
_PewterCityPokecenterGuyText::
- text "Yawn!"
+ text "(Bostezo)..."
- para "When JIGGLYPUFF"
- line "sings, #MON"
- cont "get drowsy..."
+ para "Cuando JIGGLYPUFF"
+ line "canta, los"
+ cont "#MON se"
+ cont "duermen..."
- para "...Me too..."
- line "Snore..."
+ para "...Yo también..."
+ line "(Ronquido)..."
done
_CeruleanPokecenterGuyText::
- text "BILL has lots of"
- line "#MON!"
+ text "¡BILL tiene"
+ line "muchísimos"
+ cont "#MON!"
- para "He collects rare"
- line "ones too!"
+ para "¡Y algunos son"
+ line "muy raros!"
done
_LavenderPokecenterGuyText::
- text "CUBONEs wear"
- line "skulls, right?"
+ text "Los CUBONE llevan"
+ line "cráneos, ¿verdad?"
- para "People will pay a"
- line "lot for one!"
+ para "¡La gente pagaría"
+ line "mucho por uno"
+ cont "de ellos!"
done
_MtMoonPokecenterBenchGuyText::
- text "If you have too"
- line "many #MON, you"
- cont "should store them"
- cont "via PC!"
+ text "¡Si tienes"
+ line "demasiados"
+ cont "#MON,"
+ cont "guárdalos vía PC!"
done
_RockTunnelPokecenterGuyText::
- text "I heard that"
- line "GHOSTs haunt"
- cont "LAVENDER TOWN!"
+ text "¡Dicen que hay"
+ line "GHOST en el"
+ cont "PUEBLO LAVANDA!"
done
_UnusedBenchGuyText1::
- text "I wish I could"
- line "catch #MON."
+ text "¡Ojalá pudiera"
+ line "capturar algunos"
+ cont "#MON!"
done
_UnusedBenchGuyText2::
- text "I'm tired from"
- line "all the fun..."
+ text "¡Estoy cansado de"
+ line "tanta diversión!"
done
_UnusedBenchGuyText3::
- text "SILPH's manager"
- line "is hiding in the"
- cont "SAFARI ZONE."
+ text "El director de"
+ line "SILPH S.A. se"
+ cont "oculta en la ZONA"
+ cont "de SAFARI."
done
_VermilionPokecenterGuyText::
- text "It is true that a"
- line "higher level"
- cont "#MON will be"
- cont "more powerful..."
+ text "Es cierto que un"
+ line "#MON de un"
+ cont "nivel superior"
+ cont "es más fuerte."
- para "But, all #MON"
- line "will have weak"
- cont "points against"
- cont "specific types."
+ para "Pero todos los"
+ line "#MON son"
+ cont "vulnerables ante"
+ cont "ciertos tipos."
- para "So, there is no"
- line "universally"
- cont "strong #MON."
+ para "Es decir, que no"
+ line "hay #MON"
+ cont "invulnerables."
done
_CeladonCityPokecenterGuyText::
- text "If I had a BIKE,"
- line "I would go to"
- cont "CYCLING ROAD!"
+ text "¡Si tuviera una"
+ line "BICICLETA, iría"
+ cont "por el CAMINO"
+ cont "de las BICIS!"
done
_FuchsiaCityPokecenterGuyText::
- text "If you're studying "
- line "#MON, visit"
- cont "the SAFARI ZONE."
+ text "Visita la ZONA"
+ line "del SAFARI si"
+ cont "estás estudiando"
+ cont "a los #MON."
- para "It has all sorts"
- line "of rare #MON."
+ para "¡Allí encontrarás"
+ line "todo tipo de"
+ cont "#MON raros!"
done
_CinnabarPokecenterGuyText::
- text "#MON can still"
- line "learn techniques"
- cont "after canceling"
- cont "evolution."
+ text "Los #MON"
+ line "pueden seguir"
+ cont "aprendiendo"
+ cont "técnicas aunque"
+ cont "hayas cancelado"
+ cont "su evolución."
- para "Evolution can wait"
- line "until new moves"
- cont "have been learned."
+ para "La evolución"
+ line "puede esperar"
+ cont "hasta que hayas"
+ cont "aprendido nuevos"
+ cont "movimientos."
done
_SaffronCityPokecenterGuyText1::
- text "It would be great"
- line "if the ELITE FOUR"
- cont "came and stomped"
+ text "¡Sería estupendo"
+ line "que el ALTO MANDO"
+ cont "viniera y"
+ cont "machacara al"
cont "TEAM ROCKET!"
done
_SaffronCityPokecenterGuyText2::
- text "TEAM ROCKET took"
- line "off! We can go"
- cont "out safely again!"
- cont "That's great!"
+ text "¡El TEAM ROCKET"
+ line "se ha ido! ¡Ahora"
+ cont "podemos salir sin"
+ cont "peligro! ¡Bien!"
done
_CeladonCityHotelText::
- text "My sis brought me"
- line "on this vacation!"
+ text "¡Mi hermana"
+ line "me trajo de"
+ cont "vacaciones!"
done
_BookcaseText::
- text "Crammed full of"
- line "#MON books!"
+ text "¡Totalmente llena"
+ line "de libros sobre"
+ cont "los #MON!"
done
_NewBicycleText::
- text "A shiny new"
- line "BICYCLE!"
+ text "¡Una BICI nueva"
+ line "y reluciente!"
done
_PushStartText::
- text "Push START to"
- line "open the MENU!"
+ text "¡Pulsa START para"
+ line "abrir el MENÚ!"
done
_SaveOptionText::
- text "The SAVE option is"
- line "on the MENU"
- cont "screen."
+ text "En la pantalla"
+ line "del MENÚ está la"
+ cont "opción GUARDAR."
done
_StrengthsAndWeaknessesText::
- text "All #MON types"
- line "have strong and"
- cont "weak points"
- cont "against others."
+ text "Todo #MON"
+ line "tiene sus puntos"
+ cont "débiles y fuertes"
+ cont "contra otros."
done
_TimesUpText::
- text "PA: Ding-dong!"
+ text "AVISO:"
+ line "¡Ding-dong!"
- para "Time's up!"
+ para "¡Se acabó"
+ line "el tiempo!"
prompt
_GameOverText::
- text "PA: Your SAFARI"
- line "GAME is over!"
+ text "AVISO: ¡Tu JUEGO"
+ line "de SAFARI se ha"
+ cont "terminado!"
done
_CinnabarGymQuizIntroText::
- text "#MON Quiz!"
+ text "¡#Acertijo!"
- para "Get it right and"
- line "the door opens to"
- cont "the next room!"
+ para "¡Responde bien y"
+ line "abrirás la puerta"
+ cont "a la siguiente"
+ cont "habitación!"
- para "Get it wrong and"
- line "face a trainer!"
+ para "¡Responde mal y"
+ line "lucharás contra"
+ cont "un entrenador!"
- para "If you want to"
- line "conserve your"
- cont "#MON for the"
- cont "GYM LEADER..."
+ para "Si prefieres"
+ line "guardar tus"
+ cont "#MON para"
+ cont "el LÍDER del"
+ cont "GIMNASIO..."
- para "Then get it right!"
- line "Here we go!"
+ para "¡Hazlo bien!"
+ line "¡Vamos allá!"
prompt
_CinnabarQuizQuestionsText1::
- text "CATERPIE evolves"
- line "into BUTTERFREE?"
+ text "¿CATERPIE se"
+ line "transforma en"
+ cont "BUTTERFREE?"
done
_CinnabarQuizQuestionsText2::
- text "There are 9"
- line "certified #MON"
- cont "LEAGUE BADGEs?"
+ text "¿Hay 9 MEDALLAS"
+ line "oficiales de la"
+ cont "LIGA #MON?"
done
_CinnabarQuizQuestionsText3::
- text "POLIWAG evolves 3"
- line "times?"
+ text "¿POLIWAG se"
+ line "transforma"
+ cont "3 veces?"
done
_CinnabarQuizQuestionsText4::
- text "Are thunder moves"
- line "effective against"
- cont "ground element-"
- cont "type #MON?"
+ text "¿Los movimientos"
+ line "del tipo-trueno"
+ cont "afectan a los"
+ cont "#MON del"
+ cont "tipo-tierra?"
done
_CinnabarQuizQuestionsText5::
- text "#MON of the"
- line "same kind and"
- cont "level are not"
- cont "identical?"
+ text "¿Son distintos"
+ line "los #MON"
+ cont "del mismo tipo y"
+ cont "del mismo nivel?"
done
_CinnabarQuizQuestionsText6::
- text "TM28 contains"
- line "TOMBSTONER?"
+ text "¿La MT28 contiene"
+ line "una TUMBAPIEDRA?"
done
_CinnabarGymQuizCorrectText::
- text "You're absolutely"
- line "correct!"
+ text "¡Respuesta"
+ line "correcta!"
- para "Go on through!@"
+ para "¡Adelante!@"
text_end
_CinnabarGymQuizIncorrectText::
- text "Sorry! Bad call!"
+ text "¡Mal! ¡Lo siento!"
prompt
_MagazinesText::
- text "#MON magazines!"
+ text "¡Revistas de"
+ line "los #MON!"
- para "#MON notebooks!"
+ para "¡Cuadernos de"
+ line "los #MON!"
- para "#MON graphs!"
+ para "¡Dibujos de los"
+ line "#MON!"
done
_BillsHouseMonitorText::
- text "TELEPORTER is"
- line "displayed on the"
- cont "PC monitor."
+ text "¡En el monitor"
+ line "del PC aparece el"
+ cont "TELETRANSPORTE!"
done
_BillsHouseInitiatedText::
- text "<PLAYER> initiated"
- line "TELEPORTER's Cell"
- cont "Separator!@"
+ text "¡<PLAYER> inició"
+ line "el Separador"
+ cont "Celular del"
+ cont "TELETRANSPORTE!@"
text_end
_BillsHousePokemonListText1::
- text "BILL's favorite"
- line "#MON list!"
+ text "¡Lista de los"
+ line "#MON favoritos"
+ cont "de BILL!"
prompt
_BillsHousePokemonListText2::
- text "Which #MON do"
- line "you want to see?"
+ text "¿Qué #MON"
+ line "te gustaría ver?"
done
_OakLabEmailText::
- text "There's an e-mail"
- line "message here!"
+ text "¡Aquí hay un"
+ line "mensaje e-mail!"
para "..."
- para "Calling all"
- line "#MON trainers!"
+ para "¡Aviso a todos"
+ line "los entrenadores"
+ cont "de #MON!"
- para "The elite trainers"
- line "of #MON LEAGUE"
- cont "are ready to take"
- cont "on all comers!"
+ para "¡Los entrenadores"
+ line "de élite de la"
+ cont "LIGA #MON"
+ cont "están listos"
+ cont "para desafiaros"
+ cont "a todos!"
- para "Bring your best"
- line "#MON and see"
- cont "how you rate as a"
- cont "trainer!"
+ para "¡Traed a vuestros"
+ line "mejores #MON"
+ cont "y descubrid"
+ cont "vuestra "
+ cont "puntuación como"
+ cont "entrenadores!"
- para "#MON LEAGUE HQ"
- line "INDIGO PLATEAU"
+ para "CG de la LIGA"
+ line "#MON"
+ cont "MESETA AÑIL"
- para "PS: PROF.OAK,"
- line "please visit us!"
- cont "..."
+ para "PD: ¡PROF. OAK,"
+ line "visítenos por"
+ cont "favor!..."
done
_GameCornerCoinCaseText::
- text "A COIN CASE is"
- line "required!"
+ text "¡Se requiere un"
+ line "MONEDERO!"
done
_GameCornerNoCoinsText::
- text "You don't have"
- line "any coins!"
+ text "¡No tienes"
+ line "más fichas!"
done
_GameCornerOutOfOrderText::
- text "OUT OF ORDER"
- line "This is broken."
+ text "NO FUNCIONA"
+ line "Está rota."
done
_GameCornerOutToLunchText::
- text "OUT TO LUNCH"
- line "This is reserved."
+ text "ESTAMOS COMIENDO"
+ line "Máquina reservada."
done
_GameCornerSomeonesKeysText::
- text "Someone's keys!"
- line "They'll be back."
+ text "¡Unas llaves!"
+ line "Ellos volverán."
done
_JustAMomentText::
- text "Just a moment."
+ text "¡Un momento!"
done
TMNotebookText::
- text "It's a pamphlet"
- line "on TMs."
+ text "Es un informe"
+ line "sobre las MT."
para "..."
- para "There are 50 TMs"
- line "in all."
+ para "Hay un total de"
+ line "50 MT."
- para "There are also 5"
- line "HMs that can be"
- cont "used repeatedly."
+ para "Y 5 MO, que"
+ line "pueden ser"
+ cont "utilizadas una"
+ cont "y otra vez."
- para "SILPH CO.@"
+ para "SILPH S.A.@"
text_end
_TurnPageText::
- text "Turn the page?"
+ text "¿Paso la página?"
done
_ViridianSchoolNotebookText5::
- text "GIRL: Hey! Don't"
- line "look at my notes!@"
+ text "NIÑA: ¡Oye! ¡No"
+ line "mires mis notas!@"
text_end
_ViridianSchoolNotebookText1::
- text "Looked at the"
- line "notebook!"
+ text "¡Leíste el"
+ line "cuaderno!"
- para "First page..."
+ para "Primera página..."
- para "# BALLs are"
- line "used to catch"
- cont "#MON."
+ para "Las # BALL"
+ line "son para atrapar"
+ cont "a los #MON."
- para "Up to 6 #MON"
- line "can be carried."
+ para "Puedes llevar"
+ line "hasta 6 #MON."
- para "People who raise"
- line "and make #MON"
- cont "fight are called"
- cont "#MON trainers."
+ para "Los entrenadores"
+ line "son la gente que"
+ cont "entrena y hace"
+ cont "pelear a sus"
+ cont "#MON."
prompt
_ViridianSchoolNotebookText2::
- text "Second page..."
+ text "Segunda página..."
- para "A healthy #MON"
- line "may be hard to"
- cont "catch, so weaken"
- cont "it first!"
+ para "¡Un #MON sano"
+ line "no es tan fácil"
+ cont "de atrapar, mejor"
+ cont "debilitarlo"
+ cont "primero!"
- para "Poison, burns and"
- line "other damage are"
- cont "effective!"
+ para "¡Los venenos, las"
+ line "quemaduras y"
+ cont "otros daños son"
+ cont "muy efectivos!"
prompt
_ViridianSchoolNotebookText3::
- text "Third page..."
+ text "Tercera página..."
- para "#MON trainers"
- line "seek others to"
- cont "engage in #MON"
- cont "fights."
+ para "Los entrenadores"
+ line "#MON luchan"
+ cont "contra otros en"
+ cont "peleas de <PKMN>."
- para "Battles are"
- line "constantly fought"
- cont "at #MON GYMs."
+ para "En los GIMNASIOS"
+ line "siempre se están"
+ cont "librando peleas"
+ cont "de #MON."
prompt
_ViridianSchoolNotebookText4::
- text "Fourth page..."
+ text "Cuarta página..."
- para "The goal for"
- line "#MON trainers"
- cont "is to beat the "
- cont "top 8 #MON"
- cont "GYM LEADERs."
+ para "El objetivo de"
+ line "todo entrenador"
+ cont "es derrotar a los"
+ cont "8 mejores LÍDERES"
+ cont "de GIMNASIO."
- para "Do so to earn the"
- line "right to face..."
+ para "Si lo consiguen"
+ line "podrán desafiar..."
- para "The ELITE FOUR of"
- line "#MON LEAGUE!"
+ para "¡Al ALTO MANDO"
+ line "de la LIGA"
+ cont "#MON!"
prompt
_EnemiesOnEverySideText::
- text "Enemies on every"
- line "side!"
+ text "¡Hay enemigos por"
+ line "todas partes!"
done
_WhatGoesAroundComesAroundText::
- text "What goes around"
- line "comes around!"
+ text "¡Pase lo"
+ line "que pase!"
done
_FightingDojoText::
- text "FIGHTING DOJO"
+ text "DOJO-KARATE"
done
_IndigoPlateauHQText::
- text "INDIGO PLATEAU"
- line "#MON LEAGUE HQ"
+ text "LA MESETA AÑIL es"
+ line "el CG de la LIGA"
+ cont "#MON."
done
_RedBedroomSNESText::
- text "<PLAYER> is"
- line "playing the SNES!"
- cont "...Okay!"
- cont "It's time to go!"
+ text "¡<PLAYER> está"
+ line "jugando a la"
+ cont "Super Nintendo!"
+ cont "...¡Bien!"
+ cont "¡Mejor irse!"
done
_Route15UpstairsBinocularsText::
- text "Looked into the"
- line "binoculars..."
+ text "Miraste por los"
+ line "prismáticos..."
- para "A large, shining"
- line "bird is flying"
- cont "toward the sea."
+ para "Un pájaro grande"
+ line "y brillante vuela"
+ cont "hacia el mar."
done
_AerodactylFossilText::
- text "AERODACTYL Fossil"
- line "A primitive and"
- cont "rare #MON."
+ text "Fósil AERODACTYL."
+ line "Un primitivo y"
+ cont "raro #MON."
done
_KabutopsFossilText::
- text "KABUTOPS Fossil"
- line "A primitive and"
- cont "rare #MON."
+ text "Fósil KABUTOPS."
+ line "Un primitivo y"
+ cont "raro #MON."
done
_LinkCableHelpText1::
- text "TRAINER TIPS"
+ text "PISTAS ENTRENADOR"
- para "Using a Game Link"
- line "Cable"
+ para "Uso del cable"
+ line "Game Link"
prompt
_LinkCableHelpText2::
- text "Which heading do"
- line "you want to read?"
+ text "¿Qué capítulo"
+ line "quieres leer?"
done
_LinkCableInfoText1::
- text "When you have"
- line "linked your GAME"
- cont "BOY with another"
- cont "GAME BOY, talk to"
- cont "the attendant on"
- cont "the right in any"
- cont "#MON CENTER."
+ text "Cuando enlaces tu"
+ line "GAME BOY a otro"
+ cont "GAME BOY, habla"
+ cont "con la empleada"
+ cont "de la derecha en"
+ cont "cualquier CENTRO"
+ cont "#MON."
prompt
_LinkCableInfoText2::
- text "COLOSSEUM lets"
- line "you play against"
- cont "a friend."
+ text "COLISEO te deja"
+ line "jugar contra"
+ cont "un amigo."
prompt
_LinkCableInfoText3::
- text "TRADE CENTER is"
- line "used for trading"
- cont "#MON."
+ text "En el CENTRO DE"
+ line "CAMBIO puedes"
+ cont "intercambiar a"
+ cont "tus #MON."
prompt
_ViridianSchoolBlackboardText1::
- text "The blackboard"
- line "describes #MON"
- cont "STATUS changes"
- cont "during battles."
+ text "La pizarra indica"
+ line "los cambios de"
+ cont "CONDICIÓN de los"
+ cont "#MON durante"
+ cont "los combates."
prompt
_ViridianSchoolBlackboardText2::
- text "Which heading do"
- line "you want to read?"
+ text "¿Qué capítulo"
+ line "quieres leer?"
done
_ViridianBlackboardSleepText::
- text "A #MON can't"
- line "attack if it's"
- cont "asleep!"
+ text "¡Un #MON no"
+ line "puede atacar si"
+ cont "está dormido!"
- para "#MON will stay"
- line "asleep even after"
- cont "battles."
+ para "¡Los #MON"
+ line "seguirán dormidos"
+ cont "incluso después"
+ cont "de pelear!"
- para "Use AWAKENING to"
- line "wake them up!"
+ para "¡Usa DESPERTAR y"
+ line "se despertarán!"
prompt
_ViridianBlackboardPoisonText::
- text "When poisoned, a"
- line "#MON's health"
- cont "steadily drops."
+ text "Todo #MON"
+ line "envenenado"
+ cont "seguirá perdiendo"
+ cont "energía."
- para "Poison lingers"
- line "after battles."
+ para "El veneno sigue"
+ line "afectándoles tras"
+ cont "el combate."
- para "Use an ANTIDOTE"
- line "to cure poison!"
+ para "¡Usa un ANTÍDOTO"
+ line "para curarlos!"
prompt
_ViridianBlackboardPrlzText::
- text "Paralysis could"
- line "make #MON"
- cont "moves misfire!"
+ text "¡Paralizar podría"
+ line "anular ciertos"
+ cont "movimientos!"
- para "Paralysis remains"
- line "after battles."
+ para "La parálisis"
+ line "permanecerá tras"
+ cont "el combate."
- para "Use PARLYZ HEAL"
- line "for treatment!"
+ para "Usa ANTIPARALIZAR"
+ line "para curarlos."
prompt
_ViridianBlackboardBurnText::
- text "A burn reduces"
- line "power and speed."
- cont "It also causes"
- cont "ongoing damage."
+ text "Toda quemadura"
+ line "reduce potencia"
+ cont "y velocidad. Y"
+ cont "causa daños"
+ cont "progresivos."
- para "Burns remain"
- line "after battles."
+ para "Las quemaduras"
+ line "permanecerán tras"
+ cont "el combate."
- para "Use BURN HEAL to"
- line "cure a burn!"
+ para "¡ANTIQUEMADURAS"
+ line "curará las"
+ cont "quemaduras!"
prompt
_ViridianBlackboardFrozenText::
- text "If frozen, a"
- line "#MON becomes"
- cont "totally immobile!"
+ text "¡Todo #MON"
+ line "congelado no"
+ cont "podrá moverse!"
- para "It stays frozen"
- line "even after the"
- cont "battle ends."
+ para "Y permanecerá"
+ line "congelado tras"
+ cont "el combate."
- para "Use ICE HEAL to"
- line "thaw out #MON!"
+ para "¡Usa el ANTIHIELO"
+ line "para descongelar"
+ cont "a los #MON!"
prompt
_VermilionGymTrashText::
- text "Nope, there's"
- line "only trash here."
+ text "¡No, aquí sólo"
+ line "hay basura!"
done
_VermilionGymTrashSuccessText1::
- text "Hey! There's a"
- line "switch under the"
- cont "trash!"
- cont "Turn it on!"
+ text "¡Oye! ¡Hay un"
+ line "botón debajo"
+ cont "de la basura!"
+ cont "¡Púlsalo!"
- para "The 1st electric"
- line "lock opened!@"
+ para "Abierto primer"
+ line "cierre eléctrico.@"
text_end
_VermilionGymTrashSuccessText2::
- text "Hey! There's"
- line "another switch"
- cont "under the trash!"
- cont "Turn it on!"
+ text "¡Oye! ¡Hay otro"
+ line "botón debajo de"
+ cont "la basura!"
+ cont "¡Púlsalo!"
prompt
_VermilionGymTrashSuccessText3::
- text "The 2nd electric"
- line "lock opened!"
+ text "Abierto segundo"
+ line "cierre eléctrico."
- para "The motorized door"
- line "opened!@"
+ para "¡Abierta la"
+ line "puerta mecánica!@"
text_end
_VermilionGymTrashFailText::
- text "Nope! There's"
- line "only trash here."
- cont "Hey! The electric"
- cont "locks were reset!@"
+ text "¡No! Aquí sólo"
+ line "hay basura. ¡Las"
+ cont "cerraduras"
+ cont "eléctricas fueron"
+ cont "reajustadas!@"
text_end
_FoundHiddenItemText::
- text "<PLAYER> found"
+ text "¡<PLAYER> encontró"
line "@"
text_ram wcd6d
text "!@"
text_end
_HiddenItemBagFullText::
- text "But, <PLAYER> has"
- line "no more room for"
- cont "other items!"
+ text "¡Pero <PLAYER>"
+ line "no tiene sitio"
+ cont "para más objetos!"
done
_FoundHiddenCoinsText::
- text "<PLAYER> found"
- line "@"
+ text "¡<PLAYER>"
+ line "encontró"
+ cont "@"
text_bcd hCoins, 2 | LEADING_ZEROES | LEFT_ALIGN
- text " coins!@"
+ text " fichas!@"
text_end
_FoundHiddenCoins2Text::
- text "<PLAYER> found"
- line "@"
+ text "¡<PLAYER>"
+ line "encontró"
+ cont "@"
text_bcd hCoins, 2 | LEADING_ZEROES | LEFT_ALIGN
- text " coins!@"
+ text " fichas!@"
text_end
_DroppedHiddenCoinsText::
text_start
- para "Oops! Dropped"
- line "some coins!"
+ para "¡Uups! ¡Se"
+ line "cayeron algunas"
+ cont "fichas!"
done
_IndigoPlateauStatuesText1::
- text "INDIGO PLATEAU"
+ text "MESETA AÑIL"
prompt
_IndigoPlateauStatuesText2::
- text "The ultimate goal"
- line "of trainers!"
- cont "#MON LEAGUE HQ"
+ text "¡El objetivo de"
+ line "todo entrenador:"
+ cont "El CG de la"
+ cont "LIGA #MON!"
done
_IndigoPlateauStatuesText3::
- text "The highest"
- line "#MON authority"
- cont "#MON LEAGUE HQ"
+ text "La máxima"
+ line "autoridad #MON"
+ cont "del CG de la LIGA"
+ cont "#MON."
done
_PokemonBooksText::
- text "Crammed full of"
- line "#MON books!"
+ text "¡Totalmente lleno"
+ line "de libros sobre"
+ cont "los #MON!"
done
_DiglettSculptureText::
- text "It's a sculpture"
- line "of DIGLETT."
+ text "Es una escultura"
+ line "de DIGLETT."
done
_ElevatorText::
- text "This is an"
- line "elevator."
+ text "Esto es"
+ line "un ascensor."
done
_TownMapText::
- text "A TOWN MAP.@"
+ text "MAPA DE PUEBLOS.@"
text_end
_PokemonStuffText::
- text "Wow! Tons of"
- line "#MON stuff!"
+ text "¡Uauu! ¡Cantidad"
+ line "de artículos de"
+ cont "los #MON!"
done
_OutOfSafariBallsText::
- text "PA: Ding-dong!"
+ text "Aviso:¡Ding-dong!"
- para "You are out of"
- line "SAFARI BALLs!"
+ para "¡No tienes más"
+ line "SAFARI BALL!"
prompt
_WildRanText::
- text "Wild @"
+ text "¡@"
text_ram wEnemyMonNick
text_start
- line "ran!"
+ line "salvaje huyó!"
prompt
_EnemyRanText::
- text "Enemy @"
+ text "¡@"
text_ram wEnemyMonNick
text_start
- line "ran!"
+ line "enemigo huyó!"
prompt
_HurtByPoisonText::
- text "<USER>'s"
- line "hurt by poison!"
+ text "¡<USER>"
+ line "es dañado por"
+ cont "el veneno!"
prompt
_HurtByBurnText::
- text "<USER>'s"
- line "hurt by the burn!"
+ text "¡<USER>"
+ line "herido por"
+ cont "quemaduras!"
prompt
_HurtByLeechSeedText::
- text "LEECH SEED saps"
- line "<USER>!"
+ text "¡Las DRENADORAS"
+ line "debilitaron a"
+ cont "<USER>!"
prompt
_EnemyMonFaintedText::
- text "Enemy @"
+ text "¡@"
text_ram wEnemyMonNick
text_start
- line "fainted!"
+ line "enemigo se"
+ cont "desmayó!"
prompt
_MoneyForWinningText::
- text "<PLAYER> got ¥@"
+ text "¡<PLAYER> ganó"
+ line "@"
text_bcd wAmountMoneyWon, 3 | LEADING_ZEROES | LEFT_ALIGN
- text_start
- line "for winning!"
+ text "¥!"
prompt
_TrainerDefeatedText::
- text "<PLAYER> defeated"
+ text "¡<PLAYER> venció a"
line "@"
text_ram wTrainerName
text "!"
prompt
_PlayerMonFaintedText::
+ text "¡@"
text_ram wBattleMonNick
text_start
- line "fainted!"
+ line "debilitado!"
prompt
_UseNextMonText::
- text "Use next #MON?"
+ text "¿Usar otro"
+ line "#MON?"
done
_Rival1WinText::
- text "<RIVAL>: Yeah! Am"
- line "I great or what?"
+ text "<RIVAL>: ¡Sí!"
+ line "¿A que soy"
+ cont "demasiado bueno?"
prompt
_PlayerBlackedOutText2::
- text "<PLAYER> is out of"
- line "useable #MON!"
+ text "¡<PLAYER> no tiene"
+ line "más #MON!"
- para "<PLAYER> blacked"
- line "out!"
+ para "¡<PLAYER> perdió"
+ line "el conocimiento!"
prompt
_LinkBattleLostText::
- text "<PLAYER> lost to"
- line "@"
+ text "¡@"
text_ram wTrainerName
- text "!"
+ text_start
+ line "ganó a <PLAYER>!"
prompt
_TrainerAboutToUseText::
+ text "¡@"
text_ram wTrainerName
- text " is"
- line "about to use"
- cont"@"
+ text_start
+ line "va a utilizar a"
+ cont "@"
text_ram wEnemyMonNick
text "!"
- para "Will <PLAYER>"
- line "change #MON?"
+ para "¿<PLAYER> quiere"
+ line "cambiar de"
+ cont "#MON?"
done
_TrainerSentOutText::
+ text "¡@"
text_ram wTrainerName
- text " sent"
- line "out @"
+ text_start
+ line "envió a"
+ cont "@"
text_ram wEnemyMonNick
text "!"
done
_NoWillText::
- text "There's no will"
- line "to fight!"
+ text "¡No puede luchar!"
prompt
_CantEscapeText::
- text "Can't escape!"
+ text "¡No puede huir!"
prompt
_NoRunningText::
- text "No! There's no"
- line "running from a"
- cont "trainer battle!"
+ text "¡No puedes huir"
+ line "de una pelea con"
+ cont "un entrenador!"
prompt
_GotAwayText::
- text "Got away safely!"
+ text "¡Escapaste sano"
+ line "y salvo!"
prompt
_ItemsCantBeUsedHereText::
- text "Items can't be"
- line "used here."
+ text "Los objetos no"
+ line "pueden ser"
+ cont "usados aquí."
prompt
_AlreadyOutText::
+ text "¡@"
text_ram wBattleMonNick
- text " is"
- line "already out!"
+ text_start
+ line "ya está luchando!"
prompt
_MoveNoPPText::
- text "No PP left for"
- line "this move!"
+ text "¡No quedan PP"
+ line "para este ataque!"
prompt
_MoveDisabledText::
- text "The move is"
- line "disabled!"
+ text "¡Ataque no"
+ line "activo!"
prompt
_NoMovesLeftText::
+ text "A @"
text_ram wBattleMonNick
- text " has no"
- line "moves left!"
+ text_start
+ line "no le quedan"
+ cont "más ataques."
done
_MultiHitText::
- text "Hit the enemy"
+ text "Golpeó al enemigo"
line "@"
text_decimal wPlayerNumHits, 1, 1
- text " times!"
+ text " veces."
prompt
_ScaredText::
+ text "¡@"
text_ram wBattleMonNick
- text " is too"
- line "scared to move!"
+ text " está"
+ line "tan asustado que"
+ cont "no puede moverse!"
prompt
_GetOutText::
- text "GHOST: Get out..."
- line "Get out..."
+ text "GHOST: Fuera..."
+ line "Fuera..."
prompt
_FastAsleepText::
- text "<USER>"
- line "is fast asleep!"
+ text "¡<USER>"
+ line "está dormido!"
prompt
_WokeUpText::
- text "<USER>"
- line "woke up!"
+ text "¡<USER>"
+ line "se despertó!"
prompt
_IsFrozenText::
- text "<USER>"
- line "is frozen solid!"
+ text "¡<USER>"
+ line "está congelado!"
prompt
_FullyParalyzedText::
- text "<USER>'s"
- line "fully paralyzed!"
+ text "¡<USER>"
+ line "está paralizado!"
prompt
_FlinchedText::
- text "<USER>"
- line "flinched!"
+ text "¡<USER>"
+ line "retrocedió!"
prompt
_MustRechargeText::
- text "<USER>"
- line "must recharge!"
+ text "¡<USER>"
+ line "debe recargarse!"
prompt
_DisabledNoMoreText::
- text "<USER>'s"
- line "disabled no more!"
+ text "¡<USER>"
+ line "restaurado!"
prompt
_IsConfusedText::
- text "<USER>"
- line "is confused!"
+ text "¡<USER>"
+ line "está confuso!"
prompt
_HurtItselfText::
- text "It hurt itself in"
- line "its confusion!"
+ text "¡Tan confuso"
+ line "está que se"
+ cont "hiere a sí mismo!"
prompt
_ConfusedNoMoreText::
- text "<USER>'s"
- line "confused no more!"
+ text "¡<USER>"
+ line "no está confuso!"
prompt
_SavingEnergyText::
- text "<USER>"
- line "is saving energy!"
+ text "¡<USER>"
+ line "guarda energía!"
prompt
_UnleashedEnergyText::
- text "<USER>"
- line "unleashed energy!"
+ text "¡<USER>"
+ line "liberó energía!"
prompt
_ThrashingAboutText::
- text "<USER>'s"
- line "thrashing about!"
+ text "¡<USER>"
+ line "está furioso!"
done
_AttackContinuesText::
- text "<USER>'s"
- line "attack continues!"
+ text "¡<USER>"
+ line "sigue atacando!"
done
_CantMoveText::
- text "<USER>"
- line "can't move!"
+ text "¡<USER>"
+ line "no se mueve!"
prompt
_MoveIsDisabledText::
- text "<USER>'s"
- line "@"
+ text "¡@"
text_ram wcd6d
- text " is"
- cont "disabled!"
+ text_start
+ line "de <USER>"
+ cont "anulado!"
prompt
_MonName1Text::
- text "<USER>@"
+ text "¡<USER>@"
text_end
_Used1Text::
text_start
- line "used @"
+ line "usó @"
text_end
_Used2Text::
text_start
- line "used @"
+ line "usó @"
text_end
_InsteadText::
- text "instead,"
+ text "en su lugar"
cont "@"
text_end
@@ -1119,173 +1210,183 @@ _ExclamationPoint5Text::
done
_AttackMissedText::
- text "<USER>'s"
- line "attack missed!"
+ text "¡<USER>"
+ line "falló!"
prompt
_KeptGoingAndCrashedText::
- text "<USER>"
- line "kept going and"
- cont "crashed!"
+ text "¡<USER>"
+ line "siguió adelante"
+ cont "y fracasó!"
prompt
_UnaffectedText::
- text "<TARGET>'s"
- line "unaffected!"
+ text "¡No le afectó a"
+ line "<TARGET>!"
prompt
_DoesntAffectMonText::
- text "It doesn't affect"
+ text "¡No afectó a"
line "<TARGET>!"
prompt
_CriticalHitText::
- text "Critical hit!"
+ text "¡Ataque crítico!"
prompt
_OHKOText::
- text "One-hit KO!"
+ text "¡KO en 1 ataque!"
prompt
_LoafingAroundText::
text_ram wBattleMonNick
- text " is"
- line "loafing around."
+ text_start
+ line "está vagueando."
prompt
_BeganToNapText::
+ text "¡@"
text_ram wBattleMonNick
- text " began"
- line "to nap!"
+ text " se"
+ line "echó una siesta!"
prompt
_WontObeyText::
+ text "¡@"
text_ram wBattleMonNick
- text " won't"
- line "obey!"
+ text_start
+ line "no obedecerá!"
prompt
_TurnedAwayText::
+ text "¡@"
text_ram wBattleMonNick
- text " turned"
- line "away!"
+ text_start
+ line "se alejó!"
prompt
_IgnoredOrdersText::
+ text "¡@"
text_ram wBattleMonNick
text_start
- line "ignored orders!"
+ line "ignoró órdenes!"
prompt
_SubstituteTookDamageText::
- text "The SUBSTITUTE"
- line "took damage for"
- cont "<TARGET>!"
+ text "¡El SUSTITUTO"
+ line "recibió daños"
+ cont "de <TARGET>!"
prompt
_SubstituteBrokeText::
- text "<TARGET>'s"
- line "SUBSTITUTE broke!"
+ text "¡El SUSTITUTO"
+ line "fue destruido!"
prompt
_BuildingRageText::
- text "<USER>'s"
- line "RAGE is building!"
+ text "¡Sube la FURIA de"
+ line "<USER>!"
prompt
_MirrorMoveFailedText::
- text "The MIRROR MOVE"
- next "failed!"
+ text "¡El MOVIMIENTO en"
+ next "ESPEJO falló!"
prompt
_HitXTimesText::
- text "Hit @"
+ text "¡Tocado @"
text_decimal wEnemyNumHits, 1, 1
- text " times!"
+ text " veces!"
prompt
_GainedText::
+ text "¡@"
text_ram wcd6d
- text " gained"
+ text " ganó"
line "@"
text_end
_WithExpAllText::
- text "with EXP.ALL,"
+ text "con REPARTIR EXP,"
cont "@"
text_end
_BoostedText::
- text "a boosted"
+ text "un extra de"
cont "@"
text_end
_ExpPointsText::
text_decimal wExpAmountGained, 2, 4
- text " EXP. Points!"
+ text " Puntos EXP.!"
prompt
_GrewLevelText::
+ text "¡@"
text_ram wcd6d
- text " grew"
- line "to level @"
+ text " subió"
+ line "al nivel @"
text_decimal wCurEnemyLVL, 1, 3
text "!@"
text_end
_WildMonAppearedText::
- text "Wild @"
+ text "¡Un @"
text_ram wEnemyMonNick
text_start
- line "appeared!"
+ line "salvaje apareció!"
prompt
_HookedMonAttackedText::
- text "The hooked"
+ text "¡El malvado"
line "@"
text_ram wEnemyMonNick
text_start
- cont "attacked!"
+ cont "atacó!"
prompt
_EnemyAppearedText::
+ text "¡@"
text_ram wEnemyMonNick
text_start
- line "appeared!"
+ line "apareció!"
prompt
_TrainerWantsToFightText::
+ text "¡@"
text_ram wTrainerName
- text " wants"
- line "to fight!"
+ text_start
+ line "quiere luchar!"
prompt
_UnveiledGhostText::
- text "SILPH SCOPE"
- line "unveiled the"
- cont "GHOST's identity!"
+ text "¡El SCOPE SILPH"
+ line "reveló la"
+ cont "identidad"
+ cont "del GHOST!"
prompt
_GhostCantBeIDdText::
- text "Darn! The GHOST"
- line "can't be ID'd!"
+ text "¡Maldición! ¡El"
+ line "GHOST no puede"
+ cont "ser identificado!"
prompt
_GoText::
- text "Go! @"
+ text "¡Ve @"
text_end
_DoItText::
- text "Do it! @"
+ text "¡Ataca @"
text_end
_GetmText::
- text "Get'm! @"
+ text "¡Ataca @"
text_end
_EnemysWeakText::
- text "The enemy's weak!"
- line "Get'm! @"
+ text "¡Está débil!"
+ line "¡Ve @"
text_end
_PlayerMon1Text::
@@ -1295,327 +1396,351 @@ _PlayerMon1Text::
_PlayerMon2Text::
text_ram wBattleMonNick
- text " @"
+ text ", @"
text_end
_EnoughText::
- text "enough!@"
+ text "¡Para!@"
text_end
_OKExclamationText::
- text "OK!@"
+ text "¡VALE!@"
text_end
_GoodText::
- text "good!@"
+ text "¡Bien!@"
text_end
_ComeBackText::
text_start
- line "Come back!"
- done
+ line "¡Vuelve!@"
+ text_end
_SuperEffectiveText::
- text "It's super"
- line "effective!"
+ text "¡Es súper"
+ line "efectivo!"
prompt
_NotVeryEffectiveText::
- text "It's not very"
- line "effective..."
+ text "No es muy"
+ line "efectivo..."
prompt
_SafariZoneEatingText::
- text "Wild @"
+ text "¡El @"
text_ram wEnemyMonNick
text_start
- line "is eating!"
+ line "salvaje está"
+ cont "comiendo!"
prompt
_SafariZoneAngryText::
- text "Wild @"
+ text "¡El @"
text_ram wEnemyMonNick
text_start
- line "is angry!"
+ line "salvaje está"
+ cont "enfadado!"
prompt
; money related
_PickUpPayDayMoneyText::
- text "<PLAYER> picked up"
- line "¥@"
+ text "¡<PLAYER> recogió"
+ line "@"
text_bcd wTotalPayDayMoney, 3 | LEADING_ZEROES | LEFT_ALIGN
- text "!"
+ text "¥!"
prompt
_ClearSaveDataText::
- text "Clear all saved"
- line "data?"
+ text "¿Borrar todos los"
+ line "datos guardados?"
done
_WhichFloorText::
- text "Which floor do"
- line "you want? "
+ text "¿A qué piso"
+ line "quieres ir?"
done
_PartyMenuNormalText::
- text "Choose a #MON."
+ text "Elige un #MON."
done
_PartyMenuItemUseText::
- text "Use item on which"
- line "#MON?"
+ text "¿Usar objeto en"
+ line "qué #MON?"
done
_PartyMenuBattleText::
- text "Bring out which"
- line "#MON?"
+ text "¿Qué #MON"
+ line "quieres utilizar?"
done
_PartyMenuUseTMText::
- text "Use TM on which"
- line "#MON?"
+ text "¿Usar la MT/MO en"
+ line "qué #MON?"
done
_PartyMenuSwapMonText::
- text "Move #MON"
- line "where?"
+ text "¿Mover #MON"
+ line "adónde?"
done
_PotionText::
+ text "¡@"
text_ram wcd6d
text_start
- line "recovered by @"
+ line "ha recuperado @"
text_decimal wHPBarHPDifference, 2, 3
text "!"
done
_AntidoteText::
+ text "¡@"
text_ram wcd6d
- text " was"
- line "cured of poison!"
+ text " fue"
+ line "curado del veneno!"
done
_ParlyzHealText::
+ text "¡@"
text_ram wcd6d
- text "'s"
- line "rid of paralysis!"
+ text_start
+ line "no está paraliz.!"
done
_BurnHealText::
+ text "¡@"
text_ram wcd6d
- text "'s"
- line "burn was healed!"
+ text_start
+ line "fue curado!"
done
_IceHealText::
+ text "¡@"
text_ram wcd6d
- text " was"
- line "defrosted!"
+ text_start
+ line "fue descongelado!"
done
_AwakeningText::
+ text "¡@"
text_ram wcd6d
text_start
- line "woke up!"
+ line "se despertó!"
done
_FullHealText::
+ text "¡@"
text_ram wcd6d
- text "'s"
- line "health returned!"
+ text_start
+ line "está recuperado!"
done
_ReviveText::
+ text "¡@"
text_ram wcd6d
text_start
- line "is revitalized!"
+ line "revitalizado!"
done
_RareCandyText::
+ text "¡@"
text_ram wcd6d
- text " grew"
- line "to level @"
+ text " subió"
+ line "al nivel @"
text_decimal wCurEnemyLVL, 1, 3
text "!@"
text_end
_TurnedOnPC1Text::
- text "<PLAYER> turned on"
- line "the PC."
+ text "<PLAYER> encendió"
+ line "el PC."
prompt
_AccessedBillsPCText::
- text "Accessed BILL's"
- line "PC."
+ text "Accedes al"
+ line "PC de BILL."
- para "Accessed #MON"
- line "Storage System."
+ para "Accedes al"
+ line "Sistema de"
+ cont "Almacenamiento"
+ cont "de los #MON."
prompt
_AccessedSomeonesPCText::
- text "Accessed someone's"
- line "PC."
+ text "Accedes al PC"
+ line "de Alguien."
- para "Accessed #MON"
- line "Storage System."
+ para "Accedes al"
+ line "Sistema de"
+ cont "Almacenamiento"
+ cont "de los #MON."
prompt
_AccessedMyPCText::
- text "Accessed my PC."
+ text "Accedes a tu PC."
- para "Accessed Item"
- line "Storage System."
+ para "Accedes al"
+ line "Sistema de"
+ cont "Almacenamiento"
+ cont "de Objetos."
prompt
_TurnedOnPC2Text::
- text "<PLAYER> turned on"
- line "the PC."
+ text "<PLAYER> encendió"
+ line "el PC."
prompt
_WhatDoYouWantText::
- text "What do you want"
- line "to do?"
+ text "¿Qué quieres"
+ line "hacer?"
done
_WhatToDepositText::
- text "What do you want"
- line "to deposit?"
+ text "¿Qué quieres"
+ line "guardar?"
done
_DepositHowManyText::
- text "How many?"
+ text "¿Cuántos?"
done
_ItemWasStoredText::
text_ram wcd6d
- text " was"
- line "stored via PC."
+ text " fue"
+ line "guardado vía PC."
prompt
_NothingToDepositText::
- text "You have nothing"
- line "to deposit."
+ text "No tienes nada"
+ line "para dejar."
prompt
_NoRoomToStoreText::
- text "No room left to"
- line "store items."
+ text "No tienes sitio"
+ line "donde guardar"
+ cont "los objetos."
prompt
_WhatToWithdrawText::
- text "What do you want"
- line "to withdraw?"
+ text "¿Qué quieres"
+ line "retirar?"
done
_WithdrawHowManyText::
- text "How many?"
+ text "¿Cuántos?"
done
_WithdrewItemText::
- text "Withdrew"
+ text "Retirado:"
line "@"
text_ram wcd6d
text "."
prompt
_NothingStoredText::
- text "There is nothing"
- line "stored."
+ text "No hay nada"
+ line "almacenado."
prompt
_CantCarryMoreText::
- text "You can't carry"
- line "any more items."
+ text "No puedes llevar"
+ line "más objetos."
prompt
_WhatToTossText::
- text "What do you want"
- line "to toss away?"
+ text "¿Qué quieres"
+ line "tirar?"
done
_TossHowManyText::
- text "How many?"
+ text "¿Cuántos?"
done
_AccessedHoFPCText::
- text "Accessed #MON"
- line "LEAGUE's site."
+ text "Accedido sitio de"
+ line "la LIGA #MON."
- para "Accessed the HALL"
- line "OF FAME List."
+ para "Accedida la lista"
+ line "del HALL de FAMA."
prompt
_SwitchOnText::
- text "Switch on!"
+ text "¡Encender!"
prompt
_WhatText::
- text "What?"
+ text "¿Qué?"
done
_DepositWhichMonText::
- text "Deposit which"
+ text "¿Dejar qué"
line "#MON?"
done
_MonWasStoredText::
text_ram wcf4b
- text " was"
- line "stored in Box @"
+ text " fue"
+ line "guardado en la"
+ cont "Caja @"
text_ram wBoxNumString
text "."
prompt
_CantDepositLastMonText::
- text "You can't deposit"
- line "the last #MON!"
+ text "¡No puedes"
+ line "guardar el"
+ cont "último #MON!"
prompt
_BoxFullText::
- text "Oops! This Box is"
- line "full of #MON."
+ text "¡Uups! ¡Esta Caja"
+ line "está llena de"
+ cont "#MON!"
prompt
_MonIsTakenOutText::
+ text "Retirado"
+ line "@"
text_ram wcf4b
- text " is"
- line "taken out."
- cont "Got @"
+ text "."
+ cont "Recibes"
+ cont "@"
text_ram wcf4b
text "."
prompt
_NoMonText::
- text "What? There are"
- line "no #MON here!"
+ text "¡Aquí no hay"
+ line "ningún #MON!"
prompt
_CantTakeMonText::
- text "You can't take"
- line "any more #MON."
+ text "No puedes recoger"
+ line "más #MON."
- para "Deposit #MON"
- line "first."
+ para "Primero deposita"
+ line "algún #MON."
prompt
_ReleaseWhichMonText::
- text "Release which"
- line "#MON?"
+ text "¿Qué #MON"
+ line "quieres soltar?"
done
_OnceReleasedText::
- text "Once released,"
- line "@"
+ text "Si lo sueltas,"
+ line "no volverás a ver"
+ cont "a @"
text_ram wcf4b
- text " is"
- cont "gone forever. OK?"
+ text "."
+ cont "¿De acuerdo?"
done
_MonWasReleasedText::
text_ram wcf4b
- text " was"
- line "released outside."
- cont "Bye @"
+ text " fue"
+ line "liberado. ¡Adiós"
+ cont "@"
_CF4BExclamationText::
text_ram wcf4b
@@ -1623,163 +1748,171 @@ _CF4BExclamationText::
prompt
_RequireCoinCaseText::
- text "A COIN CASE is"
- line "required!@"
+ text "¡Se requiere un"
+ line "MONEDERO!@"
text_end
_ExchangeCoinsForPrizesText::
- text "We exchange your"
- line "coins for prizes."
+ text "Intercambiamos"
+ line "tus fichas por"
+ cont "premios."
prompt
_WhichPrizeText::
- text "Which prize do"
- line "you want?"
+ text "¿Qué premio"
+ line "quieres?"
done
_HereYouGoText::
- text "Here you go!@"
+ text "¡Aquí tienes!@"
text_end
_SoYouWantPrizeText::
- text "So, you want"
+ text "Bien, ¿quieres"
line "@"
text_ram wcd6d
text "?"
done
_SorryNeedMoreCoinsText::
- text "Sorry, you need"
- line "more coins.@"
+ text "Perdón, necesitas"
+ line "más fichas.@"
text_end
_OopsYouDontHaveEnoughRoomText::
- text "Oops! You don't"
- line "have enough room.@"
+ text "¡Uups! No tienes"
+ line "bastante sitio.@"
text_end
_OhFineThenText::
- text "Oh, fine then.@"
+ text "Bueno. Muy bien.@"
text_end
_GetDexRatedText::
- text "Want to get your"
- line "#DEX rated?"
+ text "¿Quieres evaluar"
+ line "tu #DEX?"
done
_ClosedOaksPCText::
- text "Closed link to"
- line "PROF.OAK's PC.@"
+ text "Cerrado enlace al"
+ line "PC del PROF. OAK.@"
text_end
_AccessedOaksPCText::
- text "Accessed PROF."
- line "OAK's PC."
+ text "Accedes al PC"
+ line "del PROF.OAK."
- para "Accessed #DEX"
- line "Rating System."
+ para "Accedes al Sist."
+ line "de Evaluación de"
+ cont "la #DEX."
prompt
_WhereWouldYouLikeText::
- text "Where would you"
- line "like to go?"
+ text "¿Adónde te"
+ line "gustaría ir?"
done
_PleaseWaitText::
- text "OK, please wait"
- line "just a moment."
+ text "Vale, un momento"
+ line "por favor."
done
_LinkCanceledText::
- text "The link was"
- line "canceled."
+ text "El enlace fue"
+ line "cancelado."
done
_OakSpeechText1::
- text "Hello there!"
- line "Welcome to the"
- cont "world of #MON!"
+ text "¡Hola a todos!"
+ line "¡Bienvenidos al"
+ cont "mundo de #MON!"
- para "My name is OAK!"
- line "People call me"
- cont "the #MON PROF!"
+ para "¡Me llamo OAK!"
+ line "¡Pero la gente me"
+ cont "llama el PROFESOR"
+ cont "#MON!"
prompt
_OakSpeechText2A::
- text "This world is"
- line "inhabited by"
- cont "creatures called"
- cont "#MON!@"
+ text "¡Este mundo está"
+ line "habitado por unas"
+ cont "criaturas"
+ cont "llamadas #MON!@"
text_end
_OakSpeechText2B::
text_start
- para "For some people,"
- line "#MON are"
- cont "pets. Others use"
- cont "them for fights."
+ para "Para algunos, los"
+ line "#MON son"
+ cont "mascotas. Pero"
+ cont "otros los usan"
+ cont "para pelear."
- para "Myself..."
+ para "En cuanto a mí..."
- para "I study #MON"
- line "as a profession."
+ para "Estudio a los"
+ line "#MON como"
+ cont "profesión."
prompt
_IntroducePlayerText::
- text "First, what is"
- line "your name?"
+ text "Pero primero dime"
+ line "cómo te llamas."
prompt
_IntroduceRivalText::
- text "This is my grand-"
- line "son. He's been"
- cont "your rival since"
- cont "you were a baby."
+ text "Este es mi nieto."
+ line "Él ha sido tu"
+ cont "rival desde que"
+ cont "eras un niño."
- para "...Erm, what is"
- line "his name again?"
+ para "...Mmm, ¿podrías"
+ line "decirme cómo se"
+ cont "llama?"
prompt
_OakSpeechText3::
- text "<PLAYER>!"
+ text "¡<PLAYER>!"
- para "Your very own"
- line "#MON legend is"
- cont "about to unfold!"
+ para "¡Tu propia"
+ line "leyenda #MON"
+ cont "está a punto de"
+ cont "comenzar!"
- para "A world of dreams"
- line "and adventures"
- cont "with #MON"
- cont "awaits! Let's go!"
+ para "¡Te espera un"
+ line "mundo de sueños"
+ cont "y aventuras con"
+ cont "los #MON!"
+ cont "¡Adelante!"
done
_DoYouWantToNicknameText::
- text "Do you want to"
- line "give a nickname"
- cont "to @"
+ text "¿Quieres darle"
+ line "un mote a tu"
+ cont "@"
text_ram wcd6d
text "?"
done
_YourNameIsText::
- text "Right! So your"
- line "name is <PLAYER>!"
+ text "¡Bien! ¡Tu nombre"
+ line "es <PLAYER>!"
prompt
_HisNameIsText::
- text "That's right! I"
- line "remember now! His"
- cont "name is <RIVAL>!"
+ text "¡Ah, sí! ¡Ahora"
+ line "lo recuerdo! ¡Se"
+ cont "llama <RIVAL>!"
prompt
_WillBeTradedText::
text_ram wNameOfPlayerMonToBeTraded
- text " and"
+ text " y"
line "@"
text_ram wcd6d
- text " will"
- cont "be traded."
+ text_start
+ cont "serán cambiados."
done
_TextIDErrorText::
diff --git a/data/text/text_3.asm b/data/text/text_3.asm
index 6407dce7..adb4108e 100644
--- a/data/text/text_3.asm
+++ b/data/text/text_3.asm
@@ -1,324 +1,331 @@
_FileDataDestroyedText::
- text "The file data is"
- line "destroyed!"
+ text "¡Destruidos datos"
+ line "del archivo!"
prompt
_WouldYouLikeToSaveText::
- text "Would you like to"
- line "SAVE the game?"
+ text "¿Quieres GUARDAR"
+ line "el juego?"
done
_GameSavedText::
- text "<PLAYER> saved"
- line "the game!"
+ text "¡<PLAYER>"
+ line "guardó el juego!"
done
_OlderFileWillBeErasedText::
- text "The older file"
- line "will be erased to"
- cont "save. Okay?"
+ text "Será borrado el"
+ line "archivo anterior."
+ cont "¿De acuerdo?"
done
_WhenYouChangeBoxText::
- text "When you change a"
- line "#MON BOX, data"
- cont "will be saved."
+ text "Si cambias una"
+ line "CAJA de <PKMN>,"
+ cont "sus datos serán"
+ cont "guardados."
- para "Is that okay?"
+ para "¿Estás de"
+ line "acuerdo?"
done
_ChooseABoxText::
- text "Choose a"
- line "<PKMN> BOX.@"
+ text "Elige una CAJA"
+ line "de <PKMN>.@"
text_end
_EvolvedText::
+ text "¡@"
text_ram wcf4b
- text " evolved"
+ text " evol."
done
_IntoText::
text_start
- line "into @"
+ line "en @"
text_ram wcd6d
text "!"
done
_StoppedEvolvingText::
- text "Huh? @"
+ text "¿Eh? ¡@"
text_ram wcf4b
text_start
- line "stopped evolving!"
+ line "dejó de"
+ cont "evolucionar!"
prompt
_IsEvolvingText::
- text "What? @"
+ text "¡@"
text_ram wcf4b
- text_start
- line "is evolving!"
+ text " está"
+ line "evolucionando!"
done
_FellAsleepText::
- text "<TARGET>"
- line "fell asleep!"
+ text "¡<TARGET>"
+ line "está dormido!"
prompt
_AlreadyAsleepText::
- text "<TARGET>'s"
- line "already asleep!"
+ text "¡<TARGET>"
+ line "ya está dormido!"
prompt
_PoisonedText::
- text "<TARGET>"
- line "was poisoned!"
+ text "¡<TARGET>"
+ line "fue envenenado!"
prompt
_BadlyPoisonedText::
- text "<TARGET>'s"
- line "badly poisoned!"
+ text "¡<TARGET>"
+ line "está envenenado!"
prompt
_BurnedText::
- text "<TARGET>"
- line "was burned!"
+ text "¡<TARGET>"
+ line "fue quemado!"
prompt
_FrozenText::
- text "<TARGET>"
- line "was frozen solid!"
+ text "¡<TARGET>"
+ line "está congelado!"
prompt
_FireDefrostedText::
- text "Fire defrosted"
- line "<TARGET>!"
+ text "¡<TARGET>"
+ line "se desheló!"
prompt
_MonsStatsRoseText::
- text "<USER>'s"
- line "@"
+ text "¡@"
text_ram wcf4b
- text "@"
+ text " de"
+ line "<USER>"
+ cont "@"
text_end
_GreatlyRoseText::
- text "<SCROLL>greatly@"
+ text "mucho @"
text_end
_RoseText::
- text " rose!"
+ text "creció!"
prompt
_MonsStatsFellText::
- text "<TARGET>'s"
- line "@"
+ text "¡@"
text_ram wcf4b
- text "@"
+ text " de"
+ line "<TARGET>"
+ cont "@"
text_end
_GreatlyFellText::
- text "<SCROLL>greatly@"
+ text "mucho @"
text_end
_FellText::
- text " fell!"
+ text "bajó!"
prompt
_RanFromBattleText::
- text "<USER>"
- line "ran from battle!"
+ text "¡<USER>"
+ line "huyó del combate!"
prompt
_RanAwayScaredText::
- text "<TARGET>"
- line "ran away scared!"
+ text "¡<TARGET>"
+ line "huyó asustado!"
prompt
_WasBlownAwayText::
- text "<TARGET>"
- line "was blown away!"
+ text "¡<TARGET>"
+ line "desapareció!"
prompt
_ChargeMoveEffectText::
- text "<USER>@"
+ text "¡<USER>@"
text_end
_MadeWhirlwindText::
text_start
- line "made a whirlwind!"
+ line "creó un remolino!"
prompt
_TookInSunlightText::
text_start
- line "took in sunlight!"
+ line "recogió luz-sol!"
prompt
_LoweredItsHeadText::
text_start
- line "lowered its head!"
+ line "bajó su cabeza!"
prompt
_SkyAttackGlowingText::
text_start
- line "is glowing!"
+ line "está brillando!"
prompt
_FlewUpHighText::
text_start
- line "flew up high!"
+ line "voló muy alto!"
prompt
_DugAHoleText::
text_start
- line "dug a hole!"
+ line "cavó un hoyo!"
prompt
_BecameConfusedText::
- text "<TARGET>"
- line "became confused!"
+ text "¡<TARGET>"
+ line "se hizo un lío!"
prompt
_MimicLearnedMoveText::
- text "<USER>"
- line "learned"
+ text "¡<USER>"
+ line "aprendió"
cont "@"
text_ram wcd6d
text "!"
prompt
_MoveWasDisabledText::
- text "<TARGET>'s"
- line "@"
+ text "¡@"
text_ram wcd6d
- text " was"
- cont "disabled!"
+ text " de"
+ line "<TARGET>"
+ cont "fue desactivado!"
prompt
_NothingHappenedText::
- text "Nothing happened!"
+ text "¡No pasó nada!"
prompt
_NoEffectText::
- text "No effect!"
+ text "¡Sin efecto!"
prompt
_ButItFailedText::
- text "But, it failed! "
+ text "Pero, ¡falló!"
prompt
_DidntAffectText::
- text "It didn't affect"
+ text "¡No afectó a"
line "<TARGET>!"
prompt
_IsUnaffectedText::
- text "<TARGET>"
- line "is unaffected!"
+ text "¡<TARGET>"
+ line "no sintió nada!"
prompt
_ParalyzedMayNotAttackText::
- text "<TARGET>'s"
- line "paralyzed! It may"
- cont "not attack!"
+ text "¡<TARGET>"
+ line "está paralizado!"
+ cont "¡Quizá no ataque!"
prompt
_SubstituteText::
- text "It created a"
- line "SUBSTITUTE!"
+ text "¡Esto creó un"
+ line "SUSTITUTO!"
prompt
_HasSubstituteText::
- text "<USER>"
- line "has a SUBSTITUTE!"
+ text "¡<USER>"
+ line "tiene SUSTITUTO!"
prompt
_TooWeakSubstituteText::
- text "Too weak to make"
- line "a SUBSTITUTE!"
+ text "¡Muy débil para"
+ line "crear SUSTITUTO!"
prompt
_CoinsScatteredText::
- text "Coins scattered"
- line "everywhere!"
+ text "¡Hay monedas por"
+ line "todas partes!"
prompt
_GettingPumpedText::
- text "<USER>'s"
- line "getting pumped!"
+ text "¡<USER>"
+ line "se está inflando!"
prompt
_WasSeededText::
- text "<TARGET>"
- line "was seeded!"
+ text "¡<TARGET>"
+ line "fue infectado!"
prompt
_EvadedAttackText::
- text "<TARGET>"
- line "evaded attack!"
+ text "¡<TARGET>"
+ line "esquivó ataque!"
prompt
_HitWithRecoilText::
- text "<USER>'s"
- line "hit with recoil!"
+ text "¡<USER>"
+ line "es re-golpeado!"
prompt
_ConvertedTypeText::
- text "Converted type to"
- line "<TARGET>'s!"
+ text "¡Convertido al"
+ line "de <TARGET>!"
prompt
_StatusChangesEliminatedText::
- text "All STATUS changes"
- line "are eliminated!"
+ text "¡Eliminado TODO"
+ line "cambio de ESTADO!"
prompt
_StartedSleepingEffect::
- text "<USER>"
- line "started sleeping!"
+ text "¡<USER>"
+ line "se durmió!"
done
_FellAsleepBecameHealthyText::
- text "<USER>"
- line "fell asleep and"
- cont "became healthy!"
+ text "¡<USER>"
+ line "se durmió y"
+ cont "se curó!"
done
_RegainedHealthText::
- text "<USER>"
- line "regained health!"
+ text "¡<USER>"
+ line "fue curado!"
prompt
_TransformedText::
- text "<USER>"
- line "transformed into"
+ text "¡<USER>"
+ line "se transformó en"
cont "@"
text_ram wcd6d
text "!"
prompt
_LightScreenProtectedText::
- text "<USER>'s"
- line "protected against"
- cont "special attacks!"
+ text "¡<USER>"
+ line "está protegido"
+ cont "contra ataques"
+ cont "especiales!"
prompt
_ReflectGainedArmorText::
- text "<USER>"
- line "gained armor!"
+ text "¡<USER>"
+ line "ganó blindaje!"
prompt
_ShroudedInMistText::
- text "<USER>'s"
- line "shrouded in mist!"
+ text "¡<USER>"
+ line "padece neblina!"
prompt
_SuckedHealthText::
- text "Sucked health from"
+ text "¡Tomó vida de"
line "<TARGET>!"
prompt
_DreamWasEatenText::
- text "<TARGET>'s"
- line "dream was eaten!"
+ text "¡Tomó sueños de"
+ line "<TARGET>!"
prompt
_TradeCenterText1::
@@ -328,3 +335,4 @@ _TradeCenterText1::
_ColosseumText1::
text "!"
done
+
diff --git a/data/text/text_4.asm b/data/text/text_4.asm
index 4c01b5f4..6262bb02 100644
--- a/data/text/text_4.asm
+++ b/data/text/text_4.asm
@@ -1,221 +1,234 @@
_PokemartGreetingText::
- text "Hi there!"
- next "May I help you?"
+ text "¡Hola! ¿Puedo"
+ next "ayudarte en algo?"
done
_PokemonFaintedText::
+ text "¡@"
text_ram wcd6d
text_start
- line "fainted!"
+ line "debilitado!"
done
_PlayerBlackedOutText::
- text "<PLAYER> is out of"
- line "useable #MON!"
+ text "¡<PLAYER> no"
+ line "tiene más #MON"
+ cont "que poder usar!"
- para "<PLAYER> blacked"
- line "out!"
+ para "¡<PLAYER> se"
+ line "desmayó!"
prompt
_RepelWoreOffText::
- text "REPEL's effect"
- line "wore off."
+ text "El efecto del"
+ line "REPELENTE"
+ cont "se agotó."
done
_PokemartBuyingGreetingText::
- text "Take your time."
+ text "No hay prisa."
done
_PokemartTellBuyPriceText::
+ text "¿@"
text_ram wcf4b
text "?"
- line "That will be"
- cont "¥@"
+ line "Eso te costará"
+ cont "@"
text_bcd hMoney, 3 | LEADING_ZEROES | LEFT_ALIGN
- text ". OK?"
+ text "¥. ¿OK?"
done
_PokemartBoughtItemText::
- text "Here you are!"
- line "Thank you!"
+ text "¡Aquí tienes!"
+ line "¡Gracias!"
prompt
_PokemartNotEnoughMoneyText::
- text "You don't have"
- line "enough money."
+ text "No tienes"
+ line "tanto dinero."
prompt
_PokemartItemBagFullText::
- text "You can't carry"
- line "any more items."
+ text "No puedes llevar"
+ line "más objetos."
prompt
_PokemonSellingGreetingText::
- text "What would you"
- line "like to sell?"
+ text "¿Qué te gustaría"
+ line "vender?"
done
_PokemartTellSellPriceText::
- text "I can pay you"
- line "¥@"
+ text "Puedo pagarte"
+ line "@"
text_bcd hMoney, 3 | LEADING_ZEROES | LEFT_ALIGN
- text " for that."
+ text "¥ por eso."
done
_PokemartItemBagEmptyText::
- text "You don't have"
- line "anything to sell."
+ text "No tienes nada"
+ line "que vender."
prompt
_PokemartUnsellableItemText::
- text "I can't put a"
- line "price on that."
+ text "No puedo ponerle"
+ line "precio a eso."
prompt
_PokemartThankYouText::
- text "Thank you!"
+ text "¡Gracias!"
done
_PokemartAnythingElseText::
- text "Is there anything"
- line "else I can do?"
+ text "¿Necesitas"
+ line "algo más?"
done
_LearnedMove1Text::
+ text "¡@"
text_ram wLearnMoveMonName
- text " learned"
- line "@"
+ text_start
+ line "aprendió"
+ cont "@"
text_ram wcf4b
text "!@"
text_end
_WhichMoveToForgetText::
- text "Which move should"
- next "be forgotten?"
+ text "¿Qué ataque"
+ next "debería olvidar?"
done
_AbandonLearningText::
- text "Abandon learning"
+ text "¿Anular aprender"
line "@"
text_ram wcf4b
text "?"
done
_DidNotLearnText::
+ text "¡@"
text_ram wLearnMoveMonName
text_start
- line "did not learn"
+ line "no aprendió"
cont "@"
text_ram wcf4b
text "!"
prompt
_TryingToLearnText::
+ text "¡@"
text_ram wLearnMoveMonName
- text " is"
- line "trying to learn"
+ text_start
+ line "intenta aprender"
cont "@"
text_ram wcf4b
text "!"
- para "But, @"
+ para "¡Pero @"
text_ram wLearnMoveMonName
text_start
- line "can't learn more"
- cont "than 4 moves!"
+ line "no puede aprender"
+ cont "más de 4 ataques!"
- para "Delete an older"
- line "move to make room"
- cont "for @"
+ para "¿Borrar un ataque"
+ line "anterior para"
+ cont "hacer sitio a"
+ cont "@"
text_ram wcf4b
text "?"
done
_OneTwoAndText::
- text "1, 2 and...@"
+ text "1, 2 y...@"
text_end
_PoofText::
- text " Poof!@"
+ text " ¡Puf!@"
text_end
_ForgotAndText::
text_start
- para "@"
+
+ para "¡@"
text_ram wLearnMoveMonName
- text " forgot"
+ text " olvidó"
line "@"
text_ram wcd6d
text "!"
- para "And..."
+ para "Y..."
prompt
_HMCantDeleteText::
- text "HM techniques"
- line "can't be deleted!"
+ text "¡Los ataques de"
+ line "la MO no pueden"
+ cont "ser borrados!"
prompt
_PokemonCenterWelcomeText::
- text "Welcome to our"
- line "#MON CENTER!"
+ text "¡Bienvenido a"
+ line "nuestro CENTRO"
+ cont "#MON!"
- para "We heal your"
- line "#MON back to"
- cont "perfect health!"
+ para "¡Nosotros curamos"
+ line "a tus #MON!"
prompt
_ShallWeHealYourPokemonText::
- text "Shall we heal your"
- line "#MON?"
+ text "¿Quieres que"
+ line "curemos a tus"
+ cont "#MON?"
done
_NeedYourPokemonText::
- text "OK. We'll need"
- line "your #MON."
+ text "MUY BIEN. Déjame"
+ line "tus #MON."
done
_PokemonFightingFitText::
- text "Thank you!"
- line "Your #MON are"
- cont "fighting fit!"
+ text "¡Gracias! ¡Tus"
+ line "#MON están"
+ cont "en plena forma!"
prompt
_PokemonCenterFarewellText::
- text "We hope to see"
- line "you again!"
+ text "¡Vuelve siempre"
+ line "que quieras!"
done
_CableClubNPCAreaReservedFor2FriendsLinkedByCableText::
- text "This area is"
- line "reserved for 2"
- cont "friends who are"
- cont "linked by cable."
+ text "Esta zona está"
+ line "reservada para 2"
+ cont "amigos conectados"
+ cont "por cable."
done
_CableClubNPCWelcomeText::
- text "Welcome to the"
- line "Cable Club!"
+ text "¡Bienvenidos al"
+ line "Club del Cable!"
done
_CableClubNPCPleaseApplyHereHaveToSaveText::
- text "Please apply here."
+ text "Por favor rellena"
+ line "el formulario."
- para "Before opening"
- line "the link, we have"
- cont "to save the game."
+ para "Antes de abrir el"
+ line "enlace hay que"
+ cont "guardar el juego."
done
_CableClubNPCPleaseWaitText::
- text "Please wait.@"
+ text "Por favor espera.@"
text_end
_CableClubNPCLinkClosedBecauseOfInactivityText::
- text "The link has been"
- line "closed because of"
- cont "inactivity."
+ text "El enlace ha sido"
+ line "cerrado por"
+ cont "inactividad."
- para "Please contact"
- line "your friend and"
- cont "come again!"
+ para "¡Habla con tu"
+ line "amigo y vuelve"
+ cont "otra vez!"
done
diff --git a/data/text/text_5.asm b/data/text/text_5.asm
index ae7151cc..d68e3c7d 100644
--- a/data/text/text_5.asm
+++ b/data/text/text_5.asm
@@ -1,104 +1,111 @@
_CableClubNPCPleaseComeAgainText::
- text "Please come again!"
+ text "¡Vuelve otra vez"
+ line "cuando quieras!"
done
_CableClubNPCMakingPreparationsText::
- text "We're making"
- line "preparations."
- cont "Please wait."
+ text "Estamos haciendo"
+ line "los preparativos."
+ cont "Espera por favor."
done
_UsedStrengthText::
text_ram wcd6d
- text " used"
- line "STRENGTH.@"
+ text " usó"
+ line "la FUERZA.@"
text_end
_CanMoveBouldersText::
text_ram wcd6d
- text " can"
- line "move boulders."
+ text_start
+ line "mueve rocas."
prompt
_CurrentTooFastText::
- text "The current is"
- line "much too fast!"
+ text "¡La corriente es"
+ line "demasiado rápida!"
prompt
_CyclingIsFunText::
- text "Cycling is fun!"
- line "Forget SURFing!"
+ text "¡Pedalear es"
+ line "genial! ¡Olvida"
+ cont "el SURF!"
prompt
_FlashLightsAreaText::
- text "A blinding FLASH"
- line "lights the area!"
+ text "¡Un cegador"
+ line "DESTELLO iluminó"
+ cont "la zona!"
prompt
_WarpToLastPokemonCenterText::
- text "Warp to the last"
- line "#MON CENTER."
+ text "Vuelve al último"
+ line "CENTRO #MON."
done
_CannotUseTeleportNowText::
text_ram wcd6d
- text " can't"
- line "use TELEPORT now."
+ text " no"
+ line "puede usar ahora"
+ cont "el teletransporte."
prompt
_CannotFlyHereText::
text_ram wcd6d
- text " can't"
- line "FLY here."
+ text " no"
+ line "puede VOLAR aquí."
prompt
_NotHealthyEnoughText::
- text "Not healthy"
- line "enough."
+ text "No está lo"
+ line "bastante sano."
prompt
_NewBadgeRequiredText::
- text "No! A new BADGE"
- line "is required."
+ text "¡No! ¡Se requiere"
+ line "una nueva"
+ cont "MEDALLA!"
prompt
_CannotUseItemsHereText::
- text "You can't use items"
- line "here."
+ text "No puedes usar"
+ line "objetos aquí."
prompt
_CannotGetOffHereText::
- text "You can't get off"
- line "here."
+ text "No puedes bajarte"
+ line "aquí."
prompt
_GotMonText::
- text "<PLAYER> got"
+ text "¡<PLAYER> obtiene"
line "@"
text_ram wcd6d
text "!@"
text_end
_SentToBoxText::
- text "There's no more"
- line "room for #MON!"
- cont "@"
+ text "¡No tienes sitio"
+ line "para más #MON!"
+ cont "¡@"
text_ram wBoxMonNicks
- text " was"
- cont "sent to #MON"
- cont "BOX @"
+ text_start
+ cont "fue enviado a la"
+ cont "CAJA #MON"
+ cont "@"
text_ram wcf4b
- text " on PC!"
+ text " del PC!"
done
_BoxIsFullText::
- text "There's no more"
- line "room for #MON!"
+ text "¡No tienes sitio"
+ line "para más #MON!"
- para "The #MON BOX"
- line "is full and can't"
- cont "accept any more!"
+ para "¡La CAJA #MON"
+ line "está llena y no"
+ cont "caben más!"
- para "Change the BOX at"
- line "a #MON CENTER!"
- done
+ para "¡Cambia la CAJA"
+ line "en un CENTRO"
+ cont "#MON!"
+ done \ No newline at end of file
diff --git a/data/text/text_6.asm b/data/text/text_6.asm
index 39eb22ea..998d591b 100644
--- a/data/text/text_6.asm
+++ b/data/text/text_6.asm
@@ -1,231 +1,245 @@
_ItemUseBallText00::
- text "It dodged the"
- line "thrown BALL!"
+ text "¡Esquivó la bola"
+ line "que le tiraron!"
- para "This #MON"
- line "can't be caught!"
+ para "¡Este #MON"
+ line "no puede ser"
+ cont "atrapado!"
prompt
_ItemUseBallText01::
- text "You missed the"
- line "#MON!"
+ text "¡¡No acertaste al"
+ line "#MON!!"
prompt
_ItemUseBallText02::
- text "Darn! The #MON"
- line "broke free!"
+ text "¡Maldición!"
+ line "¡El #MON"
+ cont "se escapó!"
prompt
_ItemUseBallText03::
- text "Aww! It appeared"
- line "to be caught! "
+ text "¡Auu! ¡Creía"
+ line "haberlo atrapado!"
prompt
_ItemUseBallText04::
- text "Shoot! It was so"
- line "close too!"
+ text "¡Cáspita! ¡Estaba"
+ line "tan cerca!"
prompt
_ItemUseBallText05::
- text "All right!"
- line "@"
+ text "¡Muy bien!"
+ line "¡@"
text_ram wEnemyMonNick
- text " was"
- cont "caught!@"
+ text_start
+ cont "fue atrapado!@"
text_end
_ItemUseBallText07::
+ text "¡@"
text_ram wBoxMonNicks
- text " was"
- line "transferred to"
- cont "BILL's PC!"
+ text_start
+ line "fue transferido"
+ cont "al PC de BILL!"
prompt
_ItemUseBallText08::
+ text "¡@"
text_ram wBoxMonNicks
- text " was"
- line "transferred to"
- cont "someone's PC!"
+ text_start
+ line "fue transferido"
+ cont "al PC de Alguien!"
prompt
_ItemUseBallText06::
- text "New #DEX data"
- line "will be added for"
+ text "¡Serán añadidos"
+ line "nuevos datos"
+ cont "#DEX sobre"
cont "@"
text_ram wEnemyMonNick
text "!@"
text_end
_SurfingGotOnText::
- text "<PLAYER> got on"
- line "@"
+ text "¡<PLAYER> se monta"
+ line "en @"
text_ram wcd6d
text "!"
prompt
_SurfingNoPlaceToGetOffText::
- text "There's no place"
- line "to get off!"
+ text "¡No hay sitio"
+ line "por donde salir!"
prompt
_VitaminStatRoseText::
- text_ram wcd6d
- text "'s"
- line "@"
text_ram wcf4b
- text " rose."
+ text " de"
+ line "@"
+ text_ram wcd6d
+ text " creció."
prompt
_VitaminNoEffectText::
- text "It won't have any"
- line "effect."
+ text "No surtirá ningún"
+ line "efecto."
prompt
_ThrewBaitText::
- text "<PLAYER> threw"
- line "some BAIT."
+ text "<PLAYER> lanzó"
+ line "algo de CEBO."
done
_ThrewRockText::
- text "<PLAYER> threw a"
- line "ROCK."
+ text "<PLAYER> lanzó"
+ line "una ROCA."
done
_PlayedFluteNoEffectText::
- text "Played the #"
- line "FLUTE."
+ text "Tocada la #"
+ line "FLAUTA."
- para "Now, that's a"
- line "catchy tune!"
+ para "¡Es una melodía"
+ line "muy pegadiza!"
prompt
_FluteWokeUpText::
- text "All sleeping"
- line "#MON woke up."
+ text "Todos los"
+ line "#MON dormidos"
+ cont "se despertaron."
prompt
_PlayedFluteHadEffectText::
- text "<PLAYER> played the"
- line "# FLUTE.@"
+ text "<PLAYER> tocó la"
+ line "# FLAUTA.@"
text_end
_CoinCaseNumCoinsText::
- text "Coins"
- line "@"
text_bcd wPlayerCoins, 2 | LEADING_ZEROES | LEFT_ALIGN
- text " "
+ text_start
+ line "fichas."
prompt
_ItemfinderFoundItemText::
- text "Yes! ITEMFINDER"
- line "indicates there's"
- cont "an item nearby."
+ text "¡Bien!"
+ line "¡El BUSCAOBJETOS"
+ cont "indica que hay"
+ cont "un objeto cerca!"
prompt
_ItemfinderFoundNothingText::
- text "Nope! ITEMFINDER"
- line "isn't responding."
+ text "¡No!"
+ line "El BUSCAOBJETOS"
+ cont "no responde."
prompt
_RaisePPWhichTechniqueText::
- text "Raise PP of which"
- line "technique?"
+ text "¿Aumentar PP de"
+ line "qué ataque?"
done
_RestorePPWhichTechniqueText::
- text "Restore PP of"
- line "which technique?"
+ text "¿Restaurar PP de"
+ line "qué ataque?"
done
_PPMaxedOutText::
+ text "Los PP de"
+ line "@"
text_ram wcf4b
- text "'s PP"
- line "is maxed out."
+ text_start
+ cont "están al máximo."
prompt
_PPIncreasedText::
+ text "PP de @"
text_ram wcf4b
- text "'s PP"
- line "increased."
+ text_start
+ line "aumentados."
prompt
_PPRestoredText::
- text "PP was restored."
+ text "PP restaurados."
prompt
_BootedUpTMText::
- text "Booted up a TM!"
+ text "¡MT escogida!"
prompt
_BootedUpHMText::
- text "Booted up an HM!"
+ text "¡Escogida una MO!"
prompt
_TeachMachineMoveText::
- text "It contained"
+ text "¡Ésta contiene"
line "@"
text_ram wcf4b
text "!"
- para "Teach @"
+ para "¿Enseñar"
+ line "@"
text_ram wcf4b
text_start
- line "to a #MON?"
+ cont "a un #MON?"
done
_MonCannotLearnMachineMoveText::
text_ram wcd6d
- text " is not"
- line "compatible with"
+ text " no es"
+ line "compatible con"
cont "@"
text_ram wcf4b
text "."
- para "It can't learn"
+ para "No puede aprender"
line "@"
text_ram wcf4b
text "."
prompt
_ItemUseNotTimeText::
- text "OAK: <PLAYER>!"
- line "This isn't the"
- cont "time to use that! "
+ text "OAK: ¡<PLAYER>!"
+ line "¡Éste no es"
+ cont "momento de"
+ cont "usarlo!"
prompt
_ItemUseNotYoursToUseText::
- text "This isn't yours"
- line "to use!"
+ text "No puedes usarlo"
+ line "porque no es tuyo"
prompt
_ItemUseNoEffectText::
- text "It won't have any"
- line "effect."
+ text "No surtirá ningún"
+ line "efecto."
prompt
_ThrowBallAtTrainerMonText1::
- text "The trainer"
- line "blocked the BALL!"
+ text "¡El entrenador"
+ line "bloqueó la bola!"
prompt
_ThrowBallAtTrainerMonText2::
- text "Don't be a thief!"
+ text "¡No robes nada!"
prompt
_NoCyclingAllowedHereText::
- text "No cycling"
- next "allowed here."
+ text "Está prohibido"
+ next "pedalear aquí."
prompt
_NoSurfingHereText::
- text "No SURFing on"
- line "@"
+ text "¡Aquí está"
+ line "prohibido SURFEAR"
+ cont "en @"
text_ram wcd6d
- text " here!"
+ text "!"
prompt
_BoxFullCannotThrowBallText::
- text "The #MON BOX"
- line "is full! Can't"
- cont "use that item!"
- prompt
+ text "¡La CAJA #MON"
+ line "está llena! ¡No"
+ cont "puedes usar"
+ cont "ese objeto!"
+ prompt \ No newline at end of file
diff --git a/data/text/text_7.asm b/data/text/text_7.asm
index 34f070bd..230160ed 100644
--- a/data/text/text_7.asm
+++ b/data/text/text_7.asm
@@ -1,5 +1,5 @@
_ItemUseText001::
- text "<PLAYER> used@"
+ text "¡<PLAYER> utilizó@"
text_end
_ItemUseText002::
@@ -8,193 +8,196 @@ _ItemUseText002::
done
_GotOnBicycleText1::
- text "<PLAYER> got on the@"
+ text "¡<PLAYER> subió en@"
text_end
_GotOnBicycleText2::
+ text "la @"
text_ram wcf4b
text "!"
prompt
_GotOffBicycleText1::
- text "<PLAYER> got off@"
+ text "<PLAYER> bajó de@"
text_end
_GotOffBicycleText2::
- text "the @"
+ text "la @"
text_ram wcf4b
text "."
prompt
_ThrewAwayItemText::
- text "Threw away"
- line "@"
text_ram wcd6d
- text "."
+ text_start
+ line "arrojado."
prompt
_IsItOKToTossItemText::
- text "Is it OK to toss"
+ text "¿Puedo tirar"
line "@"
text_ram wcf4b
text "?"
prompt
_TooImportantToTossText::
- text "That's too impor-"
- line "tant to toss!"
+ text "¡Eso es demasiado"
+ line "importante para"
+ cont "ser tirado!"
prompt
_AlreadyKnowsText::
+ text "¡@"
text_ram wcd6d
- text " knows"
+ text " sabe"
line "@"
text_ram wcf4b
text "!"
prompt
_ConnectCableText::
- text "Okay, connect the"
- line "cable like so!"
+ text "¡Bien! ¡Conecta"
+ line "el cable así!"
prompt
_TradedForText::
- text "<PLAYER> traded"
+ text "¡<PLAYER> cambió"
line "@"
text_ram wInGameTradeGiveMonName
- text " for"
+ text " por"
cont "@"
text_ram wInGameTradeReceiveMonName
text "!@"
text_end
_WannaTrade1Text::
- text "I'm looking for"
+ text "¡Busco un"
line "@"
text_ram wInGameTradeGiveMonName
- text "! Wanna"
+ text "!"
- para "trade one for"
- line "@"
+ para "¿Quieres cambiarlo"
+ line "por @"
text_ram wInGameTradeReceiveMonName
- text "? "
+ text "?"
done
_NoTrade1Text::
- text "Awww!"
- line "Oh well..."
+ text "¡Auuu!"
+ line "Pues bien..."
done
_WrongMon1Text::
- text "What? That's not"
+ text "¿Qué? ¡Ése no es"
line "@"
text_ram wInGameTradeGiveMonName
text "!"
- para "If you get one,"
- line "come back here!"
+ para "¡Si tienes uno,"
+ line "vuelve aquí!"
done
_Thanks1Text::
- text "Hey thanks!"
+ text "¡Muchas gracias!"
done
_AfterTrade1Text::
- text "Isn't my old"
- line "@"
+ text "¿No es estupendo"
+ line "mi @"
text_ram wInGameTradeReceiveMonName
- text " great?"
+ text "?"
done
_WannaTrade2Text::
- text "Hello there! Do"
- line "you want to trade"
+ text "¡Hola!"
+ line "¿Quieres cambiar"
- para "your @"
+ para "tu @"
text_ram wInGameTradeGiveMonName
text_start
- line "for @"
+ line "por @"
text_ram wInGameTradeReceiveMonName
text "?"
done
_NoTrade2Text::
- text "Well, if you"
- line "don't want to..."
+ text "Vale, si no"
+ line "quieres..."
done
_WrongMon2Text::
- text "Hmmm? This isn't"
+ text "¿Qué? Éste no es"
line "@"
text_ram wInGameTradeGiveMonName
text "."
- para "Think of me when"
- line "you get one."
+ para "Cuando tengas uno"
+ line "piensa en mí."
done
_Thanks2Text::
- text "Thanks!"
+ text "¡Gracias!"
done
_AfterTrade2Text::
- text "The @"
+ text "¡El @"
text_ram wInGameTradeGiveMonName
- text " you"
- line "traded to me"
+ text_start
+ line "que me cambiaste"
- para "went and evolved!"
+ para "evolucionó!"
done
_WannaTrade3Text::
- text "Hi! Do you have"
+ text "¡Hola! ¿Tienes un"
line "@"
text_ram wInGameTradeGiveMonName
text "?"
- para "Want to trade it"
- line "for @"
+ para "¿Quieres cambiarlo"
+ line "por @"
text_ram wInGameTradeReceiveMonName
text "?"
done
_NoTrade3Text::
- text "That's too bad."
+ text "¡Qué pena!"
done
_WrongMon3Text::
- text "...This is no"
+ text "...Éste no es un"
line "@"
text_ram wInGameTradeGiveMonName
text "."
- para "If you get one,"
- line "trade it with me!"
+ para "¡Si consigues uno"
+ line "cámbialo conmigo!"
done
_Thanks3Text::
- text "Thanks pal!"
+ text "¡Gracias, amigo!"
done
_AfterTrade3Text::
- text "How is my old"
- line "@"
+ text "¿Cómo está mi"
+ line "viejo @"
text_ram wInGameTradeReceiveMonName
text "?"
- para "My @"
+ para "¡Mi @"
text_ram wInGameTradeGiveMonName
- text " is"
- line "doing great!"
+ text_start
+ line "está fenomenal!"
done
_NothingToCutText::
- text "There isn't"
- line "anything to CUT!"
+ text "¡No hay nada"
+ line "que CORTAR!"
prompt
_UsedCutText::
+ text "¡@"
text_ram wcd6d
- text " hacked"
- line "away with CUT!"
- prompt
+ text " lo"
+ line "CORTA todo!"
+ prompt \ No newline at end of file
diff --git a/data/text_boxes.asm b/data/text_boxes.asm
index 34e6a414..a593a053 100644
--- a/data/text_boxes.asm
+++ b/data/text_boxes.asm
@@ -24,65 +24,41 @@ ENDM
TextBoxTextAndCoordTable:
; text box ID, upper-left X, upper-left Y, lower-right X, lower-right Y, text pointer, text X, text Y
- text_box_text JP_MOCHIMONO_MENU_TEMPLATE, 0, 0, 14, 17, JapaneseMochimonoText, 3, 0
- text_box_text USE_TOSS_MENU_TEMPLATE, 13, 10, 19, 14, UseTossText, 15, 11
- text_box_text JP_SAVE_MESSAGE_MENU_TEMPLATE, 0, 0, 7, 5, JapaneseSaveMessageText, 2, 2
- text_box_text JP_SPEED_OPTIONS_MENU_TEMPLATE, 0, 6, 5, 10, JapaneseSpeedOptionsText, 2, 7
+ text_box_text JP_MOCHIMONO_MENU_TEMPLATE, 0, 0, 14, 17, BuySellQuitText, 3, 0
+ text_box_text USE_TOSS_MENU_TEMPLATE, 12, 10, 19, 14, UseTossText, 14, 11
+ text_box_text JP_SAVE_MESSAGE_MENU_TEMPLATE, 0, 0, 7, 5, BuySellQuitText, 2, 2
+ text_box_text JP_SPEED_OPTIONS_MENU_TEMPLATE, 0, 6, 5, 10, BuySellQuitText, 2, 7
text_box_text BATTLE_MENU_TEMPLATE, 8, 12, 19, 17, BattleMenuText, 10, 14
text_box_text SAFARI_BATTLE_MENU_TEMPLATE, 0, 12, 19, 17, SafariZoneBattleMenuText, 2, 14
text_box_text SWITCH_STATS_CANCEL_MENU_TEMPLATE, 11, 11, 19, 17, SwitchStatsCancelText, 13, 12
- text_box_text BUY_SELL_QUIT_MENU_TEMPLATE, 0, 0, 10, 6, BuySellQuitText, 2, 1
+ text_box_text BUY_SELL_QUIT_MENU_TEMPLATE, 0, 0, 10, 6, BuySellQuitText+1, 2, 1
text_box_text MONEY_BOX_TEMPLATE, 11, 0, 19, 2, MoneyText, 13, 0
- text_box_text JP_AH_MENU_TEMPLATE, 7, 6, 11, 10, JapaneseAhText, 8, 8
- text_box_text JP_POKEDEX_MENU_TEMPLATE, 11, 8, 19, 17, JapanesePokedexMenu, 12, 10
+ text_box_text JP_AH_MENU_TEMPLATE, 7, 6, 11, 10, BuySellQuitText, 8, 8
+ text_box_text JP_POKEDEX_MENU_TEMPLATE, 11, 8, 19, 17, BuySellQuitText, 12, 10
BuySellQuitText:
- db "BUY"
- next "SELL"
- next "QUIT@"
-
db "@" ; unused
-UseTossText:
- db "USE"
- next "TOSS@"
-
-JapaneseSaveMessageText:
- db "きろく"
- next "メッセージ@"
+ db "COMPRAR" ; $7482
+ next "VENDER"
+ next "¡ADIÓS!@"
-JapaneseSpeedOptionsText:
- db "はやい"
- next "おそい@"
+UseTossText:
+ db "USAR"
+ next "TIRAR@"
MoneyText:
- db "MONEY@"
-
-JapaneseMochimonoText:
- db "もちもの@"
-
-JapaneseMainMenuText:
- db "つづきから"
- next "さいしょから@"
+ db "DIN.@"
BattleMenuText:
- db "FIGHT <PK><MN>"
- next "ITEM RUN@"
+ db "LUCHA <PK><MN>"
+ next "OBJ. ESC@"
SafariZoneBattleMenuText:
- db "BALL× BAIT"
- next "THROW ROCK RUN@"
+ db "BALL× CEBO"
+ next "LANZA ROCA CORRE@"
SwitchStatsCancelText:
- db "SWITCH"
- next "STATS"
- next "CANCEL@"
-
-JapaneseAhText:
- db "アッ!@"
-
-JapanesePokedexMenu:
- db "データをみる"
- next "なきごえ"
- next "ぶんぷをみる"
- next "キャンセル@"
+ db "CAMBIO"
+ next "ESTAD."
+ next "SALIR@"
diff --git a/data/trainers/name_pointers.asm b/data/trainers/name_pointers.asm
index 98e2e406..f7b682a0 100644
--- a/data/trainers/name_pointers.asm
+++ b/data/trainers/name_pointers.asm
@@ -48,24 +48,24 @@ TrainerNamePointers:
dw wTrainerName
dw wTrainerName
-.YoungsterName: db "YOUNGSTER@"
-.BugCatcherName: db "BUG CATCHER@"
-.LassName: db "LASS@"
-.JrTrainerMName: db "JR.TRAINER♂@"
-.JrTrainerFName: db "JR.TRAINER♀@"
-.PokemaniacName: db "POKéMANIAC@"
-.SuperNerdName: db "SUPER NERD@"
-.BurglarName: db "BURGLAR@"
-.EngineerName: db "ENGINEER@"
-.UnusedJugglerName: db "JUGGLER@"
-.SwimmerName: db "SWIMMER@"
-.BeautyName: db "BEAUTY@"
-.RockerName: db "ROCKER@"
-.JugglerName: db "JUGGLER@"
-.BlackbeltName: db "BLACKBELT@"
-.ProfOakName: db "PROF.OAK@"
+.YoungsterName: db "JOVEN@"
+.BugCatcherName: db "CAZABICHOS@"
+.LassName: db "CHICA@"
+.JrTrainerMName: db "ENTRENAD.JR♂@"
+.JrTrainerFName: db "ENTRENAD.JR♀@"
+.PokemaniacName: db "POKéMANÍACO@"
+.SuperNerdName: db "SÚPER NECIO@"
+.BurglarName: db "LADRÓN@"
+.EngineerName: db "MECÁNICO@"
+.UnusedJugglerName: db "MALABARISTA@"
+.SwimmerName: db "NADADOR@"
+.BeautyName: db "BELLA@"
+.RockerName: db "ROCKERO@"
+.JugglerName: db "MALABARISTA@"
+.BlackbeltName: db "KARATEKA@"
+.ProfOakName: db "PROF. OAK@"
.ChiefName: db "CHIEF@"
-.ScientistName: db "SCIENTIST@"
+.ScientistName: db "CIENTÍFICO@"
.RocketName: db "ROCKET@"
-.CooltrainerMName: db "COOLTRAINER♂@"
-.CooltrainerFName: db "COOLTRAINER♀@"
+.CooltrainerMName: db "ENTREN.GUAY♂@"
+.CooltrainerFName: db "ENTREN.GUAY♀@"
diff --git a/data/trainers/names.asm b/data/trainers/names.asm
index d8e1f550..9a89e5ed 100644
--- a/data/trainers/names.asm
+++ b/data/trainers/names.asm
@@ -1,36 +1,36 @@
TrainerNames::
- db "YOUNGSTER@"
- db "BUG CATCHER@"
- db "LASS@"
- db "SAILOR@"
- db "JR.TRAINER♂@"
- db "JR.TRAINER♀@"
- db "POKéMANIAC@"
- db "SUPER NERD@"
- db "HIKER@"
- db "BIKER@"
- db "BURGLAR@"
- db "ENGINEER@"
- db "JUGGLER@"
- db "FISHERMAN@"
- db "SWIMMER@"
- db "CUE BALL@"
- db "GAMBLER@"
- db "BEAUTY@"
- db "PSYCHIC@"
- db "ROCKER@"
- db "JUGGLER@"
- db "TAMER@"
- db "BIRD KEEPER@"
- db "BLACKBELT@"
+ db "JOVEN@"
+ db "CAZABICHOS@"
+ db "CHICA@"
+ db "MARINERO@"
+ db "ENTRENAD.JR♂@"
+ db "ENTRENAD.JR♀@"
+ db "POKéMANÍACO@"
+ db "SÚPER NECIO@"
+ db "MONTAÑERO@"
+ db "MOTORISTA@"
+ db "LADRÓN@"
+ db "MECÁNICO@"
+ db "MALABARISTA@"
+ db "PESCADOR@"
+ db "NADADOR@"
+ db "CALVO@"
+ db "JUGADOR@"
+ db "BELLA@"
+ db "MÉDIUM@"
+ db "ROCKERO@"
+ db "MALABARISTA@"
+ db "DOMADOR@"
+ db "ORNITÓLOGO@"
+ db "KARATEKA@"
db "RIVAL1@"
db "PROF.OAK@"
db "CHIEF@"
- db "SCIENTIST@"
+ db "CIENTÍFICO@"
db "GIOVANNI@"
db "ROCKET@"
- db "COOLTRAINER♂@"
- db "COOLTRAINER♀@"
+ db "ENTREN.GUAY♂@"
+ db "ENTREN.GUAY♀@"
db "BRUNO@"
db "BROCK@"
db "MISTY@"
@@ -39,10 +39,10 @@ TrainerNames::
db "KOGA@"
db "BLAINE@"
db "SABRINA@"
- db "GENTLEMAN@"
+ db "CABALLERO@"
+ db "RIVAL2@"
db "RIVAL2@"
- db "RIVAL3@"
db "LORELEI@"
- db "CHANNELER@"
+ db "EXORCISTA@"
db "AGATHA@"
db "LANCE@"
diff --git a/data/types/names.asm b/data/types/names.asm
index b1c35f65..cc2eb89b 100644
--- a/data/types/names.asm
+++ b/data/types/names.asm
@@ -23,18 +23,18 @@ ENDR
dw .Dragon
.Normal: db "NORMAL@"
-.Fighting: db "FIGHTING@"
-.Flying: db "FLYING@"
-.Poison: db "POISON@"
-.Fire: db "FIRE@"
-.Water: db "WATER@"
-.Grass: db "GRASS@"
-.Electric: db "ELECTRIC@"
-.Psychic: db "PSYCHIC@"
-.Ice: db "ICE@"
-.Ground: db "GROUND@"
-.Rock: db "ROCK@"
-.Bird: db "BIRD@"
-.Bug: db "BUG@"
-.Ghost: db "GHOST@"
-.Dragon: db "DRAGON@"
+.Fighting: db "LUCHA@"
+.Flying: db "VOLADOR@"
+.Poison: db "VENENO@"
+.Fire: db "FUEGO@"
+.Water: db "AGUA@"
+.Grass: db "PLANTA@"
+.Electric: db "ELÉCTRIC@"
+.Psychic: db "PSÍQUICO@"
+.Ice: db "HIELO@"
+.Ground: db "TIERRA@"
+.Rock: db "ROCA@"
+.Bird: db "PÁJARO@"
+.Bug: db "BICHO@"
+.Ghost: db "FANTASMA@"
+.Dragon: db "DRAGÓN@"
diff --git a/data/yes_no_menu_strings.asm b/data/yes_no_menu_strings.asm
index db2eeb4c..1a7fdaca 100644
--- a/data/yes_no_menu_strings.asm
+++ b/data/yes_no_menu_strings.asm
@@ -15,14 +15,6 @@ TwoOptionMenuStrings:
two_option_menu 7, 4, TRUE, .HealCancelMenu
two_option_menu 4, 3, FALSE, .NoYesMenu
-.NoYesMenu:
- db "NO"
- next "YES@"
-
-.YesNoMenu:
- db "YES"
- next "NO@"
-
.NorthWestMenu:
db "NORTH"
next "WEST@"
@@ -35,10 +27,18 @@ TwoOptionMenuStrings:
db "NORTH"
next "EAST@"
+.NoYesMenu:
+ db "NO"
+ next "SÍ@"
+
+.YesNoMenu:
+ db "SÍ"
+ next "NO@"
+
.TradeCancelMenu:
- db "TRADE"
- next "CANCEL@"
+ db "TRATO"
+ next "SALIR@"
.HealCancelMenu:
- db "HEAL"
- next "CANCEL@"
+ db "CURAR"
+ next "SALIR@"