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path: root/engine/battle/moveEffects/leech_seed_effect.asm
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Diffstat (limited to 'engine/battle/moveEffects/leech_seed_effect.asm')
-rw-r--r--engine/battle/moveEffects/leech_seed_effect.asm20
1 files changed, 10 insertions, 10 deletions
diff --git a/engine/battle/moveEffects/leech_seed_effect.asm b/engine/battle/moveEffects/leech_seed_effect.asm
index e29fd7c2..1b0afe4b 100644
--- a/engine/battle/moveEffects/leech_seed_effect.asm
+++ b/engine/battle/moveEffects/leech_seed_effect.asm
@@ -1,20 +1,20 @@
LeechSeedEffect_: ; 2bea9 (a:7ea9)
callab MoveHitTest
- ld a, [W_MOVEMISSED]
+ ld a, [W_MOVEMISSED]
and a
jr nz, .moveMissed
- ld hl, W_ENEMYBATTSTATUS2
- ld de, wEnemyMonType1
- ld a, [H_WHOSETURN]
+ ld hl, W_ENEMYBATTSTATUS2
+ ld de, wEnemyMonType1
+ ld a, [H_WHOSETURN]
and a
jr z, .leechSeedEffect
- ld hl, W_PLAYERBATTSTATUS2
- ld de, wBattleMonType1
+ ld hl, W_PLAYERBATTSTATUS2
+ ld de, wBattleMonType1
.leechSeedEffect
; miss if the target is grass-type or already seeded
ld a, [de]
cp GRASS
- jr z, .moveMissed
+ jr z, .moveMissed
inc de
ld a, [de]
cp GRASS
@@ -23,12 +23,12 @@ LeechSeedEffect_: ; 2bea9 (a:7ea9)
jr nz, .moveMissed
set Seeded, [hl]
callab PlayCurrentMoveAnimation
- ld hl, WasSeededText ; $7ef2
+ ld hl, WasSeededText
jp PrintText
.moveMissed
- ld c, $32
+ ld c, 50
call DelayFrames
- ld hl, EvadedAttackText ; $7ef7
+ ld hl, EvadedAttackText
jp PrintText
WasSeededText: ; 2bef2 (a:7ef2)