diff options
Diffstat (limited to 'engine/battle/moveEffects/one_hit_ko_effect.asm')
-rw-r--r-- | engine/battle/moveEffects/one_hit_ko_effect.asm | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engine/battle/moveEffects/one_hit_ko_effect.asm b/engine/battle/moveEffects/one_hit_ko_effect.asm index cc0eca7b..907db80c 100644 --- a/engine/battle/moveEffects/one_hit_ko_effect.asm +++ b/engine/battle/moveEffects/one_hit_ko_effect.asm @@ -1,5 +1,5 @@ OneHitKOEffect_: ; 33f57 (c:7f57) - ld hl, W_DAMAGE + ld hl, W_DAMAGE xor a ld [hli], a ld [hl], a ; set the damage output to zero @@ -7,7 +7,7 @@ OneHitKOEffect_: ; 33f57 (c:7f57) ld [wCriticalHitOrOHKO], a ld hl, wBattleMonSpeed + 1 ld de, wEnemyMonSpeed + 1 - ld a, [H_WHOSETURN] + ld a, [H_WHOSETURN] and a jr z, .compareSpeed ld hl, wEnemyMonSpeed + 1 @@ -24,7 +24,7 @@ OneHitKOEffect_: ; 33f57 (c:7f57) ld a, [hl] sbc b jr c, .userIsSlower - ld hl, W_DAMAGE + ld hl, W_DAMAGE ld a, $ff ld [hli], a ld [hl], a @@ -34,5 +34,5 @@ OneHitKOEffect_: ; 33f57 (c:7f57) .userIsSlower ; keep damage at 0 and set move missed flag if target's current speed is higher instead ld a, $1 - ld [W_MOVEMISSED], a + ld [W_MOVEMISSED], a ret |