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-rwxr-xr-xengine/events/hidden_object_functions17.asm475
1 files changed, 0 insertions, 475 deletions
diff --git a/engine/events/hidden_object_functions17.asm b/engine/events/hidden_object_functions17.asm
deleted file mode 100755
index bb2a358c..00000000
--- a/engine/events/hidden_object_functions17.asm
+++ /dev/null
@@ -1,475 +0,0 @@
-PrintRedSNESText:
- call EnableAutoTextBoxDrawing
- tx_pre_jump RedBedroomSNESText
-
-RedBedroomSNESText::
- TX_FAR _RedBedroomSNESText
- db "@"
-
-OpenRedsPC:
- call EnableAutoTextBoxDrawing
- tx_pre_jump RedBedroomPCText
-
-RedBedroomPCText::
- TX_PLAYERS_PC
-
-Route15GateLeftBinoculars:
- ld a, [wSpriteStateData1 + 9]
- cp SPRITE_FACING_UP
- ret nz
- call EnableAutoTextBoxDrawing
- tx_pre Route15UpstairsBinocularsText
- ld a, ARTICUNO
- ld [wcf91], a
- call PlayCry
- jp DisplayMonFrontSpriteInBox
-
-Route15UpstairsBinocularsText::
- TX_FAR _Route15UpstairsBinocularsText
- db "@"
-
-AerodactylFossil:
- ld a, FOSSIL_AERODACTYL
- ld [wcf91], a
- call DisplayMonFrontSpriteInBox
- call EnableAutoTextBoxDrawing
- tx_pre AerodactylFossilText
- ret
-
-AerodactylFossilText::
- TX_FAR _AerodactylFossilText
- db "@"
-
-KabutopsFossil:
- ld a, FOSSIL_KABUTOPS
- ld [wcf91], a
- call DisplayMonFrontSpriteInBox
- call EnableAutoTextBoxDrawing
- tx_pre KabutopsFossilText
- ret
-
-KabutopsFossilText::
- TX_FAR _KabutopsFossilText
- db "@"
-
-DisplayMonFrontSpriteInBox:
-; Displays a pokemon's front sprite in a pop-up window.
-; [wcf91] = pokemon internal id number
- ld a, 1
- ld [H_AUTOBGTRANSFERENABLED], a
- call Delay3
- xor a
- ld [hWY], a
- call SaveScreenTilesToBuffer1
- ld a, MON_SPRITE_POPUP
- ld [wTextBoxID], a
- call DisplayTextBoxID
- call UpdateSprites
- ld a, [wcf91]
- ld [wd0b5], a
- call GetMonHeader
- ld de, vChars1 + $310
- call LoadMonFrontSprite
- ld a, $80
- ld [hStartTileID], a
- coord hl, 10, 11
- predef AnimateSendingOutMon
- call WaitForTextScrollButtonPress
- call LoadScreenTilesFromBuffer1
- call Delay3
- ld a, $90
- ld [hWY], a
- ret
-
-PrintBlackboardLinkCableText:
- call EnableAutoTextBoxDrawing
- ld a, $1
- ld [wDoNotWaitForButtonPressAfterDisplayingText], a
- ld a, [wHiddenObjectFunctionArgument]
- call PrintPredefTextID
- ret
-
-LinkCableHelp::
- TX_ASM
- call SaveScreenTilesToBuffer1
- ld hl, LinkCableHelpText1
- call PrintText
- xor a
- ld [wMenuItemOffset], a ; not used
- ld [wCurrentMenuItem], a
- ld [wLastMenuItem], a
- ld a, A_BUTTON | B_BUTTON
- ld [wMenuWatchedKeys], a
- ld a, 3
- ld [wMaxMenuItem], a
- ld a, 2
- ld [wTopMenuItemY], a
- ld a, 1
- ld [wTopMenuItemX], a
-.linkHelpLoop
- ld hl, wd730
- set 6, [hl]
- coord hl, 0, 0
- ld b, 8
- ld c, 13
- call TextBoxBorder
- coord hl, 2, 2
- ld de, HowToLinkText
- call PlaceString
- ld hl, LinkCableHelpText2
- call PrintText
- call HandleMenuInput
- bit 1, a ; pressed b
- jr nz, .exit
- ld a, [wCurrentMenuItem]
- cp 3 ; pressed a on "STOP READING"
- jr z, .exit
- ld hl, wd730
- res 6, [hl]
- ld hl, LinkCableInfoTexts
- add a
- ld d, 0
- ld e, a
- add hl, de
- ld a, [hli]
- ld h, [hl]
- ld l, a
- call PrintText
- jp .linkHelpLoop
-.exit
- ld hl, wd730
- res 6, [hl]
- call LoadScreenTilesFromBuffer1
- jp TextScriptEnd
-
-LinkCableHelpText1:
- TX_FAR _LinkCableHelpText1
- db "@"
-
-LinkCableHelpText2:
- TX_FAR _LinkCableHelpText2
- db "@"
-
-HowToLinkText:
- db "HOW TO LINK"
- next "COLOSSEUM"
- next "TRADE CENTER"
- next "STOP READING@"
-
-LinkCableInfoTexts:
- dw LinkCableInfoText1
- dw LinkCableInfoText2
- dw LinkCableInfoText3
-
-LinkCableInfoText1:
- TX_FAR _LinkCableInfoText1
- db "@"
-
-LinkCableInfoText2:
- TX_FAR _LinkCableInfoText2
- db "@"
-
-LinkCableInfoText3:
- TX_FAR _LinkCableInfoText3
- db "@"
-
-ViridianSchoolBlackboard::
- TX_ASM
- call SaveScreenTilesToBuffer1
- ld hl, ViridianSchoolBlackboardText1
- call PrintText
- xor a
- ld [wMenuItemOffset], a
- ld [wCurrentMenuItem], a
- ld [wLastMenuItem], a
- ld a, D_LEFT | D_RIGHT | A_BUTTON | B_BUTTON
- ld [wMenuWatchedKeys], a
- ld a, 2
- ld [wMaxMenuItem], a
- ld a, 2
- ld [wTopMenuItemY], a
- ld a, 1
- ld [wTopMenuItemX], a
-.blackboardLoop
- ld hl, wd730
- set 6, [hl]
- coord hl, 0, 0
- lb bc, 6, 10
- call TextBoxBorder
- coord hl, 1, 2
- ld de, StatusAilmentText1
- call PlaceString
- coord hl, 6, 2
- ld de, StatusAilmentText2
- call PlaceString
- ld hl, ViridianSchoolBlackboardText2
- call PrintText
- call HandleMenuInput ; pressing up and down is handled in here
- bit 1, a ; pressed b
- jr nz, .exitBlackboard
- bit 4, a ; pressed right
- jr z, .didNotPressRight
- ; move cursor to right column
- ld a, 2
- ld [wMaxMenuItem], a
- ld a, 2
- ld [wTopMenuItemY], a
- ld a, 6
- ld [wTopMenuItemX], a
- ld a, 3 ; in the the right column, use an offset to prevent overlap
- ld [wMenuItemOffset], a
- jr .blackboardLoop
-.didNotPressRight
- bit 5, a ; pressed left
- jr z, .didNotPressLeftOrRight
- ; move cursor to left column
- ld a, 2
- ld [wMaxMenuItem], a
- ld a, 2
- ld [wTopMenuItemY], a
- ld a, 1
- ld [wTopMenuItemX], a
- xor a
- ld [wMenuItemOffset], a
- jr .blackboardLoop
-.didNotPressLeftOrRight
- ld a, [wCurrentMenuItem]
- ld b, a
- ld a, [wMenuItemOffset]
- add b
- cp 5 ; cursor is pointing to "QUIT"
- jr z, .exitBlackboard
- ; we must have pressed a on a status condition
- ; so print the text
- ld hl, wd730
- res 6, [hl]
- ld hl, ViridianBlackboardStatusPointers
- add a
- ld d, 0
- ld e, a
- add hl, de
- ld a, [hli]
- ld h, [hl]
- ld l, a
- call PrintText
- jp .blackboardLoop
-.exitBlackboard
- ld hl, wd730
- res 6, [hl]
- call LoadScreenTilesFromBuffer1
- jp TextScriptEnd
-
-ViridianSchoolBlackboardText1:
- TX_FAR _ViridianSchoolBlackboardText1
- db "@"
-
-ViridianSchoolBlackboardText2:
- TX_FAR _ViridianSchoolBlackboardText2
- db "@"
-
-StatusAilmentText1:
- db " SLP"
- next " PSN"
- next " PAR@"
-
-StatusAilmentText2:
- db " BRN"
- next " FRZ"
- next " QUIT@@"
-
-ViridianBlackboardStatusPointers:
- dw ViridianBlackboardSleepText
- dw ViridianBlackboardPoisonText
- dw ViridianBlackboardPrlzText
- dw ViridianBlackboardBurnText
- dw ViridianBlackboardFrozenText
-
-ViridianBlackboardSleepText:
- TX_FAR _ViridianBlackboardSleepText
- db "@"
-
-ViridianBlackboardPoisonText:
- TX_FAR _ViridianBlackboardPoisonText
- db "@"
-
-ViridianBlackboardPrlzText:
- TX_FAR _ViridianBlackboardPrlzText
- db "@"
-
-ViridianBlackboardBurnText:
- TX_FAR _ViridianBlackboardBurnText
- db "@"
-
-ViridianBlackboardFrozenText:
- TX_FAR _ViridianBlackboardFrozenText
- db "@"
-
-PrintTrashText:
- call EnableAutoTextBoxDrawing
- tx_pre_jump VermilionGymTrashText
-
-VermilionGymTrashText::
- TX_FAR _VermilionGymTrashText
- db "@"
-
-GymTrashScript:
- call EnableAutoTextBoxDrawing
- ld a, [wHiddenObjectFunctionArgument]
- ld [wGymTrashCanIndex], a
-
-; Don't do the trash can puzzle if it's already been done.
- CheckEvent EVENT_2ND_LOCK_OPENED
- jr z, .ok
-
- tx_pre_jump VermilionGymTrashText
-
-.ok
- CheckEventReuseA EVENT_1ST_LOCK_OPENED
- jr nz, .trySecondLock
-
- ld a, [wFirstLockTrashCanIndex]
- ld b, a
- ld a, [wGymTrashCanIndex]
- cp b
- jr z, .openFirstLock
-
- tx_pre_id VermilionGymTrashText
- jr .done
-
-.openFirstLock
-; Next can is trying for the second switch.
- SetEvent EVENT_1ST_LOCK_OPENED
-
- ld hl, GymTrashCans
- ld a, [wGymTrashCanIndex]
- ; * 5
- ld b, a
- add a
- add a
- add b
-
- ld d, 0
- ld e, a
- add hl, de
- ld a, [hli]
-
-; There is a bug in this code. It should calculate a value in the range [0, 3]
-; but if the mask and random number don't have any 1 bits in common, then
-; the result of the AND will be 0. When 1 is subtracted from that, the value
-; will become $ff. This will result in 255 being added to hl, which will cause
-; hl to point to one of the zero bytes that pad the end of the ROM bank.
-; Trash can 0 was intended to be able to have the second lock only when the
-; first lock was in trash can 1 or 3. However, due to this bug, trash can 0 can
-; have the second lock regardless of which trash can had the first lock.
-
- ld [hGymTrashCanRandNumMask], a
- push hl
- call Random
- swap a
- ld b, a
- ld a, [hGymTrashCanRandNumMask]
- and b
- dec a
- pop hl
-
- ld d, 0
- ld e, a
- add hl, de
- ld a, [hl]
- and $f
- ld [wSecondLockTrashCanIndex], a
-
- tx_pre_id VermilionGymTrashSuccessText1
- jr .done
-
-.trySecondLock
- ld a, [wSecondLockTrashCanIndex]
- ld b, a
- ld a, [wGymTrashCanIndex]
- cp b
- jr z, .openSecondLock
-
-; Reset the cans.
- ResetEvent EVENT_1ST_LOCK_OPENED
- call Random
-
- and $e
- ld [wFirstLockTrashCanIndex], a
-
- tx_pre_id VermilionGymTrashFailText
- jr .done
-
-.openSecondLock
-; Completed the trash can puzzle.
- SetEvent EVENT_2ND_LOCK_OPENED
- ld hl, wCurrentMapScriptFlags
- set 6, [hl]
-
- tx_pre_id VermilionGymTrashSuccessText3
-
-.done
- jp PrintPredefTextID
-
-GymTrashCans:
-; byte 0: mask for random number
-; bytes 1-4: indices of the trash cans that can have the second lock
-; (but see the comment above explaining a bug regarding this)
-; Note that the mask is simply the number of valid trash can indices that
-; follow. The remaining bytes are filled with 0 to pad the length of each entry
-; to 5 bytes.
- db 2, 1, 3, 0, 0 ; 0
- db 3, 0, 2, 4, 0 ; 1
- db 2, 1, 5, 0, 0 ; 2
- db 3, 0, 4, 6, 0 ; 3
- db 4, 1, 3, 5, 7 ; 4
- db 3, 2, 4, 8, 0 ; 5
- db 3, 3, 7, 9, 0 ; 6
- db 4, 4, 6, 8, 10 ; 7
- db 3, 5, 7, 11, 0 ; 8
- db 3, 6, 10, 12, 0 ; 9
- db 4, 7, 9, 11, 13 ; 10
- db 3, 8, 10, 14, 0 ; 11
- db 2, 9, 13, 0, 0 ; 12
- db 3, 10, 12, 14, 0 ; 13
- db 2, 11, 13, 0, 0 ; 14
-
-VermilionGymTrashSuccessText1::
- TX_FAR _VermilionGymTrashSuccessText1
- TX_ASM
- call WaitForSoundToFinish
- ld a, SFX_SWITCH
- call PlaySound
- call WaitForSoundToFinish
- jp TextScriptEnd
-
-; unused
-VermilionGymTrashSuccessText2::
- TX_FAR _VermilionGymTrashSuccessText2
- db "@"
-
-; unused
-VermilionGymTrashSuccesPlaySfx:
- TX_ASM
- call WaitForSoundToFinish
- ld a, SFX_SWITCH
- call PlaySound
- call WaitForSoundToFinish
- jp TextScriptEnd
-
-VermilionGymTrashSuccessText3::
- TX_FAR _VermilionGymTrashSuccessText3
- TX_ASM
- call WaitForSoundToFinish
- ld a, SFX_GO_INSIDE
- call PlaySound
- call WaitForSoundToFinish
- jp TextScriptEnd
-
-VermilionGymTrashFailText::
- TX_FAR _VermilionGymTrashFailText
- TX_ASM
- call WaitForSoundToFinish
- ld a, SFX_DENIED
- call PlaySound
- call WaitForSoundToFinish
- jp TextScriptEnd