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-rwxr-xr-xengine/overworld/player_animations.asm12
1 files changed, 4 insertions, 8 deletions
diff --git a/engine/overworld/player_animations.asm b/engine/overworld/player_animations.asm
index 9e9b4073..c458a013 100755
--- a/engine/overworld/player_animations.asm
+++ b/engine/overworld/player_animations.asm
@@ -470,14 +470,10 @@ ItsABiteText:
FishingRodOAM:
; specifies how the fishing rod should be drawn on the screen
-; first byte = screen y coordinate
-; second byte = screen x coordinate
-; third byte = tile number
-; fourth byte = sprite properties
- db $5B, $4C, $FD, $00 ; player facing down
- db $44, $4C, $FD, $00 ; player facing up
- db $50, $40, $FE, $00 ; player facing left
- db $50, $58, $FE, $20 ; player facing right ($20 means "horizontally flip the tile")
+ dbsprite 9, 11, 4, 3, $fd, 0 ; down
+ dbsprite 9, 8, 4, 4, $fd, 0 ; up
+ dbsprite 8, 10, 0, 0, $fe, 0 ; left
+ dbsprite 11, 10, 0, 0, $fe, OAM_HFLIP ; right
fishing_gfx: MACRO
dw \1