From b30b14f3224e2e96b76ad5cba088eec601a72856 Mon Sep 17 00:00:00 2001 From: Rangi Date: Sun, 5 Jul 2020 14:40:20 -0400 Subject: Correct comments in AISwitchIfEnoughMons Fixes #244 --- engine/battle/trainer_ai.asm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/engine/battle/trainer_ai.asm b/engine/battle/trainer_ai.asm index bb1ebc1a..8373ef4f 100644 --- a/engine/battle/trainer_ai.asm +++ b/engine/battle/trainer_ai.asm @@ -549,7 +549,7 @@ AIPrintItemUseAndUpdateHPBar: jp DecrementAICount AISwitchIfEnoughMons: -; enemy trainer switches if there are 3 or more unfainted mons in party +; enemy trainer switches if there are 2 or more unfainted mons in party ld a, [wEnemyPartyCount] ld c, a ld hl, wEnemyMon1HP @@ -573,7 +573,7 @@ AISwitchIfEnoughMons: jr nz, .loop ld a, d ; how many available monsters are there? - cp 2 ; don't bother if only 1 or 2 + cp 2 ; don't bother if only 1 jp nc, SwitchEnemyMon and a ret -- cgit v1.2.3