From 53ae0e93fad9f4c3eaef92f102b1eeb531e59d68 Mon Sep 17 00:00:00 2001 From: yenatch Date: Sat, 14 Jun 2014 04:12:40 -0700 Subject: Use monster struct macros in wram. Rename related labels for consistency. --- home/text.asm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'home') diff --git a/home/text.asm b/home/text.asm index 7d8ea61b..46c17b07 100644 --- a/home/text.asm +++ b/home/text.asm @@ -142,7 +142,7 @@ Char00Text:: ; 0x19f4 “%d ERROR.” Char52:: ; 0x19f9 player’s name push de - ld de,W_PLAYERNAME + ld de,wPlayerName jr FinishDTE Char53:: ; 19ff (0:19ff) ; rival’s name @@ -205,7 +205,7 @@ MonsterNameCharsCommon:: ; 1a37 (0:1a37) push de and a jr nz,.Enemy - ld de,W_PLAYERMONNAME ; player active monster name + ld de,wBattleMonNick ; player active monster name jr FinishDTE .Enemy ; 1A40 @@ -215,7 +215,7 @@ MonsterNameCharsCommon:: ; 1a37 (0:1a37) ld h,b ld l,c - ld de,W_ENEMYMONNAME ; enemy active monster name + ld de,wEnemyMonNick ; enemy active monster name FinishDTE:: ; 1a4b (0:1a4b) call PlaceString -- cgit v1.2.3