diff options
Diffstat (limited to 'audio/headers/sfxheaders1.asm')
-rw-r--r-- | audio/headers/sfxheaders1.asm | 288 |
1 files changed, 288 insertions, 0 deletions
diff --git a/audio/headers/sfxheaders1.asm b/audio/headers/sfxheaders1.asm new file mode 100644 index 00000000..72a69646 --- /dev/null +++ b/audio/headers/sfxheaders1.asm @@ -0,0 +1,288 @@ +SFX_Headers_1:: + db $ff, $ff, $ff ; padding + +SFX_Snare1_1:: + audio SFX_Snare1_1, Ch7 + +SFX_Snare2_1:: + audio SFX_Snare2_1, Ch7 + +SFX_Snare3_1:: + audio SFX_Snare3_1, Ch7 + +SFX_Snare4_1:: + audio SFX_Snare4_1, Ch7 + +SFX_Snare5_1:: + audio SFX_Snare5_1, Ch7 + +SFX_Triangle1_1:: + audio SFX_Triangle1_1, Ch7 + +SFX_Triangle2_1:: + audio SFX_Triangle2_1, Ch7 + +SFX_Snare6_1:: + audio SFX_Snare6_1, Ch7 + +SFX_Snare7_1:: + audio SFX_Snare7_1, Ch7 + +SFX_Snare8_1:: + audio SFX_Snare8_1, Ch7 + +SFX_Snare9_1:: + audio SFX_Snare9_1, Ch7 + +SFX_Cymbal1_1:: + audio SFX_Cymbal1_1, Ch7 + +SFX_Cymbal2_1:: + audio SFX_Cymbal2_1, Ch7 + +SFX_Cymbal3_1:: + audio SFX_Cymbal3_1, Ch7 + +SFX_Muted_Snare1_1:: + audio SFX_Muted_Snare1_1, Ch7 + +SFX_Triangle3_1:: + audio SFX_Triangle3_1, Ch7 + +SFX_Muted_Snare2_1:: + audio SFX_Muted_Snare2_1, Ch7 + +SFX_Muted_Snare3_1:: + audio SFX_Muted_Snare3_1, Ch7 + +SFX_Muted_Snare4_1:: + audio SFX_Muted_Snare4_1, Ch7 + +SFX_Cry00_1:: + audio SFX_Cry00_1, Ch4, Ch5, Ch7 + +SFX_Cry01_1:: + audio SFX_Cry01_1, Ch4, Ch5, Ch7 + +SFX_Cry02_1:: + audio SFX_Cry02_1, Ch4, Ch5, Ch7 + +SFX_Cry03_1:: + audio SFX_Cry03_1, Ch4, Ch5, Ch7 + +SFX_Cry04_1:: + audio SFX_Cry04_1, Ch4, Ch5, Ch7 + +SFX_Cry05_1:: + audio SFX_Cry05_1, Ch4, Ch5, Ch7 + +SFX_Cry06_1:: + audio SFX_Cry06_1, Ch4, Ch5, Ch7 + +SFX_Cry07_1:: + audio SFX_Cry07_1, Ch4, Ch5, Ch7 + +SFX_Cry08_1:: + audio SFX_Cry08_1, Ch4, Ch5, Ch7 + +SFX_Cry09_1:: + audio SFX_Cry09_1, Ch4, Ch5, Ch7 + +SFX_Cry0A_1:: + audio SFX_Cry0A_1, Ch4, Ch5, Ch7 + +SFX_Cry0B_1:: + audio SFX_Cry0B_1, Ch4, Ch5, Ch7 + +SFX_Cry0C_1:: + audio SFX_Cry0C_1, Ch4, Ch5, Ch7 + +SFX_Cry0D_1:: + audio SFX_Cry0D_1, Ch4, Ch5, Ch7 + +SFX_Cry0E_1:: + audio SFX_Cry0E_1, Ch4, Ch5, Ch7 + +SFX_Cry0F_1:: + audio SFX_Cry0F_1, Ch4, Ch5, Ch7 + +SFX_Cry10_1:: + audio SFX_Cry10_1, Ch4, Ch5, Ch7 + +SFX_Cry11_1:: + audio SFX_Cry11_1, Ch4, Ch5, Ch7 + +SFX_Cry12_1:: + audio SFX_Cry12_1, Ch4, Ch5, Ch7 + +SFX_Cry13_1:: + audio SFX_Cry13_1, Ch4, Ch5, Ch7 + +SFX_Cry14_1:: + audio SFX_Cry14_1, Ch4, Ch5, Ch7 + +SFX_Cry15_1:: + audio SFX_Cry15_1, Ch4, Ch5, Ch7 + +SFX_Cry16_1:: + audio SFX_Cry16_1, Ch4, Ch5, Ch7 + +SFX_Cry17_1:: + audio SFX_Cry17_1, Ch4, Ch5, Ch7 + +SFX_Cry18_1:: + audio SFX_Cry18_1, Ch4, Ch5, Ch7 + +SFX_Cry19_1:: + audio SFX_Cry19_1, Ch4, Ch5, Ch7 + +SFX_Cry1A_1:: + audio SFX_Cry1A_1, Ch4, Ch5, Ch7 + +SFX_Cry1B_1:: + audio SFX_Cry1B_1, Ch4, Ch5, Ch7 + +SFX_Cry1C_1:: + audio SFX_Cry1C_1, Ch4, Ch5, Ch7 + +SFX_Cry1D_1:: + audio SFX_Cry1D_1, Ch4, Ch5, Ch7 + +SFX_Cry1E_1:: + audio SFX_Cry1E_1, Ch4, Ch5, Ch7 + +SFX_Cry1F_1:: + audio SFX_Cry1F_1, Ch4, Ch5, Ch7 + +SFX_Cry20_1:: + audio SFX_Cry20_1, Ch4, Ch5, Ch7 + +SFX_Cry21_1:: + audio SFX_Cry21_1, Ch4, Ch5, Ch7 + +SFX_Cry22_1:: + audio SFX_Cry22_1, Ch4, Ch5, Ch7 + +SFX_Cry23_1:: + audio SFX_Cry23_1, Ch4, Ch5, Ch7 + +SFX_Cry24_1:: + audio SFX_Cry24_1, Ch4, Ch5, Ch7 + +SFX_Cry25_1:: + audio SFX_Cry25_1, Ch4, Ch5, Ch7 + +SFX_Get_Item1_1:: + audio SFX_Get_Item1_1, Ch4, Ch5, Ch6 + +SFX_Get_Item2_1:: + audio SFX_Get_Item2_1, Ch4, Ch5, Ch6 + +SFX_Tink_1:: + audio SFX_Tink_1, Ch4 + +SFX_Heal_HP_1:: + audio SFX_Heal_HP_1, Ch4 + +SFX_Heal_Ailment_1:: + audio SFX_Heal_Ailment_1, Ch4 + +SFX_Start_Menu_1:: + audio SFX_Start_Menu_1, Ch7 + +SFX_Press_AB_1:: + audio SFX_Press_AB_1, Ch4 + +SFX_Pokedex_Rating_1:: + audio SFX_Pokedex_Rating_1, Ch4, Ch5, Ch6 + +SFX_Get_Key_Item_1:: + audio SFX_Get_Key_Item_1, Ch4, Ch5, Ch6 + +SFX_Poisoned_1:: + audio SFX_Poisoned_1, Ch4 + +SFX_Trade_Machine_1:: + audio SFX_Trade_Machine_1, Ch4 + +SFX_Turn_On_PC_1:: + audio SFX_Turn_On_PC_1, Ch4 + +SFX_Turn_Off_PC_1:: + audio SFX_Turn_Off_PC_1, Ch4 + +SFX_Enter_PC_1:: + audio SFX_Enter_PC_1, Ch4 + +SFX_Shrink_1:: + audio SFX_Shrink_1, Ch4 + +SFX_Switch_1:: + audio SFX_Switch_1, Ch4 + +SFX_Healing_Machine_1:: + audio SFX_Healing_Machine_1, Ch4 + +SFX_Teleport_Exit1_1:: + audio SFX_Teleport_Exit1_1, Ch4 + +SFX_Teleport_Enter1_1:: + audio SFX_Teleport_Enter1_1, Ch4 + +SFX_Teleport_Exit2_1:: + audio SFX_Teleport_Exit2_1, Ch4 + +SFX_Ledge_1:: + audio SFX_Ledge_1, Ch4 + +SFX_Teleport_Enter2_1:: + audio SFX_Teleport_Enter2_1, Ch7 + +SFX_Fly_1:: + audio SFX_Fly_1, Ch7 + +SFX_Denied_1:: + audio SFX_Denied_1, Ch4, Ch5 + +SFX_Arrow_Tiles_1:: + audio SFX_Arrow_Tiles_1, Ch4 + +SFX_Push_Boulder_1:: + audio SFX_Push_Boulder_1, Ch7 + +SFX_SS_Anne_Horn_1:: + audio SFX_SS_Anne_Horn_1, Ch4, Ch5 + +SFX_Withdraw_Deposit_1:: + audio SFX_Withdraw_Deposit_1, Ch4 + +SFX_Cut_1:: + audio SFX_Cut_1, Ch7 + +SFX_Go_Inside_1:: + audio SFX_Go_Inside_1, Ch7 + +SFX_Swap_1:: + audio SFX_Swap_1, Ch4, Ch5 + +SFX_59_1:: + audio SFX_59_1, Ch4, Ch5 + +SFX_Purchase_1:: + audio SFX_Purchase_1, Ch4, Ch5 + +SFX_Collision_1:: + audio SFX_Collision_1, Ch4 + +SFX_Go_Outside_1:: + audio SFX_Go_Outside_1, Ch7 + +SFX_Save_1:: + audio SFX_Save_1, Ch4, Ch5 + +; the Pokeflute sound effect directly hijacks channel 2 +SFX_Pokeflute:: + audio SFX_Pokeflute, Ch2 + +SFX_Safari_Zone_PA:: + audio SFX_Safari_Zone_PA, Ch4 |