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path: root/audio/headers/sfxheaders2.asm
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Diffstat (limited to 'audio/headers/sfxheaders2.asm')
-rw-r--r--audio/headers/sfxheaders2.asm585
1 files changed, 119 insertions, 466 deletions
diff --git a/audio/headers/sfxheaders2.asm b/audio/headers/sfxheaders2.asm
index 1b6f8a5c..b96a764f 100644
--- a/audio/headers/sfxheaders2.asm
+++ b/audio/headers/sfxheaders2.asm
@@ -2,705 +2,358 @@ SFX_Headers_2::
db $ff, $ff, $ff ; padding
SFX_Snare1_2::
- db CH7
- dw SFX_Snare1_2_Ch1
+ audio SFX_Snare1_2, Ch7
SFX_Snare2_2::
- db CH7
- dw SFX_Snare2_2_Ch1
+ audio SFX_Snare2_2, Ch7
SFX_Snare3_2::
- db CH7
- dw SFX_Snare3_2_Ch1
+ audio SFX_Snare3_2, Ch7
SFX_Snare4_2::
- db CH7
- dw SFX_Snare4_2_Ch1
+ audio SFX_Snare4_2, Ch7
SFX_Snare5_2::
- db CH7
- dw SFX_Snare5_2_Ch1
+ audio SFX_Snare5_2, Ch7
SFX_Triangle1_2::
- db CH7
- dw SFX_Triangle1_2_Ch1
+ audio SFX_Triangle1_2, Ch7
SFX_Triangle2_2::
- db CH7
- dw SFX_Triangle2_2_Ch1
+ audio SFX_Triangle2_2, Ch7
SFX_Snare6_2::
- db CH7
- dw SFX_Snare6_2_Ch1
+ audio SFX_Snare6_2, Ch7
SFX_Snare7_2::
- db CH7
- dw SFX_Snare7_2_Ch1
+ audio SFX_Snare7_2, Ch7
SFX_Snare8_2::
- db CH7
- dw SFX_Snare8_2_Ch1
+ audio SFX_Snare8_2, Ch7
SFX_Snare9_2::
- db CH7
- dw SFX_Snare9_2_Ch1
+ audio SFX_Snare9_2, Ch7
SFX_Cymbal1_2::
- db CH7
- dw SFX_Cymbal1_2_Ch1
+ audio SFX_Cymbal1_2, Ch7
SFX_Cymbal2_2::
- db CH7
- dw SFX_Cymbal2_2_Ch1
+ audio SFX_Cymbal2_2, Ch7
SFX_Cymbal3_2::
- db CH7
- dw SFX_Cymbal3_2_Ch1
+ audio SFX_Cymbal3_2, Ch7
SFX_Muted_Snare1_2::
- db CH7
- dw SFX_Muted_Snare1_2_Ch1
+ audio SFX_Muted_Snare1_2, Ch7
SFX_Triangle3_2::
- db CH7
- dw SFX_Triangle3_2_Ch1
+ audio SFX_Triangle3_2, Ch7
SFX_Muted_Snare2_2::
- db CH7
- dw SFX_Muted_Snare2_2_Ch1
+ audio SFX_Muted_Snare2_2, Ch7
SFX_Muted_Snare3_2::
- db CH7
- dw SFX_Muted_Snare3_2_Ch1
+ audio SFX_Muted_Snare3_2, Ch7
SFX_Muted_Snare4_2::
- db CH7
- dw SFX_Muted_Snare4_2_Ch1
+ audio SFX_Muted_Snare4_2, Ch7
SFX_Cry00_2::
- db ( $80 | CH4 )
- dw SFX_Cry00_2_Ch1
- db CH5
- dw SFX_Cry00_2_Ch2
- db CH7
- dw SFX_Cry00_2_Ch3
+ audio SFX_Cry00_2, Ch4, Ch5, Ch7
SFX_Cry01_2::
- db ( $80 | CH4 )
- dw SFX_Cry01_2_Ch1
- db CH5
- dw SFX_Cry01_2_Ch2
- db CH7
- dw SFX_Cry01_2_Ch3
+ audio SFX_Cry01_2, Ch4, Ch5, Ch7
SFX_Cry02_2::
- db ( $80 | CH4 )
- dw SFX_Cry02_2_Ch1
- db CH5
- dw SFX_Cry02_2_Ch2
- db CH7
- dw SFX_Cry02_2_Ch3
+ audio SFX_Cry02_2, Ch4, Ch5, Ch7
SFX_Cry03_2::
- db ( $80 | CH4 )
- dw SFX_Cry03_2_Ch1
- db CH5
- dw SFX_Cry03_2_Ch2
- db CH7
- dw SFX_Cry03_2_Ch3
+ audio SFX_Cry03_2, Ch4, Ch5, Ch7
SFX_Cry04_2::
- db ( $80 | CH4 )
- dw SFX_Cry04_2_Ch1
- db CH5
- dw SFX_Cry04_2_Ch2
- db CH7
- dw SFX_Cry04_2_Ch3
+ audio SFX_Cry04_2, Ch4, Ch5, Ch7
SFX_Cry05_2::
- db ( $80 | CH4 )
- dw SFX_Cry05_2_Ch1
- db CH5
- dw SFX_Cry05_2_Ch2
- db CH7
- dw SFX_Cry05_2_Ch3
+ audio SFX_Cry05_2, Ch4, Ch5, Ch7
SFX_Cry06_2::
- db ( $80 | CH4 )
- dw SFX_Cry06_2_Ch1
- db CH5
- dw SFX_Cry06_2_Ch2
- db CH7
- dw SFX_Cry06_2_Ch3
+ audio SFX_Cry06_2, Ch4, Ch5, Ch7
SFX_Cry07_2::
- db ( $80 | CH4 )
- dw SFX_Cry07_2_Ch1
- db CH5
- dw SFX_Cry07_2_Ch2
- db CH7
- dw SFX_Cry07_2_Ch3
+ audio SFX_Cry07_2, Ch4, Ch5, Ch7
SFX_Cry08_2::
- db ( $80 | CH4 )
- dw SFX_Cry08_2_Ch1
- db CH5
- dw SFX_Cry08_2_Ch2
- db CH7
- dw SFX_Cry08_2_Ch3
+ audio SFX_Cry08_2, Ch4, Ch5, Ch7
SFX_Cry09_2::
- db ( $80 | CH4 )
- dw SFX_Cry09_2_Ch1
- db CH5
- dw SFX_Cry09_2_Ch2
- db CH7
- dw SFX_Cry09_2_Ch3
+ audio SFX_Cry09_2, Ch4, Ch5, Ch7
SFX_Cry0A_2::
- db ( $80 | CH4 )
- dw SFX_Cry0A_2_Ch1
- db CH5
- dw SFX_Cry0A_2_Ch2
- db CH7
- dw SFX_Cry0A_2_Ch3
+ audio SFX_Cry0A_2, Ch4, Ch5, Ch7
SFX_Cry0B_2::
- db ( $80 | CH4 )
- dw SFX_Cry0B_2_Ch1
- db CH5
- dw SFX_Cry0B_2_Ch2
- db CH7
- dw SFX_Cry0B_2_Ch3
+ audio SFX_Cry0B_2, Ch4, Ch5, Ch7
SFX_Cry0C_2::
- db ( $80 | CH4 )
- dw SFX_Cry0C_2_Ch1
- db CH5
- dw SFX_Cry0C_2_Ch2
- db CH7
- dw SFX_Cry0C_2_Ch3
+ audio SFX_Cry0C_2, Ch4, Ch5, Ch7
SFX_Cry0D_2::
- db ( $80 | CH4 )
- dw SFX_Cry0D_2_Ch1
- db CH5
- dw SFX_Cry0D_2_Ch2
- db CH7
- dw SFX_Cry0D_2_Ch3
+ audio SFX_Cry0D_2, Ch4, Ch5, Ch7
SFX_Cry0E_2::
- db ( $80 | CH4 )
- dw SFX_Cry0E_2_Ch1
- db CH5
- dw SFX_Cry0E_2_Ch2
- db CH7
- dw SFX_Cry0E_2_Ch3
+ audio SFX_Cry0E_2, Ch4, Ch5, Ch7
SFX_Cry0F_2::
- db ( $80 | CH4 )
- dw SFX_Cry0F_2_Ch1
- db CH5
- dw SFX_Cry0F_2_Ch2
- db CH7
- dw SFX_Cry0F_2_Ch3
+ audio SFX_Cry0F_2, Ch4, Ch5, Ch7
SFX_Cry10_2::
- db ( $80 | CH4 )
- dw SFX_Cry10_2_Ch1
- db CH5
- dw SFX_Cry10_2_Ch2
- db CH7
- dw SFX_Cry10_2_Ch3
+ audio SFX_Cry10_2, Ch4, Ch5, Ch7
SFX_Cry11_2::
- db ( $80 | CH4 )
- dw SFX_Cry11_2_Ch1
- db CH5
- dw SFX_Cry11_2_Ch2
- db CH7
- dw SFX_Cry11_2_Ch3
+ audio SFX_Cry11_2, Ch4, Ch5, Ch7
SFX_Cry12_2::
- db ( $80 | CH4 )
- dw SFX_Cry12_2_Ch1
- db CH5
- dw SFX_Cry12_2_Ch2
- db CH7
- dw SFX_Cry12_2_Ch3
+ audio SFX_Cry12_2, Ch4, Ch5, Ch7
SFX_Cry13_2::
- db ( $80 | CH4 )
- dw SFX_Cry13_2_Ch1
- db CH5
- dw SFX_Cry13_2_Ch2
- db CH7
- dw SFX_Cry13_2_Ch3
+ audio SFX_Cry13_2, Ch4, Ch5, Ch7
SFX_Cry14_2::
- db ( $80 | CH4 )
- dw SFX_Cry14_2_Ch1
- db CH5
- dw SFX_Cry14_2_Ch2
- db CH7
- dw SFX_Cry14_2_Ch3
+ audio SFX_Cry14_2, Ch4, Ch5, Ch7
SFX_Cry15_2::
- db ( $80 | CH4 )
- dw SFX_Cry15_2_Ch1
- db CH5
- dw SFX_Cry15_2_Ch2
- db CH7
- dw SFX_Cry15_2_Ch3
+ audio SFX_Cry15_2, Ch4, Ch5, Ch7
SFX_Cry16_2::
- db ( $80 | CH4 )
- dw SFX_Cry16_2_Ch1
- db CH5
- dw SFX_Cry16_2_Ch2
- db CH7
- dw SFX_Cry16_2_Ch3
+ audio SFX_Cry16_2, Ch4, Ch5, Ch7
SFX_Cry17_2::
- db ( $80 | CH4 )
- dw SFX_Cry17_2_Ch1
- db CH5
- dw SFX_Cry17_2_Ch2
- db CH7
- dw SFX_Cry17_2_Ch3
+ audio SFX_Cry17_2, Ch4, Ch5, Ch7
SFX_Cry18_2::
- db ( $80 | CH4 )
- dw SFX_Cry18_2_Ch1
- db CH5
- dw SFX_Cry18_2_Ch2
- db CH7
- dw SFX_Cry18_2_Ch3
+ audio SFX_Cry18_2, Ch4, Ch5, Ch7
SFX_Cry19_2::
- db ( $80 | CH4 )
- dw SFX_Cry19_2_Ch1
- db CH5
- dw SFX_Cry19_2_Ch2
- db CH7
- dw SFX_Cry19_2_Ch3
+ audio SFX_Cry19_2, Ch4, Ch5, Ch7
SFX_Cry1A_2::
- db ( $80 | CH4 )
- dw SFX_Cry1A_2_Ch1
- db CH5
- dw SFX_Cry1A_2_Ch2
- db CH7
- dw SFX_Cry1A_2_Ch3
+ audio SFX_Cry1A_2, Ch4, Ch5, Ch7
SFX_Cry1B_2::
- db ( $80 | CH4 )
- dw SFX_Cry1B_2_Ch1
- db CH5
- dw SFX_Cry1B_2_Ch2
- db CH7
- dw SFX_Cry1B_2_Ch3
+ audio SFX_Cry1B_2, Ch4, Ch5, Ch7
SFX_Cry1C_2::
- db ( $80 | CH4 )
- dw SFX_Cry1C_2_Ch1
- db CH5
- dw SFX_Cry1C_2_Ch2
- db CH7
- dw SFX_Cry1C_2_Ch3
+ audio SFX_Cry1C_2, Ch4, Ch5, Ch7
SFX_Cry1D_2::
- db ( $80 | CH4 )
- dw SFX_Cry1D_2_Ch1
- db CH5
- dw SFX_Cry1D_2_Ch2
- db CH7
- dw SFX_Cry1D_2_Ch3
+ audio SFX_Cry1D_2, Ch4, Ch5, Ch7
SFX_Cry1E_2::
- db ( $80 | CH4 )
- dw SFX_Cry1E_2_Ch1
- db CH5
- dw SFX_Cry1E_2_Ch2
- db CH7
- dw SFX_Cry1E_2_Ch3
+ audio SFX_Cry1E_2, Ch4, Ch5, Ch7
SFX_Cry1F_2::
- db ( $80 | CH4 )
- dw SFX_Cry1F_2_Ch1
- db CH5
- dw SFX_Cry1F_2_Ch2
- db CH7
- dw SFX_Cry1F_2_Ch3
+ audio SFX_Cry1F_2, Ch4, Ch5, Ch7
SFX_Cry20_2::
- db ( $80 | CH4 )
- dw SFX_Cry20_2_Ch1
- db CH5
- dw SFX_Cry20_2_Ch2
- db CH7
- dw SFX_Cry20_2_Ch3
+ audio SFX_Cry20_2, Ch4, Ch5, Ch7
SFX_Cry21_2::
- db ( $80 | CH4 )
- dw SFX_Cry21_2_Ch1
- db CH5
- dw SFX_Cry21_2_Ch2
- db CH7
- dw SFX_Cry21_2_Ch3
+ audio SFX_Cry21_2, Ch4, Ch5, Ch7
SFX_Cry22_2::
- db ( $80 | CH4 )
- dw SFX_Cry22_2_Ch1
- db CH5
- dw SFX_Cry22_2_Ch2
- db CH7
- dw SFX_Cry22_2_Ch3
+ audio SFX_Cry22_2, Ch4, Ch5, Ch7
SFX_Cry23_2::
- db ( $80 | CH4 )
- dw SFX_Cry23_2_Ch1
- db CH5
- dw SFX_Cry23_2_Ch2
- db CH7
- dw SFX_Cry23_2_Ch3
+ audio SFX_Cry23_2, Ch4, Ch5, Ch7
SFX_Cry24_2::
- db ( $80 | CH4 )
- dw SFX_Cry24_2_Ch1
- db CH5
- dw SFX_Cry24_2_Ch2
- db CH7
- dw SFX_Cry24_2_Ch3
+ audio SFX_Cry24_2, Ch4, Ch5, Ch7
SFX_Cry25_2::
- db ( $80 | CH4 )
- dw SFX_Cry25_2_Ch1
- db CH5
- dw SFX_Cry25_2_Ch2
- db CH7
- dw SFX_Cry25_2_Ch3
+ audio SFX_Cry25_2, Ch4, Ch5, Ch7
SFX_Level_Up::
- db ( $80 | CH4 )
- dw SFX_Level_Up_Ch1
- db CH5
- dw SFX_Level_Up_Ch2
- db CH6
- dw SFX_Level_Up_Ch3
+ audio SFX_Level_Up, Ch4, Ch5, Ch6
SFX_Get_Item2_2::
- db ( $80 | CH4 )
- dw SFX_Get_Item2_2_Ch1
- db CH5
- dw SFX_Get_Item2_2_Ch2
- db CH6
- dw SFX_Get_Item2_2_Ch3
+ audio SFX_Get_Item2_2, Ch4, Ch5, Ch6
SFX_Tink_2::
- db CH4
- dw SFX_Tink_2_Ch1
+ audio SFX_Tink_2, Ch4
SFX_Heal_HP_2::
- db CH4
- dw SFX_Heal_HP_2_Ch1
+ audio SFX_Heal_HP_2, Ch4
SFX_Heal_Ailment_2::
- db CH4
- dw SFX_Heal_Ailment_2_Ch1
+ audio SFX_Heal_Ailment_2, Ch4
SFX_Start_Menu_2::
- db CH7
- dw SFX_Start_Menu_2_Ch1
+ audio SFX_Start_Menu_2, Ch7
SFX_Press_AB_2::
- db CH4
- dw SFX_Press_AB_2_Ch1
+ audio SFX_Press_AB_2, Ch4
SFX_Ball_Toss::
- db ( $40 | CH4 )
- dw SFX_Ball_Toss_Ch1
- db CH5
- dw SFX_Ball_Toss_Ch2
+ audio SFX_Ball_Toss, Ch4, Ch5
SFX_Ball_Poof::
- db ( $40 | CH4 )
- dw SFX_Ball_Poof_Ch1
- db CH7
- dw SFX_Ball_Poof_Ch2
+ audio SFX_Ball_Poof, Ch4, Ch7
SFX_Faint_Thud::
- db ( $40 | CH4 )
- dw SFX_Faint_Thud_Ch1
- db CH7
- dw SFX_Faint_Thud_Ch2
+ audio SFX_Faint_Thud, Ch4, Ch7
SFX_Run::
- db CH7
- dw SFX_Run_Ch1
+ audio SFX_Run, Ch7
SFX_Dex_Page_Added::
- db ( $40 | CH4 )
- dw SFX_Dex_Page_Added_Ch1
- db CH5
- dw SFX_Dex_Page_Added_Ch2
+ audio SFX_Dex_Page_Added, Ch4, Ch5
SFX_Caught_Mon::
- db ( $80 | CH4 )
- dw SFX_Caught_Mon_Ch1
- db CH5
- dw SFX_Caught_Mon_Ch2
- db CH6
- dw SFX_Caught_Mon_Ch3
+ audio SFX_Caught_Mon, Ch4, Ch5, Ch6
SFX_Peck::
- db CH7
- dw SFX_Peck_Ch1
+ audio SFX_Peck, Ch7
SFX_Faint_Fall::
- db CH4
- dw SFX_Faint_Fall_Ch1
+ audio SFX_Faint_Fall, Ch4
SFX_Battle_09::
- db CH4
- dw SFX_Battle_09_Ch1
+ audio SFX_Battle_09, Ch4
SFX_Pound::
- db CH7
- dw SFX_Pound_Ch1
+ audio SFX_Pound, Ch7
SFX_Battle_0B::
- db CH7
- dw SFX_Battle_0B_Ch1
+ audio SFX_Battle_0B, Ch7
SFX_Battle_0C::
- db CH7
- dw SFX_Battle_0C_Ch1
+ audio SFX_Battle_0C, Ch7
SFX_Battle_0D::
- db CH7
- dw SFX_Battle_0D_Ch1
+ audio SFX_Battle_0D, Ch7
SFX_Battle_0E::
- db CH7
- dw SFX_Battle_0E_Ch1
+ audio SFX_Battle_0E, Ch7
SFX_Battle_0F::
- db CH7
- dw SFX_Battle_0F_Ch1
+ audio SFX_Battle_0F, Ch7
SFX_Damage::
- db CH7
- dw SFX_Damage_Ch1
+ audio SFX_Damage, Ch7
SFX_Not_Very_Effective::
- db CH7
- dw SFX_Not_Very_Effective_Ch1
+ audio SFX_Not_Very_Effective, Ch7
SFX_Battle_12::
- db CH7
- dw SFX_Battle_12_Ch1
+ audio SFX_Battle_12, Ch7
SFX_Battle_13::
- db CH7
- dw SFX_Battle_13_Ch1
+ audio SFX_Battle_13, Ch7
SFX_Battle_14::
- db CH7
- dw SFX_Battle_14_Ch1
+ audio SFX_Battle_14, Ch7
SFX_Vine_Whip::
- db CH7
- dw SFX_Vine_Whip_Ch1
+ audio SFX_Vine_Whip, Ch7
SFX_Battle_16::
- db CH7
- dw SFX_Battle_16_Ch1
+ audio SFX_Battle_16, Ch7
SFX_Battle_17::
- db CH7
- dw SFX_Battle_17_Ch1
+ audio SFX_Battle_17, Ch7
SFX_Battle_18::
- db CH7
- dw SFX_Battle_18_Ch1
+ audio SFX_Battle_18, Ch7
SFX_Battle_19::
- db CH7
- dw SFX_Battle_19_Ch1
+ audio SFX_Battle_19, Ch7
SFX_Super_Effective::
- db CH7
- dw SFX_Super_Effective_Ch1
+ audio SFX_Super_Effective, Ch7
SFX_Battle_1B::
- db CH7
- dw SFX_Battle_1B_Ch1
+ audio SFX_Battle_1B, Ch7
SFX_Battle_1C::
- db CH7
- dw SFX_Battle_1C_Ch1
+ audio SFX_Battle_1C, Ch7
SFX_Doubleslap::
- db CH7
- dw SFX_Doubleslap_Ch1
+ audio SFX_Doubleslap, Ch7
SFX_Battle_1E::
- db ( $40 | CH4 )
- dw SFX_Battle_1E_Ch1
- db CH7
- dw SFX_Battle_1E_Ch2
+ audio SFX_Battle_1E, Ch4, Ch7
SFX_Horn_Drill::
- db CH7
- dw SFX_Horn_Drill_Ch1
+ audio SFX_Horn_Drill, Ch7
SFX_Battle_20::
- db CH7
- dw SFX_Battle_20_Ch1
+ audio SFX_Battle_20, Ch7
SFX_Battle_21::
- db CH7
- dw SFX_Battle_21_Ch1
+ audio SFX_Battle_21, Ch7
SFX_Battle_22::
- db CH7
- dw SFX_Battle_22_Ch1
+ audio SFX_Battle_22, Ch7
SFX_Battle_23::
- db CH7
- dw SFX_Battle_23_Ch1
+ audio SFX_Battle_23, Ch7
SFX_Battle_24::
- db ( $40 | CH4 )
- dw SFX_Battle_24_Ch1
- db CH7
- dw SFX_Battle_24_Ch2
+ audio SFX_Battle_24, Ch4, Ch7
SFX_Battle_25::
- db CH7
- dw SFX_Battle_25_Ch1
+ audio SFX_Battle_25, Ch7
SFX_Battle_26::
- db CH7
- dw SFX_Battle_26_Ch1
+ audio SFX_Battle_26, Ch7
SFX_Battle_27::
- db ( $80 | CH4 )
- dw SFX_Battle_27_Ch1
- db CH5
- dw SFX_Battle_27_Ch2
- db CH7
- dw SFX_Battle_27_Ch3
+ audio SFX_Battle_27, Ch4, Ch5, Ch7
SFX_Battle_28::
- db ( $80 | CH4 )
- dw SFX_Battle_28_Ch1
- db CH5
- dw SFX_Battle_28_Ch2
- db CH7
- dw SFX_Battle_28_Ch3
+ audio SFX_Battle_28, Ch4, Ch5, Ch7
SFX_Battle_29::
- db ( $40 | CH4 )
- dw SFX_Battle_29_Ch1
- db CH7
- dw SFX_Battle_29_Ch2
+ audio SFX_Battle_29, Ch4, Ch7
SFX_Battle_2A::
- db ( $80 | CH4 )
- dw SFX_Battle_2A_Ch1
- db CH5
- dw SFX_Battle_2A_Ch2
- db CH7
- dw SFX_Battle_2A_Ch3
+ audio SFX_Battle_2A, Ch4, Ch5, Ch7
SFX_Battle_2B::
- db ( $40 | CH4 )
- dw SFX_Battle_2B_Ch1
- db CH7
- dw SFX_Battle_2B_Ch2
+ audio SFX_Battle_2B, Ch4, Ch7
SFX_Battle_2C::
- db ( $80 | CH4 )
- dw SFX_Battle_2C_Ch1
- db CH5
- dw SFX_Battle_2C_Ch2
- db CH7
- dw SFX_Battle_2C_Ch3
+ audio SFX_Battle_2C, Ch4, Ch5, Ch7
SFX_Psybeam::
- db ( $80 | CH4 )
- dw SFX_Psybeam_Ch1
- db CH5
- dw SFX_Psybeam_Ch2
- db CH7
- dw SFX_Psybeam_Ch3
+ audio SFX_Psybeam, Ch4, Ch5, Ch7
SFX_Battle_2E::
- db ( $80 | CH4 )
- dw SFX_Battle_2E_Ch1
- db CH5
- dw SFX_Battle_2E_Ch2
- db CH7
- dw SFX_Battle_2E_Ch3
+ audio SFX_Battle_2E, Ch4, Ch5, Ch7
SFX_Battle_2F::
- db ( $80 | CH4 )
- dw SFX_Battle_2F_Ch1
- db CH5
- dw SFX_Battle_2F_Ch2
- db CH7
- dw SFX_Battle_2F_Ch3
+ audio SFX_Battle_2F, Ch4, Ch5, Ch7
SFX_Psychic_M::
- db ( $80 | CH4 )
- dw SFX_Psychic_M_Ch1
- db CH5
- dw SFX_Psychic_M_Ch2
- db CH7
- dw SFX_Psychic_M_Ch3
+ audio SFX_Psychic_M, Ch4, Ch5, Ch7
SFX_Battle_31::
- db ( $40 | CH4 )
- dw SFX_Battle_31_Ch1
- db CH5
- dw SFX_Battle_31_Ch2
+ audio SFX_Battle_31, Ch4, Ch5
SFX_Battle_32::
- db ( $40 | CH4 )
- dw SFX_Battle_32_Ch1
- db CH5
- dw SFX_Battle_32_Ch2
+ audio SFX_Battle_32, Ch4, Ch5
SFX_Battle_33::
- db ( $40 | CH4 )
- dw SFX_Battle_33_Ch1
- db CH5
- dw SFX_Battle_33_Ch2
+ audio SFX_Battle_33, Ch4, Ch5
SFX_Battle_34::
- db ( $80 | CH4 )
- dw SFX_Battle_34_Ch1
- db CH5
- dw SFX_Battle_34_Ch2
- db CH7
- dw SFX_Battle_34_Ch3
+ audio SFX_Battle_34, Ch4, Ch5, Ch7
SFX_Battle_35::
- db ( $40 | CH4 )
- dw SFX_Battle_35_Ch1
- db CH5
- dw SFX_Battle_35_Ch2
+ audio SFX_Battle_35, Ch4, Ch5
SFX_Battle_36::
- db ( $80 | CH4 )
- dw SFX_Battle_36_Ch1
- db CH5
- dw SFX_Battle_36_Ch2
- db CH7
- dw SFX_Battle_36_Ch3
+ audio SFX_Battle_36, Ch4, Ch5, Ch7
SFX_Silph_Scope::
- db CH4
- dw SFX_Silph_Scope_Ch1
+ audio SFX_Silph_Scope, Ch4