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path: root/engine/battle/moveEffects/recoil_effect.asm
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-rw-r--r--engine/battle/moveEffects/recoil_effect.asm44
1 files changed, 23 insertions, 21 deletions
diff --git a/engine/battle/moveEffects/recoil_effect.asm b/engine/battle/moveEffects/recoil_effect.asm
index 0460b208..7fc90c44 100644
--- a/engine/battle/moveEffects/recoil_effect.asm
+++ b/engine/battle/moveEffects/recoil_effect.asm
@@ -1,36 +1,37 @@
-RecoilEffect_: ; 1392c (4:792c)
+RecoilEffect_:
ld a, [H_WHOSETURN]
and a
- ld a, [W_PLAYERMOVENUM]
+ ld a, [wPlayerMoveNum]
ld hl, wBattleMonMaxHP
- jr z, .asm_1393d
- ld a, [W_ENEMYMOVENUM]
+ jr z, .recoilEffect
+ ld a, [wEnemyMoveNum]
ld hl, wEnemyMonMaxHP
-.asm_1393d
+.recoilEffect
ld d, a
- ld a, [W_DAMAGE]
+ ld a, [wDamage]
ld b, a
- ld a, [W_DAMAGE + 1]
+ ld a, [wDamage + 1]
ld c, a
srl b
rr c
ld a, d
- cp STRUGGLE
- jr z, .asm_13953
+ cp STRUGGLE ; struggle deals 50% recoil damage
+ jr z, .gotRecoilDamage
srl b
rr c
-.asm_13953
+.gotRecoilDamage
ld a, b
or c
- jr nz, .asm_13958
- inc c
-.asm_13958
+ jr nz, .updateHP
+ inc c ; minimum recoil damage is 1
+.updateHP
+; substract HP from user due to the recoil damage
ld a, [hli]
ld [wHPBarMaxHP+1], a
ld a, [hl]
ld [wHPBarMaxHP], a
push bc
- ld bc, $fff2
+ ld bc, wBattleMonHP - wBattleMonMaxHP
add hl, bc
pop bc
ld a, [hl]
@@ -43,26 +44,27 @@ RecoilEffect_: ; 1392c (4:792c)
sbc b
ld [hl], a
ld [wHPBarNewHP+1], a
- jr nc, .asm_13982
+ jr nc, .getHPBarCoords
+; if recoil damage is higher than the Pokemon's HP, set its HP to 0
xor a
ld [hli], a
ld [hl], a
ld hl, wHPBarNewHP
ld [hli], a
ld [hl], a
-.asm_13982
- hlCoord 10, 9
+.getHPBarCoords
+ coord hl, 10, 9
ld a, [H_WHOSETURN]
and a
ld a, $1
- jr z, .asm_13990
- hlCoord 2, 2
+ jr z, .updateHPBar
+ coord hl, 2, 2
xor a
-.asm_13990
+.updateHPBar
ld [wHPBarType], a
predef UpdateHPBar2
ld hl, HitWithRecoilText
jp PrintText
-HitWithRecoilText: ; 1399e (4:799e)
+HitWithRecoilText:
TX_FAR _HitWithRecoilText
db "@"