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-rwxr-xr-xengine/items/items.asm10
1 files changed, 5 insertions, 5 deletions
diff --git a/engine/items/items.asm b/engine/items/items.asm
index 643fb524..159f3a45 100755
--- a/engine/items/items.asm
+++ b/engine/items/items.asm
@@ -1,7 +1,7 @@
UseItem_:
ld a,1
ld [wActionResultOrTookBattleTurn],a ; initialise to success value
- ld a,[wcf91] ;contains item_ID
+ ld a,[wcf91] ;contains item_ID
cp a,HM_01
jp nc,ItemUseTMHM
ld hl,ItemUsePtrTable
@@ -235,7 +235,7 @@ ItemUseBall:
ld b,a
.skipAilmentValueSubtraction
- push bc ; save (Rand1 - Status)
+ push bc ; save (Rand1 - Status)
; Calculate MaxHP * 255.
xor a
@@ -990,7 +990,7 @@ ItemUseMedicine:
.notFullHP ; if the pokemon's current HP doesn't equal its max HP
xor a
ld [wLowHealthAlarm],a ;disable low health alarm
- ld [wChannelSoundIDs + CH4],a
+ ld [wChannelSoundIDs + Ch4],a
push hl
push de
ld bc,wPartyMon1MaxHP - (wPartyMon1HP + 1)
@@ -1777,7 +1777,7 @@ ItemUsePokeflute:
call WaitForSoundToFinish ; wait for sound to end
callba Music_PokeFluteInBattle ; play in-battle pokeflute music
.musicWaitLoop ; wait for music to finish playing
- ld a,[wChannelSoundIDs + CH6]
+ ld a,[wChannelSoundIDs + Ch6]
and a ; music off?
jr nz,.musicWaitLoop
.skipMusic
@@ -1850,7 +1850,7 @@ PlayedFluteHadEffectText:
ld c, BANK(SFX_Pokeflute)
call PlayMusic
.musicWaitLoop ; wait for music to finish playing
- ld a,[wChannelSoundIDs + CH2]
+ ld a,[wChannelSoundIDs + Ch2]
cp a, SFX_POKEFLUE
jr z,.musicWaitLoop
call PlayDefaultMusic ; start playing normal music again