summaryrefslogtreecommitdiff
path: root/engine/trade.asm
diff options
context:
space:
mode:
Diffstat (limited to 'engine/trade.asm')
-rwxr-xr-xengine/trade.asm257
1 files changed, 131 insertions, 126 deletions
diff --git a/engine/trade.asm b/engine/trade.asm
index bb4fa4e1..c3913a7e 100755
--- a/engine/trade.asm
+++ b/engine/trade.asm
@@ -1,4 +1,4 @@
-InternalClockTradeAnim: ; 410e2 (10:50e2)
+InternalClockTradeAnim:
; Do the trading animation with the player's gameboy on the left.
; In-game trades and internally clocked link cable trades use this.
ld a, [wTradedPlayerMonSpecies]
@@ -8,24 +8,24 @@ InternalClockTradeAnim: ; 410e2 (10:50e2)
ld de, InternalClockTradeFuncSequence
jr TradeAnimCommon
-ExternalClockTradeAnim: ; 410f3 (10:50f3)
+ExternalClockTradeAnim:
; Do the trading animation with the player's gameboy on the right.
; Externally clocked link cable trades use this.
ld a, [wTradedEnemyMonSpecies]
ld [wLeftGBMonSpecies], a
- ld a, [wTrainerSpriteOffset]
+ ld a, [wTradedPlayerMonSpecies]
ld [wRightGBMonSpecies], a
ld de, ExternalClockTradeFuncSequence
-TradeAnimCommon: ; 41102 (10:5102)
- ld a, [W_OPTIONS]
+TradeAnimCommon:
+ ld a, [wOptions]
push af
ld a, [hSCY]
push af
ld a, [hSCX]
push af
xor a
- ld [W_OPTIONS], a
+ ld [wOptions], a
ld [hSCY], a
ld [hSCX], a
push de
@@ -53,7 +53,7 @@ TradeAnimCommon: ; 41102 (10:5102)
pop af
ld [hSCY], a
pop af
- ld [W_OPTIONS], a
+ ld [wOptions], a
ret
addtradefunc: MACRO
@@ -69,7 +69,7 @@ tradefunc: MACRO
; They are from opposite perspectives. The external clock one makes use of
; Trade_SwapNames to swap the player and enemy names for some functions.
-InternalClockTradeFuncSequence: ; 41138 (10:5138)
+InternalClockTradeFuncSequence:
tradefunc LoadTradingGFXAndMonNames
tradefunc Trade_ShowPlayerMon
tradefunc Trade_DrawOpenEndOfLinkCable
@@ -88,7 +88,7 @@ InternalClockTradeFuncSequence: ; 41138 (10:5138)
tradefunc Trade_Cleanup
db $FF
-ExternalClockTradeFuncSequence: ; 41149 (10:5149)
+ExternalClockTradeFuncSequence:
tradefunc LoadTradingGFXAndMonNames
tradefunc Trade_ShowClearedWindow
tradefunc PrintTradeWillTradeText
@@ -112,7 +112,7 @@ ExternalClockTradeFuncSequence: ; 41149 (10:5149)
tradefunc Trade_Cleanup
db $FF
-TradeFuncPointerTable: ; 4115f (10:515f)
+TradeFuncPointerTable:
addtradefunc LoadTradingGFXAndMonNames
addtradefunc Trade_ShowPlayerMon
addtradefunc Trade_DrawOpenEndOfLinkCable
@@ -131,11 +131,11 @@ TradeFuncPointerTable: ; 4115f (10:515f)
addtradefunc Trade_SlideTextBoxOffScreen
addtradefunc Trade_SwapNames
-Trade_Delay100: ; 41181 (10:5181)
+Trade_Delay100:
ld c, 100
jp DelayFrames
-Trade_CopyTileMapToVRAM: ; 41186 (10:5186)
+Trade_CopyTileMapToVRAM:
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a
call Delay3
@@ -143,27 +143,27 @@ Trade_CopyTileMapToVRAM: ; 41186 (10:5186)
ld [H_AUTOBGTRANSFERENABLED], a
ret
-Trade_Delay80: ; 41191 (10:5191)
+Trade_Delay80:
ld c, 80
jp DelayFrames
-Trade_ClearTileMap: ; 41196 (10:5196)
- ld hl, wTileMap
- ld bc, 20 * 18
+Trade_ClearTileMap:
+ coord hl, 0, 0
+ ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
ld a, " "
jp FillMemory
-LoadTradingGFXAndMonNames: ; 411a1 (10:51a1)
+LoadTradingGFXAndMonNames:
call Trade_ClearTileMap
call DisableLCD
ld hl, TradingAnimationGraphics
ld de, vChars2 + $310
- ld bc, $310
+ ld bc, TradingAnimationGraphicsEnd - TradingAnimationGraphics
ld a, BANK(TradingAnimationGraphics)
call FarCopyData2
ld hl, TradingAnimationGraphics2
ld de, vSprites + $7c0
- ld bc, $40
+ ld bc, TradingAnimationGraphics2End - TradingAnimationGraphics2
ld a, BANK(TradingAnimationGraphics2)
call FarCopyData2
ld hl, vBGMap0
@@ -190,41 +190,39 @@ LoadTradingGFXAndMonNames: ; 411a1 (10:51a1)
call GetMonName
ld hl, wcd6d
ld de, wcf4b
- ld bc, $b
+ ld bc, NAME_LENGTH
call CopyData
ld a, [wTradedEnemyMonSpecies]
ld [wd11e], a
jp GetMonName
-Trade_LoadMonPartySpriteGfx: ; 4120b (10:520b)
+Trade_LoadMonPartySpriteGfx:
ld a, %11010000
ld [rOBP1], a
- ld b, BANK(LoadMonPartySpriteGfx)
- ld hl, LoadMonPartySpriteGfx
- jp Bankswitch
+ jpba LoadMonPartySpriteGfx
-Trade_SwapNames: ; 41217 (10:5217)
+Trade_SwapNames:
ld hl, wPlayerName
ld de, wBuffer
- ld bc, 11
+ ld bc, NAME_LENGTH
call CopyData
ld hl, wLinkEnemyTrainerName
ld de, wPlayerName
- ld bc, 11
+ ld bc, NAME_LENGTH
call CopyData
ld hl, wBuffer
ld de, wLinkEnemyTrainerName
- ld bc, 11
+ ld bc, NAME_LENGTH
jp CopyData
-Trade_Cleanup: ; 4123b (10:523b)
+Trade_Cleanup:
xor a
call LoadGBPal
ld hl, wd730
res 6, [hl] ; turn off instant text printing
ret
-Trade_ShowPlayerMon: ; 41245 (10:5245)
+Trade_ShowPlayerMon:
ld a, %10101011
ld [rLCDC], a
ld a, $50
@@ -234,7 +232,7 @@ Trade_ShowPlayerMon: ; 41245 (10:5245)
ld [hSCX], a
xor a
ld [H_AUTOBGTRANSFERENABLED], a
- hlCoord 4, 0
+ coord hl, 4, 0
ld b, 6
ld c, 10
call TextBoxBorder
@@ -259,31 +257,35 @@ Trade_ShowPlayerMon: ; 41245 (10:5245)
ld a, TRADE_BALL_POOF_ANIM
call Trade_ShowAnimation
ld a, TRADE_BALL_DROP_ANIM
- call Trade_ShowAnimation
+ call Trade_ShowAnimation ; clears mon pic
ld a, [wTradedPlayerMonSpecies]
call PlayCry
xor a
ld [H_AUTOBGTRANSFERENABLED], a
ret
-Trade_DrawOpenEndOfLinkCable: ; 41298 (10:5298)
+Trade_DrawOpenEndOfLinkCable:
call Trade_ClearTileMap
ld b, vBGMap0 / $100
call CopyScreenTileBufferToVRAM
- ld b, $8
- call GoPAL_SET
+ ld b, SET_PAL_GENERIC
+ call RunPaletteCommand
+
+; This function call is pointless. It just copies blank tiles to VRAM that was
+; already filled with blank tiles.
ld hl, vBGMap1 + $8c
call Trade_CopyCableTilesOffScreen
+
ld a, $a0
ld [hSCX], a
call DelayFrame
ld a, %10001011
ld [rLCDC], a
- hlCoord 6, 2
+ coord hl, 6, 2
ld b, $7 ; open end of link cable tile ID list index
call CopyTileIDsFromList_ZeroBaseTileID
call Trade_CopyTileMapToVRAM
- ld a, (SFX_02_3d - SFX_Headers_02) / 3
+ ld a, SFX_HEAL_HP
call PlaySound
ld c, 20
.loop
@@ -294,7 +296,7 @@ Trade_DrawOpenEndOfLinkCable: ; 41298 (10:5298)
jr nz, .loop
ret
-Trade_AnimateBallEnteringLinkCable: ; 412d2 (10:52d2)
+Trade_AnimateBallEnteringLinkCable:
ld a, TRADE_BALL_SHAKE_ANIM
call Trade_ShowAnimation
ld c, 10
@@ -302,25 +304,25 @@ Trade_AnimateBallEnteringLinkCable: ; 412d2 (10:52d2)
ld a, %11100100
ld [rOBP0], a
xor a
- ld [wd09f], a
- ld bc, $2060
+ ld [wLinkCableAnimBulgeToggle], a
+ lb bc, $20, $60
.moveBallInsideLinkCableLoop
push bc
xor a
ld de, Trade_BallInsideLinkCableOAM
call WriteOAMBlock
- ld a, [wd09f]
+ ld a, [wLinkCableAnimBulgeToggle]
xor $1
- ld [wd09f], a
+ ld [wLinkCableAnimBulgeToggle], a
add $7e
ld hl, wOAMBuffer + $02
- ld de, $4
+ ld de, 4
ld c, e
-.cycleSpriteFramesLoop
+.cycleLinkCableBulgeTile
ld [hl], a
add hl, de
dec c
- jr nz, .cycleSpriteFramesLoop
+ jr nz, .cycleLinkCableBulgeTile
call Delay3
pop bc
ld a, c
@@ -328,7 +330,7 @@ Trade_AnimateBallEnteringLinkCable: ; 412d2 (10:52d2)
ld c, a
cp $a0
jr nc, .ballSpriteReachedEdgeOfScreen
- ld a, (SFX_02_3c - SFX_Headers_02) / 3
+ ld a, SFX_TINK
call PlaySound
jr .moveBallInsideLinkCableLoop
.ballSpriteReachedEdgeOfScreen
@@ -343,15 +345,15 @@ Trade_AnimateBallEnteringLinkCable: ; 412d2 (10:52d2)
ld [H_AUTOBGTRANSFERENABLED], a
ret
-Trade_BallInsideLinkCableOAM: ; 4132e (10:532e)
+Trade_BallInsideLinkCableOAM:
db $7E,$00,$7E,$20
db $7E,$40,$7E,$60
-Trade_ShowEnemyMon: ; 41336 (10:5336)
+Trade_ShowEnemyMon:
ld a, TRADE_BALL_TILT_ANIM
call Trade_ShowAnimation
call Trade_ShowClearedWindow
- hlCoord 4, 10
+ coord hl, 4, 10
ld b, 6
ld c, 10
call TextBoxBorder
@@ -368,22 +370,22 @@ Trade_ShowEnemyMon: ; 41336 (10:5336)
ld a, [wTradedEnemyMonSpecies]
call PlayCry
call Trade_Delay100
- hlCoord 4, 10
- ld bc, $80c
+ coord hl, 4, 10
+ lb bc, 8, 12
call ClearScreenArea
jp PrintTradeTakeCareText
-Trade_AnimLeftToRight: ; 41376 (10:5376)
+Trade_AnimLeftToRight:
; Animates the mon moving from the left GB to the right one.
call Trade_InitGameboyTransferGfx
ld a, $1
ld [wTradedMonMovingRight], a
- ld a, $e4
+ ld a, %11100100
ld [rOBP0], a
ld a, $54
- ld [W_BASECOORDX], a
+ ld [wBaseCoordX], a
ld a, $1c
- ld [W_BASECOORDY], a
+ ld [wBaseCoordY], a
ld a, [wLeftGBMonSpecies]
ld [wMonPartySpriteSpecies], a
call Trade_WriteCircledMonOAM
@@ -407,15 +409,15 @@ Trade_AnimLeftToRight: ; 41376 (10:5376)
call Trade_AnimMonMoveVertical
jp ClearSprites
-Trade_AnimRightToLeft: ; 413c6 (10:53c6)
+Trade_AnimRightToLeft:
; Animates the mon moving from the right GB to the left one.
call Trade_InitGameboyTransferGfx
xor a
ld [wTradedMonMovingRight], a
ld a, $64
- ld [W_BASECOORDX], a
+ ld [wBaseCoordX], a
ld a, $44
- ld [W_BASECOORDY], a
+ ld [wBaseCoordY], a
ld a, [wRightGBMonSpecies]
ld [wMonPartySpriteSpecies], a
call Trade_WriteCircledMonOAM
@@ -439,7 +441,7 @@ Trade_AnimRightToLeft: ; 413c6 (10:53c6)
ld [H_AUTOBGTRANSFERENABLED], a
jp ClearSprites
-Trade_InitGameboyTransferGfx: ; 41411 (10:5411)
+Trade_InitGameboyTransferGfx:
; Initialises the graphics for showing a mon moving between gameboys.
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a
@@ -456,41 +458,41 @@ Trade_InitGameboyTransferGfx: ; 41411 (10:5411)
ld [hWY], a
ret
-Trade_DrawLeftGameboy: ; 4142d (10:542d)
+Trade_DrawLeftGameboy:
call Trade_ClearTileMap
; draw link cable
- hlCoord 11, 4
+ coord hl, 11, 4
ld a, $5d
ld [hli], a
ld a, $5e
- ld c, $8
+ ld c, 8
.loop
ld [hli], a
dec c
jr nz, .loop
; draw gameboy pic
- hlCoord 5, 3
+ coord hl, 5, 3
ld b, $6
call CopyTileIDsFromList_ZeroBaseTileID
; draw text box with player name below gameboy pic
- hlCoord 4, 12
+ coord hl, 4, 12
ld b, 2
ld c, 7
call TextBoxBorder
- hlCoord 5, 14
+ coord hl, 5, 14
ld de, wPlayerName
call PlaceString
jp DelayFrame
-Trade_DrawRightGameboy: ; 4145c (10:545c)
+Trade_DrawRightGameboy:
call Trade_ClearTileMap
; draw horizontal segment of link cable
- hlCoord 0, 4
+ coord hl, 0, 4
ld a, $5e
ld c, $e
.loop
@@ -518,25 +520,25 @@ Trade_DrawRightGameboy: ; 4145c (10:545c)
ld [hl], a
; draw gameboy pic
- hlCoord 7, 8
+ coord hl, 7, 8
ld b, $6
call CopyTileIDsFromList_ZeroBaseTileID
; draw text box with enemy name above link cable
- hlCoord 6, 0
- ld b, $2
- ld c, $7
+ coord hl, 6, 0
+ ld b, 2
+ ld c, 7
call TextBoxBorder
- hlCoord 7, 2
+ coord hl, 7, 2
ld de, wLinkEnemyTrainerName
call PlaceString
jp DelayFrame
-Trade_DrawCableAcrossScreen: ; 4149f (10:549f)
+Trade_DrawCableAcrossScreen:
; Draws the link cable across the screen.
call Trade_ClearTileMap
- hlCoord 0, 4
+ coord hl, 0, 4
ld a, $5e
ld c, SCREEN_WIDTH
.loop
@@ -545,23 +547,23 @@ Trade_DrawCableAcrossScreen: ; 4149f (10:549f)
jr nz, .loop
ret
-Trade_CopyCableTilesOffScreen: ; 414ae (10:54ae)
+Trade_CopyCableTilesOffScreen:
; This is used to copy the link cable tiles off screen so that the cable
; continues when the screen is scrolled.
push hl
- hlCoord 0, 4
- call CopyToScreenEdgeTiles
+ coord hl, 0, 4
+ call CopyToRedrawRowOrColumnSrcTiles
pop hl
ld a, h
- ld [H_SCREENEDGEREDRAWADDR + 1], a
+ ld [hRedrawRowOrColumnDest + 1], a
ld a, l
- ld [H_SCREENEDGEREDRAWADDR], a
- ld a, REDRAWROW
- ld [H_SCREENEDGEREDRAW], a
+ ld [hRedrawRowOrColumnDest], a
+ ld a, REDRAW_ROW
+ ld [hRedrawRowOrColumnMode], a
ld c, 10
jp DelayFrames
-Trade_AnimMonMoveHorizontal: ; 414c5 (10:54c5)
+Trade_AnimMonMoveHorizontal:
; Animates the mon going through the link cable horizontally over a distance of
; b 16-pixel units.
ld a, [wTradedMonMovingRight]
@@ -588,7 +590,7 @@ Trade_AnimMonMoveHorizontal: ; 414c5 (10:54c5)
jr nz, Trade_AnimMonMoveHorizontal
ret
-Trade_AnimCircledMon: ; 414e8 (10:54e8)
+Trade_AnimCircledMon:
; Cycles between the two animation frames of the mon party sprite, cycles
; between a circle and an oval around the mon sprite, and makes the cable flash.
push de
@@ -612,18 +614,18 @@ Trade_AnimCircledMon: ; 414e8 (10:54e8)
pop de
ret
-Trade_WriteCircledMonOAM: ; 41505 (10:5505)
+Trade_WriteCircledMonOAM:
callba WriteMonPartySpriteOAMBySpecies
call Trade_WriteCircleOAM
-Trade_AddOffsetsToOAMCoords: ; 41510 (10:5510)
+Trade_AddOffsetsToOAMCoords:
ld hl, wOAMBuffer
ld c, $14
.loop
- ld a, [W_BASECOORDY]
+ ld a, [wBaseCoordY]
add [hl]
ld [hli], a
- ld a, [W_BASECOORDX]
+ ld a, [wBaseCoordX]
add [hl]
ld [hli], a
inc hl
@@ -632,7 +634,7 @@ Trade_AddOffsetsToOAMCoords: ; 41510 (10:5510)
jr nz, .loop
ret
-Trade_AnimMonMoveVertical: ; 41525 (10:5525)
+Trade_AnimMonMoveVertical:
; Animates the mon going through the link cable vertically as well as
; horizontally for a bit. The last bit of horizontal movement (when moving
; right) or the first bit of horizontal movement (when moving left) are done
@@ -645,30 +647,30 @@ Trade_AnimMonMoveVertical: ; 41525 (10:5525)
and a
jr z, .movingLeft
; moving right
- ld bc, $400 ; move right
+ lb bc, 4, 0 ; move right
call .doAnim
- ld bc, $a ; move down
+ lb bc, 0, 10 ; move down
jr .doAnim
.movingLeft
- ld bc, $f6 ; move up
+ lb bc, 0, -10 ; move up
call .doAnim
- ld bc, $fc00 ; move left
+ lb bc, -4, 0 ; move left
.doAnim
ld a, b
- ld [W_BASECOORDX], a
+ ld [wBaseCoordX], a
ld a, c
- ld [W_BASECOORDY], a
+ ld [wBaseCoordY], a
ld d, $4
.loop
call Trade_AddOffsetsToOAMCoords
call Trade_AnimCircledMon
- ld c, $8
+ ld c, 8
call DelayFrames
dec d
jr nz, .loop
ret
-Trade_WriteCircleOAM: ; 41558 (10:5558)
+Trade_WriteCircleOAM:
; Writes the OAM blocks for the circle around the traded mon as it passes
; the link cable.
ld hl, Trade_CircleOAMPointers
@@ -695,7 +697,7 @@ Trade_WriteCircleOAM: ; 41558 (10:5558)
jr nz, .loop
ret
-Trade_CircleOAMPointers: ; 41574 (10:5574)
+Trade_CircleOAMPointers:
dw Trade_CircleOAM0
db $08,$08
dw Trade_CircleOAM1
@@ -705,40 +707,40 @@ Trade_CircleOAMPointers: ; 41574 (10:5574)
dw Trade_CircleOAM3
db $18,$18
-Trade_CircleOAM0: ; 41584 (10:5584)
+Trade_CircleOAM0:
db $38,$10,$39,$10
db $3A,$10,$3B,$10
-Trade_CircleOAM1: ; 4158c (10:558c)
+Trade_CircleOAM1:
db $39,$30,$38,$30
db $3B,$30,$3A,$30
-Trade_CircleOAM2: ; 41594 (10:5594)
+Trade_CircleOAM2:
db $3A,$50,$3B,$50
db $38,$50,$39,$50
-Trade_CircleOAM3: ; 4159c (10:559c)
+Trade_CircleOAM3:
db $3B,$70,$3A,$70
db $39,$70,$38,$70
; a = species
-Trade_LoadMonSprite: ; 415a4 (10:55a4)
+Trade_LoadMonSprite:
ld [wcf91], a
ld [wd0b5], a
- ld [wcf1d], a
- ld b, $b
- ld c, $0
- call GoPAL_SET
+ ld [wWholeScreenPaletteMonSpecies], a
+ ld b, SET_PAL_POKEMON_WHOLE_SCREEN
+ ld c, 0
+ call RunPaletteCommand
ld a, [H_AUTOBGTRANSFERENABLED]
xor $1
ld [H_AUTOBGTRANSFERENABLED], a
call GetMonHeader
- hlCoord 7, 2
+ coord hl, 7, 2
call LoadFlippedFrontSpriteByMonIndex
ld c, 10
jp DelayFrames
-Trade_ShowClearedWindow: ; 415c8 (10:55c8)
+Trade_ShowClearedWindow:
; clears the window and covers the BG entirely with the window
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a
@@ -753,8 +755,11 @@ Trade_ShowClearedWindow: ; 415c8 (10:55c8)
ld [hSCX], a
ret
-Trade_SlideTextBoxOffScreen: ; 415df (10:55df)
-; Slides the window right until it's off screen.
+Trade_SlideTextBoxOffScreen:
+; Slides the window right until it's off screen. The window usually just has
+; a text box at the bottom when this is called. However, when this is called
+; after Trade_ShowEnemyMon in the external clock sequence, there is a mon pic
+; above the text box and it is also scrolled off the screen.
ld c, 50
call DelayFrames
.loop
@@ -772,18 +777,18 @@ Trade_SlideTextBoxOffScreen: ; 415df (10:55df)
ld [rWX], a
ret
-PrintTradeWentToText: ; 415fe (10:55fe)
+PrintTradeWentToText:
ld hl, TradeWentToText
call PrintText
ld c, 200
call DelayFrames
jp Trade_SlideTextBoxOffScreen
-TradeWentToText: ; 4160c (10:560c)
+TradeWentToText:
TX_FAR _TradeWentToText
db "@"
-PrintTradeForSendsText: ; 41611 (10:5611)
+PrintTradeForSendsText:
ld hl, TradeForText
call PrintText
call Trade_Delay80
@@ -791,15 +796,15 @@ PrintTradeForSendsText: ; 41611 (10:5611)
call PrintText
jp Trade_Delay80
-TradeForText: ; 41623 (10:5623)
+TradeForText:
TX_FAR _TradeForText
db "@"
-TradeSendsText: ; 41628 (10:5628)
+TradeSendsText:
TX_FAR _TradeSendsText
db "@"
-PrintTradeFarewellText: ; 4162d (10:562d)
+PrintTradeFarewellText:
ld hl, TradeWavesFarewellText
call PrintText
call Trade_Delay80
@@ -808,24 +813,24 @@ PrintTradeFarewellText: ; 4162d (10:562d)
call Trade_Delay80
jp Trade_SlideTextBoxOffScreen
-TradeWavesFarewellText: ; 41642 (10:5642)
+TradeWavesFarewellText:
TX_FAR _TradeWavesFarewellText
db "@"
-TradeTransferredText: ; 41647 (10:5647)
+TradeTransferredText:
TX_FAR _TradeTransferredText
db "@"
-PrintTradeTakeCareText: ; 4164c (10:564c)
+PrintTradeTakeCareText:
ld hl, TradeTakeCareText
call PrintText
jp Trade_Delay80
-TradeTakeCareText: ; 41655 (10:5655)
+TradeTakeCareText:
TX_FAR _TradeTakeCareText
db "@"
-PrintTradeWillTradeText: ; 4165a (10:565a)
+PrintTradeWillTradeText:
ld hl, TradeWillTradeText
call PrintText
call Trade_Delay80
@@ -833,16 +838,16 @@ PrintTradeWillTradeText: ; 4165a (10:565a)
call PrintText
jp Trade_Delay80
-TradeWillTradeText: ; 4166c (10:566c)
+TradeWillTradeText:
TX_FAR _TradeWillTradeText
db "@"
-TradeforText: ; 41671 (10:5671)
+TradeforText:
TX_FAR _TradeforText
db "@"
-Trade_ShowAnimation: ; 41676 (10:5676)
- ld [W_ANIMATIONID], a
+Trade_ShowAnimation:
+ ld [wAnimationID], a
xor a
- ld [wcc5b], a
+ ld [wAnimationType], a
predef_jump MoveAnimation