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-rwxr-xr-xengine/battle/core.asm31
-rwxr-xr-xengine/battle/end_of_battle.asm6
-rw-r--r--engine/battle/link_battle_versus_text.asm14
-rw-r--r--engine/battle/save_trainer_name.asm36
-rwxr-xr-xengine/cable_club.asm12
-rwxr-xr-xengine/evolve_trade.asm17
-rwxr-xr-xengine/hidden_object_functions7.asm10
-rwxr-xr-xengine/items/items.asm14
-rw-r--r--engine/menu/bills_pc.asm30
-rwxr-xr-xengine/menu/main_menu.asm34
-rwxr-xr-xengine/menu/naming_screen.asm52
-rwxr-xr-xengine/menu/players_pc.asm12
-rwxr-xr-xengine/menu/pokedex.asm41
-rwxr-xr-xengine/menu/start_sub_menus.asm9
-rwxr-xr-xengine/menu/status_screen.asm22
-rwxr-xr-xengine/oak_speech2.asm43
-rw-r--r--engine/overworld/movement.asm17
-rwxr-xr-xengine/titlescreen.asm10
18 files changed, 230 insertions, 180 deletions
diff --git a/engine/battle/core.asm b/engine/battle/core.asm
index 9241ce6b..d444664c 100755
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -2133,7 +2133,7 @@ DisplayBattleMenu:
ld a, $2 ; select the "ITEM" menu
jp .upperLeftMenuItemWasNotSelected
.oldManName
- db "OLD MAN@"
+ db "VIEILLARD@"
.handleBattleMenuInput
ld a, [wBattleAndStartSavedMenuItem]
ld [wCurrentMenuItem], a
@@ -2765,7 +2765,8 @@ MoveDisabledText:
db "@"
WhichTechniqueString:
- db "WHICH TECHNIQUE?@"
+ db "Quelle technique?"
+ next " @"
SelectMenuItem_CursorUp:
ld a, [wCurrentMenuItem]
@@ -2985,7 +2986,7 @@ PrintMenuItem:
jp Delay3
DisabledText:
- db "disabled!@"
+ db "NON DISP.@"
TypeText:
db "TYPE@"
@@ -6906,16 +6907,20 @@ InitWildBattle:
ld [hli], a ; write front sprite pointer
ld [hl], b
ld hl, wEnemyMonNick ; set name to "GHOST"
- ld a, "G"
+ ld a, "S"
ld [hli], a
- ld a, "H"
+ ld a, "P"
ld [hli], a
- ld a, "O"
+ ld a, "E"
ld [hli], a
- ld a, "S"
+ ld a, "C"
ld [hli], a
ld a, "T"
ld [hli], a
+ ld a, "R"
+ ld [hli], a
+ ld a, "E"
+ ld [hli], a
ld [hl], "@"
ld a, [wcf91]
push af
@@ -7958,12 +7963,12 @@ PrintStatText:
jp CopyData
StatsTextStrings:
- db "ATTACK@"
- db "DEFENSE@"
- db "SPEED@"
- db "SPECIAL@"
- db "ACCURACY@"
- db "EVADE@"
+ db "FOR@"
+ db "DEF@"
+ db "VIT@"
+ db "SPE@"
+ db "PRE@"
+ db "ESQ@"
StatModifierRatios:
; first byte is numerator, second byte is denominator
diff --git a/engine/battle/end_of_battle.asm b/engine/battle/end_of_battle.asm
index 2d6ab2e9..368cb00a 100755
--- a/engine/battle/end_of_battle.asm
+++ b/engine/battle/end_of_battle.asm
@@ -75,13 +75,13 @@ EndOfBattle:
ret
YouWinText:
- db "YOU WIN@"
+ db " GAGNE@"
YouLoseText:
- db "YOU LOSE@"
+ db " PERDU@"
DrawText:
- db " DRAW@"
+ db "MATCH NUL@"
PickUpPayDayMoneyText:
TX_FAR _PickUpPayDayMoneyText
diff --git a/engine/battle/link_battle_versus_text.asm b/engine/battle/link_battle_versus_text.asm
index 76559117..b22eabdb 100644
--- a/engine/battle/link_battle_versus_text.asm
+++ b/engine/battle/link_battle_versus_text.asm
@@ -13,9 +13,17 @@ DisplayLinkBattleVersusTextBox:
call PlaceString
; place bold "VS" tiles between the names
coord hl, 9, 8
- ld a, $69
- ld [hli], a
- ld [hl], $6a
+ ld a, "C"
+ ld [hl], a
+ ld a, "O"
+ ld [hl], a
+ ld a, "N"
+ ld [hl], a
+ ld a, "T"
+ ld [hl], a
+ ld a, "R"
+ ld [hl], a
+ ld [hl], "E"
xor a
ld [wUpdateSpritesEnabled], a
callab SetupPlayerAndEnemyPokeballs
diff --git a/engine/battle/save_trainer_name.asm b/engine/battle/save_trainer_name.asm
index 7e2c911c..45b35a76 100644
--- a/engine/battle/save_trainer_name.asm
+++ b/engine/battle/save_trainer_name.asm
@@ -69,44 +69,44 @@ TrainerNamePointers:
dw wTrainerName
YoungsterName:
- db "YOUNGSTER@"
+ db "GAMIN@"
BugCatcherName:
- db "BUG CATCHER@"
+ db "SCOUT@"
LassName:
- db "LASS@"
+ db "FILLETTE@"
JrTrainerMName:
- db "JR.TRAINER♂@"
+ db "DRESSEUR JR♂@"
JrTrainerFName:
- db "JR.TRAINER♀@"
+ db "DRESSEUR JR♀@"
PokemaniacName:
- db "POKéMANIAC@"
+ db "#MANIAC@"
SuperNerdName:
- db "SUPER NERD@"
+ db "INTELLO@"
BurglarName:
- db "BURGLAR@"
+ db "PILLARD@"
EngineerName:
- db "ENGINEER@"
+ db "MECANO@"
JugglerXName:
- db "JUGGLER@"
+ db "JONGLEUR@"
SwimmerName:
- db "SWIMMER@"
+ db "NAGEUR@"
BeautyName:
- db "BEAUTY@"
+ db "CANON@"
RockerName:
db "ROCKER@"
JugglerName:
- db "JUGGLER@"
+ db "JONGLEUR@"
BlackbeltName:
- db "BLACKBELT@"
+ db "KARATEKA@"
ProfOakName:
- db "PROF.OAK@"
+ db "PROF.CHEN@"
ChiefName:
db "CHIEF@"
ScientistName:
- db "SCIENTIST@"
+ db "SCIENTIFIQUE@"
RocketName:
db "ROCKET@"
CooltrainerMName:
- db "COOLTRAINER♂@"
+ db "TOPDRESSEUR♂@"
CooltrainerFName:
- db "COOLTRAINER♀@"
+ db "TOPDRESSEUR♀@"
diff --git a/engine/cable_club.asm b/engine/cable_club.asm
index ab18f32b..c990119c 100755
--- a/engine/cable_club.asm
+++ b/engine/cable_club.asm
@@ -290,7 +290,7 @@ CableClub_DoBattleOrTradeAgain:
jr CallCurrentTradeCenterFunction
PleaseWaitString:
- db "PLEASE WAIT!@"
+ db "ATTENDEZ SVP@"
CallCurrentTradeCenterFunction:
ld hl, TradeCenterPointerTable
@@ -533,7 +533,7 @@ TradeCenter_SelectMon:
ld [wTradeCenterPointerTableIndex], a
jp CallCurrentTradeCenterFunction
.statsTrade
- db "STATS TRADE@"
+ db "STATS ECHANGE@"
.selectedCancelMenuItem
ld a, [wCurrentMenuItem]
ld b, a
@@ -609,7 +609,7 @@ TradeCenter_DrawCancelBox:
jp PlaceString
CancelTextString:
- db "CANCEL@"
+ db "ANNULER@"
TradeCenter_PlaceSelectedEnemyMonMenuCursor:
ld a, [wSerialSyncAndExchangeNybbleReceiveData]
@@ -876,11 +876,11 @@ WillBeTradedText:
db "@"
TradeCompleted:
- db "Trade completed!@"
+ db "ECHANGE TERMINE!@"
TradeCanceled:
- db "Too bad! The trade"
- next "was canceled!@"
+ db "Dommage! L'échange"
+ next "est annulé!@"
TradeCenterPointerTable:
dw TradeCenter_SelectMon
diff --git a/engine/evolve_trade.asm b/engine/evolve_trade.asm
index e17fc05c..d3a0ee63 100755
--- a/engine/evolve_trade.asm
+++ b/engine/evolve_trade.asm
@@ -17,18 +17,19 @@ EvolveTradeMon:
; This was fixed in Yellow.
- ld a, [wInGameTradeReceiveMonName]
+ ;ld a, [wInGameTradeReceiveMonName]
; GRAVELER
- cp "G"
- jr z, .ok
+ ;cp "G"
+ ;jr z, .ok
; "SPECTRE" (HAUNTER)
- cp "S"
- ret nz
- ld a, [wInGameTradeReceiveMonName + 1]
- cp "P"
- ret nz
+ ;cp "S"
+ ;ret nz
+ ;ld a, [wInGameTradeReceiveMonName + 1]
+ ;cp "P"
+ ;ret nz
+ ret
.ok
ld a, [wPartyCount]
diff --git a/engine/hidden_object_functions7.asm b/engine/hidden_object_functions7.asm
index c5ae3f10..c0b78119 100755
--- a/engine/hidden_object_functions7.asm
+++ b/engine/hidden_object_functions7.asm
@@ -445,11 +445,11 @@ BillsHousePokemonListText1:
db "@"
BillsMonListText:
- db "EEVEE"
- next "FLAREON"
- next "JOLTEON"
- next "VAPOREON"
- next "CANCEL@"
+ db "EVOLI"
+ next "PYROLI"
+ next "VOLTALI"
+ next "AQUALI"
+ next "RETOUR@"
BillsHousePokemonListText2:
TX_FAR _BillsHousePokemonListText2
diff --git a/engine/items/items.asm b/engine/items/items.asm
index 42d05981..be5a4b2e 100755
--- a/engine/items/items.asm
+++ b/engine/items/items.asm
@@ -825,8 +825,8 @@ ItemUseMedicine:
ld [wActionResultOrTookBattleTurn],a ; item use failed
jp PrintText
.emptyPartyText
- text "You don't have"
- line "any #MON!"
+ text "Vous n'avez pas"
+ line "de #MON!"
prompt
.notUsingSoftboiled
call DisplayPartyMenu
@@ -1425,11 +1425,11 @@ VitaminNoEffectText:
db "@"
VitaminText:
- db "HEALTH@"
- db "ATTACK@"
- db "DEFENSE@"
- db "SPEED@"
- db "SPECIAL@"
+ db "VIE@"
+ db "FOR@"
+ db "DEF@"
+ db "VIT@"
+ db "SPE@"
ItemUseBait:
ld hl,ThrewBaitText
diff --git a/engine/menu/bills_pc.asm b/engine/menu/bills_pc.asm
index 85a546e1..8b3313b6 100644
--- a/engine/menu/bills_pc.asm
+++ b/engine/menu/bills_pc.asm
@@ -85,12 +85,12 @@ DisplayPCMainMenu::
ld [H_AUTOBGTRANSFERENABLED], a
ret
-SomeonesPCText: db "SOMEONE's PC@"
-BillsPCText: db "BILL's PC@"
-PlayersPCText: db "'s PC@"
-OaksPCText: db "PROF.OAK's PC@"
-PKMNLeaguePCText: db $4a, "LEAGUE@"
-LogOffPCText: db "LOG OFF@"
+SomeonesPCText: db "PC DE ???@"
+BillsPCText: db "PC DE LEO@"
+PlayersPCText: db "PC DE @"
+OaksPCText: db "PC DE CHEN@"
+PKMNLeaguePCText: db "LIGUE ", $4a, "@"
+LogOffPCText: db "DECONNEXION@"
BillsPC_::
ld hl, wd730
@@ -339,15 +339,15 @@ DisplayMonListMenu:
ret
BillsPCMenuText:
- db "WITHDRAW ", $4a
- next "DEPOSIT ", $4a
- next "RELEASE ", $4a
- next "CHANGE BOX"
- next "SEE YA!"
+ db "RETIRER ", $4a
+ next "STOCKER ", $4a
+ next "RELACHER ", $4a
+ next "CHANGER BOITE"
+ next "SALUT!"
db "@"
BoxNoPCText:
- db "BOX No.@"
+ db "BOITE@"
KnowsHMMove::
; returns whether mon with party index [wWhichPokemon] knows an HM move
@@ -451,11 +451,11 @@ DisplayDepositWithdrawMenu:
call LoadGBPal
jr .loop
-DepositPCText: db "DEPOSIT@"
-WithdrawPCText: db "WITHDRAW@"
+DepositPCText: db "STOCKER@"
+WithdrawPCText: db "RETIRER@"
StatsCancelPCText:
db "STATS"
- next "CANCEL@"
+ next "RETOUR@"
SwitchOnText:
TX_FAR _SwitchOnText
diff --git a/engine/menu/main_menu.asm b/engine/menu/main_menu.asm
index cd4198b6..75a00486 100755
--- a/engine/menu/main_menu.asm
+++ b/engine/menu/main_menu.asm
@@ -329,16 +329,16 @@ SpecialEnterMap:
jp EnterMap
ContinueText:
- db "CONTINUE", $4e
+ db "CONTINUER", $4e
NewGameText:
- db "NEW GAME"
- next "OPTION@"
+ db "NOUVEAU JEU"
+ next "OPTIONS@"
CableClubOptionsText:
- db "TRADE CENTER"
- next "COLOSSEUM"
- next "CANCEL@"
+ db "CENTRE TROC"
+ next "COLISEE"
+ next "RETOUR@"
DisplayContinueGameInfo:
xor a
@@ -421,10 +421,10 @@ PrintPlayTime:
jp PrintNumber
SaveScreenInfoText:
- db "PLAYER"
- next "BADGES "
- next "#DEX "
- next "TIME@"
+ db "JOUEUR"
+ next "BADGES "
+ next "#DEX "
+ next "TEMPS@"
DisplayOptionMenu:
coord hl, 0, 0
@@ -579,19 +579,19 @@ DisplayOptionMenu:
jp .eraseOldMenuCursor
TextSpeedOptionText:
- db "TEXT SPEED"
- next " FAST MEDIUM SLOW@"
+ db "VIT. TEXTE"
+ next " 3 2 1 @"
BattleAnimationOptionText:
- db "BATTLE ANIMATION"
- next " ON OFF@"
+ db "ANIMATION COMBAT"
+ next " OUI NON@"
BattleStyleOptionText:
- db "BATTLE STYLE"
- next " SHIFT SET@"
+ db "STYLE COMBAT"
+ next " CHOIX DEFINI@"
OptionMenuCancelText:
- db "CANCEL@"
+ db "RETOUR@"
; sets the options variable according to the current placement of the menu cursors in the options menu
SetOptionsFromCursorPositions:
diff --git a/engine/menu/naming_screen.asm b/engine/menu/naming_screen.asm
index 2628da48..23cef72d 100755
--- a/engine/menu/naming_screen.asm
+++ b/engine/menu/naming_screen.asm
@@ -324,12 +324,15 @@ DisplayNamingScreen:
jp EraseMenuCursor
LoadEDTile:
- ld de, ED_Tile
- ld hl, vFont + $700
- ld bc, (ED_TileEnd - ED_Tile) / $8
+ call DisableLCD
+ ld de, vFont + $700
+ ld hl, ED_Tile
+ ld bc, (ED_TileEnd - ED_Tile)
; to fix the graphical bug on poor emulators
- ;lb bc, BANK(ED_Tile), (ED_TileEnd - ED_Tile) / $8
- jp CopyVideoDataDouble
+ ;lb bc, BANK(ED_Tile), (ED_TileEnd - ED_Tile)
+ ld a,$01
+ call FarCopyDataDouble
+ jp EnableLCD
ED_Tile:
INCBIN "gfx/ED_tile.1bpp"
@@ -365,6 +368,7 @@ PrintAlphabet:
ld [H_AUTOBGTRANSFERENABLED], a
jp Delay3
+<<<<<<< 25c27785aa83a12330ea58e1e35b2fec90dd84f4
LowerCaseAlphabet:
db "abcdefghijklmnopqrstuvwxyz ×():;[]",$e1,$e2,"-?!♂♀/⠄,¥UPPER CASE@"
@@ -372,6 +376,15 @@ UpperCaseAlphabet:
db "ABCDEFGHIJKLMNOPQRSTUVWXYZ ×():;[]",$e1,$e2,"-?!♂♀/⠄,¥lower case@"
PrintNicknameAndUnderscores:
+=======
+LowerCaseAlphabet: ; 6841 (1:6841)
+ db "abcdefghijklmnopqrstuvwxyz ×():;[]",$e1,$e2,"-?!♂♀/",$f2,",¥MAJUSCULES@"
+
+UpperCaseAlphabet: ; 6879 (1:6879)
+ db "ABCDEFGHIJKLMNOPQRSTUVWXYZ ×():;[]",$e1,$e2,"-?!♂♀/",$f2,",¥minuscules@"
+
+PrintNicknameAndUnderscores: ; 68b1 (1:68b1)
+>>>>>>> Initial decompilation of FR Red
call CalcStringLength
ld a, c
ld [wNamingScreenNameLength], a
@@ -467,15 +480,19 @@ CalcStringLength:
inc c
jr .loop
+<<<<<<< 25c27785aa83a12330ea58e1e35b2fec90dd84f4
PrintNamingText:
+=======
+PrintNamingText: ; 699b (1:699b)
+>>>>>>> Initial decompilation of FR Red
coord hl, 0, 1
ld a, [wNamingScreenType]
ld de, YourTextString
and a
- jr z, .notNickname
+ jr z, .placeString
ld de, RivalsTextString
dec a
- jr z, .notNickname
+ jr z, .placeString
ld a, [wcf91]
ld [wMonPartySpriteSpecies], a
push af
@@ -485,28 +502,21 @@ PrintNamingText:
call GetMonName
coord hl, 4, 1
call PlaceString
- ld hl, $1
- add hl, bc
- ld [hl], $c9
- coord hl, 1, 3
- ld de, NicknameTextString
+ ld hl, $C3DD
+ ld de, $69F2
jr .placeString
-.notNickname
- call PlaceString
- ld l, c
- ld h, b
- ld de, NameTextString
+
.placeString
jp PlaceString
YourTextString:
- db "YOUR @"
+ db "VOTRE NOM?@"
RivalsTextString:
- db "RIVAL's @"
+ db "NOM DU RIVAL?@"
NameTextString:
- db "NAME?@"
+ db "NOM?@"
NicknameTextString:
- db "NICKNAME?@"
+ db "SURNOM?@"
diff --git a/engine/menu/players_pc.asm b/engine/menu/players_pc.asm
index bc2be4ef..fc1e2bef 100755
--- a/engine/menu/players_pc.asm
+++ b/engine/menu/players_pc.asm
@@ -1,6 +1,4 @@
PlayerPC:
- ld hl, wd730
- set 6, [hl]
ld a, ITEM_NAME
ld [wNameListType], a
call SaveScreenTilesToBuffer1
@@ -15,6 +13,8 @@ PlayerPC:
call PlaySound
ld hl, TurnedOnPC2Text
call PrintText
+ ld hl, wd730
+ set 6, [hl]
PlayerPCMenu:
ld a, [wParentMenuItem]
@@ -241,10 +241,10 @@ PlayerPCToss:
jp .loop
PlayersPCMenuEntries:
- db "WITHDRAW ITEM"
- next "DEPOSIT ITEM"
- next "TOSS ITEM"
- next "LOG OFF@"
+ db "RETIRER OBJET"
+ next "STOCKER OBJET"
+ next "JETER OBJET"
+ next "DECONNEXION@"
TurnedOnPC2Text:
TX_FAR _TurnedOnPC2Text
diff --git a/engine/menu/pokedex.asm b/engine/menu/pokedex.asm
index 2da3a0f6..546203f6 100755
--- a/engine/menu/pokedex.asm
+++ b/engine/menu/pokedex.asm
@@ -360,19 +360,19 @@ DrawPokedexVerticalLine:
ret
PokedexSeenText:
- db "SEEN@"
+ db "VUS@"
PokedexOwnText:
- db "OWN@"
+ db "PRIS@"
PokedexContentsText:
- db "CONTENTS@"
+ db "SOMMAIRE@"
PokedexMenuItemsText:
- db "DATA"
- next "CRY"
- next "AREA"
- next "QUIT@"
+ db "INFO"
+ next "CRI"
+ next "ZONE"
+ next "RET@"
; tests if a pokemon's bit is set in the seen or owned pokemon bit fields
; INPUT:
@@ -515,22 +515,23 @@ ShowPokedexDataInternal:
jp z,.waitForButtonPress ; if the pokemon has not been owned, don't print the height, weight, or description
inc de ; de = address of feet (height)
ld a,[de] ; reads feet, but a is overwritten without being used
+ push af
coord hl, 12, 6
lb bc, 1, 2
call PrintNumber ; print feet (height)
- ld a,$60 ; feet symbol tile (one tick)
- ld [hl],a
- inc de
- inc de ; de = address of inches (height)
- coord hl, 15, 6
- lb bc, LEADING_ZEROES | 1, 2
- call PrintNumber ; print inches (height)
- ld a,$61 ; inches symbol tile (two ticks)
- ld [hl],a
-; now print the weight (note that weight is stored in tenths of pounds internally)
+ ld hl, $C426
+ pop af
+ cp $a
+ jr nc, .func_43d7
+ ld [hl], $F6
+.func_43d7
+ inc hl
+ ld a, [hli]
+ ldd [hl], a
+ ld [hl], $F2
inc de
inc de
- inc de ; de = address of upper byte of weight
+ inc de ; de = address of inches (height)
push de
; put weight in big-endian order at hDexWeight
ld hl,hDexWeight
@@ -590,8 +591,8 @@ ShowPokedexDataInternal:
ret
HeightWeightText:
- db "HT ?",$60,"??",$61
- next "WT ???lb@"
+ db "TAI ???",$60
+ next "PDS ???",$61,$62,"@"
; XXX does anything point to this?
PokeText:
diff --git a/engine/menu/start_sub_menus.asm b/engine/menu/start_sub_menus.asm
index 251d7ae4..c7d71b24 100755
--- a/engine/menu/start_sub_menus.asm
+++ b/engine/menu/start_sub_menus.asm
@@ -598,8 +598,9 @@ DrawTrainerInfo:
call PlaceString
coord hl, 8, 4
ld de,wPlayerMoney
- ld c,$e3
+ ld c,$c3
call PrintBCDNumber
+ ld [hl],$f0
coord hl, 9, 6
ld de,wPlayTimeHours ; hours
lb bc, LEFT_ALIGN | 1, 3
@@ -615,9 +616,9 @@ TrainerInfo_FarCopyData:
jp FarCopyData2
TrainerInfo_NameMoneyTimeText:
- db "NAME/"
- next "MONEY/"
- next "TIME/@"
+ db "NOM/"
+ next "ARG./"
+ next "TEMPS/@"
; $76 is a circle tile
TrainerInfo_BadgesText:
diff --git a/engine/menu/status_screen.asm b/engine/menu/status_screen.asm
index ef94f13c..c07dcf64 100755
--- a/engine/menu/status_screen.asm
+++ b/engine/menu/status_screen.asm
@@ -289,10 +289,10 @@ PrintStat:
ret
StatsText:
- db "ATTACK"
- next "DEFENSE"
- next "SPEED"
- next "SPECIAL@"
+ db "FOR"
+ next "DEF"
+ next "VIT"
+ next "SPE@"
StatusScreen2:
ld a, [hTilesetType]
@@ -463,8 +463,8 @@ CalcExpToLevelUp:
ret
StatusScreenExpText:
- db "EXP POINTS"
- next "LEVEL UP@"
+ db "PTS EXP."
+ next "PROCH.NIV.@"
StatusScreen_ClearName:
ld bc, 10
@@ -479,3 +479,13 @@ StatusScreen_PrintPP:
dec c
jr nz, StatusScreen_PrintPP
ret
+
+func_6cd5: ; 12cd5 (4:6cd5)
+ ld a, $80
+ ld [hli],a
+ ld a, $8F
+ ldd [hl], a
+ add hl, de
+ dec c
+ jr nz, func_6cd5
+ ret \ No newline at end of file
diff --git a/engine/oak_speech2.asm b/engine/oak_speech2.asm
index 1258c59b..962c2a30 100755
--- a/engine/oak_speech2.asm
+++ b/engine/oak_speech2.asm
@@ -185,37 +185,37 @@ DisplayIntroNameTextBox:
jp HandleMenuInput
.namestring
- db "NAME@"
+ db "─NOM@"
IF DEF(_RED)
DefaultNamesPlayer:
- db "NEW NAME"
+ db "NOM:"
next "RED"
- next "ASH"
- next "JACK"
+ next "SACHA"
+ next "PAUL"
db "@"
DefaultNamesRival:
- db "NEW NAME"
+ db "NOM:"
next "BLUE"
- next "GARY"
- next "JOHN"
+ next "REGIS"
+ next "JEAN"
db "@"
ENDC
IF DEF(_BLUE)
DefaultNamesPlayer:
- db "NEW NAME"
+ db "NOM:"
next "BLUE"
- next "GARY"
- next "JOHN"
+ next "REGIS"
+ next "JEAN"
db "@"
DefaultNamesRival:
- db "NEW NAME"
+ db "NOM:"
next "RED"
- next "ASH"
- next "JACK"
+ next "SACHA"
+ next "PAUL"
db "@"
ENDC
@@ -244,28 +244,29 @@ GetDefaultName:
jp CopyData
IF DEF(_RED)
+<<<<<<< 25c27785aa83a12330ea58e1e35b2fec90dd84f4
DefaultNamesPlayerList:
db "NEW NAME@"
db "RED@"
- db "ASH@"
- db "JACK@"
+ db "SACHA@"
+ db "PAUL@"
DefaultNamesRivalList:
db "NEW NAME@"
db "BLUE@"
- db "GARY@"
- db "JOHN@"
+ db "REGIS@"
+ db "JEAN@"
ENDC
IF DEF(_BLUE)
DefaultNamesPlayerList:
db "NEW NAME@"
db "BLUE@"
- db "GARY@"
- db "JOHN@"
+ db "REGIS@"
+ db "JEAN@"
DefaultNamesRivalList:
db "NEW NAME@"
db "RED@"
- db "ASH@"
- db "JACK@"
+ db "SACHA@"
+ db "PAUL@"
ENDC
TextTerminator_6b20:
diff --git a/engine/overworld/movement.asm b/engine/overworld/movement.asm
index 6d05859e..fc421c81 100644
--- a/engine/overworld/movement.asm
+++ b/engine/overworld/movement.asm
@@ -444,6 +444,7 @@ InitializeSpriteStatus:
ld a, $8
ld [hli], a ; $c2x2: set Y displacement to 8
ld [hl], a ; $c2x3: set X displacement to 8
+ call InitializeSpriteScreenPosition ; could have done fallthrough here
ret
; calculates the spprite's scrren position form its map position and the player position
@@ -456,7 +457,7 @@ InitializeSpriteScreenPosition:
ld b, a
ld a, [hl] ; c2x4 (Y position + 4)
sub b ; relative to player position
- swap a ; * 16
+ call Func_515D
sub $4 ; - 4
dec h
ld [hli], a ; c1x4 (screen Y position)
@@ -465,11 +466,23 @@ InitializeSpriteScreenPosition:
ld b, a
ld a, [hli] ; c2x6 (X position + 4)
sub b ; relative to player position
- swap a ; * 16
+ call Func_515D
dec h
ld [hl], a ; c1x6 (screen X position)
ret
+Func_515D: ; 515D (1:515D)
+ jr nc, .asm_5166
+ cpl
+ inc a
+ swap a
+ cpl
+ inc a
+ ret
+.asm_5166
+ swap a
+ ret
+
; tests if sprite is off screen or otherwise unable to do anything
CheckSpriteAvailability:
predef IsObjectHidden
diff --git a/engine/titlescreen.asm b/engine/titlescreen.asm
index e1a6e015..a1da7292 100755
--- a/engine/titlescreen.asm
+++ b/engine/titlescreen.asm
@@ -111,7 +111,7 @@ DisplayTitleScreen:
jr .next
.tileScreenCopyrightTiles
- db $41,$42,$43,$42,$44,$42,$45,$46,$47,$48,$49,$4A,$4B,$4C,$4D,$4E ; ©'95.'96.'98 GAME FREAK inc.
+ db $41,$42,$43,$44,$42,$43,$4f,$46,$47,$48,$49,$4A,$4B,$4C,$4D,$4E ; ©1995-1999 GAME FREAK inc.
.next
call SaveScreenTilesToBuffer2
@@ -377,9 +377,9 @@ LoadCopyrightTiles:
jp PlaceString
CopyrightTextString:
- db $60,$61,$62,$61,$63,$61,$64,$7F,$65,$66,$67,$68,$69,$6A ; ©'95.'96.'98 Nintendo
- next $60,$61,$62,$61,$63,$61,$64,$7F,$6B,$6C,$6D,$6E,$6F,$70,$71,$72 ; ©'95.'96.'98 Creatures inc.
- next $60,$61,$62,$61,$63,$61,$64,$7F,$73,$74,$75,$76,$77,$78,$79,$7A,$7B ; ©'95.'96.'98 GAME FREAK inc.
+ db $60,$61,$62,$63,$61,$62,$7C,$7F,$65,$66,$67,$68,$69,$6A ; ©1995-1999 Nintendo
+ next $60,$61,$62,$63,$61,$62,$7C,$7F,$6B,$6C,$6D,$6E,$6F,$70,$71,$72 ; ©1995-1999 Creatures inc.
+ next $60,$61,$62,$63,$61,$62,$7C,$7F,$73,$74,$75,$76,$77,$78,$79,$7A,$7B ; ©1995-1999 GAME FREAK inc.
db "@"
INCLUDE "data/title_mons.asm"
@@ -393,7 +393,7 @@ PrintGameVersionOnTitleScreen:
; these point to special tiles specifically loaded for that purpose and are not usual text
VersionOnTitleScreenText:
IF DEF(_RED)
- db $60,$61,$7F,$65,$66,$67,$68,$69,"@" ; "Red Version"
+ db $60,$61,$62,$63,$64,$65,$66,$67,$68,$69,"@" ; "Version Rouge"
ENDC
IF DEF(_BLUE)
db $61,$62,$63,$64,$65,$66,$67,$68,"@" ; "Blue Version"