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2011-12-27Fix Red/Green Alakazam frontpic. Pointed out by Chaos Rush.IIMarckus
2011-12-26Split large chunks of text into separate files, and improve Makefile.IIMarckus
2011-12-26Remove TX_NULL; it is obsoleted by db "@"IIMarckus
2011-12-27Fix (hopefully) unicode mis-behaviour.Sawakita
2011-12-27Fix small encoding error (unicode).Sawakita
2011-12-27Add pointers to items usage functions, main item usage handling function and ...Sawakita
2011-12-27Add status ailments masks (FRZ, SLP).Sawakita
2011-12-21Add another common function.IIMarckus
2011-12-21These are coordinates on the tilemap.IIMarckus
2011-12-21More $54→# conversion.IIMarckus
2011-12-21More text nulls.IIMarckus
2011-12-21Add a character for the numero sign.IIMarckus
2011-12-21Add characters for textbox borders to the array.IIMarckus
2011-12-21Add a weird OT string write.IIMarckus
2011-12-21Add Pokedex number ↔ index number conversion functions.IIMarckus
2011-12-21Treat apostrophes specially, since they’re combining characters.IIMarckus
2011-12-21Add various data from the credits (graphics, displayed mons, text).IIMarckus
2011-12-21Add move names.IIMarckus
2011-12-21Add Japanese text entry and Pokédex entries.IIMarckus
2011-12-21Add ….IIMarckus
2011-12-21Add é and fix a typo when converting text.IIMarckus
2011-12-21Add support for Unicode, and use it to put in ♀ and ♂.IIMarckus
2011-12-18Replace more byte values with text.IIMarckus
2011-12-18More text nulls.IIMarckus
2011-12-18Use "@" for nulls. This makes fixed‐width text tables easier to read.IIMarckus
2011-12-17More text, and some new characters. Make $50 equal to "@".IIMarckus
2011-12-17Fix typo.Sawakita
2011-12-17Add some missing correspondencies to prepocessor's char table.Sawakita
2011-12-17Add more text strings.IIMarckus
2011-12-17Don’t rebuild the character table every line.IIMarckus
2011-12-17Make use of the new text preprocesser to make text readable.IIMarckus
2011-12-16Add a text preprocessor, so that we can enter strings in db commands.IIMarckus
2011-12-16More animation code, and the sound data for attacks.IIMarckus
2011-12-15More uncommented animation code.IIMarckus
2011-12-15Add title screen monsters from Green and Blue as well.IIMarckus
2011-12-15Poké Ball animation code cleanup.IIMarckus
2011-12-14This has already been explained.IIMarckus
2011-12-14Add Pokémon that appear on the title screen.IIMarckus
2011-12-12Minor comment changes.IIMarckus
2011-12-12Add random number generation functions.IIMarckus
2011-12-12Document the byte before a trainer’s AI pointer.IIMarckus
2011-11-14Minor clarifications in Pallet Town scripts.IIMarckus
2011-11-14More minor label fixes.IIMarckus
2011-11-14Fix pointer label.IIMarckus
2011-11-14Add Blue’s house map.IIMarckus
2011-11-13Minor cleanup.IIMarckus
2011-11-13Add Pallet Town map.IIMarckus
2011-11-13Add constants for direction of connections.IIMarckus
2011-11-13Add Red’s room map.IIMarckus
2011-11-13Fix pointerIIMarckus