; display "[player] VS [enemy]" text box with pokeballs representing their parties next to the names DisplayLinkBattleVersusTextBox: call LoadTextBoxTilePatterns coord hl, 3, 4 ld b, 7 ld c, 12 call TextBoxBorder coord hl, 4, 5 ld de, wPlayerName call PlaceString coord hl, 4, 10 ld de, wLinkEnemyTrainerName call PlaceString ; place bold "VS" tiles between the names coord hl, 7, 8 ld a, "C" ldi [hl], a ld a, "O" ldi [hl], a ld a, "N" ldi [hl], a ld a, "T" ldi [hl], a ld a, "R" ldi [hl], a ld [hl], "E" xor a ld [wUpdateSpritesEnabled], a callab SetupPlayerAndEnemyPokeballs ld c, 150 jp DelayFrames