INCLUDE "charmap.asm" INCLUDE "constants/text_constants.asm" TEXT_1 EQU $20 TEXT_2 EQU TEXT_1 + 1 TEXT_3 EQU TEXT_2 + 1 TEXT_4 EQU TEXT_3 + 1 TEXT_5 EQU TEXT_4 + 1 TEXT_6 EQU TEXT_5 + 1 TEXT_7 EQU TEXT_6 + 1 TEXT_8 EQU TEXT_7 + 1 TEXT_9 EQU TEXT_8 + 1 TEXT_10 EQU TEXT_9 + 1 TEXT_11 EQU TEXT_10 + 1 POKEDEX_TEXT EQU TEXT_11 + 1 MOVE_NAMES EQU POKEDEX_TEXT + 1 INCLUDE "macros.asm" INCLUDE "hram.asm" SECTION "Text 1", ROMX, BANK[TEXT_1] _CardKeySuccessText1:: text "Bingo!@@" _CardKeySuccessText2:: text "" line "La CARTE MAGN. a" cont "ouvert la porte!" done _CardKeyFailText:: text "Zut! Il faut une" line "CARTE MAGN.!" done _TrainerNameText:: TX_RAM wcd6d text ": @@" _NoNibbleText:: text "Même pas une" line "touche..." prompt _NothingHereText:: text "On dirait qu'il" line "n'y a rien ici." prompt _ItsABiteText:: text "Oh!" line "Ca mord!!!" prompt _ExclamationText:: text "!" done _GroundRoseText:: text "Le sol s'est levé" line "dans le coin!" done _BoulderText:: text "Sans FORCE, ça" line "ne bougera pas!" done _MartSignText:: text "Faites le plein" line "d'objets!" para "BOUTIQUE PKMN" done _PokeCenterSignText:: text "Soignez vos" line "#MON!" para "CENTRE PKMN" done _FoundItemText:: <<<<<<< cef6459db617ad0863c856831ebcb9d745c43ddf text " found" ======= text $52, " obtient..." >>>>>>> More text, filled out charmap.asm line "@" TX_RAM wcf50 text "!@@" _NoMoreRoomForItemText:: text "Votre inventaire" line "est plein!" done _OaksAideHiText:: text "Salut! Tu te" line "rappelles? Je" cont "suis l'assistant" cont "du Prof. Chen!" para "Si tu attrapes " line "@" TX_NUM hOaksAideRequirement, 1, 3 text " #MON" cont "différents, je" cont "suis censé" cont "t'offrir..." cont "@" TX_RAM wOaksAideRewardItemName text "!" para "Alors ," line "as-tu attrapé au" cont "moins @" TX_NUM hOaksAideRequirement, 1, 3 text " #MON" cont "différents?" done _OaksAideUhOhText:: text "Voyons voir..." line "Oh! Tu n'as" cont "attrapé que @" TX_NUM hOaksAideNumMonsOwned, 1, 3 text "" cont "#MON!" para "Il t'en faut @" TX_NUM hOaksAideRequirement, 1, 3 text "" line "différents pour" cont "mériter..." cont "@" TX_RAM wOaksAideRewardItemName text "." done _OaksAideComeBackText:: text "Dans ce cas..." para "Reviens quand tu" line "auras @" TX_NUM hOaksAideRequirement, 1, 3 text " #MON" cont "différents pour" cont "obtenir" cont "@" TX_RAM wOaksAideRewardItemName text "." done _OaksAideHereYouGoText:: text "Super! Tu as" line "@" TX_NUM hOaksAideNumMonsOwned, 1, 3 text " #MON" cont "différents!" cont "Félicitations!" para "Voici ta" line "récompense!" prompt _OaksAideGotItemText:: text " obtient" line "@" TX_RAM wOaksAideRewardItemName text "!@@" _OaksAideNoRoomText:: text "Oh! Tu n'as plus" line "de place pour" cont "@" TX_RAM wOaksAideRewardItemName text "." done INCLUDE "text/maps/viridian_forest.asm" INCLUDE "text/maps/mt_moon_1f.asm" INCLUDE "text/maps/mt_moon_b1f.asm" INCLUDE "text/maps/mt_moon_b2f.asm" INCLUDE "text/maps/ss_anne_1.asm" INCLUDE "text/maps/ss_anne_2.asm" INCLUDE "text/maps/ss_anne_3.asm" INCLUDE "text/maps/ss_anne_5.asm" INCLUDE "text/maps/ss_anne_6.asm" INCLUDE "text/maps/ss_anne_7.asm" INCLUDE "text/maps/ss_anne_8.asm" INCLUDE "text/maps/ss_anne_9.asm" INCLUDE "text/maps/ss_anne_10.asm" INCLUDE "text/maps/victory_road_3f.asm" INCLUDE "text/maps/rocket_hideout_b1f.asm" INCLUDE "text/maps/rocket_hideout_b2f.asm" INCLUDE "text/maps/rocket_hideout_b3f.asm" INCLUDE "text/maps/rocket_hideout_b4f.asm" INCLUDE "text/maps/rocket_hideout_elevator.asm" INCLUDE "text/maps/silph_co_2f.asm" INCLUDE "text/maps/silph_co_3f.asm" INCLUDE "text/maps/silph_co_4f.asm" INCLUDE "text/maps/silph_co_5f_1.asm" SECTION "Text 2", ROMX, BANK[TEXT_2] INCLUDE "text/maps/silph_co_5f_2.asm" INCLUDE "text/maps/silph_co_6f.asm" INCLUDE "text/maps/silph_co_7f.asm" INCLUDE "text/maps/silph_co_8f.asm" INCLUDE "text/maps/silph_co_9f.asm" INCLUDE "text/maps/silph_co_10f.asm" INCLUDE "text/maps/silph_co_11f.asm" INCLUDE "text/maps/mansion_2f.asm" INCLUDE "text/maps/mansion_3f.asm" INCLUDE "text/maps/mansion_b1f.asm" INCLUDE "text/maps/safari_zone_east.asm" INCLUDE "text/maps/safari_zone_north.asm" INCLUDE "text/maps/safari_zone_west.asm" INCLUDE "text/maps/safari_zone_center.asm" INCLUDE "text/maps/safari_zone_rest_house_1.asm" INCLUDE "text/maps/safari_zone_secret_house.asm" INCLUDE "text/maps/safari_zone_rest_house_2.asm" INCLUDE "text/maps/safari_zone_rest_house_3.asm" INCLUDE "text/maps/safari_zone_rest_house_4.asm" INCLUDE "text/maps/unknown_dungeon_b1f.asm" INCLUDE "text/maps/victory_road_1f.asm" INCLUDE "text/maps/lance.asm" INCLUDE "text/maps/hall_of_fame.asm" INCLUDE "text/maps/champion.asm" INCLUDE "text/maps/lorelei.asm" INCLUDE "text/maps/bruno.asm" INCLUDE "text/maps/agatha.asm" INCLUDE "text/maps/rock_tunnel_b2f_1.asm" SECTION "Text 3", ROMX, BANK[TEXT_3] INCLUDE "text/maps/rock_tunnel_b2f_2.asm" INCLUDE "text/maps/seafoam_islands_b4f.asm" _AIBattleWithdrawText:: TX_RAM wTrainerName text "" line "rappelle..." cont "@" TX_RAM wEnemyMonNick text "!" prompt _AIBattleUseItemText:: TX_RAM wTrainerName text " uti-" line "lise @" TX_RAM wcd6d text "" cont "sur @" TX_RAM wEnemyMonNick text "!" prompt _TradeWentToText:: TX_RAM wcf50 text " va" line "à @" TX_RAM wGrassRate text "." done _TradeForText:: text "Contre @" TX_RAM wcf50 text "" line "de ," done _TradeSendsText:: TX_RAM wGrassRate text "" line "donne @" TX_RAM wcd6d text "." done _TradeWavesFarewellText:: TX_RAM wGrassRate text ":" line "Au revoir," done _TradeTransferredText:: TX_RAM wcd6d text "!" line "(sniff sniff)" done _TradeTakeCareText:: text "Prends soin de" line "@" TX_RAM wcd6d text "." done _TradeWillTradeText:: TX_RAM wGrassRate text "" line "offre @" TX_RAM wcd6d text "" done _TradeforText:: text "Contre @" TX_RAM wcf50 text "" line "de ." done _PlaySlotMachineText:: text "Une machine à" line "sous! On joue?" done _OutOfCoinsSlotMachineText:: text "Zut de flûte!" line "Pas de jetons!" done _BetHowManySlotMachineText:: text "Combien de" line "jetons?" done _StartSlotMachineText:: text "C'est parti!" done _NotEnoughCoinsSlotMachineText:: text "Pas assez de" line "jetons!" prompt _OneMoreGoSlotMachineText:: text "Encore une" line "fois?" done _LinedUpText:: text " en ligne!" line "@" TX_RAM wcf50 text " jetons!" done _NotThisTimeText:: text "Oups. Perdu!" prompt _YeahText:: text "Ouaiiiis!@@" _DexSeenOwnedText:: text "#DEX Vus:@" TX_NUM wDexRatingNumMonsSeen, 1, 3 text "" line " Pris:@" TX_NUM wDexRatingNumMonsOwned, 1, 3 text "" done _DexRatingText:: text "Eval. #DEX", $6d done _GymStatueText1:: text "ARENE #MON" line "de @" TX_RAM wGymCityName text "" cont "CHAMPION:" cont "@" TX_RAM wGymLeaderName text "" para "VAINQUEURS:" line "" done _GymStatueText2:: text "ARENE #MON" line "de @" TX_RAM wGymCityName text "" cont "CHAMPION:" cont "@" TX_RAM wGymLeaderName text "" para "VAINQUEURS:" line "" cont "" done _ViridianCityPokecenterGuyText:: text "Les CENTRES" line "#MON soignent" cont "tous les #MON" cont "blessés ou K.O.!" done _PewterCityPokecenterGuyText:: text "(Baille)!" para "Lorsque RONDOUDOU" line "chante, tous les" cont "#MON piquent" cont "du nez..." para "...Moi aussi..." line "(Pionce)..." done _CeruleanPokecenterGuyText:: text "LEO a une sacrée" line "collection de" cont "#MON!" para "Et des rares, en" line "plus..." done _LavenderPokecenterGuyText:: text "Les OSSELAIT" line "portent un crâne," cont "non?" para "Certains seraient" line "prêts à en payer" cont "le prix fort!" done _MtMoonPokecenterBenchGuyText:: text "Tu devrais ranger" line "tes #MON en" cont "trop via un PC!" done _RockTunnelPokecenterGuyText:: text "On m'a dit qu'il" line "y a des SPECTRES" cont "à LAVANVILLE!" done _UnusedBenchGuyText1:: text "Moi aussi j'veux" line "capturer un" cont "#MON." done _UnusedBenchGuyText2:: text "La fatigue..." cont "Doucement..." cont "Me gagne..." done _UnusedBenchGuyText3:: text "Le patron de la" line "SYLPHE se cache" cont "dans le PARC" cont "SAFARI." done _VermilionPokecenterGuyText:: text "C'est vrai qu'un" line "#MON de haut" cont "niveau est très" cont "puissant..." para "Mais tout #MON" line "est vulnérable" cont "face à un certain" cont "élément." para "Il n'y a donc pas" line "de #MON de" cont "la mort qui tue." done _CeladonCityPokecenterGuyText:: text "Si j'avais une" line "BICYCLETTE," cont "j'irais sur la" cont "PISTE CYCLABLE!" done _FuchsiaCityPokecenterGuyText:: text "LE PARC SAFARI" line "regorge de" cont "#MON." para "On y trouve aussi" line "de très rares!" done _CinnabarPokecenterGuyText:: text "Les #MON" line "peuvent apprendre" cont "des techniques" cont "même après avoir" cont "annulé une" cont "évolution." para "On peut lancer" line "une évolution" cont "après avoir" cont "appris une" cont "technique!!!" done _SaffronCityPokecenterGuyText1:: text "Pourquoi le" line "CONSEIL des 4 ne" cont "vient pas casser" cont "les dents de la" cont "TEAM ROCKET?" done _SaffronCityPokecenterGuyText2:: text "La TEAM ROCKET" line "est partie! Alors" cont "c'est la fête!" cont "Youpi!" done _CeladonCityHotelText:: text "Je suis en" line "vacances avec ma" cont "soeur... " cont "Ca craint à mort!" done _BookcaseText:: text "Des bouquins sur" line "les #MON!" done _NewBicycleText:: text "Une BICYCLETTE" line "toute neuve! Top!" done _PushStartText:: text "START et...paf!" line "V'là le MENU!" done _SaveOptionText:: text "L'option SAUVER" line "est sur l'écran" cont "du MENU." done _StrengthsAndWeaknessesText:: text "Tous les #MON" line "ont des points" cont "faibles! Ils sont" cont "également tous" cont "puissants face" cont "à un certain" cont "élément." done _TimesUpText:: text "Haut-parleur: Hé!" para "C'est fini!" prompt _GameOverText:: text "Haut-parleur:" line "Le SAFARI est" cont "terminé!" done _CinnabarGymQuizIntroText:: text "Quiz #MON!" para "Une bonne réponse" line "ouvrira la porte!" para "Une erreur et" line "c'est la guerre!" para "Pour préserver" line "une équipe avant" cont "d'affronter le" cont "CHAMPION..." para "Mieux vaut éviter" line "les erreurs!" prompt _CinnabarQuizQuestionsText1:: text "CHENIPAN évolue" line "en PAPILUSION?" done _CinnabarQuizQuestionsText2:: text "Il existe 9" line "BADGES #MON?" done _CinnabarQuizQuestionsText3:: text "PTITARD évolue" line "3 fois?" done _CinnabarQuizQuestionsText4:: text "La foudre est" line "efficace contre" cont "les #MON du" cont "sol?" done _CinnabarQuizQuestionsText5:: text "Les #MON du" line "même type et du" cont "même niveau sont" cont "différents?" done _CinnabarQuizQuestionsText6:: text "CT28 contient" line "FOSSE?" done _CinnabarGymQuizCorrectText:: text "Bonne réponse!" para "En avant!@@" _CinnabarGymQuizIncorrectText:: text "N'importe quoi!" prompt _MagazinesText:: text "Des magazines" line "#MON!" para "Des cahiers" line "#MON!" para "Des dessins" line "#MON!" done _BillsHouseMonitorText:: text "Un TELEPORTEUR" line "sur le moniteur!" done _BillsHouseInitiatedText:: text " enclenche" line "le TELEPORTEUR!@@" _BillsHousePokemonListText1:: text "La liste des" line "#MON favoris" cont "de LEO!" prompt _BillsHousePokemonListText2:: text "Quel #MON" line "voulez-vous voir?" done _OakLabEmailText:: text "Il y a un e-mail!" para "..." para "Avis à tous les" line "dresseurs de" cont "#MON!" para "Le CONSEIL des 4" line "est prêt à punir" cont "tout concurrent!" para "Présentez vos" line "meilleurs #MON" cont "et découvrez" cont "votre niveau" cont "en tant que" cont "dresseur!" para "LIGUE #MON," line "PLATEAU INDIGO" para "PS: PROF. CHEN," line "votre visite est" cont "attendue..." done _GameCornerCoinCaseText:: text "Vous n'avez pas" line "de BOITE JETON!" done _GameCornerNoCoinsText:: text "Vous n'avez pas" line "de jetons!" done _GameCornerOutOfOrderText:: text "EN PANNE" line "Machine cassée." done _GameCornerOutToLunchText:: text "PARTI MANGER" line "Machine réservée." done _GameCornerSomeonesKeysText:: text "Des clés!" line "Bah? C'est à qui?" done _JustAMomentText:: text "Patientez SVP." done TMNotebookText:: text "C'est un rapport" line "sur les CT." para "..." para "Il existe en tout" line "50 CT (Capsule" cont "Technique)." para "5 CS (Capsule" line "Secrète) sont à" cont "utiliser à" cont "l'infini." para "SYLPHE SARL@@" _TurnPageText:: text "Tourner la page?" done _ViridianSchoolNotebookText5:: text "FILLE: Hé! Ne lis" line "pas mon journal!@@" _ViridianSchoolNotebookText1:: text "Vous examinez le" line "journal!" para "Première page..." para "Les # BALL" line "peuvent capturer" cont "les #MON." para "Jusqu'à 6" line "#MON sont" cont "transportables." para "Les personnes" line "s'occupant des" cont "#MON sont" cont "des dresseurs de" cont "#MON." prompt _ViridianSchoolNotebookText2:: text "Deuxième page..." para "Un #MON" line "sauvage et en" cont "pleine forme est" cont "difficile à" cont "capturer, alors" cont "affaiblissez-le!" para "Le poison, la" line "brûlure et les" cont "autres types de" cont "dégâts sont aussi" cont "efficaces!" prompt _ViridianSchoolNotebookText3:: text "Troisième page..." para "Le but de chaque" line "dresseur est" cont "d'affronter les" cont "autres dresseurs" cont "dans des combats" cont "de #MON." para "Les combats se" line "tiennent en" cont "permanence dans" cont "les ARENES" cont "#MON." prompt _ViridianSchoolNotebookText4:: text "Quatrième page..." para "Le rêve de chaque" line "dresseur est de" cont "vaincre les 8" cont "CHAMPIONS des" cont "différentes" cont "ARENES #MON." para "Ces victoires" line "donnent le droit" cont "d'affronter..." para "Le CONSEIL des 4" line "de la LIGUE" cont "#MON!" prompt _EnemiesOnEverySideText:: text "La victoire..." line "C'est bien!" done _WhatGoesAroundComesAroundText:: text "La défaite..." line "C'est mal!" done _FightingDojoText:: text "DOJO" done _IndigoPlateauHQText:: text "PLATEAU INDIGO" line "Quartier général" cont "de la LIGUE" cont "#MON" done _RedBedroomSNESText:: text " joue à la" line "Super Nintendo!" cont "...Bon!" cont "On y va, non?" done _Route15UpstairsBinocularsText:: text "Vous regardez" line "dans les" cont "jumelles..." para "Un grand et bel" line "oiseau vole vers" cont "la mer." done _AerodactylFossilText:: text "Le fossile du" line "PTERA est un" cont "#MON rare" cont "et ancien." done _KabutopsFossilText:: text "Le fossile du" line "KABUTOPS est un" cont "#MON rare" cont "et ancien." done _LinkCableHelpText1:: text "ASTUCE" para "Le Câble Link" prompt _LinkCableHelpText2:: text "Quel chapitre" line "voulez-vous lire?" done _LinkCableInfoText1:: text "Après avoir" line "connecté deux" cont "GAME BOY, parlez" cont "à l'hôtesse à" cont "droite dans tout" cont "CENTRE #MON." prompt _LinkCableInfoText2:: text "Le COLISEE permet" line "d'affronter un" cont "ami." prompt _LinkCableInfoText3:: text "Le CENTRE TROC" line "permet d'échanger" cont "vos #MON." prompt _ViridianSchoolBlackboardText1:: text "Le tableau décrit" line "les changements" cont "de STATUT des" cont "#MON pendant" cont "un combat." prompt _ViridianSchoolBlackboardText2:: text "Quel chapitre" line "voulez-vous lire?" done _ViridianBlackboardSleepText:: text "Un #MON ne" line "peut attaquer" cont "s'il est endormi!" para "Un #MON reste" line "endormi même" cont "après un combat." para "Un REVEIL peut" line "le réveiller!" prompt _ViridianBlackboardPoisonText:: text "Un #MON" line "empoisonné voit" cont "son énergie se" cont "vider doucement." para "Le poison ne" line "disparaît pas" cont "après un combat." para "L'ANTIDOTE soigne" line "le poison!" prompt _ViridianBlackboardPrlzText:: text "La paralysie peut" line "annuler certaines" cont "attaques!" para "La paralysie ne" line "disparaît pas" cont "après un combat." para "L'ANTI-PARA" line "soigne toute" cont "paralysie!" prompt _ViridianBlackboardBurnText:: text "La BRULURE réduit" line "la puissance et" cont "la vitesse. Elle" cont "inflige aussi des" cont "dégâts continus." para "La brûlure ne" line "disparaît pas" cont "après un combat." para "L'ANTI-BRULE" line "soigne les grands" cont "brûlés!" prompt _ViridianBlackboardFrozenText:: text "Un #MON" line "prisonnier des" cont "glaces reste" cont "immobile!" para "Il reste gelé" line "même après la" cont "fin du combat." para "Un ANTIGEL peut" line "réchauffer un" cont "#MON!" prompt _VermilionGymTrashText:: text "Mmmm!" line "Un joli tas" cont "d'ordures...miam!" done _VermilionGymTrashSuccessText1:: text "Oh! Un bouton" line "dans la poubelle!" cont "Dingue!" para "Le premier" line "verrouillage est" cont "levé!@@" _VermilionGymTrashSuccessText2:: text "Hé! Un autre" line "bouton dans la" cont "poubelle! Délire!" cont "On appuie!" prompt _VermilionGymTrashSuccessText3:: text "Le deuxième" line "verrouillage est" cont "levé!" para "La porte s'ouvre!@@" _VermilionGymTrashFailText:: text "Une poubelle bien" line "dégueulasse!" cont "Oups... Les" cont "verrouillages" cont "sont en place!@@" _FoundHiddenItemText:: text " trouve:" line "@" TX_RAM wcd6d text "!@@" _HiddenItemBagFullText:: text "Zut! Plus de" line "place dans" cont "l'inventaire!" done _FoundHiddenCoinsText:: text " trouve" line "@" TX_BCD hCoins, 2 | LEADING_ZEROES | LEFT_ALIGN text " jetons!@@" _FoundHiddenCoins2Text:: text " trouve" line "@" TX_BCD hCoins, 2 | LEADING_ZEROES | LEFT_ALIGN text " jetons!@@" _DroppedHiddenCoinsText:: text "" para "Oups! Des jetons" line "sont tombés!" done _IndigoPlateauStatuesText1:: text "PLATEAU INDIGO" prompt _IndigoPlateauStatuesText2:: text "Le rêve de tout" line "dresseur!" cont "Quartier général" cont "de la LIGUE" cont "#MON." done _IndigoPlateauStatuesText3:: text "La plus haute" line "instance #MON." cont "Quartier général" cont "de la LIGUE" cont "#MON." done _PokemonBooksText:: text "Des bouquins sur" line "les #MON!" done _DiglettSculptureText:: text "Une sculpture de" line "TAUPIQUEUR." done _ElevatorText:: text "Un ascenseur." done _TownMapText:: text "Une CARTE.@@" _PokemonStuffText:: text "Cool! Plein de" line "machins sur les" cont "#MON!" done _OutOfSafariBallsText:: text "Haut-parleur: Hé!" para "Vous n'avez plus" line "de SAFARI BALL!" prompt _WildRanText:: TX_RAM wEnemyMonNick text "" line "sauvage s'enfuit!" prompt _EnemyRanText:: text "Le @" TX_RAM wEnemyMonNick text "" line "ennemi s'enfuit!" prompt _HurtByPoisonText:: text "" line "souffre du" cont "poison!" prompt _HurtByBurnText:: text "" line "brûle!" prompt _HurtByLeechSeedText:: text "" line "perd son énergie!" prompt _EnemyMonFaintedText:: text "Le @" TX_RAM wEnemyMonNick text "" line "ennemi est K.O.!" prompt _MoneyForWinningText:: text " gagne" line "@" TX_BCD wAmountMoneyWon, $c3 text "¥!" prompt _TrainerDefeatedText:: text " a vaincu" line "@" TX_RAM wTrainerName text "!" prompt _PlayerMonFaintedText:: TX_RAM wBattleMonNick text "" line "est K.O.!" prompt _UseNextMonText:: text "Appeler un autre" line "#MON?" done _Sony1WinText:: text ": Ouaiiis!" line "J'suis trop bon," cont "ou bien?" prompt _PlayerBlackedOutText2:: text " n'a plus" line "de #MON!" para " est" line "hors-jeu!" prompt _LinkBattleLostText:: TX_RAM wTrainerName text " a" line "vaincu !" prompt _TrainerAboutToUseText:: TX_RAM wTrainerName text "" line "va appeler..." cont"@" TX_RAM wEnemyMonNick text "!" para " va-t-il" line "changer de" cont "#MON?" done _TrainerSentOutText:: TX_RAM wTrainerName text "" line "fait appel à... " cont "@" TX_RAM wEnemyMonNick text "!" done _NoWillText:: text "Il ne veut pas" line "combattre!" prompt _CantEscapeText:: text "Fuite impossible!" prompt _NoRunningText:: text "On ne peut s'en-" line "fuir d'un combat" cont "de dresseurs!" prompt _GotAwayText:: text "Vous prenez la" line "fuite!" prompt _ItemsCantBeUsedHereText:: text "Les objets sont" line "inutilisables." prompt _AlreadyOutText:: TX_RAM wBattleMonNick text " est" line "déjà au combat!" prompt _MoveNoPPText:: text "Plus de Points de" line "Pouvoir!" prompt _MoveDisabledText:: text "Cette attaque est" line "annulée!" prompt _NoMovesLeftText:: TX_RAM wBattleMonNick text " n'a" line "plus d'attaques!" done _MultiHitText:: text "L'ennemi est" line "touché @" TX_NUM wPlayerNumHits,1,1 text " fois!" prompt _ScaredText:: TX_RAM wBattleMonNick text " a peur" line "de bouger!" prompt _GetOutText:: text "SPECTRE: Va-t'en..." line "Dehors..." prompt _FastAsleepText:: text "" line "fait un somme!" prompt _WokeUpText:: text "" line "se réveille!" prompt _IsFrozenText:: text "" line "est congelé!" prompt _FullyParalyzedText:: text "" line "est paralysé!" prompt _FlinchedText:: text "" line "a la trouille!" prompt _MustRechargeText:: text "" line "est à plat!" prompt _DisabledNoMoreText:: text "" line "peut attaquer!" prompt _IsConfusedText:: text "" line "devient dingue..." prompt _HurtItselfText:: text "Sa folie lui in-" line "flige des dégâts!" prompt _ConfusedNoMoreText:: text "" line "se sent mieux!" prompt _SavingEnergyText:: text "" line "se concentre!" prompt _UnleashedEnergyText:: text "" line "envoie la sauce!" prompt _ThrashingAboutText:: text "" line "cogne à fond!" done _AttackContinuesText:: text "" line "attaque encore!" done _CantMoveText:: text "" line "est immobilisé!" prompt _MoveIsDisabledText:: TX_RAM wcd6d text " de" text "" cont "a disparu!" prompt _MonName1Text:: text "@@" _Used1Text:: text "" line "lance @@" _Used2Text:: text "" line "lance @@" _InsteadText:: text "à la place:" cont "@@" _CF50Text:: TX_RAM wcf50 text "@" _ExclamationPoint1Text:: text "" done _ExclamationPoint2Text:: text "" done _ExclamationPoint3Text:: text "" done _ExclamationPoint4Text:: text "" done _ExclamationPoint5Text:: text "" done _AttackMissedText:: text "L'attaque de" text "" cont "a échoué!" prompt _KeptGoingAndCrashedText:: text "" line "tombe par terre!" prompt _UnaffectedText:: text "" line "n'a rien senti!" prompt _DoesntAffectMonText:: text "Pas d'effet sur" line "!" prompt _CriticalHitText:: text "Coup critique!" prompt _OHKOText:: text "Super patate!" prompt _LoafingAroundText:: TX_RAM wBattleMonNick text "" line "se balade..." prompt _BeganToNapText:: TX_RAM wBattleMonNick text "" line "fait une sieste!" prompt _WontObeyText:: TX_RAM wBattleMonNick text "" line "n'obéit pas!" prompt _TurnedAwayText:: TX_RAM wBattleMonNick text "" line "s'en va!" prompt _IgnoredOrdersText:: TX_RAM wBattleMonNick text "" line "ignore les ordres!" prompt _SubstituteTookDamageText:: text "Le CLONE a pris" line "les dégâts pour" cont "!" prompt _SubstituteBrokeText:: text "Le CLONE de" line "" cont "est détruit!" prompt _BuildingRageText:: text "La FRENESIE de" text "" cont "s'intensifie!" prompt _MirrorMoveFailedText:: text "La MIMIQUE a" next "échoué!" prompt _HitXTimesText:: text "Touché @" TX_NUM wEnemyNumHits, 1, 1 text " fois!" prompt _GainedText:: TX_RAM wcd6d text " gagne" line "@@" _WithExpAllText:: text "avec MULTI EXP," cont "@@" _BoostedText:: text "un bonus de" cont "@@" _ExpPointsText:: TX_NUM wExpAmountGained, 2, 4 text " points d'EXP!" prompt _GrewLevelText:: TX_RAM wcd6d text " monte" line "au niveau @" TX_NUM wCurEnemyLVL, 1, 3 text "!@@" _WildMonAppearedText:: text "Un @" TX_RAM wEnemyMonNick text "" line "sauvage apparaît!" prompt _HookedMonAttackedText:: text "Le @" TX_RAM wEnemyMonNick text "" line "pêché attaque!" prompt _EnemyAppearedText:: text "Un @" TX_RAM wEnemyMonNick text "" line "apparaît!" prompt _TrainerWantsToFightText:: TX_RAM wTrainerName text " veut" line "se battre!" prompt _UnveiledGhostText:: text "Le SCOPE SYLPHE" line "révèle l'identité" cont "du SPECTRE!" prompt _GhostCantBeIDdText:: text "Fichtre! Le" line "SPECTRE ne peut" cont "être identifié!" prompt _GoText:: text "En avant!" line "@@" _DoItText:: text "Attaque," line "@@" _GetmText:: text "A toi," line "@@" _EnemysWeakText:: text "Il est à toi," line "@@" _PlayerMon1Text:: TX_RAM wBattleMonNick text "!" done _PlayerMon2Text:: TX_RAM wBattleMonNick text "!@@" _EnoughText:: text "!@@" _OKExclamationText:: text "!@@" _GoodText:: text "!@@" _ComeBackText:: text "" line "Reviens!@@" _SuperEffectiveText:: text "C'est très" line "efficace!" prompt _NotVeryEffectiveText:: text "Ce n'est pas très" line "efficace..." prompt _SafariZoneEatingText:: text "Le @" TX_RAM wEnemyMonNick text "" line "sauvage mange!" prompt _SafariZoneAngryText:: text "Le @" TX_RAM wEnemyMonNick text "" line "sauvage se fâche!" prompt ; money related _PickUpPayDayMoneyText:: text " ramasse:" line "¥@" TX_BCD wTotalPayDayMoney, 3 | LEADING_ZEROES | LEFT_ALIGN text "!" prompt _ClearSaveDataText:: text "Effacer toutes" line "les données?" done _WhichFloorText:: text "Quel étage?" done _PartyMenuNormalText:: text "Sélectionnez un" line "#MON." done _PartyMenuItemUseText:: text "Sur quel #MON?" done _PartyMenuBattleText:: text "Faire combattre" line "quel #MON?" done _PartyMenuUseTMText:: text "Capsule sur quel" line "#MON?" done _PartyMenuSwapMonText:: text "Nouvelle position" line "du #MON..." done _PotionText:: TX_RAM wcd6d text "" line "gagne @" TX_NUM wHPBarHPDifference, 2, 3 text " PV!" done _AntidoteText:: TX_RAM wcd6d text " est" line "guéri du poison!" done _ParlyzHealText:: TX_RAM wcd6d text "" line "peut bouger!" done _BurnHealText:: TX_RAM wcd6d text "" line "ne brûle plus!" done _IceHealText:: TX_RAM wcd6d text "" line "est dégelé!" done _AwakeningText:: TX_RAM wcd6d text "" line "se réveille!" done _FullHealText:: TX_RAM wcd6d text "" line "est soigné!" done _ReviveText:: TX_RAM wcd6d text "" line "revient à lui!" done _RareCandyText:: TX_RAM wcd6d text " monte" line "au niveau @" TX_NUM wCurEnemyLVL, $1,$3 text "!@@" _TurnedOnPC1Text:: text " allume" line "le PC." prompt _AccessedBillsPCText:: text "Connexion au PC" line "de LEO." para "Accès au système" line "de stockage des" cont "#MON." prompt _AccessedSomeonesPCText:: text "Connexion au PC" line "inconnu." para "Accès au système" line "de stockage des" cont "#MON." prompt _AccessedMyPCText:: text "PC personnel" line "connecté." para "Accès au système" line "de stockage des" cont "objets." prompt _TurnedOnPC2Text:: text " allume" line "le PC." prompt _WhatDoYouWantText:: text "Exécuter quelle" line "application?" done _WhatToDepositText:: text "Que désirez-vous" line "stocker?" done _DepositHowManyText:: text "Combien?" done _ItemWasStoredText:: text "L'objet" line "@" TX_RAM wcd6d text " a" cont "été stocké." prompt _NothingToDepositText:: text "Vous n'avez rien" line "à stocker." prompt _NoRoomToStoreText:: text "Plus de place" line "pour stocker." prompt _WhatToWithdrawText:: text "Que voulez-vous" line "retirer?" done _WithdrawHowManyText:: text "Combien?" done _WithdrewItemText:: text "Retrait de:" line "@" TX_RAM wcd6d text "." prompt _NothingStoredText:: text "Rien n'est" line "stocké." prompt _CantCarryMoreText:: text "Votre inventaire" line "est plein." prompt _WhatToTossText:: text "Que désirez-vous" line "jeter?" done _TossHowManyText:: text "Combien?" done _AccessedHoFPCText:: text "Connexion au site" line "de la LIGUE" cont "#MON." para "Accès à la liste" line "des CELEBRITES." prompt _SwitchOnText:: text "Branché!" prompt _WhatText:: text "Que faire?" done _DepositWhichMonText:: text "Stocker quel" line "#MON?" done _MonWasStoredText:: TX_RAM wcf50 text " est" line "stocké dans la" cont "boîte @" TX_RAM wBoxNumString text "." prompt _CantDepositLastMonText:: text "Vous ne pouvez" line "stocker votre" cont "dernier #MON!" prompt _BoxFullText:: text "Oups! Cette boîte" line "est pleine!" prompt _MonIsTakenOutText:: text "Retrait de" line "@" TX_RAM wcf50 text "" cont "terminé." prompt _NoMonText:: text "Hein? Il n'y a" line "aucun #MON!" prompt _CantTakeMonText:: text "Vous ne pouvez" line "retirer un" cont "#MON." para "Stockez d'abord" line "un #MON." prompt _ReleaseWhichMonText:: text "Relâcher quel" line "#MON?" done _OnceReleasedText:: TX_RAM wcf50 text " sera" line "à jamais perdu." cont "Continuer?" done _MonWasReleasedText:: TX_RAM wcf50 text " est" line "relâché. Adieu," cont "@" _CF50ExclamationText:: TX_RAM wcf50 text "!" prompt _RequireCoinCaseText:: text "Vous n'avez pas" line "de BOITE JETON!@@" _ExchangeCoinsForPrizesText:: text "Nous échangeons" line "des prix contre" cont "des jetons." prompt _WhichPrizeText:: text "Quel prix" line "désirez-vous?" done _HereYouGoText:: text "Et voilà!@@" _SoYouWantPrizeText:: TX_RAM wcd6d text "?" done _SorryNeedMoreCoinsText:: text "Vous n'avez pas" line "assez de jetons.@@" _OopsYouDontHaveEnoughRoomText:: text "Votre inventaire" line "est plein.@@" _OhFineThenText:: text "Bon. Très bien.@@" _GetDexRatedText:: text "Voulez-vous faire" line "évaluer votre" cont "#DEX?" done _ClosedOaksPCText:: text "PC du PROF. CHEN," line "Déconnexion...@@" _AccessedOaksPCText:: text "Connexion au PC" line "du PROF. CHEN." para "Accès au système" line "d'évaluation du" cont "#DEX." prompt _WhereWouldYouLikeText:: text "Où désirez-vous" line "aller?" done _PleaseWaitText:: text "Un instant," line "s'il vous plaît." done _LinkCanceledText:: text "La connexion a" line "échoué." done INCLUDE "text/oakspeech.asm" _DoYouWantToNicknameText:: text "Voulez-vous" line "donner un surnom" cont "à @" TX_RAM wcd6d text "?" done _YourNameIsText:: text "OK! Ton nom est" line "donc !" prompt _HisNameIsText:: text "Ah oui! Je me" line "souviens! Son nom" cont "est !" prompt _WillBeTradedText:: TX_RAM wNameOfPlayerMonToBeTraded text " et" line "@" TX_RAM wcd6d text " seront" cont "échangés." done _Char00Text:: TX_NUM hSpriteIndexOrTextID,1,2 text " ERREUR." done _Char55Text:: text $4B,"@@" INCLUDE "text/maps/digletts_cave_route_2_entrance.asm" INCLUDE "text/maps/viridian_forest_exit.asm" INCLUDE "text/maps/route_2_house.asm" INCLUDE "text/maps/route_2_gate.asm" INCLUDE "text/maps/viridian_forest_entrance.asm" INCLUDE "text/maps/mt_moon_pokecenter.asm" INCLUDE "text/maps/saffron_gates.asm" INCLUDE "text/maps/daycare_1.asm" SECTION "Text 4", ROMX, BANK[TEXT_4] INCLUDE "text/maps/daycare_2.asm" INCLUDE "text/maps/underground_path_route_6_entrance.asm" INCLUDE "text/maps/underground_path_route_7_entrance.asm" INCLUDE "text/maps/underground_path_route_7_entrance_unused.asm" INCLUDE "text/maps/underground_path_route_8_entrance.asm" INCLUDE "text/maps/rock_tunnel_pokecenter.asm" INCLUDE "text/maps/rock_tunnel_b1f.asm" INCLUDE "text/maps/power_plant.asm" INCLUDE "text/maps/route_11_gate.asm" INCLUDE "text/maps/route_11_gate_upstairs.asm" INCLUDE "text/maps/digletts_cave_route_11_entrance.asm" INCLUDE "text/maps/route_12_gate.asm" INCLUDE "text/maps/route_12_gate_upstairs.asm" INCLUDE "text/maps/route_12_house.asm" INCLUDE "text/maps/route_15_gate.asm" INCLUDE "text/maps/route_15_gate_upstairs.asm" INCLUDE "text/maps/route_16_gate.asm" INCLUDE "text/maps/route_16_gate_upstairs.asm" INCLUDE "text/maps/route_16_house.asm" INCLUDE "text/maps/route_18_gate.asm" INCLUDE "text/maps/route_18_gate_upstairs.asm" INCLUDE "text/maps/pokemon_league_gate.asm" INCLUDE "text/maps/victory_road_2f.asm" INCLUDE "text/maps/bills_house.asm" INCLUDE "text/maps/route_1.asm" INCLUDE "text/maps/route_2.asm" INCLUDE "text/maps/route_3.asm" INCLUDE "text/maps/route_4.asm" INCLUDE "text/maps/route_5.asm" INCLUDE "text/maps/route_6.asm" INCLUDE "text/maps/route_7.asm" INCLUDE "text/maps/route_8.asm" INCLUDE "text/maps/route_9.asm" INCLUDE "text/maps/route_10.asm" INCLUDE "text/maps/route_11_1.asm" SECTION "Text 5", ROMX, BANK[TEXT_5] INCLUDE "text/maps/route_11_2.asm" INCLUDE "text/maps/route_12.asm" INCLUDE "text/maps/route_13.asm" INCLUDE "text/maps/route_14.asm" INCLUDE "text/maps/route_15.asm" INCLUDE "text/maps/route_16.asm" INCLUDE "text/maps/route_17.asm" INCLUDE "text/maps/route_18.asm" INCLUDE "text/maps/route_19.asm" INCLUDE "text/maps/route_20.asm" INCLUDE "text/maps/route_21.asm" INCLUDE "text/maps/route_22.asm" INCLUDE "text/maps/route_23.asm" INCLUDE "text/maps/route_24_1.asm" SECTION "Text 6", ROMX, BANK[TEXT_6] INCLUDE "text/maps/route_24_2.asm" INCLUDE "text/maps/route_25.asm" _FileDataDestroyedText:: text "La sauvegarde est" line "détruite!" prompt _WouldYouLikeToSaveText:: text "Voulez-vous" line "sauvegarder?" done _GameSavedText:: text "" line "sauvegarde" cont "la partie!" done _OlderFileWillBeErasedText:: text "L'ancienne" line "sauvegarde sera" cont "effacée. OK?" done _WhenYouChangeBoxText:: text "En activant" line "une autre boîte" cont "de #MON, les" cont "données seront" cont "sauvegardées." para "Etes-vous" line "d'accord?" done _ChooseABoxText:: text "Choisissez une" line "BOITE .@@" _EvolvedText:: TX_RAM wcf50 text " évolue" done _IntoText:: text "" line "en @" TX_RAM wcd6d text "!" done _StoppedEvolvingText:: text "Hein? @" TX_RAM wcf50 text "" line "n'évolue plus!" prompt _IsEvolvingText:: text "Hein? @" TX_RAM wcf50 text "" line "évolue!" done _FellAsleepText:: text "" line "s'endort!" prompt _AlreadyAsleepText:: text "" line "est déjà endormi!" prompt _PoisonedText:: text "" line "est empoisonné!" prompt _BadlyPoisonedText:: text "" line "est gravement" cont "empoisonné!" prompt _BurnedText:: text "" line "brûle!" prompt _FrozenText:: text "" line "est gelé!" prompt _FireDefrostedText:: text "Le feu dégèle" text "!" prompt _MonsStatsRoseText:: text "" line "gagne @" TX_RAM wcf50 text "@@" _GreatlyRoseText:: text $4c,"à fond@@" _RoseText:: text "!" prompt _MonsStatsFellText:: text "" line "perd @" TX_RAM wcf50 text "@@" _GreatlyFellText:: text $4c,"à fond@@" _FellText:: text "!" prompt _RanFromBattleText:: text "" line "fuit le combat!" prompt _RanAwayScaredText:: text "" line "panique et fuit!" prompt _WasBlownAwayText:: text "" line "a été soufflé!" prompt _ChargeMoveEffectText:: text "@@" _MadeWhirlwindText:: text "" line "crée un cyclone!" prompt _TookInSunlightText:: text "" line "rayonne!" prompt _LoweredItsHeadText:: text "" line "prend du recul!" prompt _SkyAttackGlowingText:: text "" line "brille!" prompt _FlewUpHighText:: text "" line "s'envole!" prompt _DugAHoleText:: text "" line "creuse un trou!" prompt _BecameConfusedText:: text "" line "devient fou!" prompt _MimicLearnedMoveText:: text "" line "apprend" cont "@" TX_RAM wcd6d text "!" prompt _MoveWasDisabledText:: TX_RAM wcd6d text " de" text "" cont "a disparu!" prompt _NothingHappenedText:: text "Rien ne se passe!" prompt _NoEffectText:: text "Sans effet!" prompt _ButItFailedText:: text "Mais échoue!" prompt _DidntAffectText:: text "Aucun effet sur" line "!" prompt _IsUnaffectedText:: text "" line "ne sent rien!" prompt _ParalyzedMayNotAttackText:: text "" line "est paralysé!" cont "Il peut ne pas" cont "attaquer!" prompt _SubstituteText:: text "Il crée un" line "CLONE!" prompt _HasSubstituteText:: text "" line "a un CLONE!" prompt _TooWeakSubstituteText:: text "Trop faible pour" line "créer un CLONE!" prompt _CoinsScatteredText:: text "Une pluie de" line "pognon!" prompt _GettingPumpedText:: text $5a line "accroît sa force!" prompt _WasSeededText:: text "" line "est infecté!" prompt _EvadedAttackText:: text "" line "esquive!" prompt _HitWithRecoilText:: text "" line "se blesse en" cont "frappant!" prompt _ConvertedTypeText:: text "Son élément" line "s'adapte!" prompt _StatusChangesEliminatedText:: text "Tout effet est" line "annulé!" prompt _StartedSleepingEffect:: text "" line "s'endort!" done _FellAsleepBecameHealthyText:: text "" line "s'endort et" cont "régénère!" done _RegainedHealthText:: text "" line "régénère!" prompt _TransformedText:: text "" line "se transforme en" cont "@" TX_RAM wcd6d text "!" prompt _LightScreenProtectedText:: text "" line "est protégé con-" cont "tre les attaques" cont "spéciales!" prompt _ReflectGainedArmorText:: text "" line "augmente sa" cont "protection!" prompt _ShroudedInMistText:: text "" line "s'estompe dans la" cont "brume!" prompt _SuckedHealthText:: text "La vie de" line "" cont "est absorbée!" prompt _DreamWasEatenText:: text "Les rêves de" line "" cont "sont dévorés!" prompt _TradeCenterText1:: text "!" done _ColosseumText1:: text "!" done INCLUDE "text/maps/reds_house_1f.asm" INCLUDE "text/maps/blues_house.asm" INCLUDE "text/maps/oaks_lab.asm" INCLUDE "text/maps/viridian_pokecenter.asm" INCLUDE "text/maps/viridian_mart.asm" INCLUDE "text/maps/school.asm" INCLUDE "text/maps/viridian_house.asm" INCLUDE "text/maps/viridian_gym.asm" INCLUDE "text/maps/museum_1f.asm" INCLUDE "text/maps/museum_2f.asm" INCLUDE "text/maps/pewter_gym_1.asm" SECTION "Text 7", ROMX, BANK[TEXT_7] INCLUDE "text/maps/pewter_gym_2.asm" INCLUDE "text/maps/pewter_house_1.asm" INCLUDE "text/maps/pewter_mart.asm" INCLUDE "text/maps/pewter_house_2.asm" INCLUDE "text/maps/pewter_pokecenter.asm" INCLUDE "text/maps/cerulean_trashed_house.asm" INCLUDE "text/maps/cerulean_trade_house.asm" INCLUDE "text/maps/cerulean_pokecenter.asm" INCLUDE "text/maps/cerulean_gym.asm" INCLUDE "text/maps/bike_shop.asm" INCLUDE "text/maps/cerulean_mart.asm" INCLUDE "text/maps/cerulean_badge_house.asm" INCLUDE "text/maps/lavender_pokecenter.asm" INCLUDE "text/maps/pokemon_tower_1f.asm" INCLUDE "text/maps/pokemon_tower_2f.asm" INCLUDE "text/maps/pokemon_tower_3f.asm" INCLUDE "text/maps/pokemon_tower_4f.asm" INCLUDE "text/maps/pokemon_tower_5f.asm" INCLUDE "text/maps/pokemon_tower_6f.asm" INCLUDE "text/maps/pokemon_tower_7f.asm" INCLUDE "text/maps/fujis_house.asm" INCLUDE "text/maps/lavender_mart.asm" INCLUDE "text/maps/lavender_house.asm" INCLUDE "text/maps/name_rater.asm" INCLUDE "text/maps/vermilion_pokecenter.asm" INCLUDE "text/maps/fan_club.asm" INCLUDE "text/maps/vermilion_mart.asm" INCLUDE "text/maps/vermilion_gym_1.asm" SECTION "Text 8", ROMX, BANK[TEXT_8] INCLUDE "text/maps/vermilion_gym_2.asm" INCLUDE "text/maps/vermilion_house.asm" INCLUDE "text/maps/vermilion_dock.asm" INCLUDE "text/maps/vermilion_fishing_house.asm" INCLUDE "text/maps/celadon_dept_store_1f.asm" INCLUDE "text/maps/celadon_dept_store_2f.asm" INCLUDE "text/maps/celadon_dept_store_3f.asm" INCLUDE "text/maps/celadon_dept_store_4f.asm" INCLUDE "text/maps/celadon_dept_store_roof.asm" INCLUDE "text/maps/celadon_mansion_1f.asm" INCLUDE "text/maps/celadon_mansion_2f.asm" INCLUDE "text/maps/celadon_mansion_3f.asm" INCLUDE "text/maps/celadon_mansion_4f_outside.asm" INCLUDE "text/maps/celadon_mansion_4f_inside.asm" INCLUDE "text/maps/celadon_pokecenter.asm" INCLUDE "text/maps/celadon_gym.asm" INCLUDE "text/maps/celadon_game_corner.asm" INCLUDE "text/maps/celadon_dept_store_5f.asm" INCLUDE "text/maps/celadon_prize_room.asm" INCLUDE "text/maps/celadon_diner.asm" INCLUDE "text/maps/celadon_house.asm" INCLUDE "text/maps/celadon_hotel.asm" INCLUDE "text/maps/fuchsia_mart.asm" INCLUDE "text/maps/fuchsia_house.asm" INCLUDE "text/maps/fuchsia_pokecenter.asm" INCLUDE "text/maps/wardens_house.asm" INCLUDE "text/maps/safari_zone_entrance.asm" INCLUDE "text/maps/fuchsia_gym_1.asm" SECTION "Text 9", ROMX, BANK[TEXT_9] INCLUDE "text/maps/fuchsia_gym_2.asm" INCLUDE "text/maps/fuchsia_meeting_room.asm" INCLUDE "text/maps/fuchsia_fishing_house.asm" INCLUDE "text/maps/mansion_1f.asm" INCLUDE "text/maps/cinnabar_gym.asm" INCLUDE "text/maps/cinnabar_lab.asm" INCLUDE "text/maps/cinnabar_lab_trade_room.asm" INCLUDE "text/maps/cinnabar_lab_metronome_room.asm" INCLUDE "text/maps/cinnabar_lab_fossil_room.asm" INCLUDE "text/maps/cinnabar_pokecenter.asm" INCLUDE "text/maps/cinnabar_mart.asm" INCLUDE "text/maps/indigo_plateau_lobby.asm" INCLUDE "text/maps/copycats_house_1f.asm" INCLUDE "text/maps/copycats_house_2f.asm" INCLUDE "text/maps/fighting_dojo.asm" INCLUDE "text/maps/saffron_gym.asm" INCLUDE "text/maps/saffron_house.asm" INCLUDE "text/maps/saffron_mart.asm" INCLUDE "text/maps/silph_co_1f.asm" INCLUDE "text/maps/saffron_pokecenter.asm" INCLUDE "text/maps/mr_psychics_house.asm" _PokemartGreetingText:: text "Salut!" next "Je peux t'aider?" done _PokemonFaintedText:: TX_RAM wcd6d text "" line "est K.O.!" done _PlayerBlackedOutText:: text " n'a plus" line "de #MON!" para " est" line "hors-jeu!" prompt _RepelWoreOffText:: text "L'effet REPOUSSE" line "est terminé." done _PokemartBuyingGreetingText:: text "Prends ton temps." done _PokemartTellBuyPriceText:: TX_RAM wcf50 text "?" line "Cela fera" cont "@" TX_BCD hMoney, 3 | LEADING_ZEROES | LEFT_ALIGN text "¥. OK?" done _PokemartBoughtItemText:: text "Voilà voilà!" line "Merci!" prompt _PokemartNotEnoughMoneyText:: text "Ah! Pas d'argent," line "pas d'copains!" prompt _PokemartItemBagFullText:: text "L'inventaire" line "est plein." prompt _PokemonSellingGreetingText:: text "Que désires-tu" line "vendre?" done _PokemartTellSellPriceText:: text "J'en donne" line "@" TX_BCD hMoney, 3 | LEADING_ZEROES | LEFT_ALIGN text "¥." done _PokemartItemBagEmptyText:: text "Rien à vendre!" prompt _PokemartUnsellableItemText:: text "Je ne peux pas" line "acheter ça." prompt _PokemartThankYouText:: text "Merci!" done _PokemartAnythingElseText:: text "Autre chose?" done _LearnedMove1Text:: TX_RAM wLearnMoveMonName text "" line "apprend..." cont "@" TX_RAM wcf50 text "!@@" _WhichMoveToForgetText:: text "Oublier quelle" next "attaque?" done _AbandonLearningText:: text "Ne pas apprendre" line "@" TX_RAM wcf50 text "?" done _DidNotLearnText:: TX_RAM wLearnMoveMonName text "" line "n'a pas appris" cont "@" TX_RAM wcf50 text "!" prompt _TryingToLearnText:: TX_RAM wLearnMoveMonName text " essaie" line "d'apprendre" cont "@" TX_RAM wcf50 text "!" para "Mais @" TX_RAM wLearnMoveMonName text "" line "ne peut plus rien" cont "apprendre!" para "Oublier une" line "attaque pour" cont "apprendre" cont "@" TX_RAM wcf50 text "?" done _OneTwoAndText:: text "1, 2 et...@@" _PoofText:: text "Pouêt!@@" _ForgotAndText:: text "" para "@" TX_RAM wLearnMoveMonName text " oublie" line "@" TX_RAM wcd6d text "!" para "Et..." prompt _HMCantDeleteText:: text "Les CS ne peuvent" line "être oubliées!" prompt _PokemonCenterWelcomeText:: text "Bienvenue dans" line "notre CENTRE" cont "#MON!" para "Nous soignons les" line "#MON!" prompt _ShallWeHealYourPokemonText:: text "Voulez-vous" line "soigner vos" cont "#MON?" done _NeedYourPokemonText:: text "OK! Confiez-nous" line "vos #MON!" done _PokemonFightingFitText:: text "Merci!" line "Vos #MON ont" cont "la super pêche!" prompt _PokemonCenterFarewellText:: text "A bientôt!" done _CableClubNPCAreaReservedFor2FriendsLinkedByCableText:: text "Cette zone est" line "réservée pour 2" cont "joueurs reliés" cont "par câble." done _CableClubNPCWelcomeText:: text "Bienvenue au" line "Club Link!" done _CableClubNPCPleaseApplyHereHaveToSaveText:: text "Inscription..." para "Avant d'ouvrir le" line "lien, nous devons" cont "sauver la partie." done _CableClubNPCPleaseWaitText:: text "Attendez s.v.p.!@@" _CableClubNPCLinkClosedBecauseOfInactivityText:: text "Le lien a été" line "rompu pour cause" cont "d'inactivité." para "Prévenez votre" line "ami et revenez" cont "plus tard!" done SECTION "Text 10", ROMX, BANK[TEXT_10] _CableClubNPCPleaseComeAgainText:: text "A bientôt!" done _CableClubNPCMakingPreparationsText:: text "Nous préparons" line "le lien." cont "Patience s.v.p.!" done _UsedStrengthText:: TX_RAM wcd6d text "" line "utilise FORCE.@@" _CanMoveBouldersText:: TX_RAM wcd6d text "" line "peut bouger" cont "les rochers." prompt _CurrentTooFastText:: text "Le courant est" line "trop rapide!" prompt _CyclingIsFunText:: text "Le vélo," line "c'est cool!" cont "Oublie le SURF!" prompt _FlashLightsAreaText:: text "Un FLASH éclaire" line "les environs!" prompt _WarpToLastPokemonCenterText:: text "Téléportation au" line "dernier CENTRE" cont "#MON visité." done _CannotUseTeleportNowText:: TX_RAM wcd6d text " ne" line "peut utiliser la" cont "TELEPORTATION." prompt _CannotFlyHereText:: TX_RAM wcd6d text " ne" line "peut VOLER ici." prompt _NotHealthyEnoughText:: text "Points de vie" line "insuffisants." prompt _NewBadgeRequiredText:: text "Non! Un nouveau" line "BADGE est requis." prompt _CannotUseItemsHereText:: text "Pas d'objets ici!" prompt _CannotGetOffHereText:: text "Impossible de" line "descendre ici!" prompt _GotMonText:: text " obtient:" line "@" TX_RAM wcd6d text "!@@" _SetToBoxText:: text "Plus de place" line "pour un #MON!" cont "@" TX_RAM wBoxMonNicks text " est" cont "transféré à la" cont "BOITE @" TX_RAM wcf50 text " du PC!" done _BoxIsFullText:: text "Plus de place" line "pour un #MON!" para "La BOITE #MON" line "est pleine!" para "Changez de BOITE" line "dans un CENTRE" cont "#MON!" done INCLUDE "text/maps/pallet_town.asm" INCLUDE "text/maps/viridian_city.asm" INCLUDE "text/maps/pewter_city.asm" INCLUDE "text/maps/cerulean_city.asm" INCLUDE "text/maps/lavender_town.asm" INCLUDE "text/maps/vermilion_city.asm" INCLUDE "text/maps/celadon_city.asm" INCLUDE "text/maps/fuchsia_city.asm" INCLUDE "text/maps/cinnabar_island.asm" INCLUDE "text/maps/saffron_city.asm" _ItemUseBallText00:: text "Il évite la BALL!" para "Capture" line "impossible!" prompt _ItemUseBallText01:: text "Vous manquez le" line "#MON!" prompt _ItemUseBallText02:: text "Zut de flûte! Il" line "s'est libéré!" prompt _ItemUseBallText03:: text "Méga-mince..." line "Presque!" prompt _ItemUseBallText04:: text "Pas d'bol, hein?" prompt _ItemUseBallText05:: text "Top cool!" line "@" TX_RAM wEnemyMonNick text " est" cont "capturé!@@" _ItemUseBallText07:: TX_RAM wBoxMonNicks text " est" line "transféré au PC" cont "de LEO!" prompt _ItemUseBallText08:: TX_RAM wBoxMonNicks text " est" line "transféré au PC" cont "inconnu!" prompt _ItemUseBallText06:: text "Le profil de" line "@" TX_RAM wEnemyMonNick text " est" cont "transféré sur le" cont "#DEX!@@" _SurfingGotOnText:: text " monte sur" line "@" TX_RAM wcd6d text "!" prompt _SurfingNoPlaceToGetOffText:: text "Impossible de" line "descendre!" prompt _VitaminStatRoseText:: TX_RAM wcf50 text " de" line "@" TX_RAM wcd6d text "" cont "augmente." prompt _VitaminNoEffectText:: text "Ca ne marche pas." prompt _ThrewBaitText:: text " lance" line "un APPAT." done _ThrewRockText:: text " lance" line "un CAILLOU." done _PlayedFluteNoEffectText:: text "Vous jouez de la" line "#FLUTE." para "Super!!! Ca c'est" line "d'la zique!" prompt _FluteWokeUpText:: text "Tous les #MON" line "endormis se" cont "réveillent." prompt _PlayedFluteHadEffectText:: text " joue de" line "la #FLUTE.@@" _CoinCaseNumCoinsText:: text "Jetons" line "@" TX_BCD wPlayerCoins, 2 | LEADING_ZEROES | LEFT_ALIGN text " " prompt _ItemfinderFoundItemText:: text "Ouais!!!!" line "Le CHERCH'OBJET" cont "signale un objet" cont "dans l'coin!" prompt _ItemfinderFoundNothingText:: text "Non..." line "Le CHERCH'OBJET" cont "ne signale rien." prompt _RaisePPWhichTechniqueText:: text "Monter les PP de" line "quelle attaque?" done _RestorePPWhichTechniqueText:: text "Remplir les PP de" line "quelle attaque?" done _PPMaxedOutText:: text "PP de @" TX_RAM wcf50 text "" line "sont au max." prompt _PPIncreasedText:: text "PP de @" TX_RAM wcf50 text "" line "augmentés." prompt _PPRestoredText:: text "PP restaurés." prompt _BootedUpTMText:: text "CT enclenchée!" prompt _BootedUpHMText:: text "CS enclenchée!" prompt _TeachMachineMoveText:: text "Elle contient:" line "@" TX_RAM wcf50 text "!" para "Apprendre" line "@" TX_RAM wcf50 text " à" cont "un #MON?" done _MonCannotLearnMachineMoveText:: TX_RAM wcf50 text " est" line "incompatible avec" cont "@" TX_RAM wcd6d text "." para "Instruction de" line "@" TX_RAM wcf50 text "" cont "impossible." prompt _ItemUseNotTimeText:: text "CHEN: Allô?" line "? C'est" cont "pas l'moment de" cont "faire ça!" prompt _ItemUseNotYoursToUseText:: text "C'est pas à toi!" prompt _ItemUseNoEffectText:: text "Sans effet." prompt _ThrowBallAtTrainerMonText1:: text "Le dresseur dévie" line "la BALL!" prompt _ThrowBallAtTrainerMonText2:: text "Voler, c'est mal!" prompt _NoCyclingAllowedHereText:: text "Interdit de" next "pédaler ici!!!" prompt _NoSurfingHereText:: text "Pas de SURF sur" line "@" TX_RAM wcd6d text " ici!" prompt _BoxFullCannotThrowBallText:: text "La BOITE #MON" line "est pleine! Objet" cont "inutilisable!" prompt SECTION "Text 11", ROMX, BANK[TEXT_11] _ItemUseText001:: text " utilise:@@" _ItemUseText002:: TX_RAM wcf50 text "!" done _GotOnBicycleText1:: text " monte sur@@" _GotOnBicycleText2:: TX_RAM wcf50 text "!" prompt _GotOffBicycleText1:: text " range@@" _GotOffBicycleText2:: text "la @" TX_RAM wcf50 text "." prompt _ThrewAwayItemText:: text "Adieu," line "@" TX_RAM wcd6d text "!" prompt _IsItOKToTossItemText:: text "Jeter:" line "@" TX_RAM wcf50 text ", OK?" prompt _TooImportantToTossText:: text "T'es pas bien!" line "C'est beaucoup" cont "trop important!" prompt _AlreadyKnowsText:: TX_RAM wcd6d text "" line "connaît déjà" cont "@" TX_RAM wcf50 text "!" prompt _ConnectCableText:: text "OK! Branche le" line "câble comme ça!" prompt _TradedForText:: text " échange" line "@" TX_RAM wInGameTradeGiveMonName text " contre" cont "@" TX_RAM wInGameTradeReceiveMonName text "!@@" _WannaTrade1Text:: text "Je cherche un" line "@" TX_RAM wInGameTradeGiveMonName text "" para "contre un" line "@" TX_RAM wInGameTradeReceiveMonName text ", OK?" done _NoTrade1Text:: text "Bon...." line "Tant pis..." done _WrongMon1Text:: text "Mais c'est pas un" line "@" TX_RAM wInGameTradeGiveMonName text "!" para "Reviens m'en" line "apporter un!" done _Thanks1Text:: text "Merciiii!" done _AfterTrade1Text:: text "Il est cool mon" line "@" TX_RAM wInGameTradeReceiveMonName text ", hein?" done _WannaTrade2Text:: text "Bien le bonjour!" line "Veux-tu échanger:" para "@" TX_RAM wInGameTradeGiveMonName text " contre" line "@" TX_RAM wInGameTradeReceiveMonName text ", OK?" done _NoTrade2Text:: text "Mmmm..." line "Pas glop..." done _WrongMon2Text:: text "Heu? C'est pas un" line "@" TX_RAM wInGameTradeGiveMonName text "." para "Essaie pas de" line "m'arnaquer." done _Thanks2Text:: text "Merci merci!" done _AfterTrade2Text:: text "Ton @" TX_RAM wInGameTradeGiveMonName text "" line "a évolué pendant" para "l'échange!" done _WannaTrade3Text:: text "Salut! T'as un" line "@" TX_RAM wInGameTradeGiveMonName text "?" para "Contre un joli" line "@" TX_RAM wInGameTradeReceiveMonName text ", OK?" done _NoTrade3Text:: text "Dommage." done _WrongMon3Text:: text "...C'est pas un" line "@" TX_RAM wInGameTradeGiveMonName text "." para "Reviens me voir" line "avec un vrai!" done _Thanks3Text:: text "Merci l'ami!" done _AfterTrade3Text:: text "Il est bien mon" line "@" TX_RAM wInGameTradeReceiveMonName text ", hein?" para "Mon @" TX_RAM wInGameTradeGiveMonName text "" line "est terrible!" done _NothingToCutText:: text "Il n'y a rien à" line "COUPER!" prompt _UsedCutText:: TX_RAM wcd6d text " a tout" line "coupé! Trop fort!" prompt SECTION "Pokedex Text", ROMX, BANK[POKEDEX_TEXT] INCLUDE "text/pokedex.asm" SECTION "Move Names", ROMX, BANK[MOVE_NAMES] INCLUDE "text/move_names.asm"