_Mansion2BattleText1:: text "Mais... J'suis" line "complètement" cont "paumé!" done _Mansion2EndBattleText1:: text "Non!" line "Mon butin!" prompt _Mansion2AfterBattleText1:: text "Les interrupteurs" line "ouvrent et" cont "ferment alterna-" cont "tivement les" cont "portes!" done _Mansion2Text3:: text "Rapport:" line "5 Juillet." cont "Jungle X." para "Un nouveau type " line "de #MON fut" cont "découvert." done _Mansion2Text4:: text "Rapport:" line "10 Juillet." cont "Le #MON fut" cont "baptisé MEW." done _Mansion2Text_520c2:: text "Un interrupteur!" para "L'actionner?" done _Mansion2Text_520c7:: text "Sans blague..." prompt _Mansion2Text_520cc:: text "Pas vraiment!" done