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-rw-r--r--pokered.asm282
-rw-r--r--textpre.awk1
2 files changed, 236 insertions, 47 deletions
diff --git a/pokered.asm b/pokered.asm
index f093bf91..3f5c98bf 100644
--- a/pokered.asm
+++ b/pokered.asm
@@ -1507,7 +1507,7 @@ OakSpeech: ; 6115
ld bc,$1300
call IntroPredef3B ; displays Oak pic?
call FadeInIntroPic
- ld hl,HelloWelcomeText
+ ld hl,OakSpeechText1
call PrintText ; prints text box
call GBFadeOut2
call ClearScreen
@@ -1518,7 +1518,7 @@ OakSpeech: ; 6115
ld hl,$C3F6 ; position on tilemap the pic is displayed
call $1384 ; displays pic?
call MovePicLeft
- ld hl,WorldFilledWithText
+ ld hl,OakSpeechText2
call PrintText ; Prints text box
call GBFadeOut2
call ClearScreen
@@ -1526,7 +1526,7 @@ OakSpeech: ; 6115
ld bc,$0400 ; affects the position of the player pic
call IntroPredef3B ; displays player pic?
call MovePicLeft
- ld hl,FirstWhatIsYourNameText
+ ld hl,IntroducePlayerText
call PrintText
call $695D ; brings up NewName/Red/etc menu
call GBFadeOut2
@@ -1535,7 +1535,7 @@ OakSpeech: ; 6115
ld bc,$1300
call IntroPredef3B ; displays rival pic
call FadeInIntroPic
- ld hl,ThisIsMyGrandsonText
+ ld hl,IntroduceRivalText
call PrintText
call $69A4
Function61BC:
@@ -1548,7 +1548,7 @@ Function61BC:
ld a,[$D72D]
and a
jr nz,.next\@
- ld hl,YourOwnLegendText
+ ld hl,OakSpeechText3
call PrintText
.next\@ ld a,[$FFB8]
push af
@@ -1598,16 +1598,23 @@ Function61BC:
call DelayFrames
call GBFadeOut2
jp ClearScreen
-HelloWelcomeText:
- db $17,$25,$64,$22,$50 ; "Hello welcome to the world of pokemon ..."
-WorldFilledWithText:
- db $17,$7F,$64,$22,$14,$17,$B3,$64,$22,$50 ; "This world is filled with creatures ..."
-FirstWhatIsYourNameText:
- db $17,$19,$65,$22,$50 ; "First, what is your name?"
-ThisIsMyGrandsonText:
- db $17,$34,$65,$22,$50 ; "This is my grandson ..."
-YourOwnLegendText:
- db $17,$97,$65,$22,$50 ; "Ninten! Your very own legend ..."
+OakSpeechText1:
+ TX_FAR _OakSpeechText1
+ db "@"
+OakSpeechText2:
+ TX_FAR _OakSpeechText2A
+ db $14
+ TX_FAR _OakSpeechText2B
+ db "@"
+IntroducePlayerText:
+ TX_FAR _IntroducePlayerText
+ db "@"
+IntroduceRivalText:
+ TX_FAR _IntroduceRivalText
+ db "@"
+OakSpeechText3:
+ TX_FAR _OakSpeechText3
+ db "@"
FadeInIntroPic:
ld hl,IntroFadePalettes
@@ -4181,7 +4188,7 @@ PalletTownText1:
jp $24D7
OakAppearsText:
- db $17,$45,$42,$29 ; “Hey! Wait! Don’t go out!…”
+ TX_FAR _OakAppearsText
db 8
ld c,10
call DelayFrames
@@ -4195,25 +4202,32 @@ OakAppearsText:
jp $24D7
OakWalksUpText:
- db $17,$64,$42,$29,$50 ; “It’s unsafe! Wild Pokémon…”
+ TX_FAR _OakWalksUpText
+ db "@"
PalletTownText2: ; girl
- db $17,$DC,$42,$29,$50 ; “I’m raising Pokémon too!…”
+ TX_FAR _PalletTownText2
+ db "@"
PalletTownText3: ; fat man
- db $17,$1D,$43,$29,$50 ; “Technology is incredible!…”
+ TX_FAR _PalletTownText3
+ db "@"
PalletTownText4: ; sign by lab
- db $17,$74,$43,$29,$50 ; “Oak Pokémon Research Lab”
+ TX_FAR _PalletTownText4
+ db "@"
PalletTownText5: ; sign by fence
- db $17,$8B,$43,$29,$50 ; “Pallet Town: Shades of your journey…”
+ TX_FAR _PalletTownText5
+ db "@"
PalletTownText6: ; sign by Red’s house
- db $17,$B6,$43,$29,$50 ; “Red’s House”
+ TX_FAR _PalletTownText6
+ db "@"
PalletTownText7: ; sign by Blue’s house
- db $17,$C1,$43,$29,$50 ; “Blue’s House”
+ TX_FAR _PalletTownText7
+ db "@"
INCBIN "baserom.gbc",$18FF1,$1B2F-$FF1
@@ -4285,19 +4299,26 @@ BluesHouseText1:
jp $24D7
DaisyInitialText:
- db $17,$3C,$4C,$25,$50 ; “Hi! Blue is out…”
-DaisyOfferMapText: ; 5BAF
- db $17,$5D,$4C,$25,$50 ; “Grandpa asked you to run an errand?…”
-GotMapText: ; 5BB4
- db $17,$9C,$4C,$25,$11,$50 ; “Red got a Town Map!”
-DaisyBagFullText: ; 5BBA
- db $17,$AD,$4C,$25,$50 ; “You have too much stuff with you.”
-DaisyUseMapText: ; 5BBF
- db $17,$D0,$4C,$25,$50 ; “Use the Town Map to…”
-BluesHouseText2: ; 5BC4
- db $17,$FD,$4C,$25,$50 ; “Pokémon are living things!…”
-BluesHouseText3: ; the map on the table, which Daisy gives the player
- db $17,$3B,$4D,$25,$50 ; “It’s a big map!…”
+ TX_FAR _DaisyInitialText
+ db "@"
+DaisyOfferMapText:
+ TX_FAR _DaisyOfferMapText
+ db "@"
+GotMapText:
+ TX_FAR _GotMapText
+ db $11,"@"
+DaisyBagFullText:
+ TX_FAR _DaisyBagFullText
+ db "@"
+DaisyUseMapText:
+ TX_FAR _DaisyUseMapText
+ db "@"
+BluesHouseText2: ; Daisy, walking around
+ TX_FAR _BluesHouseText2
+ db "@"
+BluesHouseText3: ; map on table
+ TX_FAR _BluesHouseText3
+ db "@"
BluesHouseObject:
db $0A ; border tile
@@ -6565,7 +6586,7 @@ Function674B: ; 674B
AIBattleWithdrawText:
TX_FAR _AIBattleWithdrawText
- TX_NULL
+ db "@"
AIUseFullHeal:
call $669B
@@ -6691,7 +6712,7 @@ AIPrintItemUse_:
AIBattleUseItemText:
TX_FAR _AIBattleUseItemText
- TX_NULL
+ db "@"
INCBIN "baserom.gbc",$3A849,$3B05C - $3A849
@@ -9382,7 +9403,8 @@ RedsHouse1FText1: ; Mom
jp $24D7
MomWakeUpText:
- db $17,$07,$4B,$25,$50 ; “All boys leave home some day…”
+ TX_FAR _MomWakeUpText
+ db "@"
MomHealPokemon:
ld hl,MomHealText1
@@ -9406,9 +9428,11 @@ MomHealPokemon:
jp PrintText
MomHealText1:
- db $17,$6D,$4B,$25,$50 ; "Red! You should take a quick rest…"
+ TX_FAR _MomHealText1
+ db "@"
MomHealText2:
- db $17,$94,$4B,$25,$50 ; “Oh good! …”
+ TX_FAR _MomHealText2
+ db "@"
RedsHouse1FText2: ; TV
db 8
@@ -9422,10 +9446,12 @@ RedsHouse1FText2: ; TV
jp $24D7
StandByMeText:
- db $17,$D7,$4B,$25,$50 ; “Four boys are walking…”
+ TX_FAR _StandByMeText
+ db "@"
TVWrongSideText:
- db $17,$29,$4C,$25,$50 ; “Oops, wrong side.”
+ TX_FAR _TVWrongSideText
+ db "@"
RedsHouse1FObject:
db $0A ; border tile
@@ -9760,7 +9786,7 @@ RedsHouse2FScript2:
ret
RedsHouse2FTexts:
- db $50
+ db "@"
RedsHouse2FObject:
db $0A ; border tile
@@ -11096,7 +11122,54 @@ _AIBattleUseItemText:
dw $CFDA
db 0,"!",$58
-INCBIN "baserom.gbc",$880EF,$2C0A
+INCBIN "baserom.gbc",$880EF,$8A425 - $880EF
+
+_OakSpeechText1:
+ db 0,"Hello there!",$4F
+ db "Welcome to the",$55
+ db "world of #MON!",$51
+ db "My name is OAK!",$4F
+ db "People call me",$55
+ db "the #MON PROF!",$58
+
+_OakSpeechText2A:
+ db 0,"This world is",$4F
+ db "inhabited by",$55
+ db "creatures called",$55
+ db "#MON!@@"
+
+_OakSpeechText2B:
+ db 0,$51,"For some people,",$4F
+ db "#MON are",$55
+ db "pets. Others use",$55
+ db "them for fights.",$51
+ db "Myself...",$51
+ db "I study #MON",$4F
+ db "as a profession.",$58
+
+_IntroducePlayerText:
+ db 0,"First, what is",$4F
+ db "your name?",$58
+
+_IntroduceRivalText:
+ db 0,"This is my grand-",$4F
+ db "son. He",$BD," been",$55
+ db "your rival since",$55
+ db "you were a baby.",$51
+ db "...Erm, what is",$4F
+ db "his name again?",$58
+
+_OakSpeechText3:
+ db 0,$52,"!",$51
+ db "Your very own",$4F
+ db "#MON legend is",$55
+ db "about to unfold!",$51
+ db "A world of dreams",$4F
+ db "and adventures",$55
+ db "with #MON",$55
+ db "awaits! Let",$BD," go!",$57
+
+INCBIN "baserom.gbc",$8A605,$8000 - $6605
SECTION "bank23",DATA,BANK[$23]
INCBIN "baserom.gbc",$8C000,$4000
@@ -11105,7 +11178,75 @@ SECTION "bank24",DATA,BANK[$24]
INCBIN "baserom.gbc",$90000,$4000
SECTION "bank25",DATA,BANK[$25]
-INCBIN "baserom.gbc",$94000,$4000
+INCBIN "baserom.gbc",$94000,$B07
+
+_MomWakeUpText:
+ db 0,"MOM: Right.",$4F
+ db "All boys leave",$55
+ db "home some day.",$55
+ db "It said so on TV.",$51
+ db "PROF.OAK, next",$4F
+ db "door, is looking",$55
+ db "for you.",$57
+
+_MomHealText1:
+ db 0,"MOM: ",$52,"!",$4F
+ db "You should take a",$55
+ db "quick rest.",$58
+
+_MomHealText2:
+ db 0,"MOM: Oh good!",$4F
+ db "You and your",$55
+ db "#MON are",$55
+ db "looking great!",$55
+ db "Take care now!",$57
+
+_StandByMeText:
+ db 0,"There",$BD," a movie",$4F
+ db "on TV. Four boys",$55
+ db "are walking on",$55
+ db "railroad tracks.",$51
+ db "I better go too.",$57
+
+_TVWrongSideText:
+ db 0,"Oops, wrong side.",$57
+
+_DaisyInitialText:
+ db 0,"Hi ",$52,"!",$4F
+ db $53," is out at",$55
+ db "Grandpa",$BD," lab.",$57
+
+_DaisyOfferMapText:
+ db 0,"Grandpa asked you",$4F
+ db "to run an errand?",$55
+ db "Here, this will",$55
+ db "help you!",$58
+
+_GotMapText:
+ db 0,$52," got a",$4F,"@",1
+ dw $CF4B
+ db 0,"!@@"
+
+_DaisyBagFullText:
+ db 0,"You have too much",$4F
+ db "stuff with you.",$57
+
+_DaisyUseMapText:
+ db 0,"Use the TOWN MAP",$4F
+ db "to find out where",$55
+ db "you are.",$57
+
+_BluesHouseText2:
+ db 0,"#MON are living",$4F
+ db "things! If they",$55
+ db "get tired, give",$55
+ db "them a rest!",$57
+
+_BluesHouseText3:
+ db 0,"It",$BD," a big map!",$4F
+ db "This is useful!",$57
+
+INCBIN "baserom.gbc",$94D5B,$4000 - $D5B
SECTION "bank26",DATA,BANK[$26]
INCBIN "baserom.gbc",$98000,$4000
@@ -11117,7 +11258,54 @@ SECTION "bank28",DATA,BANK[$28]
INCBIN "baserom.gbc",$A0000,$4000
SECTION "bank29",DATA,BANK[$29]
-INCBIN "baserom.gbc",$A4000,$4000
+INCBIN "baserom.gbc",$A4000,$245
+
+_OakAppearsText:
+ db 0,"OAK: Hey! Wait!",$4F
+ db "Don",$BE," go out!@@"
+
+_OakWalksUpText:
+ db 0,"OAK: It",$BD," unsafe!",$4F
+ db "Wild #MON live",$55
+ db "in tall grass!",$51
+ db "You need your own",$4F
+ db "#MON for your",$55
+ db "protection.",$55
+ db "I know!",$51
+ db "Here, come with",$4F
+ db "me!",$57
+
+_PalletTownText2:
+ db 0,"I",$E5," raising",$4F
+ db "#MON too!",$51
+ db "When they get",$4F
+ db "strong, they can",$55
+ db "protect me!",$57
+
+_PalletTownText3:
+ db 0,"Technology is",$4F
+ db "incredible!",$51
+ db "You can now store",$4F
+ db "and recall items",$55
+ db "and #MON as",$55
+ db "data via PC!",$57
+
+_PalletTownText4:
+ db 0,"OAK #MON",$4F
+ db "RESEARCH LAB",$57
+
+_PalletTownText5:
+ db 0,"PALLET TOWN",$4F
+ db "Shades of your",$55
+ db "journey await!",$57
+
+_PalletTownText6:
+ db 0,$52,$BD," house ",$57
+
+_PalletTownText7:
+ db 0,$53,$BD," house ",$57
+
+INCBIN "baserom.gbc",$A43CC,$4000 - $3CC
SECTION "bank2A",DATA,BANK[$2A]
INCBIN "baserom.gbc",$A8000,$4000
diff --git a/textpre.awk b/textpre.awk
index 6d1edc76..eea16c63 100644
--- a/textpre.awk
+++ b/textpre.awk
@@ -2,6 +2,7 @@ BEGIN {
FS = "\""
char["@"] = "$50"
+char["#"] = "$54"
char[" "] = "$7F"
char["A"] = "$80"
char["B"] = "$81"