diff options
Diffstat (limited to 'audio/headers/sfxheaders2.asm')
-rw-r--r-- | audio/headers/sfxheaders2.asm | 359 |
1 files changed, 359 insertions, 0 deletions
diff --git a/audio/headers/sfxheaders2.asm b/audio/headers/sfxheaders2.asm new file mode 100644 index 00000000..b96a764f --- /dev/null +++ b/audio/headers/sfxheaders2.asm @@ -0,0 +1,359 @@ +SFX_Headers_2:: + db $ff, $ff, $ff ; padding + +SFX_Snare1_2:: + audio SFX_Snare1_2, Ch7 + +SFX_Snare2_2:: + audio SFX_Snare2_2, Ch7 + +SFX_Snare3_2:: + audio SFX_Snare3_2, Ch7 + +SFX_Snare4_2:: + audio SFX_Snare4_2, Ch7 + +SFX_Snare5_2:: + audio SFX_Snare5_2, Ch7 + +SFX_Triangle1_2:: + audio SFX_Triangle1_2, Ch7 + +SFX_Triangle2_2:: + audio SFX_Triangle2_2, Ch7 + +SFX_Snare6_2:: + audio SFX_Snare6_2, Ch7 + +SFX_Snare7_2:: + audio SFX_Snare7_2, Ch7 + +SFX_Snare8_2:: + audio SFX_Snare8_2, Ch7 + +SFX_Snare9_2:: + audio SFX_Snare9_2, Ch7 + +SFX_Cymbal1_2:: + audio SFX_Cymbal1_2, Ch7 + +SFX_Cymbal2_2:: + audio SFX_Cymbal2_2, Ch7 + +SFX_Cymbal3_2:: + audio SFX_Cymbal3_2, Ch7 + +SFX_Muted_Snare1_2:: + audio SFX_Muted_Snare1_2, Ch7 + +SFX_Triangle3_2:: + audio SFX_Triangle3_2, Ch7 + +SFX_Muted_Snare2_2:: + audio SFX_Muted_Snare2_2, Ch7 + +SFX_Muted_Snare3_2:: + audio SFX_Muted_Snare3_2, Ch7 + +SFX_Muted_Snare4_2:: + audio SFX_Muted_Snare4_2, Ch7 + +SFX_Cry00_2:: + audio SFX_Cry00_2, Ch4, Ch5, Ch7 + +SFX_Cry01_2:: + audio SFX_Cry01_2, Ch4, Ch5, Ch7 + +SFX_Cry02_2:: + audio SFX_Cry02_2, Ch4, Ch5, Ch7 + +SFX_Cry03_2:: + audio SFX_Cry03_2, Ch4, Ch5, Ch7 + +SFX_Cry04_2:: + audio SFX_Cry04_2, Ch4, Ch5, Ch7 + +SFX_Cry05_2:: + audio SFX_Cry05_2, Ch4, Ch5, Ch7 + +SFX_Cry06_2:: + audio SFX_Cry06_2, Ch4, Ch5, Ch7 + +SFX_Cry07_2:: + audio SFX_Cry07_2, Ch4, Ch5, Ch7 + +SFX_Cry08_2:: + audio SFX_Cry08_2, Ch4, Ch5, Ch7 + +SFX_Cry09_2:: + audio SFX_Cry09_2, Ch4, Ch5, Ch7 + +SFX_Cry0A_2:: + audio SFX_Cry0A_2, Ch4, Ch5, Ch7 + +SFX_Cry0B_2:: + audio SFX_Cry0B_2, Ch4, Ch5, Ch7 + +SFX_Cry0C_2:: + audio SFX_Cry0C_2, Ch4, Ch5, Ch7 + +SFX_Cry0D_2:: + audio SFX_Cry0D_2, Ch4, Ch5, Ch7 + +SFX_Cry0E_2:: + audio SFX_Cry0E_2, Ch4, Ch5, Ch7 + +SFX_Cry0F_2:: + audio SFX_Cry0F_2, Ch4, Ch5, Ch7 + +SFX_Cry10_2:: + audio SFX_Cry10_2, Ch4, Ch5, Ch7 + +SFX_Cry11_2:: + audio SFX_Cry11_2, Ch4, Ch5, Ch7 + +SFX_Cry12_2:: + audio SFX_Cry12_2, Ch4, Ch5, Ch7 + +SFX_Cry13_2:: + audio SFX_Cry13_2, Ch4, Ch5, Ch7 + +SFX_Cry14_2:: + audio SFX_Cry14_2, Ch4, Ch5, Ch7 + +SFX_Cry15_2:: + audio SFX_Cry15_2, Ch4, Ch5, Ch7 + +SFX_Cry16_2:: + audio SFX_Cry16_2, Ch4, Ch5, Ch7 + +SFX_Cry17_2:: + audio SFX_Cry17_2, Ch4, Ch5, Ch7 + +SFX_Cry18_2:: + audio SFX_Cry18_2, Ch4, Ch5, Ch7 + +SFX_Cry19_2:: + audio SFX_Cry19_2, Ch4, Ch5, Ch7 + +SFX_Cry1A_2:: + audio SFX_Cry1A_2, Ch4, Ch5, Ch7 + +SFX_Cry1B_2:: + audio SFX_Cry1B_2, Ch4, Ch5, Ch7 + +SFX_Cry1C_2:: + audio SFX_Cry1C_2, Ch4, Ch5, Ch7 + +SFX_Cry1D_2:: + audio SFX_Cry1D_2, Ch4, Ch5, Ch7 + +SFX_Cry1E_2:: + audio SFX_Cry1E_2, Ch4, Ch5, Ch7 + +SFX_Cry1F_2:: + audio SFX_Cry1F_2, Ch4, Ch5, Ch7 + +SFX_Cry20_2:: + audio SFX_Cry20_2, Ch4, Ch5, Ch7 + +SFX_Cry21_2:: + audio SFX_Cry21_2, Ch4, Ch5, Ch7 + +SFX_Cry22_2:: + audio SFX_Cry22_2, Ch4, Ch5, Ch7 + +SFX_Cry23_2:: + audio SFX_Cry23_2, Ch4, Ch5, Ch7 + +SFX_Cry24_2:: + audio SFX_Cry24_2, Ch4, Ch5, Ch7 + +SFX_Cry25_2:: + audio SFX_Cry25_2, Ch4, Ch5, Ch7 + +SFX_Level_Up:: + audio SFX_Level_Up, Ch4, Ch5, Ch6 + +SFX_Get_Item2_2:: + audio SFX_Get_Item2_2, Ch4, Ch5, Ch6 + +SFX_Tink_2:: + audio SFX_Tink_2, Ch4 + +SFX_Heal_HP_2:: + audio SFX_Heal_HP_2, Ch4 + +SFX_Heal_Ailment_2:: + audio SFX_Heal_Ailment_2, Ch4 + +SFX_Start_Menu_2:: + audio SFX_Start_Menu_2, Ch7 + +SFX_Press_AB_2:: + audio SFX_Press_AB_2, Ch4 + +SFX_Ball_Toss:: + audio SFX_Ball_Toss, Ch4, Ch5 + +SFX_Ball_Poof:: + audio SFX_Ball_Poof, Ch4, Ch7 + +SFX_Faint_Thud:: + audio SFX_Faint_Thud, Ch4, Ch7 + +SFX_Run:: + audio SFX_Run, Ch7 + +SFX_Dex_Page_Added:: + audio SFX_Dex_Page_Added, Ch4, Ch5 + +SFX_Caught_Mon:: + audio SFX_Caught_Mon, Ch4, Ch5, Ch6 + +SFX_Peck:: + audio SFX_Peck, Ch7 + +SFX_Faint_Fall:: + audio SFX_Faint_Fall, Ch4 + +SFX_Battle_09:: + audio SFX_Battle_09, Ch4 + +SFX_Pound:: + audio SFX_Pound, Ch7 + +SFX_Battle_0B:: + audio SFX_Battle_0B, Ch7 + +SFX_Battle_0C:: + audio SFX_Battle_0C, Ch7 + +SFX_Battle_0D:: + audio SFX_Battle_0D, Ch7 + +SFX_Battle_0E:: + audio SFX_Battle_0E, Ch7 + +SFX_Battle_0F:: + audio SFX_Battle_0F, Ch7 + +SFX_Damage:: + audio SFX_Damage, Ch7 + +SFX_Not_Very_Effective:: + audio SFX_Not_Very_Effective, Ch7 + +SFX_Battle_12:: + audio SFX_Battle_12, Ch7 + +SFX_Battle_13:: + audio SFX_Battle_13, Ch7 + +SFX_Battle_14:: + audio SFX_Battle_14, Ch7 + +SFX_Vine_Whip:: + audio SFX_Vine_Whip, Ch7 + +SFX_Battle_16:: + audio SFX_Battle_16, Ch7 + +SFX_Battle_17:: + audio SFX_Battle_17, Ch7 + +SFX_Battle_18:: + audio SFX_Battle_18, Ch7 + +SFX_Battle_19:: + audio SFX_Battle_19, Ch7 + +SFX_Super_Effective:: + audio SFX_Super_Effective, Ch7 + +SFX_Battle_1B:: + audio SFX_Battle_1B, Ch7 + +SFX_Battle_1C:: + audio SFX_Battle_1C, Ch7 + +SFX_Doubleslap:: + audio SFX_Doubleslap, Ch7 + +SFX_Battle_1E:: + audio SFX_Battle_1E, Ch4, Ch7 + +SFX_Horn_Drill:: + audio SFX_Horn_Drill, Ch7 + +SFX_Battle_20:: + audio SFX_Battle_20, Ch7 + +SFX_Battle_21:: + audio SFX_Battle_21, Ch7 + +SFX_Battle_22:: + audio SFX_Battle_22, Ch7 + +SFX_Battle_23:: + audio SFX_Battle_23, Ch7 + +SFX_Battle_24:: + audio SFX_Battle_24, Ch4, Ch7 + +SFX_Battle_25:: + audio SFX_Battle_25, Ch7 + +SFX_Battle_26:: + audio SFX_Battle_26, Ch7 + +SFX_Battle_27:: + audio SFX_Battle_27, Ch4, Ch5, Ch7 + +SFX_Battle_28:: + audio SFX_Battle_28, Ch4, Ch5, Ch7 + +SFX_Battle_29:: + audio SFX_Battle_29, Ch4, Ch7 + +SFX_Battle_2A:: + audio SFX_Battle_2A, Ch4, Ch5, Ch7 + +SFX_Battle_2B:: + audio SFX_Battle_2B, Ch4, Ch7 + +SFX_Battle_2C:: + audio SFX_Battle_2C, Ch4, Ch5, Ch7 + +SFX_Psybeam:: + audio SFX_Psybeam, Ch4, Ch5, Ch7 + +SFX_Battle_2E:: + audio SFX_Battle_2E, Ch4, Ch5, Ch7 + +SFX_Battle_2F:: + audio SFX_Battle_2F, Ch4, Ch5, Ch7 + +SFX_Psychic_M:: + audio SFX_Psychic_M, Ch4, Ch5, Ch7 + +SFX_Battle_31:: + audio SFX_Battle_31, Ch4, Ch5 + +SFX_Battle_32:: + audio SFX_Battle_32, Ch4, Ch5 + +SFX_Battle_33:: + audio SFX_Battle_33, Ch4, Ch5 + +SFX_Battle_34:: + audio SFX_Battle_34, Ch4, Ch5, Ch7 + +SFX_Battle_35:: + audio SFX_Battle_35, Ch4, Ch5 + +SFX_Battle_36:: + audio SFX_Battle_36, Ch4, Ch5, Ch7 + +SFX_Silph_Scope:: + audio SFX_Silph_Scope, Ch4 |