diff options
Diffstat (limited to 'audio/headers/sfxheaders3.asm')
-rw-r--r-- | audio/headers/sfxheaders3.asm | 311 |
1 files changed, 311 insertions, 0 deletions
diff --git a/audio/headers/sfxheaders3.asm b/audio/headers/sfxheaders3.asm new file mode 100644 index 00000000..19a19272 --- /dev/null +++ b/audio/headers/sfxheaders3.asm @@ -0,0 +1,311 @@ +SFX_Headers_3:: + db $ff, $ff, $ff ; padding + +SFX_Snare1_3:: + audio SFX_Snare1_3, Ch7 + +SFX_Snare2_3:: + audio SFX_Snare2_3, Ch7 + +SFX_Snare3_3:: + audio SFX_Snare3_3, Ch7 + +SFX_Snare4_3:: + audio SFX_Snare4_3, Ch7 + +SFX_Snare5_3:: + audio SFX_Snare5_3, Ch7 + +SFX_Triangle1_3:: + audio SFX_Triangle1_3, Ch7 + +SFX_Triangle2_3:: + audio SFX_Triangle2_3, Ch7 + +SFX_Snare6_3:: + audio SFX_Snare6_3, Ch7 + +SFX_Snare7_3:: + audio SFX_Snare7_3, Ch7 + +SFX_Snare8_3:: + audio SFX_Snare8_3, Ch7 + +SFX_Snare9_3:: + audio SFX_Snare9_3, Ch7 + +SFX_Cymbal1_3:: + audio SFX_Cymbal1_3, Ch7 + +SFX_Cymbal2_3:: + audio SFX_Cymbal2_3, Ch7 + +SFX_Cymbal3_3:: + audio SFX_Cymbal3_3, Ch7 + +SFX_Muted_Snare1_3:: + audio SFX_Muted_Snare1_3, Ch7 + +SFX_Triangle3_3:: + audio SFX_Triangle3_3, Ch7 + +SFX_Muted_Snare2_3:: + audio SFX_Muted_Snare2_3, Ch7 + +SFX_Muted_Snare3_3:: + audio SFX_Muted_Snare3_3, Ch7 + +SFX_Muted_Snare4_3:: + audio SFX_Muted_Snare4_3, Ch7 + +SFX_Cry00_3:: + audio SFX_Cry00_3, Ch4, Ch5, Ch7 + +SFX_Cry01_3:: + audio SFX_Cry01_3, Ch4, Ch5, Ch7 + +SFX_Cry02_3:: + audio SFX_Cry02_3, Ch4, Ch5, Ch7 + +SFX_Cry03_3:: + audio SFX_Cry03_3, Ch4, Ch5, Ch7 + +SFX_Cry04_3:: + audio SFX_Cry04_3, Ch4, Ch5, Ch7 + +SFX_Cry05_3:: + audio SFX_Cry05_3, Ch4, Ch5, Ch7 + +SFX_Cry06_3:: + audio SFX_Cry06_3, Ch4, Ch5, Ch7 + +SFX_Cry07_3:: + audio SFX_Cry07_3, Ch4, Ch5, Ch7 + +SFX_Cry08_3:: + audio SFX_Cry08_3, Ch4, Ch5, Ch7 + +SFX_Cry09_3:: + audio SFX_Cry09_3, Ch4, Ch5, Ch7 + +SFX_Cry0A_3:: + audio SFX_Cry0A_3, Ch4, Ch5, Ch7 + +SFX_Cry0B_3:: + audio SFX_Cry0B_3, Ch4, Ch5, Ch7 + +SFX_Cry0C_3:: + audio SFX_Cry0C_3, Ch4, Ch5, Ch7 + +SFX_Cry0D_3:: + audio SFX_Cry0D_3, Ch4, Ch5, Ch7 + +SFX_Cry0E_3:: + audio SFX_Cry0E_3, Ch4, Ch5, Ch7 + +SFX_Cry0F_3:: + audio SFX_Cry0F_3, Ch4, Ch5, Ch7 + +SFX_Cry10_3:: + audio SFX_Cry10_3, Ch4, Ch5, Ch7 + +SFX_Cry11_3:: + audio SFX_Cry11_3, Ch4, Ch5, Ch7 + +SFX_Cry12_3:: + audio SFX_Cry12_3, Ch4, Ch5, Ch7 + +SFX_Cry13_3:: + audio SFX_Cry13_3, Ch4, Ch5, Ch7 + +SFX_Cry14_3:: + audio SFX_Cry14_3, Ch4, Ch5, Ch7 + +SFX_Cry15_3:: + audio SFX_Cry15_3, Ch4, Ch5, Ch7 + +SFX_Cry16_3:: + audio SFX_Cry16_3, Ch4, Ch5, Ch7 + +SFX_Cry17_3:: + audio SFX_Cry17_3, Ch4, Ch5, Ch7 + +SFX_Cry18_3:: + audio SFX_Cry18_3, Ch4, Ch5, Ch7 + +SFX_Cry19_3:: + audio SFX_Cry19_3, Ch4, Ch5, Ch7 + +SFX_Cry1A_3:: + audio SFX_Cry1A_3, Ch4, Ch5, Ch7 + +SFX_Cry1B_3:: + audio SFX_Cry1B_3, Ch4, Ch5, Ch7 + +SFX_Cry1C_3:: + audio SFX_Cry1C_3, Ch4, Ch5, Ch7 + +SFX_Cry1D_3:: + audio SFX_Cry1D_3, Ch4, Ch5, Ch7 + +SFX_Cry1E_3:: + audio SFX_Cry1E_3, Ch4, Ch5, Ch7 + +SFX_Cry1F_3:: + audio SFX_Cry1F_3, Ch4, Ch5, Ch7 + +SFX_Cry20_3:: + audio SFX_Cry20_3, Ch4, Ch5, Ch7 + +SFX_Cry21_3:: + audio SFX_Cry21_3, Ch4, Ch5, Ch7 + +SFX_Cry22_3:: + audio SFX_Cry22_3, Ch4, Ch5, Ch7 + +SFX_Cry23_3:: + audio SFX_Cry23_3, Ch4, Ch5, Ch7 + +SFX_Cry24_3:: + audio SFX_Cry24_3, Ch4, Ch5, Ch7 + +SFX_Cry25_3:: + audio SFX_Cry25_3, Ch4, Ch5, Ch7 + +SFX_Get_Item1_3:: + audio SFX_Get_Item1_3, Ch4, Ch5, Ch6 + +SFX_Get_Item2_3:: + audio SFX_Get_Item2_3, Ch4, Ch5, Ch6 + +SFX_Tink_3:: + audio SFX_Tink_3, Ch4 + +SFX_Heal_HP_3:: + audio SFX_Heal_HP_3, Ch4 + +SFX_Heal_Ailment_3:: + audio SFX_Heal_Ailment_3, Ch4 + +SFX_Start_Menu_3:: + audio SFX_Start_Menu_3, Ch7 + +SFX_Press_AB_3:: + audio SFX_Press_AB_3, Ch4 + +SFX_Pokedex_Rating_3:: + audio SFX_Pokedex_Rating_3, Ch4, Ch5, Ch6 + +SFX_Get_Key_Item_3:: + audio SFX_Get_Key_Item_3, Ch4, Ch5, Ch6 + +SFX_Poisoned_3:: + audio SFX_Poisoned_3, Ch4 + +SFX_Trade_Machine_3:: + audio SFX_Trade_Machine_3, Ch4 + +SFX_Turn_On_PC_3:: + audio SFX_Turn_On_PC_3, Ch4 + +SFX_Turn_Off_PC_3:: + audio SFX_Turn_Off_PC_3, Ch4 + +SFX_Enter_PC_3:: + audio SFX_Enter_PC_3, Ch4 + +SFX_Shrink_3:: + audio SFX_Shrink_3, Ch4 + +SFX_Switch_3:: + audio SFX_Switch_3, Ch4 + +SFX_Healing_Machine_3:: + audio SFX_Healing_Machine_3, Ch4 + +SFX_Teleport_Exit1_3:: + audio SFX_Teleport_Exit1_3, Ch4 + +SFX_Teleport_Enter1_3:: + audio SFX_Teleport_Enter1_3, Ch4 + +SFX_Teleport_Exit2_3:: + audio SFX_Teleport_Exit2_3, Ch4 + +SFX_Ledge_3:: + audio SFX_Ledge_3, Ch4 + +SFX_Teleport_Enter2_3:: + audio SFX_Teleport_Enter2_3, Ch7 + +SFX_Fly_3:: + audio SFX_Fly_3, Ch7 + +SFX_Denied_3:: + audio SFX_Denied_3, Ch4, Ch5 + +SFX_Arrow_Tiles_3:: + audio SFX_Arrow_Tiles_3, Ch4 + +SFX_Push_Boulder_3:: + audio SFX_Push_Boulder_3, Ch7 + +SFX_SS_Anne_Horn_3:: + audio SFX_SS_Anne_Horn_3, Ch4, Ch5 + +SFX_Withdraw_Deposit_3:: + audio SFX_Withdraw_Deposit_3, Ch4 + +SFX_Cut_3:: + audio SFX_Cut_3, Ch7 + +SFX_Go_Inside_3:: + audio SFX_Go_Inside_3, Ch7 + +SFX_Swap_3:: + audio SFX_Swap_3, Ch4, Ch5 + +SFX_59_3:: + audio SFX_59_3, Ch4, Ch5 + +SFX_Purchase_3:: + audio SFX_Purchase_3, Ch4, Ch5 + +SFX_Collision_3:: + audio SFX_Collision_3, Ch4 + +SFX_Go_Outside_3:: + audio SFX_Go_Outside_3, Ch7 + +SFX_Save_3:: + audio SFX_Save_3, Ch4, Ch5 + +SFX_Intro_Lunge:: + audio SFX_Intro_Lunge, Ch7 + +SFX_Intro_Hip:: + audio SFX_Intro_Hip, Ch4 + +SFX_Intro_Hop:: + audio SFX_Intro_Hop, Ch4 + +SFX_Intro_Raise:: + audio SFX_Intro_Raise, Ch7 + +SFX_Intro_Crash:: + audio SFX_Intro_Crash, Ch7 + +SFX_Intro_Whoosh:: + audio SFX_Intro_Whoosh, Ch7 + +SFX_Slots_Stop_Wheel:: + audio SFX_Slots_Stop_Wheel, Ch4 + +SFX_Slots_Reward:: + audio SFX_Slots_Reward, Ch4 + +SFX_Slots_New_Spin:: + audio SFX_Slots_New_Spin, Ch4, Ch5 + +SFX_Shooting_Star:: + audio SFX_Shooting_Star, Ch4 |