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-rw-r--r--engine/battle/moveEffects/mist_effect.asm22
1 files changed, 10 insertions, 12 deletions
diff --git a/engine/battle/moveEffects/mist_effect.asm b/engine/battle/moveEffects/mist_effect.asm
index adee1dfd..b92777de 100644
--- a/engine/battle/moveEffects/mist_effect.asm
+++ b/engine/battle/moveEffects/mist_effect.asm
@@ -1,21 +1,19 @@
-MistEffect_: ; 33f2b (c:7f2b)
- ld hl, W_PLAYERBATTSTATUS2
- ld a, [$fff3]
+MistEffect_:
+ ld hl, wPlayerBattleStatus2
+ ld a, [H_WHOSETURN]
and a
- jr z, .asm_33f36
- ld hl, W_ENEMYBATTSTATUS2
-.asm_33f36
+ jr z, .mistEffect
+ ld hl, wEnemyBattleStatus2
+.mistEffect
bit ProtectedByMist, [hl] ; is mon protected by mist?
- jr nz, .asm_33f4a
+ jr nz, .mistAlreadyInUse
set ProtectedByMist, [hl] ; mon is now protected by mist
callab PlayCurrentMoveAnimation
ld hl, ShroudedInMistText
jp PrintText
-.asm_33f4a
- ld hl, PrintButItFailedText_
- ld b, BANK(PrintButItFailedText_)
- jp Bankswitch
+.mistAlreadyInUse
+ jpab PrintButItFailedText_
-ShroudedInMistText: ; 33f52 (c:7f52)
+ShroudedInMistText:
TX_FAR _ShroudedInMistText
db "@"