diff options
Diffstat (limited to 'home.asm')
-rw-r--r-- | home.asm | 10 |
1 files changed, 5 insertions, 5 deletions
@@ -30,7 +30,7 @@ SECTION "joypad", ROM0 [$60] reti -SECTION "Home", ROM0 +SECTION "Home", ROM0 [$61] DisableLCD:: xor a @@ -99,7 +99,7 @@ SECTION "Header", ROM0 [$104] -SECTION "Main", ROM0 +SECTION "Main", ROM0 [$150] Start:: cp GBC @@ -208,7 +208,7 @@ DrawHPBar:: and a jr nz, .fill - ; If c iz nonzero, draw a pixel anyway. + ; If c is nonzero, draw a pixel anyway. ld a, c and a jr z, .done @@ -2539,7 +2539,7 @@ EngageMapTrainer:: ld a, [hli] ; load trainer class ld [wEngagedTrainerClass], a ld a, [hl] ; load trainer mon set - ld [wEnemyMonAttackMod], a + ld [wEngagedTrainerSet], a jp PlayTrainerMusic PrintEndBattleText:: @@ -4124,7 +4124,7 @@ EraseMenuCursor:: ; The reason is that most functions that call this initialize H_DOWNARROWBLINKCNT1 to 0. ; The effect is that if the tile at hl is initialized with a down arrow, ; this function will toggle that down arrow on and off, but if the tile isn't -; initliazed with a down arrow, this function does nothing. +; initialized with a down arrow, this function does nothing. ; That allows this to be called without worrying about if a down arrow should ; be blinking. HandleDownArrowBlinkTiming:: |