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2014-05-31Use rgbasm -h to use halt without nops.yenatch
2014-05-31Clean up bg map and palette fade code in home.asm.yenatch
2014-05-30Split the text engine out of home.asm.yenatch
2014-05-30Recomment some copy/video functions in home.asm.yenatch
2014-05-30Split out joypad and overworld code from home.asm.yenatch
2014-05-30Merge branch 'master' of https://github.com/yenatch/pokeredU-Fish-PC\Daniel
Conflicts: engine/battle/1c.asm
2014-05-30Fix IsDungeonMap commentsU-Fish-PC\Daniel
2014-05-30Remove redundant dimensions in image filenames.yenatch
2014-05-30Dust off the makefile and prepare to build Yellow.yenatch
2014-05-29Label and comment BattleTransitionU-Fish-PC\Daniel
2014-05-29Use VRAM constants where applicable.yenatch
2014-05-29VRAM constants.yenatch
2014-05-28TM_28 in Cerulean scriptU-Fish-PC\Daniel
2014-05-27Use wOverworldMap in macros.yenatch
2014-05-27Add macro TX_BCD for printing BCD numbers.yenatch
This fixes some more static wram addresses.
2014-05-27More wOAMBuffer references.yenatch
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-26Don't hardcode wram sections (except for alignment).yenatch
Sprite buffers must be aligned to the nearest $100, so these sections are explicitly defined.
2014-05-25Recomment LoadMonData_.yenatch
2014-05-25Split out item fragment code.yenatch
2014-05-25Split out overworld object movement.yenatch
2014-05-25Try to clean up PrepareOAMData.yenatch
2014-05-25Split out map sprite facing data.yenatch
2014-05-25Label BCD math predefs.yenatch
2014-05-25Rename GetJoypadState -> Joypad.yenatch
2014-05-25Rename joypad registers.yenatch
2014-05-25Move bank 0 into home.asm.yenatch
2014-05-25Clean up some bank 3 functions and rename flag action functions.yenatch
2014-05-24Use global labels for pics.yenatch
2014-05-24Organize file includes in banks 4 through 1e.yenatch
2014-05-24Rename engine/rng.asm to engine/random.asm.yenatch
2014-05-24Rename random number function and hram labels.yenatch
GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub
2014-05-23Comment some more bank 0 functions.yenatch
2014-05-23More complete hardware constants. Rename joypad constants.yenatch
2014-05-23Use a dedicated label for base stats.yenatch
The existing {Bulbasaur,Ivysaur,...}BaseStats labels are for convenience.
2014-05-23Comment some bank 0 functions, and add wram labels for Predef.yenatch
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel
2014-05-21Pull out map header pointers and banksU-Fish-PC\Daniel
2014-05-21Name hidden object routinesU-Fish-PC\Daniel
2014-05-21Use more constants in object dataU-Fish-PC\Daniel
2014-05-21More misc relabellingU-Fish-PC\Daniel
2014-05-21Misc relabellingU-Fish-PC\Daniel
2014-05-21Use constants for the starter monsU-Fish-PC\Daniel
2014-05-19Fix capitalization, remove white space, remove vicctreebel.asmU-Fish-PC\Daniel
2014-05-19Merge branch 'master' of https://github.com/huderlem/pokered into pull-dataU-Fish-PC\Daniel
Conflicts: main.asm text.asm text/maps/route_22.asm
2014-05-19Pull more data out of main.asmU-Fish-PC\Daniel
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel
2014-05-17Pull map headers out of main.asmU-Fish-PC\Daniel
2014-05-17Pull map objects out of main.asmU-Fish-PC\Daniel
2014-05-16Organize base stats and wild mon data (Koolboyman)U-Fish-PC\Daniel