Age | Commit message (Collapse) | Author |
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Conflicts:
engine/battle/1c.asm
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This fixes some more static wram addresses.
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For unknown addresses, use "w<address>".
Label overleads are still an issue.
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Sprite buffers must be aligned to the nearest $100, so these sections are explicitly defined.
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GenRandom -> Random
GenRandomInBattle -> BattleRandom
H_RAND1 -> hRandomAdd
H_RAND2 -> hRandomSub
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The existing {Bulbasaur,Ivysaur,...}BaseStats labels are for convenience.
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Conflicts:
main.asm
text.asm
text/maps/route_22.asm
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