Age | Commit message (Collapse) | Author |
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Now the past 10 or so commits actually work.
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Conflicts:
main.asm
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These are now generated by the build.
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globals.asm is no longer part of the build, is not generated, does not exist at all.
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All graphics are now png.
Some files were split out of necessity:
- gfx/trade.2bpp -> gfx/game_boy.norepeat.png gfx/link_cable.png
- gfx/red/introfight.2bpp -> gfx/red/intro_nido_{1,2,3}.6x6.png
- gfx/blue/introfight.2bpp -> gfx/blue/intro_purin_{1,2,3}.6x6.png
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Compression is 1:1, so they're interchangeable.
The drawback is this inflates the first build time.
We've agreed that this is worth having pngs out of the box.
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This appears to have taken advantage of number chars being -10 through -1.
By adding to the middle of the screen, a number char could represent the number of tiles to indent.
Or not, which is why this commit exists.
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Also clean up the tileset macro and remove placeholders/redundant files.
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