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2014-05-16Pull most data out of main.asmU-Fish-PC\Daniel
2014-05-16More item IDs and palette function namesU-Fish-PC\Daniel
2014-05-16Use more trainer/mon/palette constantsU-Fish-PC\Daniel
2014-05-16Clean up text labels, use move and type constantsU-Fish-PC\Daniel
2014-05-15Label a lot of unnamed textU-Fish-PC\Daniel
2014-05-15Label graphics loading functions and CheckIfMoveIsKnownU-Fish-PC\Daniel
2014-05-15Label and comment AnimatePartyMonU-Fish-PC\Daniel
2014-05-13Documented/Labeled Route 22 scripts.Marcus Huderle
2014-05-12Finished documenting/labeling functions in the MoveEffectPointerTable.Marcus Huderle
2014-05-12Merged with yenatchMarcus Huderle
2014-05-12Documented/labeled lots of move-effect-related stuff.Marcus Huderle
2014-05-12Documented reflect/light screen effect function. Labeled some related text.Marcus Huderle
2014-04-27Merge remote-tracking branch 'iimarckus/master'yenatch
2014-04-27Comments and labels for saving the last blackout map.yenatch
2014-04-22Use callba/callab macros for cross-bank calls.yenatch
2014-04-22Comment in-game trade evolution.yenatch
2014-04-22More move and effect constants. Use a constant for total move count.yenatch
2014-04-21Clean up rst vectors and interrupt labels.yenatch
2014-04-21Comment where gym trainers get deactivated after beating the leader.IIMarckus
2014-04-21Add labels and comments to the Fan Club.IIMarckus
2014-04-21Use decimal for levels, and replace some hardcoded RAM addresses.IIMarckus
2014-04-21Add a missed map constant.IIMarckus
2014-04-19Improve comments/labels for Silph Co 7F.IIMarckus
2014-04-19Label a Route 11 gatehouse script better.IIMarckus
2014-04-16More move effect constants.yenatch
2014-04-16Use map constants for hardcoded warp destinations.yenatch
2014-04-16Use bits for status constants instead of masks.yenatch
2014-04-16Merge branch 'master' of https://github.com/iimarckus/pokeredU-Fish-PC\Daniel
2014-04-16hotfix: Bump pokemontools so gfx.py doesn't look for a baserom.yenatch
2014-04-15Merge remote-tracking branch 'yenatch/png'yenatch
2014-04-15Bump pokemontools for png manifest destiny.yenatch
Now the past 10 or so commits actually work.
2014-04-07Replace item constantsU-Fish-PC\Daniel
2014-04-07Replace one-byte sound effect pointersU-Fish-PC\Daniel
2014-04-06Merge https://github.com/yenatch/pokeredIIMarckus
Conflicts: main.asm
2014-04-06combine audio and music foldersU-Fish-PC\Daniel
2014-04-06A little more map name consistencyU-Fish-PC\Daniel
2014-04-05Accidentally added a second minimize graphic.yenatch
2014-04-05Image handling in the makefile.yenatch
2014-04-05Fix tile padding for house and ship_port tileset graphics.yenatch
2014-04-05Add *.1bpp, *.2bpp, *.pic to .gitignore.yenatch
These are now generated by the build.
2014-04-05Remove "globals.asm" from .gitignore.yenatch
globals.asm is no longer part of the build, is not generated, does not exist at all.
2014-04-05Convert pngs in gfx/ to 1bpp and 2bpp.yenatch
All graphics are now png. Some files were split out of necessity: - gfx/trade.2bpp -> gfx/game_boy.norepeat.png gfx/link_cable.png - gfx/red/introfight.2bpp -> gfx/red/intro_nido_{1,2,3}.6x6.png - gfx/blue/introfight.2bpp -> gfx/blue/intro_purin_{1,2,3}.6x6.png
2014-04-05Use dimension constants in warp data and add map name consisntencyU-Fish-PC\Daniel
2014-04-04Replace .pic with .png.yenatch
Compression is 1:1, so they're interchangeable. The drawback is this inflates the first build time. We've agreed that this is worth having pngs out of the box.
2014-04-04"Fix" name indentation in credits.yenatch
This appears to have taken advantage of number chars being -10 through -1. By adding to the middle of the screen, a number char could represent the number of tiles to indent. Or not, which is why this commit exists.
2014-04-04Another bank.yenatch
2014-04-04More tileset constants.yenatch
2014-04-03Tileset constants in the wild.yenatch
2014-04-03Name the tilesets and give them constants.yenatch
Also clean up the tileset macro and remove placeholders/redundant files.
2014-04-02Reference more static banks.yenatch