Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-07-21 | Name some battle sound effects | dannye | |
2015-07-19 | constants for flag actions | YamaArashi | |
2015-07-19 | naming | YamaArashi | |
2015-07-19 | jpab/jpba macros | YamaArashi | |
2015-07-19 | Merge branch 'master' of https://github.com/YamaArashi/pokered | dannye | |
Conflicts: engine/evos_moves.asm engine/overworld/healing_machine.asm | |||
2015-07-19 | Name sound effects | dannye | |
2015-07-18 | misc | YamaArashi | |
2015-07-18 | Consolidate coord macros | dannye | |
2015-07-18 | fix variable naming | YamaArashi | |
2015-07-15 | menu stuff | YamaArashi | |
2015-07-14 | named wram variables | YamaArashi | |
2015-07-14 | hall of fame / credits | YamaArashi | |
2015-07-14 | player animations, emotion bubbles, etc. | YamaArashi | |
2015-07-14 | Comment naming screen | dannye | |
also use more joypad constants | |||
2015-07-14 | Use more screen dimension constants | dannye | |
2015-07-14 | Merge branch 'master' of https://github.com/YamaArashi/pokered | dannye | |
Conflicts: engine/town_map.asm | |||
2015-07-14 | Use more *Coord | dannye | |
also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it | |||
2015-07-13 | named party menu/naming screen wram variables | YamaArashi | |
2015-07-13 | comment slot machine | YamaArashi | |
2015-07-13 | menu wram variable names | YamaArashi | |
2015-07-12 | named wram variables | YamaArashi | |
2015-07-12 | use constant for bg transfer dest hram var | YamaArashi | |
2015-07-12 | shake screen functions | YamaArashi | |
2015-07-12 | some battle animation stuff | YamaArashi | |
2015-07-03 | TX_ASM | U-Daniel-PC\Daniel | |
2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | |
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||
2015-06-12 | Mention Jap grammar | U-Daniel-PC\Daniel | |
2015-06-12 | Document code related to MonName1Text | U-Daniel-PC\Daniel | |
2015-06-11 | Clean up white space | U-Daniel-PC\Daniel | |
2015-06-04 | Merge pull request #96 from dannye/master | Daniel Harding | |
wram comments, EOLs, EOFs, and UTF-8 | |||
2015-06-04 | ANSI->UTF-8 | U-Daniel-PC\Daniel | |
2015-06-01 | Add newlines to EOFs | U-Daniel-PC\Daniel | |
2015-05-31 | Fix a hardcoded value by replacing it with a variable. | IIMarckus | |
2015-04-09 | money won and trainer pic constants | xCrystal | |
2015-04-09 | user xor operator for clearing status flags | xCrystal | |
use xor operator for clearing status flags | |||
2015-04-09 | Document DisableEffect and CheckEnemyStatusConditions | xCrystal | |
basically copy/paste comments and labels from CheckPlayerStatusConditions | |||
2015-04-08 | Document move effects | xCrystal | |
Document mist effect Document recoil effect Document heal effect Update conversion_effect.asm Update haze_effect.asm Update leech_seed_effect.asm Update pay_day_effect.asm Update reflect_light_screen_effect.asm Update substitute_effect.asm Update transform_effect.asm | |||
2015-04-01 | Further split bank e stuff | xCrystal | |
2015-04-01 | Rename battle files and split move effects Part 5 | xCrystal | |
15.asm, 16.asm, 1a.asm, 1c.asm | |||
2015-04-01 | Rename battle files and split move effects Part 4 | xCrystal | |
e.asm, e_2. asm, and 14.asm | |||
2015-04-01 | Rename battle files and split move effects Part 3 | xCrystal | |
b.asm, b_2.asm, c.asm, and d.asm | |||
2015-04-01 | Rename battle files and split move effects Part 2 | xCrystal | |
5.asm, 9.asm, and a.asm | |||
2015-04-01 | Rename battle files and split move effects Part 1 | xCrystal | |
1.asm, 4.asm, and 4_2.asm | |||
2015-03-31 | Document animation types (shake screen/blink pic) | xCrystal | |
2015-03-31 | Name more in-battle functions and labels | xCrystal | |
and better document some animation related functions | |||
2015-03-31 | Label some attack animation functions | xCrystal | |
2015-03-31 | Label some battle related functions | xCrystal | |
2015-03-31 | Further document AI stuff | xCrystal | |
2015-03-31 | Some wram constants | xCrystal | |
2015-03-31 | Split commentary lines that are too long | xCrystal | |