From c8b23cfa9ab0491e4e42f0a526b307daeb309fe7 Mon Sep 17 00:00:00 2001 From: YamaArashi Date: Sun, 5 Feb 2012 15:50:55 -0800 Subject: disasm of code used in item menus and other menus hg-commit-id: 0b9e11ad6c0f --- constants.asm | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'constants.asm') diff --git a/constants.asm b/constants.asm index 0a271987..f334ca26 100644 --- a/constants.asm +++ b/constants.asm @@ -160,6 +160,8 @@ W_ANIMSOUNDID EQU $CF07 ; sound ID during battle animations W_WHICHPOKEMON EQU $CF92 ; which pokemon you selected +W_LISTMENUID EQU $CF94 ; ID used by DisplayListMenuID + W_WALKCOUNTER EQU $CFC5 ; walk animation counter W_ENEMYMOVENUM EQU $CFCC @@ -878,6 +880,13 @@ rIE EQU $FFFF OAM_HFLIP EQU %00100000 ; horizontal flip OAM_VFLIP EQU %01000000 ; vertical flip +; list menu ID's +PCPOKEMONLISTMENU EQU $00 ; PC pokemon withdraw/deposit lists +MOVESLISTMENU EQU $01 ; XXX where is this used? +PRICEDITEMLISTMENU EQU $02 ; Pokemart buy menu / Pokemart buy/sell choose quantity menu +ITEMLISTMENU EQU $03 ; Start menu Item menu / Pokemart sell menu +FLOORLISTMENU EQU $04 ; floor list in elevators + ; pokemon name constants RHYDON EQU $01 KANGASKHAN EQU $02 -- cgit v1.2.3