INCLUDE "charmap.asm" INCLUDE "constants/text_constants.asm" TEXT_1 EQU $20 TEXT_2 EQU TEXT_1 + 1 TEXT_3 EQU TEXT_2 + 1 TEXT_4 EQU TEXT_3 + 1 TEXT_5 EQU TEXT_4 + 1 TEXT_6 EQU TEXT_5 + 1 TEXT_7 EQU TEXT_6 + 1 TEXT_8 EQU TEXT_7 + 1 TEXT_9 EQU TEXT_8 + 1 TEXT_10 EQU TEXT_9 + 1 TEXT_11 EQU TEXT_10 + 1 POKEDEX_TEXT EQU TEXT_11 + 1 MOVE_NAMES EQU POKEDEX_TEXT + 1 INCLUDE "macros.asm" INCLUDE "hram.asm" SECTION "Text 1", ROMX, BANK[TEXT_1] _CardKeySuccessText1:: text "Bingo! @@" _CardKeySuccessText2:: text "Der" line "TÜRÖFFNER hat die" cont "Tür entriegelt!" done _CardKeyFailText:: text "Mist! Die Tür" line "geht nur mit dem" cont "TÜRÖFFNER auf!" done _TrainerNameText:: TX_RAM wcd6d text ": @@" _NoNibbleText:: text "Nicht einmal ein" line "alter Stiefel hat" cont "angebissen!" prompt _NothingHereText:: text "Hier findet man" line "nichts. Schade!" prompt _ItsABiteText:: text "Oh! Da hat etwas" line "angebissen!!!" prompt _ExclamationText:: text "!" done _GroundRoseText:: text "Irgendwo hat" line "sich der Boden" cont "gehoben!" done _BoulderText:: text "Du benötigst" line "STÄRKE, um den" cont "Fels zu bewegen!" done _MartSignText:: text "Wir erfüllen alle" line "Item-Wünsche!" para "PKMN-SUPERMARKT" done _PokeCenterSignText:: text "Erfrische Deine" line "#MON! " para "PKMN-CENTER" done _FoundItemText:: text " findet..." line "@" TX_RAM wcf50 text "!@@" _NoMoreRoomForItemText:: text "Du kannst keine" line "weiteren Items" cont "tragen!" done _OaksAideHiText:: text "Hallo! Erinnerst" line "Du Dich? Ich bin" cont "PROF. EICHS" cont "Gehilfe!" para "Wenn Du" line "mindestens @" TX_NUM hOaksAideRequirement, 1, 3 text "" cont "verschiedene" cont "#MON gefangen" cont "hast, habe ich" cont "ein Geschenk für" cont "Dich: @" TX_RAM wOaksAideRewardItemName text "" para "Also, , " line "hast Du @" TX_NUM hOaksAideRequirement, 1, 3 text "" cont "unterschiedliche" cont "#MON gefangen?" done _OaksAideUhOhText:: text "Mal schauen..." line "Oh! Du hast erst" cont "@" TX_NUM hOaksAideNumMonsOwned, 1, 3 text " verschiedene" cont "#MON gefangen!" para "Du benötigst @" TX_NUM hOaksAideRequirement, 1, 3 text "," line "um das Geschenk" cont "zu erhalten." done _OaksAideComeBackText:: text "Ich habe" line "eine gute Idee." para "Komm wieder, wenn" line "Du @" TX_NUM hOaksAideRequirement, 1, 3 text " #MON" cont "besitzt. Ich" cont "hebe Dir Dein" cont "Geschenk auf." done _OaksAideHereYouGoText:: text "Super! Du hast" line "@" TX_NUM hOaksAideNumMonsOwned, 1, 3 text " verschiedene" cont "#MON gefangen!" cont "Einfach klasse!" para "Hier, das hast" line "Du Dir redlich" cont "verdient!" prompt _OaksAideGotItemText:: text " erhält" line "@" TX_RAM wOaksAideRewardItemName text "!@@" _OaksAideNoRoomText:: text "Oh! Du hast" line "momentan keinen" cont "Platz für den" cont "@" TX_RAM wOaksAideRewardItemName text "." done INCLUDE "text/maps/viridian_forest.asm" INCLUDE "text/maps/mt_moon_1f.asm" INCLUDE "text/maps/mt_moon_b1f.asm" INCLUDE "text/maps/mt_moon_b2f.asm" INCLUDE "text/maps/ss_anne_1.asm" INCLUDE "text/maps/ss_anne_2.asm" INCLUDE "text/maps/ss_anne_3.asm" INCLUDE "text/maps/ss_anne_5.asm" INCLUDE "text/maps/ss_anne_6.asm" INCLUDE "text/maps/ss_anne_7.asm" INCLUDE "text/maps/ss_anne_8.asm" INCLUDE "text/maps/ss_anne_9.asm" INCLUDE "text/maps/ss_anne_10.asm" INCLUDE "text/maps/victory_road_3f.asm" INCLUDE "text/maps/rocket_hideout_b1f.asm" INCLUDE "text/maps/rocket_hideout_b2f.asm" INCLUDE "text/maps/rocket_hideout_b3f.asm" INCLUDE "text/maps/rocket_hideout_b4f.asm" INCLUDE "text/maps/rocket_hideout_elevator.asm" INCLUDE "text/maps/silph_co_2f.asm" INCLUDE "text/maps/silph_co_3f.asm" INCLUDE "text/maps/silph_co_4f.asm" INCLUDE "text/maps/silph_co_5f_1.asm" SECTION "Text 2", ROMX, BANK[TEXT_2] INCLUDE "text/maps/silph_co_5f_2.asm" INCLUDE "text/maps/silph_co_6f.asm" INCLUDE "text/maps/silph_co_7f.asm" INCLUDE "text/maps/silph_co_8f.asm" INCLUDE "text/maps/silph_co_9f.asm" INCLUDE "text/maps/silph_co_10f.asm" INCLUDE "text/maps/silph_co_11f.asm" INCLUDE "text/maps/mansion_2f.asm" INCLUDE "text/maps/mansion_3f.asm" INCLUDE "text/maps/mansion_b1f.asm" INCLUDE "text/maps/safari_zone_east.asm" INCLUDE "text/maps/safari_zone_north.asm" INCLUDE "text/maps/safari_zone_west.asm" INCLUDE "text/maps/safari_zone_center.asm" INCLUDE "text/maps/safari_zone_rest_house_1.asm" INCLUDE "text/maps/safari_zone_secret_house.asm" INCLUDE "text/maps/safari_zone_rest_house_2.asm" INCLUDE "text/maps/safari_zone_rest_house_3.asm" INCLUDE "text/maps/safari_zone_rest_house_4.asm" INCLUDE "text/maps/unknown_dungeon_b1f.asm" INCLUDE "text/maps/victory_road_1f.asm" INCLUDE "text/maps/lance.asm" INCLUDE "text/maps/hall_of_fame.asm" INCLUDE "text/maps/champion.asm" INCLUDE "text/maps/lorelei.asm" INCLUDE "text/maps/bruno.asm" INCLUDE "text/maps/agatha.asm" INCLUDE "text/maps/rock_tunnel_b2f_1.asm" SECTION "Text 3", ROMX, BANK[TEXT_3] INCLUDE "text/maps/rock_tunnel_b2f_2.asm" INCLUDE "text/maps/seafoam_islands_b4f.asm" _AIBattleWithdrawText:: TX_RAM wTrainerName text " ruft" line "@" TX_RAM wEnemyMonNick text "" cont "zurück!" prompt _AIBattleUseItemText:: TX_RAM wTrainerName text "" line "gibt @" TX_RAM wcd6d text "" cont "@" TX_RAM wEnemyMonNick text "!" prompt _TradeWentToText:: TX_RAM wcf50 text " geht" line "zu @" TX_RAM wGrassRate text "." done _TradeForText:: text " tauscht" line "@" TX_RAM wcf50 text "" done _TradeSendsText:: text "gegen @" TX_RAM wGrassRate text "s" line "@" TX_RAM wcd6d text "." done _TradeWavesFarewellText:: TX_RAM wGrassRate text " winkt" line "zum Abschied, als" done _TradeTransferredText:: text "sein @" TX_RAM wcd6d text "" line "übertragen wird." done _TradeTakeCareText:: text "Kümmere Dich gut" line "um @" TX_RAM wcd6d text "." done _TradeWillTradeText:: TX_RAM wGrassRate text " möchte" line "@" TX_RAM wcd6d text " gegen" done _TradeforText:: text "s @" TX_RAM wcf50 text "" line "tauschen." done _PlaySlotMachineText:: text "Ein einarmiger" line "Bandit! Möchtest" cont "Du spielen?" done _OutOfCoinsSlotMachineText:: text "Mist!" line "Ich habe keine" cont "Münzen mehr!" done _BetHowManySlotMachineText:: text "Wie viele Münzen" line "möchtest Du" cont "setzen?" done _StartSlotMachineText:: text "Auf geht","'s! " ; "{t}{'s}" instead of "{t'}{s}" done _NotEnoughCoinsSlotMachineText:: text "Du hast nicht" line "genug Münzen!" prompt _OneMoreGoSlotMachineText:: text "Noch eine" line "Runde?" done _LinedUpText:: text "Super! Du hast" line "@" TX_RAM wcf50 text " Münzen" cont "gewonnen!" done _NotThisTimeText:: text "Vielleicht beim" line "nächsten Mal!" prompt _YeahText:: text "Ja!!!@@" _DexSeenOwnedText:: text "Gesehen: @" TX_NUM wDexRatingNumMonsSeen, 1, 3 text " PKMN" line "Besitz: @" TX_NUM wDexRatingNumMonsOwned, 1, 3 text " PKMN" done _DexRatingText:: text "" done _GymStatueText1:: TX_RAM wGymCityName text "" line "PKMN-ARENA" cont "LEITUNG:" cont "@" TX_RAM wGymLeaderName text " " para "BISHERIGE SIEGER:" line "" done _GymStatueText2:: TX_RAM wGymCityName text "" line "PKMN-ARENA" cont "LEITUNG: " cont "@" TX_RAM wGymLeaderName text "" para "BISHERIGE SIEGER:" line "" cont "" done _ViridianCityPokecenterGuyText:: text "Im PKMN-CENTER" line "kannst Du müde," cont "verletzte und" cont "besiegte #MON" cont "heilen!" done _PewterCityPokecenterGuyText:: text "Gähn!" para "Von PUMMELUFFS" line "GESANG werden" cont "#MON ganz" cont "müde..." para "Ich auch..." line "Schnarch..." done _CeruleanPokecenterGuyText:: text "BILL besitzt" line "viele #MON!" para "Er hat einige" line "sehr seltene in" cont "seiner Sammlung!" done _LavenderPokecenterGuyText:: text "TRAGOSSO tragen" line "Schädelmasken!" para "Man zahlt für sie" line "eine Menge Geld!" done _MtMoonPokecenterBenchGuyText:: text "Wenn Du keine" line "weiteren #MON" cont "tragen kannst," cont "solltest Du" cont "einige via PC" cont "ablegen!" done _RockTunnelPokecenterGuyText:: text "Ich habe gehört," line "daß in LAVANDIA" cont "böse GEISTER" cont "spuken!" done _UnusedBenchGuyText1:: text "Ich wünschte, ich" line "könnte #MON" cont "fangen..." done _UnusedBenchGuyText2:: text "Nach all dem Spaß" line "bin ich nun müde." done _UnusedBenchGuyText3:: text "Der Leiter der" line "SILPH CO." cont "versteckt sich in" cont "der SAFARI-ZONE." done _VermilionPokecenterGuyText:: text "Es stimmt, daß" line "ein #MON mit" cont "einem hohen Level" cont "sehr stark ist..." para "Allerdings haben" line "alle #MON" cont "Schwächen. Die" cont "richtige Attacke" cont "kann sie leicht" cont "besiegen!" para "Daher gibt es" line "kein Universal-" cont "#MON." done _CeladonCityPokecenterGuyText:: text "Wenn ich ein" line "FAHRRAD hätte," cont "würde ich den" cont "RADWEG benutzen!" done _FuchsiaCityPokecenterGuyText:: text "Du studierst die" line "#MON?" cont "Dann gehe in die" cont "SAFARI-ZONE." para "Dort gibt es" line "viele seltene" cont "#MON." done _CinnabarPokecenterGuyText:: text "Brichst Du ihre" line "Entwicklung ab," cont "dann können Deine" cont "#MON weitere" cont "Attacken lernen." para "Die weitere" line "Entwicklung kann" cont "warten, bis sie" cont "neue Attacken" cont "gelernt haben!" done _SaffronCityPokecenterGuyText1:: text "Ich wünschte, die" line "TOP VIER kämen" cont "und stampften das" cont "TEAM ROCKET" cont "in den Boden!" done _SaffronCityPokecenterGuyText2:: text "Das TEAM ROCKET" line "ist geflohen! Wir" cont "können wieder aus" cont "dem Haus gehen!" done _CeladonCityHotelText:: text "Dieser Urlaub war" line "eine Idee meiner" cont "Schwester!" done _BookcaseText:: text "Wow! Unmengen" line "von Büchern über" cont "#MON!" done _NewBicycleText:: text "Ein brandneues" line "FAHRRAD!" done _PushStartText:: text "Drücke START," line "um das MENÜ" cont "aufzurufen!" done _SaveOptionText:: text "Im MENÜ kannst Du" line "unter SICHERN" cont "Deinen Spielstand" cont "abspeichern." done _StrengthsAndWeaknessesText:: text "#MON besitzen" line "unterschiedliche" cont "Attacken, deren" cont "Wirkung je nach" cont "Gegner variiert." done _TimesUpText:: text "DURCHSAGE: Gong!" para "Die Zeit ist um!" prompt _GameOverText:: text "DURCHSAGE: Deine" line "SAFARI-TOUR ist" cont "vorüber!" done _CinnabarGymQuizIntroText:: text "Willkommen beim" line "#MON-Quiz!" para "Weißt Du die" line "richtige Antwort," cont "dann öffnet sich" cont "die Tür!" para "Ist die Antwort" line "falsch, dann mußt" cont "Du kämpfen..." para "Je mehr Antworten" line "Du weißt, desto" cont "fitter sind Deine" cont "#MON beim" cont "Kampf gegen den" cont "ARENALEITER!" para "Laß uns beginnen!" prompt _CinnabarQuizQuestionsText1:: text "Entwickelt sich" line "RAUPY zu SMETTBO?" done _CinnabarQuizQuestionsText2:: text "Gibt es neun" line "offizielle" cont "#MON-ORDEN?" done _CinnabarQuizQuestionsText3:: text "Entwickelt sich" line "QUAPSEL dreimal?" done _CinnabarQuizQuestionsText4:: text "Sind DONNER-" line "ATTACKEN gegen" cont "BODEN-#MON" cont "sehr effektiv?" done _CinnabarQuizQuestionsText5:: text "Unterscheiden" line "sich zwei gleiche" cont "#MON mit" cont "gleichem Level?" done _CinnabarQuizQuestionsText6:: text "Ist TM28 die " line "FROSCH-ATTACKE?" done _CinnabarGymQuizCorrectText:: text "Und die Antwort" line "ist... RICHTIG!" para "Geh weiter!@@" _CinnabarGymQuizIncorrectText:: text "FALSCH!" line "So ein Pech!" prompt _MagazinesText:: text "#MON-" line "Zeitschriften!" para "#MON-" line "Notizbücher!" para "#MON-" line "Schaubilder!" done _BillsHouseMonitorText:: text "Auf dem PC läuft" line "ein Programm zur" cont "Steuerung des" cont "TELEPORTERS." done _BillsHouseInitiatedText:: text " hat den" line "ZELL-SEPARATOR" cont "in Gang gesetzt!@@" _BillsHousePokemonListText1:: text "Ein Liste von" line "BILLS LIEBLINGS-" cont "#MON!" prompt _BillsHousePokemonListText2:: text "Welches #MON" line "möchtest Du" cont "betrachten?" done _OakLabEmailText:: text "Im Briefkasten" line "ist eine E-Mail!" para "..." para "An alle" line "#MON-TRAINER!" para "Die TRAINER-ELITE" line "der PKMN-LIGA" cont "wartet auf mutige" cont "Herausforderer!" para "Bringt Eure" line "stärksten #MON" cont "mit und zeigt," cont "wie gut Ihr seid!" para "PKMN-LIGA-LEITUNG" line "INDIGO-PLATEAU" para "PS.: PROF. EICH," line "bitte melden Sie" cont "sich bei uns!" cont "..." done _GameCornerCoinCaseText:: text "Du benötigst" line "einen MÜNZKORB!" done _GameCornerNoCoinsText:: text "Du hast keine" line "Münzen!" done _GameCornerOutOfOrderText:: text "AUSSER BETRIEB!" done _GameCornerOutToLunchText:: text "BIN ZU TISCH!" line "Oh, dieser Platz" cont "ist besetzt." done _GameCornerSomeonesKeysText:: text "Da liegt ein" line "Schlüsselbund." para "Der Platz scheint" line "besetzt zu sein." done _JustAMomentText:: text "Warte einen" line "Augenblick." done TMNotebookText:: text "Ein INFOBLATT" line "über TM." para "..." para "Es gibt" line "insgesamt 50 TM." para "Außerdem gibt es" line "fünf VM, die" cont "mehrfach nutzbar" cont "sind." para "SILPH CO.@@" _TurnPageText:: text "Umblättern?" done _ViridianSchoolNotebookText5:: text "MÄDCHEN: Hey! Laß" line "die Finger von" cont "meinen Notizen!@@" _ViridianSchoolNotebookText1:: text "Du schaust in" line "das Notizbuch!" para "Erste Seite..." para "Zum Fangen von" line "#MON benutzt" cont "man #BÄLLE." para "Man kann bis zu" line "sechs #MON auf" cont "einmal tragen." para "#MON-TRAINER" line "ziehen #MON" cont "groß und" cont "trainieren sie." prompt _ViridianSchoolNotebookText2:: text "Zweite Seite..." para "Ein #MON bei" line "voller Stärke ist" cont "schwer zu fangen!" cont "Man sollte es" cont "erst schwächen." para "Feuer, Gift und" line "andere Attacken" cont "wirken Wunder!" prompt _ViridianSchoolNotebookText3:: text "Dritte Seite..." para "#MON-TRAINER" line "suchen einander" cont "und lassen ihre" cont "#MON kämpfen." para "In den" line "PKMN-ARENEN" cont "finden stets" cont "Kämpfe statt." prompt _ViridianSchoolNotebookText4:: text "Vierte Seite..." para "Das Ziel jedes" line "#MON-TRAINERS" cont "ist es, die acht" cont "Leiter der" cont "PKMN-ARENEN" cont "zu besiegen." para "Nur dann darf er" line "den TOP VIER in" cont "der PKMN-LIGA" cont "gegenübertreten!" prompt _EnemiesOnEverySideText:: text "Wandle Dich" line "abhängig vom" cont "Gegner!" done _WhatGoesAroundComesAroundText:: text "Wie die Saat," line "so die Ernte!" done _FightingDojoText:: text "KAMPFARENA" done _IndigoPlateauHQText:: text "INDIGO PLATEAU" line "#MON-LIGA" cont "HAUPTQUARTIER" done _RedBedroomSNESText:: text " spielt" line "SUPER NINTENDO!" cont "...OK! Die Reise" cont "kann beginnen!" done _Route15UpstairsBinocularsText:: text "Du schaust durch" line "das Fernrohr..." para "Ein großer Vogel" line "fliegt anmutig" cont "aufs Meer hinaus." done _AerodactylFossilText:: text "AERODACTYL-Fossil" line "Ein urzeitliches" cont "und seltenes" cont "#MON." done _KabutopsFossilText:: text "KABUTOPS-Fossil" line "Ein urzeitliches" cont "und seltenes" cont "#MON." done _LinkCableHelpText1:: text "TIPS FÜR TRAINER" para "Die Benutzung des" line "Link-Kabels" prompt _LinkCableHelpText2:: text "Wähle bitte ein" line "Themengebiet aus." done _LinkCableInfoText1:: text "Spricht man die" line "Bedienung bei" cont "der rechten Theke" cont "im PKMN-CENTER" cont "an, während zwei" cont "GAME BOYS über" cont "das Link-Kabel" cont "verbunden sind," cont "dann gelangt man" cont "in den 2-Spieler-" cont "Raum." prompt _LinkCableInfoText2:: text "Im KOLOSSEUM" line "kannst Du gegen" cont "einen Freund" cont "antreten." prompt _LinkCableInfoText3:: text "Im HANDELSCENTER" line "können #MON" cont "getauscht werden." prompt _ViridianSchoolBlackboardText1:: text "Die Tafel zeigt" line "Statuswechsel der" cont "#MON während" cont "des Kampfes an." prompt _ViridianSchoolBlackboardText2:: text "Wähle bitte ein" line "Themengebiet aus." done _ViridianBlackboardSleepText:: text "Wenn ein #MON" line "schläft, kann es" cont "nicht angreifen!" para "Ein schlafendes" line "#MON wacht" cont "auch nach dem" cont "Kampf nicht auf." para "Benutze" line "AUFWECKER, damit" cont "es aufwacht." prompt _ViridianBlackboardPoisonText:: text "Ein vergiftetes" line "#MON verliert" cont "stetig KP." para "Die Wirkung des" line "Giftes hält auch" cont "nach einem Kampf" cont "an." para "GEGENGIFT heilt" line "Vergiftungen." prompt _ViridianBlackboardPrlzText:: text "Ein paralysiertes" line "#MON" cont "verliert an" cont "Treffgenauigkeit!" para "Die Paralyse hält" line "auch nach einem" cont "Kampf an." para "Man behandelt sie" line "mit PARA-HEILER." prompt _ViridianBlackboardBurnText:: text "Eine Verbrennung" line "vermindert Kraft" cont "und Stärke. Die" cont "KP sinken stetig." para "Verbrennungen" line "dauern auch nach" cont "einem Kampf an." para "Man heilt sie mit" line "FEUERHEILER." prompt _ViridianBlackboardFrozenText:: text "Ein eingefrorenes" line "#MON ist" cont "bewegungsunfähig." para "Es behält auch" line "nach dem Kampf" cont "diesen Zustand" cont "bei." para "Nur der EISHEILER" line "kann es wieder" cont "auftauen!" prompt _VermilionGymTrashText:: text "Hier ist nichts," line "bloß Abfall." done _VermilionGymTrashSuccessText1:: text "Hey! Hier ist ein" line "Hebel versteckt!" cont "Ich werde ihn" cont "betätigen!" para "Das erste Schloß" line "wurde entriegelt!@@" _VermilionGymTrashSuccessText2:: text "Hier ist noch ein" line "Hebel unter dem" cont "Abfall versteckt!" cont "Ich betätige ihn!" prompt _VermilionGymTrashSuccessText3:: text "Das zweite Schloß" line "wurde entriegelt!" para "Die mechanische" line "Tür hat sich" cont "geöffnet!@@" _VermilionGymTrashFailText:: text "Nichts! Hier ist" line "nur Abfall..." cont "Hey! Das Schloß" cont "wurde wieder" cont "verriegelt!@@" _FoundHiddenItemText:: text " findet" line "@" TX_RAM wcd6d text "!@@" _HiddenItemBagFullText:: text "Aber kann" line "keine weiteren" cont "Items tragen!" done _FoundHiddenCoinsText:: text " findet" line "@" TX_BCD hCoins, 2 | LEADING_ZEROES | LEFT_ALIGN text " Münzen!@@" _FoundHiddenCoins2Text:: text " findet" line "@" TX_BCD hCoins, 2 | LEADING_ZEROES | LEFT_ALIGN text " Münzen!@@" _DroppedHiddenCoinsText:: text "" para "Ups! Ich glaube," line "ich habe ein paar" cont "Münzen verloren!" done _IndigoPlateauStatuesText1:: text "INDIGO PLATEAU" prompt _IndigoPlateauStatuesText2:: text "Das große Ziel" line "aller Trainer ist" cont "die PKMN-LIGA!" done _IndigoPlateauStatuesText3:: text "Das PKMN-LIGA-" line "HAUPTQUARTIER" cont "ist die höchste" cont "PKMN-AUTORITÄT!" done _PokemonBooksText:: text "Wow! Unmengen" line "Bücher über" cont "#MON!" done _DiglettSculptureText:: text "Eine Plastik, die" line "DIGDA darstellt." done _ElevatorText:: text "Dies ist ein" line "Aufzug." done _TownMapText:: text "Eine KARTE!@@" _PokemonStuffText:: text "Wow! Jede Menge" line "#MON-" cont "Gegenstände!" done _OutOfSafariBallsText:: text "DURCHSAGE: Gong!" para "Du hast keine" line "SAFARIBÄLLE mehr!" prompt _WildRanText:: text "Das wilde" line "@" TX_RAM wEnemyMonNick text " ist" cont "geflüchtet!" prompt _EnemyRanText:: TX_RAM wEnemyMonNick text "" line "ist geflüchtet!" prompt _HurtByPoisonText:: text "Das Gift schadet" line "!" prompt _HurtByBurnText:: text "Die Verbrennung" line "schadet" cont "!" prompt _HurtByLeechSeedText:: text "Die SCHMAROTZER-" line "ATTACKE schadet" cont "!" prompt _EnemyMonFaintedText:: TX_RAM wEnemyMonNick text "" line "wurde besiegt!" prompt _MoneyForWinningText:: text "" line "gewinnt ¥@" TX_BCD wAmountMoneyWon, $c3 text "!" prompt _TrainerDefeatedText:: text " besiegt" line "@" TX_RAM wTrainerName text "!" prompt _PlayerMonFaintedText:: TX_RAM wBattleMonNick text "" line "wurde besiegt!" prompt _UseNextMonText:: text "Nächstes #MON" line "einsetzen?" done _Sony1WinText:: text ": Ja! Ich" line "bin der Beste!" prompt _PlayerBlackedOutText2:: text "Alle #MON von" line " wurden" cont "besiegt!" para " fällt" line "in Ohnmacht!" prompt _LinkBattleLostText:: TX_RAM wTrainerName text " hat" line " besiegt!" prompt _TrainerAboutToUseText:: TX_RAM wTrainerName text " wird" line "@" TX_RAM wEnemyMonNick text " in den" cont "Kampf schicken!" para "Möchtest Du das" line "#MON wechseln?" done _TrainerSentOutText:: TX_RAM wTrainerName text " setzt" line "@" TX_RAM wEnemyMonNick text " ein!" done _NoWillText:: text "Das #MON" line "wurde besiegt!" prompt _CantEscapeText:: text "Du kannst nicht" line "davonlaufen!" prompt _NoRunningText:: text "Man kann aus" line "TRAINER-KÄMPFEN" cont "nicht fliehen!" prompt _GotAwayText:: text "Du bist" line "entkommen!" prompt _ItemsCantBeUsedHereText:: text "Du kannst hier" line "keine Items " cont "einsetzen." prompt _AlreadyOutText:: TX_RAM wBattleMonNick text "" line "kämpft bereits!" prompt _MoveNoPPText:: text "Du hast keine AP" line "für diese Attacke" cont "mehr übrig!" prompt _MoveDisabledText:: text "Diese Attacke" line "ist blockiert!" prompt _NoMovesLeftText:: TX_RAM wBattleMonNick text " hat" line "keine Attacken" cont "mehr übrig!" done _MultiHitText:: text "Der Gegner wurde" line "@" TX_NUM wPlayerNumHits,1,1 text " mal getroffen!" prompt _ScaredText:: TX_RAM wBattleMonNick text " kann" line "sich vor Angst" cont "nicht bewegen!" prompt _GetOutText:: text "GEIST: Hau ab..." line "Verschwinde..." prompt _FastAsleepText:: text "" line "schläft!" prompt _WokeUpText:: text "" line "ist aufgewacht!" prompt _IsFrozenText:: text "" line "ist festgefroren!" prompt _FullyParalyzedText:: text "" line "ist paralysiert!" prompt _FlinchedText:: text "" line "ist ausgewichen!" prompt _MustRechargeText:: text "" line "muß sich wieder " cont "aufladen!" prompt _DisabledNoMoreText:: text "" line "wird nicht mehr" cont "blockiert!" prompt _IsConfusedText:: text "" line "ist verwirrt!" prompt _HurtItselfText:: text "Es hat sich vor" line "Verwirrung selbst" cont "verletzt!" prompt _ConfusedNoMoreText:: text "" line "ist nicht mehr" cont "verwirrt!" prompt _SavingEnergyText:: text "" line "sammelt Kräfte!" prompt _UnleashedEnergyText:: text "" line "erzeugt Energie!" prompt _ThrashingAboutText:: text "" line "schlägt um sich!" done _AttackContinuesText:: text "" line "greift weiter an!" done _CantMoveText:: text "" line "ist gelähmt!" prompt _MoveIsDisabledText:: text "s" line "@" TX_RAM wcd6d text " ist" cont "blockiert!" prompt _MonName1Text:: text "@@" _Used1Text:: text "" line "ben. @@" _Used2Text:: text "" line "ben. @@" _InsteadText:: text "stattdessen" cont "@@" _CF50Text:: TX_RAM wcf50 text "@" _ExclamationPoint1Text:: text "!" done _ExclamationPoint2Text:: text "!" done _ExclamationPoint3Text:: text "!" done _ExclamationPoint4Text:: text "!" done _ExclamationPoint5Text:: text "!" done _AttackMissedText:: text "s" line "Attacke ging" cont "daneben!" prompt _KeptGoingAndCrashedText:: text "" line "verfehlt das Ziel" cont "und fällt hin!" prompt _UnaffectedText:: text "" line "ist unversehrt!" prompt _DoesntAffectMonText:: text "Keine Wirkung auf" line "!" prompt _CriticalHitText:: text "Volltreffer!" prompt _OHKOText:: text "K.O.-TREFFER!" prompt _LoafingAroundText:: TX_RAM wBattleMonNick text "" line "faulenzt!" prompt _BeganToNapText:: TX_RAM wBattleMonNick text " hält" line "ein Nickerchen!" prompt _WontObeyText:: TX_RAM wBattleMonNick text " will" line "nicht gehorchen!" prompt _TurnedAwayText:: TX_RAM wBattleMonNick text "" line "wendet sich ab!" prompt _IgnoredOrdersText:: TX_RAM wBattleMonNick text "" line "mißachtet die" cont "Befehle!" prompt _SubstituteTookDamageText:: text "Der DELEGATOR hat" line "" cont "vor Schaden" cont "bewahrt!" prompt _SubstituteBrokeText:: text "s" line "DELEGATOR wurde" cont "zerstört!" prompt _BuildingRageText:: text "" line "verfällt in" cont "RASEREI!" prompt _MirrorMoveFailedText:: text "Der SPIEGELTRICK" next "war erfolglos!" prompt _HitXTimesText:: TX_NUM wEnemyNumHits, 1, 1 text " Mal getroffen!" prompt _GainedText:: TX_RAM wcd6d text " erhält" line "@@" _WithExpAllText:: text "mittels EP-TEILER" cont "@@" _BoostedText:: text "spezielle" cont "@@" _ExpPointsText:: TX_NUM wExpAmountGained, 2, 4 text " EP!" prompt _GrewLevelText:: TX_RAM wcd6d text "" line "erreicht" cont "Level @" TX_NUM wCurEnemyLVL, 1, 3 text "!@@" _WildMonAppearedText:: text "Ein wildes" line "@" TX_RAM wEnemyMonNick text "!" prompt _HookedMonAttackedText:: text "Das gefangene" line "@" TX_RAM wEnemyMonNick text "" cont "greift an!" prompt _EnemyAppearedText:: TX_RAM wEnemyMonNick text "" line "taucht auf!" prompt _TrainerWantsToFightText:: TX_RAM wTrainerName text "" line "möchte kämpfen!" prompt _UnveiledGhostText:: text "Das SILPH SCOPE" line "hat den GEIST" cont "identifiziert!" prompt _GhostCantBeIDdText:: text "Mist! Dieser" line "GEIST ist nicht" cont "identifizierbar!" prompt _GoText:: text "Los! @@" _DoItText:: text "Los! @@" _GetmText:: text "Los! @@" _EnemysWeakText:: text "Mach ihn fertig!" line "Los! @@" _PlayerMon1Text:: TX_RAM wBattleMonNick text "!" done _PlayerMon2Text:: TX_RAM wBattleMonNick text ", @@" _EnoughText:: text "genug!@@" _OKExclamationText:: text "OK!@@" _GoodText:: text "super!@@" _ComeBackText:: text "" line "Komm zurück!" done _SuperEffectiveText:: text "Die Attacke ist" line "sehr effektiv!" prompt _NotVeryEffectiveText:: text "Die Attacke ist" line "nicht effektiv..." prompt _SafariZoneEatingText:: text "Das wilde" line "@" TX_RAM wEnemyMonNick text " frißt!" prompt _SafariZoneAngryText:: text "Das wilde" line "@" TX_RAM wEnemyMonNick text " ist" cont "wütend!" prompt ; money related _PickUpPayDayMoneyText:: text " sammelt" line "¥@" TX_BCD wTotalPayDayMoney, 3 | LEADING_ZEROES | LEFT_ALIGN text " auf!" prompt _ClearSaveDataText:: text "Alle Spielstände" line "löschen?" done _WhichFloorText:: text "Wähle ein" line "Stockwerk aus:" done _PartyMenuNormalText:: text "Wähle ein #MON" line "aus!" done _PartyMenuItemUseText:: text "Welches #MON" line "erhält das Item?" done _PartyMenuBattleText:: text "Welches #MON" line "soll antreten?" done _PartyMenuUseTMText:: text "Wähle ein" line "#MON aus!" done _PartyMenuSwapMonText:: text "Mit wem soll das" line "#MON tauschen?" done _PotionText:: TX_RAM wcd6d text " erhält" line "@" TX_NUM wHPBarHPDifference, 2, 3 text " Kraftpunkte!" done _AntidoteText:: text "Die Vergiftung" line "wurde geheilt!" done _ParlyzHealText:: text "Die Paralyse" line "wurde aufgehoben!" done _BurnHealText:: TX_RAM wcd6d text "" line "wurde geheilt!" done _IceHealText:: TX_RAM wcd6d text "" line "wurde aufgetaut!" done _AwakeningText:: TX_RAM wcd6d text "" line "ist aufgewacht!" done _FullHealText:: TX_RAM wcd6d text " wurde" line "komplett geheilt!" done _ReviveText:: TX_RAM wcd6d text "" line "ist wieder fit!" done _RareCandyText:: TX_RAM wcd6d text "" line "erreicht" cont "Level @" TX_NUM wCurEnemyLVL, $1,$3 text "!@@" _TurnedOnPC1Text:: text " schaltet" line "den PC ein." prompt _AccessedBillsPCText:: text "Die Verbindung zu" line "BILLS PC wurde" cont "hergestellt." para "Du hast Zugriff" line "auf das #MON-" cont "LAGERUNGS-SYSTEM." prompt _AccessedSomeonesPCText:: text "Die Verbindung" line "zum GAST-PC wurde" cont "hergestellt." para "Du hast Zugriff" line "auf das #MON-" cont "LAGERUNGS-SYSTEM." prompt _AccessedMyPCText:: text "Die Verbindung zu" line "Deinem PC wurde" cont "hergestellt." para "Du hast Zugriff" line "auf das ITEM-" cont "LAGERUNGS-SYSTEM." prompt _TurnedOnPC2Text:: text " schaltet" line "den PC ein." prompt _WhatDoYouWantText:: text "Wähle einen" line "Menüpunkt aus." done _WhatToDepositText:: text "Welches Item soll" line "gelagert werden?" done _DepositHowManyText:: text "Anzahl?" done _ItemWasStoredText:: TX_RAM wcd6d text "" line "wurde gelagert." prompt _NothingToDepositText:: text "Du hast keine" line "Items, die Du" cont "lagern könntest." prompt _NoRoomToStoreText:: text "Die" line "Lagerkapazität" cont "ist erschöpft." prompt _WhatToWithdrawText:: text "Welches Item" line "möchtest Du" cont "mitnehmen?" done _WithdrawHowManyText:: text "Anzahl?" done _WithdrewItemText:: TX_RAM wcd6d text "" line "mitgenommen." prompt _NothingStoredText:: text "Hier lagern keine" line "Items." prompt _CantCarryMoreText:: text "Du kannst keine" line "weiteren Items" cont "tragen." prompt _WhatToTossText:: text "Welches Item" line "möchtest Du" cont "ausmustern?" done _TossHowManyText:: text "Anzahl?" done _AccessedHoFPCText:: text "Verbindung zur" line "PKMN-LIGA-WEBSITE" cont "hergestellt." para "Du hast Zugriff" line "auf die Datenbank" cont "der RUHMESHALLE." prompt _SwitchOnText:: text "Schalte ein!" prompt _WhatText:: text "Wähle!" done _DepositWhichMonText:: text "Welches #MON" line "lagern?" done _MonWasStoredText:: TX_RAM wcf50 text " wurde" line "in Box @" TX_RAM wBoxNumString text "" cont "transferiert." prompt _CantDepositLastMonText:: text "Du kannst Dein" line "letztes #MON" cont "nicht lagern!" prompt _BoxFullText:: text "In dieser Box ist" line "kein Platz für" cont "weitere #MON." prompt _MonIsTakenOutText:: TX_RAM wcf50 text " wurde" line "transferiert." para "@" TX_RAM wcf50 text "" line "erhalten." prompt _NoMonText:: text "Diese Box enthält" line "keine #MON!" prompt _CantTakeMonText:: text "Du kannst keine" line "#MON mehr" cont "tragen!" para "Du mußt erst" line "#MON via PC" cont "lagern." prompt _ReleaseWhichMonText:: text "Welches #MON" line "soll freigelassen" cont "werden?" done _OnceReleasedText:: text "Ist es erstmal" line "freigelassen," cont "kommt @" TX_RAM wcf50 text "" cont "nicht wieder" cont "zurück. OK?" done _MonWasReleasedText:: TX_RAM wcf50 text " wurde" line "freigelassen. Leb" cont "wohl, @" TX_RAM wcf50 _CF50ExclamationText:: text "!" prompt _RequireCoinCaseText:: text "Du benötigst" line "einen MÜNZKORB!@@" _ExchangeCoinsForPrizesText:: text "Wir tauschen" line "Münzen gegen" cont "Preise ein." prompt _WhichPrizeText:: text "Welcher Preis" line "soll es sein?" done _HereYouGoText:: text "Hier ist Dein" line "Preis!@@" _SoYouWantPrizeText:: text "Du möchtest also" line "@" TX_RAM wcd6d text "" cont "haben?" done _SorryNeedMoreCoinsText:: text "Schade. Du hast" line "zu wenig Münzen!@@" _OopsYouDontHaveEnoughRoomText:: text "Ups! Du hast" line "momentan keinen" cont "Platz dafür!@@" _OhFineThenText:: text "Dann ist ja alles" line "klar.@@" _GetDexRatedText:: text "Soll Dein #DEX" line "bewertet werden?" done _ClosedOaksPCText:: text "Die Verbindung zu" line "PROF. EICHS PC" cont "wurde getrennt.@@" _AccessedOaksPCText:: text "Die Verbindung zu" line "PROF. EICHS PC" cont "wurde erstellt." para "Du hast Zugriff" line "auf die #DEX-" cont "BEWERTUNG." prompt _WhereWouldYouLikeText:: text "Wohin möchtest" line "Du gehen?" done _PleaseWaitText:: text "OK. Bitte warte" line "einen Augenblick!" done _LinkCanceledText:: text "Die Verbindung" line "wurde getrennt." done INCLUDE "text/oakspeech.asm" _DoYouWantToNicknameText:: text "Möchtest Du" line "@" TX_RAM wcd6d text " einen" cont "Spitznamen geben?" done _YourNameIsText:: text "Richtig! Dein" line "Name ist !" prompt _HisNameIsText:: text "! Stimmt!" line "Es lag mir auf" cont "der Zunge!" prompt _WillBeTradedText:: TX_RAM wNameOfPlayerMonToBeTraded text " soll" line "gegen @" TX_RAM wcd6d text "" cont "getauscht werden." done _Char00Text:: TX_NUM hSpriteIndexOrTextID,1,2 text " FEHLER" done _Char55Text:: text $4B,"@@" INCLUDE "text/maps/digletts_cave_route_2_entrance.asm" INCLUDE "text/maps/viridian_forest_exit.asm" INCLUDE "text/maps/route_2_house.asm" INCLUDE "text/maps/route_2_gate.asm" INCLUDE "text/maps/viridian_forest_entrance.asm" INCLUDE "text/maps/mt_moon_pokecenter.asm" INCLUDE "text/maps/saffron_gates.asm" INCLUDE "text/maps/daycare_1.asm" SECTION "Text 4", ROMX, BANK[TEXT_4] INCLUDE "text/maps/daycare_2.asm" INCLUDE "text/maps/underground_path_route_6_entrance.asm" INCLUDE "text/maps/underground_path_route_7_entrance.asm" INCLUDE "text/maps/underground_path_route_7_entrance_unused.asm" INCLUDE "text/maps/underground_path_route_8_entrance.asm" INCLUDE "text/maps/rock_tunnel_pokecenter.asm" INCLUDE "text/maps/rock_tunnel_b1f.asm" INCLUDE "text/maps/power_plant.asm" INCLUDE "text/maps/route_11_gate.asm" INCLUDE "text/maps/route_11_gate_upstairs.asm" INCLUDE "text/maps/digletts_cave_route_11_entrance.asm" INCLUDE "text/maps/route_12_gate.asm" INCLUDE "text/maps/route_12_gate_upstairs.asm" INCLUDE "text/maps/route_12_house.asm" INCLUDE "text/maps/route_15_gate.asm" INCLUDE "text/maps/route_15_gate_upstairs.asm" INCLUDE "text/maps/route_16_gate.asm" INCLUDE "text/maps/route_16_gate_upstairs.asm" INCLUDE "text/maps/route_16_house.asm" INCLUDE "text/maps/route_18_gate.asm" INCLUDE "text/maps/route_18_gate_upstairs.asm" INCLUDE "text/maps/pokemon_league_gate.asm" INCLUDE "text/maps/victory_road_2f.asm" INCLUDE "text/maps/bills_house.asm" INCLUDE "text/maps/route_1.asm" INCLUDE "text/maps/route_2.asm" INCLUDE "text/maps/route_3.asm" INCLUDE "text/maps/route_4.asm" INCLUDE "text/maps/route_5.asm" INCLUDE "text/maps/route_6.asm" INCLUDE "text/maps/route_7.asm" INCLUDE "text/maps/route_8.asm" INCLUDE "text/maps/route_9.asm" INCLUDE "text/maps/route_10.asm" INCLUDE "text/maps/route_11_1.asm" SECTION "Text 5", ROMX, BANK[TEXT_5] INCLUDE "text/maps/route_11_2.asm" INCLUDE "text/maps/route_12.asm" INCLUDE "text/maps/route_13.asm" INCLUDE "text/maps/route_14.asm" INCLUDE "text/maps/route_15.asm" INCLUDE "text/maps/route_16.asm" INCLUDE "text/maps/route_17.asm" INCLUDE "text/maps/route_18.asm" INCLUDE "text/maps/route_19.asm" INCLUDE "text/maps/route_20.asm" INCLUDE "text/maps/route_21.asm" INCLUDE "text/maps/route_22.asm" INCLUDE "text/maps/route_23.asm" INCLUDE "text/maps/route_24_1.asm" SECTION "Text 6", ROMX, BANK[TEXT_6] INCLUDE "text/maps/route_24_2.asm" INCLUDE "text/maps/route_25.asm" _FileDataDestroyedText:: text "Die Speicherdaten" line "sind defekt!" prompt _WouldYouLikeToSaveText:: text "Möchtest Du das" line "Spiel SICHERN?" done _GameSavedText:: text " hat das" line "Spiel gesichert!" done _OlderFileWillBeErasedText:: text "Der bisherige" line "Spielstand wird" cont "überschrieben!" cont "OK?" done _WhenYouChangeBoxText:: text "Vor einem Wechsel" line "der #MON-BOX" cont "wird das Spiel" cont "gesichert!" para "Einverstanden?" done _ChooseABoxText:: text "Wähle eine" line "-BOX!@@" _EvolvedText:: TX_RAM wcf50 text " wurde" done _IntoText:: text "" line "zu @" TX_RAM wcd6d text "!" done _StoppedEvolvingText:: text "Hmm? @" TX_RAM wcf50 text "s" line "Entwicklung ist" cont "abgebrochen!" prompt _IsEvolvingText:: text "Hey! @" TX_RAM wcf50 text "" line "entwickelt sich!" done _FellAsleepText:: text "" line "schläft!" prompt _AlreadyAsleepText:: text "" line "schläft bereits!" prompt _PoisonedText:: text "" line "wurde vergiftet!" prompt _BadlyPoisonedText:: text "" line "ist vergiftet!" prompt _BurnedText:: text "" line "brennt!" prompt _FrozenText:: text "" line "erstarrt zu Eis!" prompt _FireDefrostedText:: text "" line "ist aufgetaut!" prompt _MonsStatsRoseText:: text "s" line "@" TX_RAM wcf50 text "@@" _GreatlyRoseText:: text "@@" _RoseText:: text " nimmt zu!" prompt _MonsStatsFellText:: text "s" line "@" TX_RAM wcf50 text "@@" _GreatlyFellText:: text "@@" _FellText:: text " sinkt! " prompt _RanFromBattleText:: text "" line "ist geflohen!" prompt _RanAwayScaredText:: text "" line "läuft davon!" prompt _WasBlownAwayText:: text "" line "wurde weggeweht!" prompt _ChargeMoveEffectText:: text "@@" _MadeWhirlwindText:: text "" line "erz. WIRBELWIND!" prompt _TookInSunlightText:: text "" line "badet im Licht!" prompt _LoweredItsHeadText:: text "" line "duckt sich!" prompt _SkyAttackGlowingText:: text "" line "leuchtet!" prompt _FlewUpHighText:: text "" line "fliegt empor!" prompt _DugAHoleText:: text "" line "gräbt sich ein!" prompt _BecameConfusedText:: text "" line "ist verwirrt!" prompt _MimicLearnedMoveText:: text " hat" line "@" TX_RAM wcd6d text "" cont "gelernt!" prompt _MoveWasDisabledText:: text "s" line "@" TX_RAM wcd6d text "" cont "wird blockiert!" prompt _NothingHappenedText:: text "Nichts geschieht!" prompt _NoEffectText:: text "Es hat keine" line "Wirkung!" prompt _ButItFailedText:: text "Die Attacke" line "schlug fehl!" prompt _DidntAffectText:: text "Es hat keine" line "Wirkung!" prompt _IsUnaffectedText:: text "" line "blieb unversehrt!" prompt _ParalyzedMayNotAttackText:: text "" line "ist paralysiert!" prompt _SubstituteText:: text "Es setzt einen" line "DELEGATOR ein!" prompt _HasSubstituteText:: text "" line "ben. DELEGATOR!" prompt _TooWeakSubstituteText:: text "Keine Energie für" line "den DELEGATOR!" prompt _CoinsScatteredText:: text "Es liegen überall" line "Münzen verstreut!" prompt _GettingPumpedText:: text "" line "pumpt sich auf!" prompt _WasSeededText:: text "" line "wurde bepflanzt!" prompt _EvadedAttackText:: text "" line "ist ausgewichen!" prompt _HitWithRecoilText:: text "" line "wird verletzt!" prompt _ConvertedTypeText:: text "s" line "Elem. adaptiert!" prompt _StatusChangesEliminatedText:: text "Alle STATUS-" line "VERÄNDERUNGEN" cont "wurden entfernt!" prompt _StartedSleepingEffect:: text "" line "schläft!" done _FellAsleepBecameHealthyText:: text "" line "ist eingeschlafen" cont "und genesen!" done _RegainedHealthText:: text "" line "erholt sich!" prompt _TransformedText:: text "" line "verwandelt sich" cont "in @" TX_RAM wcd6d text "!" prompt _LightScreenProtectedText:: text "" line "ist gegen " cont "SPEZIAL-ATTACKEN" cont "immun!" prompt _ReflectGainedArmorText:: text "" line "erhält Panzer!" prompt _ShroudedInMistText:: text "" line "ist eingenebelt!" prompt _SuckedHealthText:: text "" line "hat KP verloren!" prompt _DreamWasEatenText:: text "s" line "Traum gefressen!" prompt _TradeCenterText1:: text "!" done _ColosseumText1:: text "!" done INCLUDE "text/maps/reds_house_1f.asm" INCLUDE "text/maps/blues_house.asm" INCLUDE "text/maps/oaks_lab.asm" INCLUDE "text/maps/viridian_pokecenter.asm" INCLUDE "text/maps/viridian_mart.asm" INCLUDE "text/maps/school.asm" INCLUDE "text/maps/viridian_house.asm" INCLUDE "text/maps/viridian_gym.asm" INCLUDE "text/maps/museum_1f.asm" INCLUDE "text/maps/museum_2f.asm" INCLUDE "text/maps/pewter_gym_1.asm" SECTION "Text 7", ROMX, BANK[TEXT_7] INCLUDE "text/maps/pewter_gym_2.asm" INCLUDE "text/maps/pewter_house_1.asm" INCLUDE "text/maps/pewter_mart.asm" INCLUDE "text/maps/pewter_house_2.asm" INCLUDE "text/maps/pewter_pokecenter.asm" INCLUDE "text/maps/cerulean_trashed_house.asm" INCLUDE "text/maps/cerulean_trade_house.asm" INCLUDE "text/maps/cerulean_pokecenter.asm" INCLUDE "text/maps/cerulean_gym.asm" INCLUDE "text/maps/bike_shop.asm" INCLUDE "text/maps/cerulean_mart.asm" INCLUDE "text/maps/cerulean_badge_house.asm" INCLUDE "text/maps/lavender_pokecenter.asm" INCLUDE "text/maps/pokemon_tower_1f.asm" INCLUDE "text/maps/pokemon_tower_2f.asm" INCLUDE "text/maps/pokemon_tower_3f.asm" INCLUDE "text/maps/pokemon_tower_4f.asm" INCLUDE "text/maps/pokemon_tower_5f.asm" INCLUDE "text/maps/pokemon_tower_6f.asm" INCLUDE "text/maps/pokemon_tower_7f.asm" INCLUDE "text/maps/fujis_house.asm" INCLUDE "text/maps/lavender_mart.asm" INCLUDE "text/maps/lavender_house.asm" INCLUDE "text/maps/name_rater.asm" INCLUDE "text/maps/vermilion_pokecenter.asm" INCLUDE "text/maps/fan_club.asm" INCLUDE "text/maps/vermilion_mart.asm" INCLUDE "text/maps/vermilion_gym_1.asm" SECTION "Text 8", ROMX, BANK[TEXT_8] INCLUDE "text/maps/vermilion_gym_2.asm" INCLUDE "text/maps/vermilion_house.asm" INCLUDE "text/maps/vermilion_dock.asm" INCLUDE "text/maps/vermilion_fishing_house.asm" INCLUDE "text/maps/celadon_dept_store_1f.asm" INCLUDE "text/maps/celadon_dept_store_2f.asm" INCLUDE "text/maps/celadon_dept_store_3f.asm" INCLUDE "text/maps/celadon_dept_store_4f.asm" INCLUDE "text/maps/celadon_dept_store_roof.asm" INCLUDE "text/maps/celadon_mansion_1f.asm" INCLUDE "text/maps/celadon_mansion_2f.asm" INCLUDE "text/maps/celadon_mansion_3f.asm" INCLUDE "text/maps/celadon_mansion_4f_outside.asm" INCLUDE "text/maps/celadon_mansion_4f_inside.asm" INCLUDE "text/maps/celadon_pokecenter.asm" INCLUDE "text/maps/celadon_gym.asm" INCLUDE "text/maps/celadon_game_corner.asm" INCLUDE "text/maps/celadon_dept_store_5f.asm" INCLUDE "text/maps/celadon_prize_room.asm" INCLUDE "text/maps/celadon_diner.asm" INCLUDE "text/maps/celadon_house.asm" INCLUDE "text/maps/celadon_hotel.asm" INCLUDE "text/maps/fuchsia_mart.asm" INCLUDE "text/maps/fuchsia_house.asm" INCLUDE "text/maps/fuchsia_pokecenter.asm" INCLUDE "text/maps/wardens_house.asm" INCLUDE "text/maps/safari_zone_entrance.asm" INCLUDE "text/maps/fuchsia_gym_1.asm" SECTION "Text 9", ROMX, BANK[TEXT_9] INCLUDE "text/maps/fuchsia_gym_2.asm" INCLUDE "text/maps/fuchsia_meeting_room.asm" INCLUDE "text/maps/fuchsia_fishing_house.asm" INCLUDE "text/maps/mansion_1f.asm" INCLUDE "text/maps/cinnabar_gym.asm" INCLUDE "text/maps/cinnabar_lab.asm" INCLUDE "text/maps/cinnabar_lab_trade_room.asm" INCLUDE "text/maps/cinnabar_lab_metronome_room.asm" INCLUDE "text/maps/cinnabar_lab_fossil_room.asm" INCLUDE "text/maps/cinnabar_pokecenter.asm" INCLUDE "text/maps/cinnabar_mart.asm" INCLUDE "text/maps/indigo_plateau_lobby.asm" INCLUDE "text/maps/copycats_house_1f.asm" INCLUDE "text/maps/copycats_house_2f.asm" INCLUDE "text/maps/fighting_dojo.asm" INCLUDE "text/maps/saffron_gym.asm" INCLUDE "text/maps/saffron_house.asm" INCLUDE "text/maps/saffron_mart.asm" INCLUDE "text/maps/silph_co_1f.asm" INCLUDE "text/maps/saffron_pokecenter.asm" INCLUDE "text/maps/mr_psychics_house.asm" _PokemartGreetingText:: text "Hallo!" next "Kann ich Dir" cont "behilflich sein?" done _PokemonFaintedText:: TX_RAM wcd6d text "" line "wurde besiegt!" done _PlayerBlackedOutText:: text " hat keine" line "einsatzbereiten" cont "#MON mehr!" para " fällt" line "in Ohnmacht!" prompt _RepelWoreOffText:: text "Der SCHUTZ wirkt" line "nicht mehr." done _PokemartBuyingGreetingText:: text "Schau Dich in" line "Ruhe um." done _PokemartTellBuyPriceText:: TX_RAM wcf50 text "?" line "Das macht dann" cont "¥@" TX_BCD hMoney, 3 | LEADING_ZEROES | LEFT_ALIGN text "! OK?" done _PokemartBoughtItemText:: text "Hier, bitte sehr!" line "Vielen Dank!" prompt _PokemartNotEnoughMoneyText:: text "Du hast nicht" line "genug Geld." prompt _PokemartItemBagFullText:: text "Du kannst keine" line "weiteren Items" cont "mehr tragen." prompt _PokemonSellingGreetingText:: text "Was möchtest Du" line "verkaufen?" done _PokemartTellSellPriceText:: text "Ich gebe Dir" line "¥@" TX_BCD hMoney, 3 | LEADING_ZEROES | LEFT_ALIGN text " dafür." done _PokemartItemBagEmptyText:: text "Du hast nichts," line "was Du verkaufen" cont "könntest!" prompt _PokemartUnsellableItemText:: text "Das kann ich" line "nicht gebrauchen." prompt _PokemartThankYouText:: text "Vielen Dank!" done _PokemartAnythingElseText:: text "Kann ich sonst" line "irgendwie helfen?" done _LearnedMove1Text:: TX_RAM wLearnMoveMonName text " lernt" line "@" TX_RAM wcf50 text "!@@" _WhichMoveToForgetText:: text "Welche Attacke" next "soll vergessen" cont "werden?" done _AbandonLearningText:: TX_RAM wcf50 text "" line "nicht erlernen?" done _DidNotLearnText:: TX_RAM wLearnMoveMonName text "" line "hat @" TX_RAM wcf50 text "" cont "nicht erlernt!" prompt _TryingToLearnText:: TX_RAM wLearnMoveMonName text "" line "versucht," cont "@" TX_RAM wcf50 text " zu" cont "erlernen!" para "Aber @" TX_RAM wLearnMoveMonName text "" line "kann nicht mehr" cont "als vier Attacken" cont "erlernen!" para "Soll eine andere" line "Attacke zugunsten" cont "von @" TX_RAM wcf50 text "" cont "vergessen werden?" done _OneTwoAndText:: text "1, 2, @@" _PoofText:: text "schwupp!@@" _ForgotAndText:: text "" para "@" TX_RAM wLearnMoveMonName text " hat" line "@" TX_RAM wcd6d text "" cont "vergessen!" para "Und..." prompt _HMCantDeleteText:: text "VM-Attacken" line "können nicht" cont "gelöscht werden!" prompt _PokemonCenterWelcomeText:: text "Willkommen im" line "PKMN-CENTER!" para "Wir heilen Deine" line "#MON und" cont "machen sie wieder" cont "fit!" prompt _ShallWeHealYourPokemonText:: text "Sollen wir Deine" line "#MON heilen?" done _NeedYourPokemonText:: text "OK. Wir benötigen" line "Deine #MON." done _PokemonFightingFitText:: text "Danke! Deine" line "#MON sind" cont "wieder topfit!" prompt _PokemonCenterFarewellText:: text "Komm jederzeit" line "wieder vorbei!" done _CableClubNPCAreaReservedFor2FriendsLinkedByCableText:: text "Dieser Bereich" line "ist für Freunde" cont "reserviert, die" cont "über Game Link" cont "Kabel miteinander" cont "spielen!" done _CableClubNPCWelcomeText:: text "Willkommen im" line "KABEL-CLUB!" done _CableClubNPCPleaseApplyHereHaveToSaveText:: text "Bitte melde Dich" line "hier an." para "Das Spiel wird" line "gesichert, bevor" cont "die Verbindung" cont "hergestellt wird!" done _CableClubNPCPleaseWaitText:: text "Bitte warten.@@" _CableClubNPCLinkClosedBecauseOfInactivityText:: text "Die Verbindung" line "wurde getrennt." para "Es erfolgte keine" line "Bestätigung von" cont "der Gegenseite!" para "Versuche es" line "noch einmal!" done SECTION "Text 10", ROMX, BANK[TEXT_10] _CableClubNPCPleaseComeAgainText:: text "Komm jederzeit" line "wieder vorbei!" done _CableClubNPCMakingPreparationsText:: text "Wir treffen" line "gerade die" cont "Vorbereitungen." cont "Bitte warte!" done _UsedStrengthText:: TX_RAM wcd6d text "" line "setzt STÄRKE ein.@@" _CanMoveBouldersText:: TX_RAM wcd6d text " kann" line "Felsen bewegen." prompt _CurrentTooFastText:: text "Die Strömung" line "ist zu stark!" prompt _CyclingIsFunText:: text "Radfahren macht" line "Spaß! Surfen" cont "dagegen ist" cont "nichts!" prompt _FlashLightsAreaText:: text "Ein gleißender" line "BLITZ erhellt" cont "das Gebiet!" prompt _WarpToLastPokemonCenterText:: text "In das letzte" line "PKMN-CENTER" cont "zurückkehren?" done _CannotUseTeleportNowText:: TX_RAM wcd6d text " kann" line "TELEPORT momentan" cont "nicht einsetzen!" prompt _CannotFlyHereText:: TX_RAM wcd6d text "" line "kann hier nicht" cont "FLIEGEN." prompt _NotHealthyEnoughText:: text "Nicht genug" line "Kraftpunkte!" prompt _NewBadgeRequiredText:: text "Nein! Hier" line "benötigt man" cont "einen neuen" cont "ORDEN!" prompt _CannotUseItemsHereText:: text "Du kannst hier" line "keine Items" cont "einsetzen!" prompt _CannotGetOffHereText:: text "Du kannst hier" line "nicht absteigen!" prompt _GotMonText:: text " erhält" line "@" TX_RAM wcd6d text "!@@" _SetToBoxText:: text "Es ist nicht" line "genug Platz für" cont "das #MON!" cont "@" TX_RAM wBoxMonNicks text " wurde" cont "mittels PC in" cont "#MON-BOX @" TX_RAM wcf50 text "" cont "transferiert!" done _BoxIsFullText:: text "Es ist kein Platz" line "für das #MON!" para "Die #MON-BOX" line "ist voll und kann" cont "keine weiteren" cont "#MON" cont "aufnehmen!" para "Wechsle in einem" line "#MON-CENTER" cont "die BOX!" done INCLUDE "text/maps/pallet_town.asm" INCLUDE "text/maps/viridian_city.asm" INCLUDE "text/maps/pewter_city.asm" INCLUDE "text/maps/cerulean_city.asm" INCLUDE "text/maps/lavender_town.asm" INCLUDE "text/maps/vermilion_city.asm" INCLUDE "text/maps/celadon_city.asm" INCLUDE "text/maps/fuchsia_city.asm" INCLUDE "text/maps/cinnabar_island.asm" INCLUDE "text/maps/saffron_city.asm" _ItemUseBallText00:: text "Es weicht dem" line "BALL aus!" para "Dieses #MON" line "läßt sich nicht" cont "fangen!" prompt _ItemUseBallText01:: text "Du hast das" line "#MON verfehlt!" prompt _ItemUseBallText02:: text "Mist! Das #MON" line "hat sich befreit!" prompt _ItemUseBallText03:: text "Fast hätte es" line "geklappt! " prompt _ItemUseBallText04:: text "Verflixt! Es" line "hätte beinahe" cont "geklappt!" prompt _ItemUseBallText05:: text "Wunderbar!" line "@" TX_RAM wEnemyMonNick text " wurde" cont "gefangen!@@" _ItemUseBallText07:: TX_RAM wBoxMonNicks text " wurde" line "auf BILLS PC" cont "übertragen!" prompt _ItemUseBallText08:: TX_RAM wBoxMonNicks text " wurde" line "auf den GAST-PC" cont "übertragen!" prompt _ItemUseBallText06:: text "Für @" TX_RAM wEnemyMonNick text "" line "wird ein neuer" cont "Eintrag im" cont "#DEX angelegt!@@" _SurfingGotOnText:: text " steigt" line "auf @" TX_RAM wcd6d text "!" prompt _SurfingNoPlaceToGetOffText:: text "Hier kann man" line "nicht absteigen!" prompt _VitaminStatRoseText:: TX_RAM wcd6d text "s" line "@" TX_RAM wcf50 text " ist" cont "gestiegen." prompt _VitaminNoEffectText:: text "Das würde keinen" line "Effekt haben." prompt _ThrewBaitText:: text " wirft" line "einen KÖDER aus." done _ThrewRockText:: text " hat " line "einen STEIN" cont "geworfen." done _PlayedFluteNoEffectText:: text "Die #FLÖTE" line "wurde gespielt!" para "Eine schöne" line "Melodie!" prompt _FluteWokeUpText:: text "Alle schlafenden" line "#MON sind" cont "aufgewacht." prompt _PlayedFluteHadEffectText:: text " spielt" line "die #FLÖTE.@@" _CoinCaseNumCoinsText:: text "Münzen" line "@" TX_BCD wPlayerCoins, 2 | LEADING_ZEROES | LEFT_ALIGN text " " prompt _ItemfinderFoundItemText:: text "Oh! Der DETEKTOR" line "zeigt an, daß ein" cont "Item in der Nähe" cont "liegt!" prompt _ItemfinderFoundNothingText:: text "Nichts! Der" line "DETEKTOR schlägt" cont "nicht an." prompt _RaisePPWhichTechniqueText:: text "Für welche" line "Attacke sollen" cont "die AP erhöht" cont "werden?" done _RestorePPWhichTechniqueText:: text "Für welche" line "Attacke sollen" cont "die AP erneuert" cont "werden?" done _PPMaxedOutText:: text "Die AP von" line "@" TX_RAM wcf50 text " sind" cont "auf dem Maximum!" prompt _PPIncreasedText:: text "Die AP von" line "@" TX_RAM wcf50 text "" cont "sind gestiegen." prompt _PPRestoredText:: text "Die AP wurden" line "aufgefüllt!" prompt _BootedUpTMText:: text "TM aktiviert!" prompt _BootedUpHMText:: text "VM aktiviert!" prompt _TeachMachineMoveText:: text "Sie enthält" line "@" TX_RAM wcf50 text "!" para "@" TX_RAM wcf50 text "" line "einem #MON" cont "beibringen?" done _MonCannotLearnMachineMoveText:: TX_RAM wcf50 text "" line "paßt nicht zu" cont "@" TX_RAM wcd6d text "." para "Es kann" line "@" TX_RAM wcf50 text "" cont "nicht lernen." prompt _ItemUseNotTimeText:: text "EICH: !" line "Es ist noch nicht" cont "an der Zeit, dies" cont "zu benutzen!" prompt _ItemUseNotYoursToUseText:: text "Dies gehört Dir" line "nicht!" prompt _ItemUseNoEffectText:: text "Das hätte keinen" line "Effekt!" prompt _ThrowBallAtTrainerMonText1:: text "Der Trainer hat" line "den BALL" cont "abgeblockt!" prompt _ThrowBallAtTrainerMonText2:: text "Sei kein Dieb!" prompt _NoCyclingAllowedHereText:: text "Das Radfahren ist" next "hier verboten!" prompt _NoSurfingHereText:: text "Hier kann nicht" line "auf @" TX_RAM wcd6d text "" cont "gesurft werden!" prompt _BoxFullCannotThrowBallText:: text "Die #MON-BOX" line "ist voll! Das" cont "Item kann nicht" cont "benutzt werden!" prompt SECTION "Text 11", ROMX, BANK[TEXT_11] _ItemUseText001:: text " setzt@@" _ItemUseText002:: TX_RAM wcf50 text " ein!" done _GotOnBicycleText1:: text " steigt@@" _GotOnBicycleText2:: text "auf das @" TX_RAM wcf50 text "!" prompt _GotOffBicycleText1:: text " steigt@@" _GotOffBicycleText2:: text "vom @" TX_RAM wcf50 text " ab." prompt _ThrewAwayItemText:: TX_RAM wcd6d text "" line "weggeworfen!" prompt _IsItOKToTossItemText:: text "Willst Du" line "@" TX_RAM wcf50 text "" cont "wegwerfen?" prompt _TooImportantToTossText:: text "Dieses Item ist" line "zu wichtig! Du" cont "kannst es nicht" cont "wegwerfen!" prompt _AlreadyKnowsText:: TX_RAM wcd6d text " kennt" line "@" TX_RAM wcf50 text "" cont "bereits!" prompt _ConnectCableText:: text "OK, verbinde die" line "Kabel so! " prompt _TradedForText:: text " hat" line "@" TX_RAM wInGameTradeGiveMonName text " gegen" cont "@" TX_RAM wInGameTradeReceiveMonName text "" cont "getauscht!@@" _WannaTrade1Text:: text "Ich suche nach" line "@" TX_RAM wInGameTradeGiveMonName text "!" para "Tauschst Du es" line "gegen @" TX_RAM wInGameTradeReceiveMonName text "?" done _NoTrade1Text:: text "Oje! Wenn" line "das so ist..." done _WrongMon1Text:: text "Was? Das ist aber" line "kein @" TX_RAM wInGameTradeGiveMonName text "!" para "Komm wieder," line "wenn Du eins" cont "besitzt!" done _Thanks1Text:: text "Vielen Dank!" done _AfterTrade1Text:: text "Ist @" TX_RAM wInGameTradeReceiveMonName text "" line "nicht cool?" done _WannaTrade2Text:: text "Hallo! Willst Du" line "Dein @" TX_RAM wInGameTradeGiveMonName text "" para "nicht gegen ein" line "@" TX_RAM wInGameTradeReceiveMonName text "" para "tauschen?" done _NoTrade2Text:: text "Wenn Du nicht" line "magst, kann man" cont "nichts machen!" done _WrongMon2Text:: text "Hm? Das ist kein" line "@" TX_RAM wInGameTradeGiveMonName text "!" para "Denk an mich," line "wenn Du eins" cont "gefangen hast!" done _Thanks2Text:: text "Danke!" done _AfterTrade2Text:: text "Der @" TX_RAM wInGameTradeGiveMonName text "," line "den Du mir" para "gegeben hast, hat" line "sich entwickelt!" done _WannaTrade3Text:: text "Besitzt Du ein" line "@" TX_RAM wInGameTradeGiveMonName text "?" para "Willst Du es" line "gegen @" TX_RAM wInGameTradeReceiveMonName text "" para "tauschen?" done _NoTrade3Text:: text "Schade!" done _WrongMon3Text:: text "Das ist kein" line "@" TX_RAM wInGameTradeGiveMonName text "!" para "Komm wieder," line "wenn Du eins" cont "besitzt!" done _Thanks3Text:: text "Vielen Dank!" done _AfterTrade3Text:: text "Wie geht es" line "@" TX_RAM wInGameTradeReceiveMonName text "?" para "Mein @" TX_RAM wInGameTradeGiveMonName text "" line "fühlt sich super!" done _NothingToCutText:: text "Hier kann" line "man nichts" cont "zerschneiden!" prompt _UsedCutText:: TX_RAM wcd6d text " setzt" line "den ZERSCHNEIDER" cont "ein!" prompt SECTION "Pokedex Text", ROMX, BANK[POKEDEX_TEXT] INCLUDE "text/pokedex.asm" SECTION "Move Names", ROMX, BANK[MOVE_NAMES] INCLUDE "text/move_names.asm"