From 35b756037981eac566ce1bf8c70d9834d3e29b37 Mon Sep 17 00:00:00 2001 From: SatoMew Date: Sat, 7 Dec 2019 15:40:57 +0000 Subject: Document the official recognition of MissingNo. in a Western context. --- Trivia.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Trivia.md b/Trivia.md index 2f0a80e..3b0bce1 100644 --- a/Trivia.md +++ b/Trivia.md @@ -1,3 +1,5 @@ +- MissingNo. was officially acknowledged in English versions of Red and Blue on the May 1999 issue of Nintendo Power and on a Nintendo.com support page [starting in 2000](https://web.archive.org/web/20000302133233/http://www.nintendo.com/consumer/technical/repair/pakrepairdetails.html#missingno) where it was classified as dangerous even though it is actually a very benign glitch. The page in question [remains available](https://www.nintendo.com/consumer/systems/gameboy/trouble_specificgame.jsp#missingno) and has not been updated [since 2006](https://web.archive.org/web/20060415174925/https://www.nintendo.com/consumer/systems/gameboy/trouble_specificgame.jsp#missingno) (Flash Player required). + - With the entire code for Red, Blue, and Yellow disassembled, it is now certain that pressing buttons to make capturing Pokémon more likely was always just a rumor. However, it's one that even Nintendo fell for; back in 2000, their [Code Bank](https://web.archive.org/web/20000815053947/http://www.nintendo.com/codes/) for Pokémon Yellow suggested to press and release B "just as the ball explodes". > CODES FOR POKEMON YELLOW VERSION: SPECIAL PIKACHU EDITION > -- cgit v1.2.3