This tutorial is for how to edit the wild encounters of a map. ## Contents - [Understanding how wild encounters work](#understanding-how-wild-encounters-work) - [1. Picking the map to edit](#1-picking-the-map-to-edit) - [2. Modifying the list](#2-modifying-the-list) ## Understanding how wild encounters work Each slot in a wild encounter list has a set percentage, as shown below: ```diff db $32, $00 ; 20% Chance db $65, $02 ; 20% Chance db $8C, $04 ; 15% Chance db $A5, $06 ; 10% Chance db $BE, $08 ; 10% Chance db $D7, $0A ; 10% Chance db $E4, $0C ; 5% Chance db $F1, $0E ; 5% Chance db $FC, $10 ; 4% Chance db $FF, $12 ; 1% Chance ``` As such, when modifying a list of encounters for a map, these are the percentages each slot will have. For example, I´ll put the percentages in the comments of the Route 1 encounter list: ```diff Route1WildMons: def_grass_wildmons 25 ; encounter rate db 3,PIDGEY ; 20% db 3,RATTATA ; 20% db 3,RATTATA ; 15% db 2,RATTATA ; 10% db 2,PIDGEY ; 10% db 3,PIDGEY ; 10% db 3,PIDGEY ; 5% db 4,RATTATA ; 5% db 4,PIDGEY ; 4% db 5,PIDGEY ; 1% end_grass_wildmons def_water_wildmons 0 ; encounter rate end_water_wildmons ``` Also, **you may only have 10 wild encounters listed in a vanilla Pokered disassembly.** Methods exist to increase the number of slots, but those methods are outside the purpose of this tutorial. ## 1. Picking the map to edit All wild encounter lists are located in [data/wild/maps](../blob/master/data/wild/maps). They are named based on the maps they are for. So, route1.asm is for Route 1, Route2.asm is for Route 2, etc. ## 2. Modifying the list The list entries are formatted in this order: db LEVEL, POKEMON As such, modifying the level and Pokemon fields will make different Pokemon show up on that map. For example, say we wanted Route 1 to have some Spearow spawn. Edit [data/wild/maps/Route1.asm](../blob/master/data/wild/maps/route1.asm) ```diff Route1WildMons: def_grass_wildmons 25 db 3,PIDGEY db 3,RATTATA db 3,RATTATA db 2,RATTATA db 2,PIDGEY - db 3,PIDGEY + db 3,SPEAROW db 3,PIDGEY db 4,RATTATA db 4,PIDGEY - db 5,PIDGEY + db 10,SPEAROW end_grass_wildmons ``` You should now have a grasp on how to edit wild encounter lists.