diff options
author | YamaArashi <shadow962@live.com> | 2015-02-07 04:23:34 -0800 |
---|---|---|
committer | YamaArashi <shadow962@live.com> | 2015-02-07 04:23:34 -0800 |
commit | c9b778fb008ebc845219a2b787ea6beb04ae29f8 (patch) | |
tree | 9acd1a5ba437e52edf0e92eafa0a56b7ff2c475e | |
parent | 507fcbd26979cb79fcb9b75a18b85f4c20487a63 (diff) |
documented bide bug
-rwxr-xr-x | engine/battle/core.asm | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/engine/battle/core.asm b/engine/battle/core.asm index 0c506e2b..64a8d44e 100755 --- a/engine/battle/core.asm +++ b/engine/battle/core.asm @@ -1096,7 +1096,9 @@ RemoveFaintedPlayerMon: ; 3c741 (f:4741) ld [wd083], a call WaitForSoundToFinish .skipWaitForSound - ld hl, wEnemyNumHits +; bug? if the player mon faints while the enemy mon is using bide, +; the accumulated damage is overwritten. xxx what values can [wd083] have here? + ld hl, wEnemyBideAccumulatedDamage ld [hli], a ld [hl], a ld [wBattleMonStatus], a |