diff options
author | dannye <corrnondacqb@yahoo.com> | 2015-08-30 22:15:32 -0500 |
---|---|---|
committer | dannye <corrnondacqb@yahoo.com> | 2015-08-30 22:15:32 -0500 |
commit | 8026d4758565c1ae427a9995c840d8b8dbc8352b (patch) | |
tree | 2eebf24f5761e10549f5df93993f2fac3971feb6 | |
parent | 5facf8377aeda68cb3fca389cb1784cf9c2d406b (diff) |
No more S_
-rwxr-xr-x | engine/battle/core.asm | 2 | ||||
-rw-r--r-- | engine/battle/scale_sprites.asm | 8 | ||||
-rwxr-xr-x | engine/hall_of_fame.asm | 4 | ||||
-rwxr-xr-x | engine/oak_speech.asm | 4 | ||||
-rw-r--r-- | home.asm | 22 | ||||
-rw-r--r-- | home/pic.asm | 22 | ||||
-rw-r--r-- | sram.asm | 6 |
7 files changed, 34 insertions, 34 deletions
diff --git a/engine/battle/core.asm b/engine/battle/core.asm index 56ea5a20..2dc34e52 100755 --- a/engine/battle/core.asm +++ b/engine/battle/core.asm @@ -6457,7 +6457,7 @@ LoadPlayerBackPic: ; 3ec92 (f:6c92) xor a ld [$4000], a ld hl, vSprites - ld de, S_SPRITEBUFFER1 + ld de, sSpriteBuffer1 ld a, [H_LOADEDROMBANK] ld b, a ld c, 7 * 7 diff --git a/engine/battle/scale_sprites.asm b/engine/battle/scale_sprites.asm index ed227984..6a8d43a9 100644 --- a/engine/battle/scale_sprites.asm +++ b/engine/battle/scale_sprites.asm @@ -2,12 +2,12 @@ ; assumes that input sprite chunks are 4x4 tiles, and the rightmost and bottommost 4 pixels will be ignored ; resulting in a 7*7 tile output sprite chunk ScaleSpriteByTwo: ; 2fe40 (b:7e40) - ld de, S_SPRITEBUFFER1 + (4*4*8) - 5 ; last byte of input data, last 4 rows already skipped - ld hl, S_SPRITEBUFFER0 + SPRITEBUFFERSIZE - 1 ; end of destination buffer + ld de, sSpriteBuffer1 + (4*4*8) - 5 ; last byte of input data, last 4 rows already skipped + ld hl, sSpriteBuffer0 + SPRITEBUFFERSIZE - 1 ; end of destination buffer call ScaleLastSpriteColumnByTwo ; last tile column is special case call ScaleFirstThreeSpriteColumnsByTwo ; scale first 3 tile columns - ld de, S_SPRITEBUFFER2 + (4*4*8) - 5 ; last byte of input data, last 4 rows already skipped - ld hl, S_SPRITEBUFFER1 + SPRITEBUFFERSIZE - 1 ; end of destination buffer + ld de, sSpriteBuffer2 + (4*4*8) - 5 ; last byte of input data, last 4 rows already skipped + ld hl, sSpriteBuffer1 + SPRITEBUFFERSIZE - 1 ; end of destination buffer call ScaleLastSpriteColumnByTwo ; last tile column is special case ScaleFirstThreeSpriteColumnsByTwo: ; 2fe55 (b:7e55) diff --git a/engine/hall_of_fame.asm b/engine/hall_of_fame.asm index 75cbeb2c..73c4918b 100755 --- a/engine/hall_of_fame.asm +++ b/engine/hall_of_fame.asm @@ -186,8 +186,8 @@ HoFLoadPlayerPics: ; 7033e (1c:433e) ld de, RedPicFront ld a, BANK(RedPicFront) call UncompressSpriteFromDE - ld hl, S_SPRITEBUFFER1 - ld de, S_SPRITEBUFFER0 + ld hl, sSpriteBuffer1 + ld de, sSpriteBuffer0 ld bc, $310 call CopyData ld de, vFrontPic diff --git a/engine/oak_speech.asm b/engine/oak_speech.asm index d5f13a7a..c4d35639 100755 --- a/engine/oak_speech.asm +++ b/engine/oak_speech.asm @@ -215,8 +215,8 @@ IntroDisplayPicCenteredOrUpperRight: ; 62a4 (1:62a4) push bc ld a,b call UncompressSpriteFromDE - ld hl,S_SPRITEBUFFER1 - ld de,S_SPRITEBUFFER0 + ld hl,sSpriteBuffer1 + ld de,sSpriteBuffer0 ld bc,$310 call CopyData ld de,vFrontPic @@ -810,15 +810,15 @@ LoadUncompressedSpriteData:: ; 1672 (0:1672) ld [H_SPRITEOFFSET], a xor a ld [$4000], a - ld hl, S_SPRITEBUFFER0 + ld hl, sSpriteBuffer0 call ZeroSpriteBuffer ; zero buffer 0 - ld de, S_SPRITEBUFFER1 - ld hl, S_SPRITEBUFFER0 + ld de, sSpriteBuffer1 + ld hl, sSpriteBuffer0 call AlignSpriteDataCentered ; copy and align buffer 1 to 0 (containing the MSB of the 2bpp sprite) - ld hl, S_SPRITEBUFFER1 + ld hl, sSpriteBuffer1 call ZeroSpriteBuffer ; zero buffer 1 - ld de, S_SPRITEBUFFER2 - ld hl, S_SPRITEBUFFER1 + ld de, sSpriteBuffer2 + ld hl, sSpriteBuffer1 call AlignSpriteDataCentered ; copy and align buffer 2 to 1 (containing the LSB of the 2bpp sprite) pop de jp InterlaceMergeSpriteBuffers @@ -869,9 +869,9 @@ InterlaceMergeSpriteBuffers:: ; 16ea (0:16ea) xor a ld [$4000], a push de - ld hl, S_SPRITEBUFFER2 + (SPRITEBUFFERSIZE - 1) ; destination: end of buffer 2 - ld de, S_SPRITEBUFFER1 + (SPRITEBUFFERSIZE - 1) ; source 2: end of buffer 1 - ld bc, S_SPRITEBUFFER0 + (SPRITEBUFFERSIZE - 1) ; source 1: end of buffer 0 + ld hl, sSpriteBuffer2 + (SPRITEBUFFERSIZE - 1) ; destination: end of buffer 2 + ld de, sSpriteBuffer1 + (SPRITEBUFFERSIZE - 1) ; source 2: end of buffer 1 + ld bc, sSpriteBuffer0 + (SPRITEBUFFERSIZE - 1) ; source 1: end of buffer 0 ld a, SPRITEBUFFERSIZE/2 ; $c4 ld [H_SPRITEINTERLACECOUNTER], a .interlaceLoop @@ -895,7 +895,7 @@ InterlaceMergeSpriteBuffers:: ; 16ea (0:16ea) and a jr z, .notFlipped ld bc, 2*SPRITEBUFFERSIZE - ld hl, S_SPRITEBUFFER1 + ld hl, sSpriteBuffer1 .swapLoop swap [hl] ; if flipped swap nybbles in all bytes inc hl @@ -905,7 +905,7 @@ InterlaceMergeSpriteBuffers:: ; 16ea (0:16ea) jr nz, .swapLoop .notFlipped pop hl - ld de, S_SPRITEBUFFER1 + ld de, sSpriteBuffer1 ld c, (2*SPRITEBUFFERSIZE)/16 ; $31, number of 16 byte chunks to be copied ld a, [H_LOADEDROMBANK] ld b, a diff --git a/home/pic.asm b/home/pic.asm index 81629055..4af12117 100644 --- a/home/pic.asm +++ b/home/pic.asm @@ -19,7 +19,7 @@ UncompressSpriteData:: ; 24fd (0:24fd) ; initializes necessary data to load a sprite and runs UncompressSpriteDataLoop _UncompressSpriteData:: ; 251a (0:251a) - ld hl, S_SPRITEBUFFER1 + ld hl, sSpriteBuffer1 ld c, (2*SPRITEBUFFERSIZE) % $100 ld b, (2*SPRITEBUFFERSIZE) / $100 xor a @@ -48,19 +48,19 @@ _UncompressSpriteData:: ; 251a (0:251a) ld [wSpriteWidth], a call ReadNextInputBit ld [wSpriteLoadFlags], a ; initialite bit1 to 0 and bit0 to the first input bit - ; this will load two chunks of data to S_SPRITEBUFFER1 and S_SPRITEBUFFER2 + ; this will load two chunks of data to sSpriteBuffer1 and sSpriteBuffer2 ; bit 0 decides in which one the first chunk is placed ; fall through -; uncompresses a chunk from the sprite input data stream (pointed to at wd0da) into S_SPRITEBUFFER1 or S_SPRITEBUFFER2 +; uncompresses a chunk from the sprite input data stream (pointed to at wd0da) into sSpriteBuffer1 or sSpriteBuffer2 ; each chunk is a 1bpp sprite. A 2bpp sprite consist of two chunks which are merged afterwards ; note that this is an endless loop which is terminated during a call to MoveToNextBufferPosition by manipulating the stack UncompressSpriteDataLoop:: ; 2556 (0:2556) - ld hl, S_SPRITEBUFFER1 + ld hl, sSpriteBuffer1 ld a, [wSpriteLoadFlags] bit 0, a jr z, .useSpriteBuffer1 ; check which buffer to use - ld hl, S_SPRITEBUFFER2 + ld hl, sSpriteBuffer2 .useSpriteBuffer1 call StoreSpriteOutputPointer ld a, [wSpriteLoadFlags] @@ -290,9 +290,9 @@ UnpackSprite:: ; 26bf (0:26bf) jp z, UnpackSpriteMode2 and a jp nz, XorSpriteChunks - ld hl, S_SPRITEBUFFER1 + ld hl, sSpriteBuffer1 call SpriteDifferentialDecode - ld hl, S_SPRITEBUFFER2 + ld hl, sSpriteBuffer2 ; fall through ; decodes differential encoded sprite data @@ -542,12 +542,12 @@ ResetSpriteBufferPointers:: ; 2841 (0:2841) ld a, [wSpriteLoadFlags] bit 0, a jr nz, .buffer2Selected - ld de, S_SPRITEBUFFER1 - ld hl, S_SPRITEBUFFER2 + ld de, sSpriteBuffer1 + ld hl, sSpriteBuffer2 jr .storeBufferPointers .buffer2Selected - ld de, S_SPRITEBUFFER2 - ld hl, S_SPRITEBUFFER1 + ld de, sSpriteBuffer2 + ld hl, sSpriteBuffer1 .storeBufferPointers ld a, l ld [wSpriteOutputPtr], a @@ -1,8 +1,8 @@ SECTION "Sprite Buffers", SRAM, BANK[0] -S_SPRITEBUFFER0:: ds SPRITEBUFFERSIZE ; a000 -S_SPRITEBUFFER1:: ds SPRITEBUFFERSIZE ; a188 -S_SPRITEBUFFER2:: ds SPRITEBUFFERSIZE ; a310 +sSpriteBuffer0:: ds SPRITEBUFFERSIZE ; a000 +sSpriteBuffer1:: ds SPRITEBUFFERSIZE ; a188 +sSpriteBuffer2:: ds SPRITEBUFFERSIZE ; a310 ds $100 |