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authorMatthew Glazar <strager.nds@gmail.com>2017-04-02 13:19:04 -0700
committerMatthew Glazar <strager.nds@gmail.com>2017-04-02 13:19:04 -0700
commit3541904411d4051fd7e0635d5f995cbe38dd0867 (patch)
treef682e37d8f4c4764efd93a5a0c77a8cd22176a73
parenta30bbae4b5b6433941b7011b82e4aee1ae6916e1 (diff)
Use correct variable in EngageMapTrainer
EngageMapTrainer should write to wEngagedTrainerClass and wEngagedTrainerSet, not wEngagedTrainerClass and wEnemyMonAttackMod. wEnemyMonAttackMod doesn't make any sense in this context. Use the correct variable. These two variables happen to have the same address, so there is no functional difference between using wEnemyMonAttackMod versus using wEngagedTrainerSet.
-rw-r--r--home.asm2
1 files changed, 1 insertions, 1 deletions
diff --git a/home.asm b/home.asm
index bfd73b31..94125da2 100644
--- a/home.asm
+++ b/home.asm
@@ -2528,7 +2528,7 @@ EngageMapTrainer::
ld a, [hli] ; load trainer class
ld [wEngagedTrainerClass], a
ld a, [hl] ; load trainer mon set
- ld [wEnemyMonAttackMod], a
+ ld [wEngagedTrainerSet], a
jp PlayTrainerMusic
PrintEndBattleText::