summaryrefslogtreecommitdiff
path: root/audio.asm
diff options
context:
space:
mode:
authordannye <corrnondacqb@yahoo.com>2016-07-27 19:30:57 -0500
committerdannye <corrnondacqb@yahoo.com>2016-07-27 19:30:57 -0500
commit84c7985e67b0838fce04e49a0916aa5a873131b3 (patch)
tree491367de9c6a0039cf73ad359bb58b640e509084 /audio.asm
parent70dde9d96b0e3025c72ae29783e94c56fa5cbe1c (diff)
Fix sound effect channel numbering
mostly so that sound effects that only use the noise channel are labelled 'Ch7' instead of 'Ch1'
Diffstat (limited to 'audio.asm')
-rw-r--r--audio.asm10
1 files changed, 5 insertions, 5 deletions
diff --git a/audio.asm b/audio.asm
index 6df4cfbc..5842b87c 100644
--- a/audio.asm
+++ b/audio.asm
@@ -162,7 +162,7 @@ INCLUDE "audio/sfx/ball_poof.asm"
INCLUDE "audio/sfx/faint_thud.asm"
INCLUDE "audio/sfx/run.asm"
INCLUDE "audio/sfx/dex_page_added.asm"
-INCLUDE "audio/sfx/pokeflute_ch3.asm"
+INCLUDE "audio/sfx/pokeflute_ch6.asm"
INCLUDE "audio/sfx/peck.asm"
INCLUDE "audio/sfx/faint_fall.asm"
INCLUDE "audio/sfx/battle_09.asm"
@@ -543,11 +543,11 @@ Music_PokeFluteInBattle::
call PlaySoundWaitForCurrent
; then immediately overwrtie the channel pointers
ld hl, wChannelCommandPointers + CH4 * 2
- ld de, SFX_08_PokeFlute_Ch1
+ ld de, SFX_08_PokeFlute_Ch4
call Audio2_OverwriteChannelPointer
- ld de, SFX_08_PokeFlute_Ch2
+ ld de, SFX_08_PokeFlute_Ch5
call Audio2_OverwriteChannelPointer
- ld de, SFX_08_PokeFlute_Ch3
+ ld de, SFX_08_PokeFlute_Ch6
Audio2_OverwriteChannelPointer:
ld a, e
@@ -632,7 +632,7 @@ INCLUDE "audio/music/pokecenter.asm"
SECTION "Music 2", ROMX, BANK[AUDIO_2]
-INCLUDE "audio/sfx/pokeflute_ch1_ch2.asm"
+INCLUDE "audio/sfx/pokeflute_ch4_ch5.asm"
INCLUDE "audio/sfx/unused2_2.asm"
INCLUDE "audio/music/gymleaderbattle.asm"
INCLUDE "audio/music/trainerbattle.asm"