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authordannye <corrnondacqb@yahoo.com>2016-07-27 20:57:46 -0500
committerdannye <corrnondacqb@yahoo.com>2016-07-27 20:57:46 -0500
commitdbe2a3b1683caeab446ece53dce8d5e8b0fd0e07 (patch)
treee24d2a1528ba35dc426f538ce8e9970bcb5cdcee /audio/headers/sfxheaders1.asm
parent4992ae2233d55a045e5e6803bc76972704c1a082 (diff)
Add warnings about music/sfx macro usage
These are not game limitations, just restrictions for the macros to behave properly
Diffstat (limited to 'audio/headers/sfxheaders1.asm')
-rw-r--r--audio/headers/sfxheaders1.asm1
1 files changed, 1 insertions, 0 deletions
diff --git a/audio/headers/sfxheaders1.asm b/audio/headers/sfxheaders1.asm
index c06370ca..45dad274 100644
--- a/audio/headers/sfxheaders1.asm
+++ b/audio/headers/sfxheaders1.asm
@@ -280,6 +280,7 @@ SFX_Go_Outside_1::
SFX_Save_1::
sfx SFX_Save_1, CH4_ | CH5_
+; the Pokeflute sound effect directly hijacks channel 2
SFX_Pokeflute::
db CH2
dw SFX_Pokeflute_Ch2