diff options
author | dannye <corrnondacqb@yahoo.com> | 2016-07-27 20:57:46 -0500 |
---|---|---|
committer | dannye <corrnondacqb@yahoo.com> | 2016-07-27 20:57:46 -0500 |
commit | dbe2a3b1683caeab446ece53dce8d5e8b0fd0e07 (patch) | |
tree | e24d2a1528ba35dc426f538ce8e9970bcb5cdcee /audio/headers/sfxheaders1.asm | |
parent | 4992ae2233d55a045e5e6803bc76972704c1a082 (diff) |
Add warnings about music/sfx macro usage
These are not game limitations, just restrictions for
the macros to behave properly
Diffstat (limited to 'audio/headers/sfxheaders1.asm')
-rw-r--r-- | audio/headers/sfxheaders1.asm | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/audio/headers/sfxheaders1.asm b/audio/headers/sfxheaders1.asm index c06370ca..45dad274 100644 --- a/audio/headers/sfxheaders1.asm +++ b/audio/headers/sfxheaders1.asm @@ -280,6 +280,7 @@ SFX_Go_Outside_1:: SFX_Save_1:: sfx SFX_Save_1, CH4_ | CH5_ +; the Pokeflute sound effect directly hijacks channel 2 SFX_Pokeflute:: db CH2 dw SFX_Pokeflute_Ch2 |