diff options
author | dannye <corrnondacqb@yahoo.com> | 2016-07-27 19:30:57 -0500 |
---|---|---|
committer | dannye <corrnondacqb@yahoo.com> | 2016-07-27 19:30:57 -0500 |
commit | 84c7985e67b0838fce04e49a0916aa5a873131b3 (patch) | |
tree | 491367de9c6a0039cf73ad359bb58b640e509084 /audio/headers/sfxheaders2.asm | |
parent | 70dde9d96b0e3025c72ae29783e94c56fa5cbe1c (diff) |
Fix sound effect channel numbering
mostly so that sound effects that only use the noise channel are
labelled 'Ch7' instead of 'Ch1'
Diffstat (limited to 'audio/headers/sfxheaders2.asm')
-rw-r--r-- | audio/headers/sfxheaders2.asm | 466 |
1 files changed, 233 insertions, 233 deletions
diff --git a/audio/headers/sfxheaders2.asm b/audio/headers/sfxheaders2.asm index 1b6f8a5c..f54f37f8 100644 --- a/audio/headers/sfxheaders2.asm +++ b/audio/headers/sfxheaders2.asm @@ -3,704 +3,704 @@ SFX_Headers_2:: SFX_Snare1_2:: db CH7 - dw SFX_Snare1_2_Ch1 + dw SFX_Snare1_2_Ch7 SFX_Snare2_2:: db CH7 - dw SFX_Snare2_2_Ch1 + dw SFX_Snare2_2_Ch7 SFX_Snare3_2:: db CH7 - dw SFX_Snare3_2_Ch1 + dw SFX_Snare3_2_Ch7 SFX_Snare4_2:: db CH7 - dw SFX_Snare4_2_Ch1 + dw SFX_Snare4_2_Ch7 SFX_Snare5_2:: db CH7 - dw SFX_Snare5_2_Ch1 + dw SFX_Snare5_2_Ch7 SFX_Triangle1_2:: db CH7 - dw SFX_Triangle1_2_Ch1 + dw SFX_Triangle1_2_Ch7 SFX_Triangle2_2:: db CH7 - dw SFX_Triangle2_2_Ch1 + dw SFX_Triangle2_2_Ch7 SFX_Snare6_2:: db CH7 - dw SFX_Snare6_2_Ch1 + dw SFX_Snare6_2_Ch7 SFX_Snare7_2:: db CH7 - dw SFX_Snare7_2_Ch1 + dw SFX_Snare7_2_Ch7 SFX_Snare8_2:: db CH7 - dw SFX_Snare8_2_Ch1 + dw SFX_Snare8_2_Ch7 SFX_Snare9_2:: db CH7 - dw SFX_Snare9_2_Ch1 + dw SFX_Snare9_2_Ch7 SFX_Cymbal1_2:: db CH7 - dw SFX_Cymbal1_2_Ch1 + dw SFX_Cymbal1_2_Ch7 SFX_Cymbal2_2:: db CH7 - dw SFX_Cymbal2_2_Ch1 + dw SFX_Cymbal2_2_Ch7 SFX_Cymbal3_2:: db CH7 - dw SFX_Cymbal3_2_Ch1 + dw SFX_Cymbal3_2_Ch7 SFX_Muted_Snare1_2:: db CH7 - dw SFX_Muted_Snare1_2_Ch1 + dw SFX_Muted_Snare1_2_Ch7 SFX_Triangle3_2:: db CH7 - dw SFX_Triangle3_2_Ch1 + dw SFX_Triangle3_2_Ch7 SFX_Muted_Snare2_2:: db CH7 - dw SFX_Muted_Snare2_2_Ch1 + dw SFX_Muted_Snare2_2_Ch7 SFX_Muted_Snare3_2:: db CH7 - dw SFX_Muted_Snare3_2_Ch1 + dw SFX_Muted_Snare3_2_Ch7 SFX_Muted_Snare4_2:: db CH7 - dw SFX_Muted_Snare4_2_Ch1 + dw SFX_Muted_Snare4_2_Ch7 SFX_Cry00_2:: db ( $80 | CH4 ) - dw SFX_Cry00_2_Ch1 + dw SFX_Cry00_2_Ch4 db CH5 - dw SFX_Cry00_2_Ch2 + dw SFX_Cry00_2_Ch5 db CH7 - dw SFX_Cry00_2_Ch3 + dw SFX_Cry00_2_Ch7 SFX_Cry01_2:: db ( $80 | CH4 ) - dw SFX_Cry01_2_Ch1 + dw SFX_Cry01_2_Ch4 db CH5 - dw SFX_Cry01_2_Ch2 + dw SFX_Cry01_2_Ch5 db CH7 - dw SFX_Cry01_2_Ch3 + dw SFX_Cry01_2_Ch7 SFX_Cry02_2:: db ( $80 | CH4 ) - dw SFX_Cry02_2_Ch1 + dw SFX_Cry02_2_Ch4 db CH5 - dw SFX_Cry02_2_Ch2 + dw SFX_Cry02_2_Ch5 db CH7 - dw SFX_Cry02_2_Ch3 + dw SFX_Cry02_2_Ch7 SFX_Cry03_2:: db ( $80 | CH4 ) - dw SFX_Cry03_2_Ch1 + dw SFX_Cry03_2_Ch4 db CH5 - dw SFX_Cry03_2_Ch2 + dw SFX_Cry03_2_Ch5 db CH7 - dw SFX_Cry03_2_Ch3 + dw SFX_Cry03_2_Ch7 SFX_Cry04_2:: db ( $80 | CH4 ) - dw SFX_Cry04_2_Ch1 + dw SFX_Cry04_2_Ch4 db CH5 - dw SFX_Cry04_2_Ch2 + dw SFX_Cry04_2_Ch5 db CH7 - dw SFX_Cry04_2_Ch3 + dw SFX_Cry04_2_Ch7 SFX_Cry05_2:: db ( $80 | CH4 ) - dw SFX_Cry05_2_Ch1 + dw SFX_Cry05_2_Ch4 db CH5 - dw SFX_Cry05_2_Ch2 + dw SFX_Cry05_2_Ch5 db CH7 - dw SFX_Cry05_2_Ch3 + dw SFX_Cry05_2_Ch7 SFX_Cry06_2:: db ( $80 | CH4 ) - dw SFX_Cry06_2_Ch1 + dw SFX_Cry06_2_Ch4 db CH5 - dw SFX_Cry06_2_Ch2 + dw SFX_Cry06_2_Ch5 db CH7 - dw SFX_Cry06_2_Ch3 + dw SFX_Cry06_2_Ch7 SFX_Cry07_2:: db ( $80 | CH4 ) - dw SFX_Cry07_2_Ch1 + dw SFX_Cry07_2_Ch4 db CH5 - dw SFX_Cry07_2_Ch2 + dw SFX_Cry07_2_Ch5 db CH7 - dw SFX_Cry07_2_Ch3 + dw SFX_Cry07_2_Ch7 SFX_Cry08_2:: db ( $80 | CH4 ) - dw SFX_Cry08_2_Ch1 + dw SFX_Cry08_2_Ch4 db CH5 - dw SFX_Cry08_2_Ch2 + dw SFX_Cry08_2_Ch5 db CH7 - dw SFX_Cry08_2_Ch3 + dw SFX_Cry08_2_Ch7 SFX_Cry09_2:: db ( $80 | CH4 ) - dw SFX_Cry09_2_Ch1 + dw SFX_Cry09_2_Ch4 db CH5 - dw SFX_Cry09_2_Ch2 + dw SFX_Cry09_2_Ch5 db CH7 - dw SFX_Cry09_2_Ch3 + dw SFX_Cry09_2_Ch7 SFX_Cry0A_2:: db ( $80 | CH4 ) - dw SFX_Cry0A_2_Ch1 + dw SFX_Cry0A_2_Ch4 db CH5 - dw SFX_Cry0A_2_Ch2 + dw SFX_Cry0A_2_Ch5 db CH7 - dw SFX_Cry0A_2_Ch3 + dw SFX_Cry0A_2_Ch7 SFX_Cry0B_2:: db ( $80 | CH4 ) - dw SFX_Cry0B_2_Ch1 + dw SFX_Cry0B_2_Ch4 db CH5 - dw SFX_Cry0B_2_Ch2 + dw SFX_Cry0B_2_Ch5 db CH7 - dw SFX_Cry0B_2_Ch3 + dw SFX_Cry0B_2_Ch7 SFX_Cry0C_2:: db ( $80 | CH4 ) - dw SFX_Cry0C_2_Ch1 + dw SFX_Cry0C_2_Ch4 db CH5 - dw SFX_Cry0C_2_Ch2 + dw SFX_Cry0C_2_Ch5 db CH7 - dw SFX_Cry0C_2_Ch3 + dw SFX_Cry0C_2_Ch7 SFX_Cry0D_2:: db ( $80 | CH4 ) - dw SFX_Cry0D_2_Ch1 + dw SFX_Cry0D_2_Ch4 db CH5 - dw SFX_Cry0D_2_Ch2 + dw SFX_Cry0D_2_Ch5 db CH7 - dw SFX_Cry0D_2_Ch3 + dw SFX_Cry0D_2_Ch7 SFX_Cry0E_2:: db ( $80 | CH4 ) - dw SFX_Cry0E_2_Ch1 + dw SFX_Cry0E_2_Ch4 db CH5 - dw SFX_Cry0E_2_Ch2 + dw SFX_Cry0E_2_Ch5 db CH7 - dw SFX_Cry0E_2_Ch3 + dw SFX_Cry0E_2_Ch7 SFX_Cry0F_2:: db ( $80 | CH4 ) - dw SFX_Cry0F_2_Ch1 + dw SFX_Cry0F_2_Ch4 db CH5 - dw SFX_Cry0F_2_Ch2 + dw SFX_Cry0F_2_Ch5 db CH7 - dw SFX_Cry0F_2_Ch3 + dw SFX_Cry0F_2_Ch7 SFX_Cry10_2:: db ( $80 | CH4 ) - dw SFX_Cry10_2_Ch1 + dw SFX_Cry10_2_Ch4 db CH5 - dw SFX_Cry10_2_Ch2 + dw SFX_Cry10_2_Ch5 db CH7 - dw SFX_Cry10_2_Ch3 + dw SFX_Cry10_2_Ch7 SFX_Cry11_2:: db ( $80 | CH4 ) - dw SFX_Cry11_2_Ch1 + dw SFX_Cry11_2_Ch4 db CH5 - dw SFX_Cry11_2_Ch2 + dw SFX_Cry11_2_Ch5 db CH7 - dw SFX_Cry11_2_Ch3 + dw SFX_Cry11_2_Ch7 SFX_Cry12_2:: db ( $80 | CH4 ) - dw SFX_Cry12_2_Ch1 + dw SFX_Cry12_2_Ch4 db CH5 - dw SFX_Cry12_2_Ch2 + dw SFX_Cry12_2_Ch5 db CH7 - dw SFX_Cry12_2_Ch3 + dw SFX_Cry12_2_Ch7 SFX_Cry13_2:: db ( $80 | CH4 ) - dw SFX_Cry13_2_Ch1 + dw SFX_Cry13_2_Ch4 db CH5 - dw SFX_Cry13_2_Ch2 + dw SFX_Cry13_2_Ch5 db CH7 - dw SFX_Cry13_2_Ch3 + dw SFX_Cry13_2_Ch7 SFX_Cry14_2:: db ( $80 | CH4 ) - dw SFX_Cry14_2_Ch1 + dw SFX_Cry14_2_Ch4 db CH5 - dw SFX_Cry14_2_Ch2 + dw SFX_Cry14_2_Ch5 db CH7 - dw SFX_Cry14_2_Ch3 + dw SFX_Cry14_2_Ch7 SFX_Cry15_2:: db ( $80 | CH4 ) - dw SFX_Cry15_2_Ch1 + dw SFX_Cry15_2_Ch4 db CH5 - dw SFX_Cry15_2_Ch2 + dw SFX_Cry15_2_Ch5 db CH7 - dw SFX_Cry15_2_Ch3 + dw SFX_Cry15_2_Ch7 SFX_Cry16_2:: db ( $80 | CH4 ) - dw SFX_Cry16_2_Ch1 + dw SFX_Cry16_2_Ch4 db CH5 - dw SFX_Cry16_2_Ch2 + dw SFX_Cry16_2_Ch5 db CH7 - dw SFX_Cry16_2_Ch3 + dw SFX_Cry16_2_Ch7 SFX_Cry17_2:: db ( $80 | CH4 ) - dw SFX_Cry17_2_Ch1 + dw SFX_Cry17_2_Ch4 db CH5 - dw SFX_Cry17_2_Ch2 + dw SFX_Cry17_2_Ch5 db CH7 - dw SFX_Cry17_2_Ch3 + dw SFX_Cry17_2_Ch7 SFX_Cry18_2:: db ( $80 | CH4 ) - dw SFX_Cry18_2_Ch1 + dw SFX_Cry18_2_Ch4 db CH5 - dw SFX_Cry18_2_Ch2 + dw SFX_Cry18_2_Ch5 db CH7 - dw SFX_Cry18_2_Ch3 + dw SFX_Cry18_2_Ch7 SFX_Cry19_2:: db ( $80 | CH4 ) - dw SFX_Cry19_2_Ch1 + dw SFX_Cry19_2_Ch4 db CH5 - dw SFX_Cry19_2_Ch2 + dw SFX_Cry19_2_Ch5 db CH7 - dw SFX_Cry19_2_Ch3 + dw SFX_Cry19_2_Ch7 SFX_Cry1A_2:: db ( $80 | CH4 ) - dw SFX_Cry1A_2_Ch1 + dw SFX_Cry1A_2_Ch4 db CH5 - dw SFX_Cry1A_2_Ch2 + dw SFX_Cry1A_2_Ch5 db CH7 - dw SFX_Cry1A_2_Ch3 + dw SFX_Cry1A_2_Ch7 SFX_Cry1B_2:: db ( $80 | CH4 ) - dw SFX_Cry1B_2_Ch1 + dw SFX_Cry1B_2_Ch4 db CH5 - dw SFX_Cry1B_2_Ch2 + dw SFX_Cry1B_2_Ch5 db CH7 - dw SFX_Cry1B_2_Ch3 + dw SFX_Cry1B_2_Ch7 SFX_Cry1C_2:: db ( $80 | CH4 ) - dw SFX_Cry1C_2_Ch1 + dw SFX_Cry1C_2_Ch4 db CH5 - dw SFX_Cry1C_2_Ch2 + dw SFX_Cry1C_2_Ch5 db CH7 - dw SFX_Cry1C_2_Ch3 + dw SFX_Cry1C_2_Ch7 SFX_Cry1D_2:: db ( $80 | CH4 ) - dw SFX_Cry1D_2_Ch1 + dw SFX_Cry1D_2_Ch4 db CH5 - dw SFX_Cry1D_2_Ch2 + dw SFX_Cry1D_2_Ch5 db CH7 - dw SFX_Cry1D_2_Ch3 + dw SFX_Cry1D_2_Ch7 SFX_Cry1E_2:: db ( $80 | CH4 ) - dw SFX_Cry1E_2_Ch1 + dw SFX_Cry1E_2_Ch4 db CH5 - dw SFX_Cry1E_2_Ch2 + dw SFX_Cry1E_2_Ch5 db CH7 - dw SFX_Cry1E_2_Ch3 + dw SFX_Cry1E_2_Ch7 SFX_Cry1F_2:: db ( $80 | CH4 ) - dw SFX_Cry1F_2_Ch1 + dw SFX_Cry1F_2_Ch4 db CH5 - dw SFX_Cry1F_2_Ch2 + dw SFX_Cry1F_2_Ch5 db CH7 - dw SFX_Cry1F_2_Ch3 + dw SFX_Cry1F_2_Ch7 SFX_Cry20_2:: db ( $80 | CH4 ) - dw SFX_Cry20_2_Ch1 + dw SFX_Cry20_2_Ch4 db CH5 - dw SFX_Cry20_2_Ch2 + dw SFX_Cry20_2_Ch5 db CH7 - dw SFX_Cry20_2_Ch3 + dw SFX_Cry20_2_Ch7 SFX_Cry21_2:: db ( $80 | CH4 ) - dw SFX_Cry21_2_Ch1 + dw SFX_Cry21_2_Ch4 db CH5 - dw SFX_Cry21_2_Ch2 + dw SFX_Cry21_2_Ch5 db CH7 - dw SFX_Cry21_2_Ch3 + dw SFX_Cry21_2_Ch7 SFX_Cry22_2:: db ( $80 | CH4 ) - dw SFX_Cry22_2_Ch1 + dw SFX_Cry22_2_Ch4 db CH5 - dw SFX_Cry22_2_Ch2 + dw SFX_Cry22_2_Ch5 db CH7 - dw SFX_Cry22_2_Ch3 + dw SFX_Cry22_2_Ch7 SFX_Cry23_2:: db ( $80 | CH4 ) - dw SFX_Cry23_2_Ch1 + dw SFX_Cry23_2_Ch4 db CH5 - dw SFX_Cry23_2_Ch2 + dw SFX_Cry23_2_Ch5 db CH7 - dw SFX_Cry23_2_Ch3 + dw SFX_Cry23_2_Ch7 SFX_Cry24_2:: db ( $80 | CH4 ) - dw SFX_Cry24_2_Ch1 + dw SFX_Cry24_2_Ch4 db CH5 - dw SFX_Cry24_2_Ch2 + dw SFX_Cry24_2_Ch5 db CH7 - dw SFX_Cry24_2_Ch3 + dw SFX_Cry24_2_Ch7 SFX_Cry25_2:: db ( $80 | CH4 ) - dw SFX_Cry25_2_Ch1 + dw SFX_Cry25_2_Ch4 db CH5 - dw SFX_Cry25_2_Ch2 + dw SFX_Cry25_2_Ch5 db CH7 - dw SFX_Cry25_2_Ch3 + dw SFX_Cry25_2_Ch7 SFX_Level_Up:: db ( $80 | CH4 ) - dw SFX_Level_Up_Ch1 + dw SFX_Level_Up_Ch4 db CH5 - dw SFX_Level_Up_Ch2 + dw SFX_Level_Up_Ch5 db CH6 - dw SFX_Level_Up_Ch3 + dw SFX_Level_Up_Ch6 SFX_Get_Item2_2:: db ( $80 | CH4 ) - dw SFX_Get_Item2_2_Ch1 + dw SFX_Get_Item2_2_Ch4 db CH5 - dw SFX_Get_Item2_2_Ch2 + dw SFX_Get_Item2_2_Ch5 db CH6 - dw SFX_Get_Item2_2_Ch3 + dw SFX_Get_Item2_2_Ch6 SFX_Tink_2:: db CH4 - dw SFX_Tink_2_Ch1 + dw SFX_Tink_2_Ch4 SFX_Heal_HP_2:: db CH4 - dw SFX_Heal_HP_2_Ch1 + dw SFX_Heal_HP_2_Ch4 SFX_Heal_Ailment_2:: db CH4 - dw SFX_Heal_Ailment_2_Ch1 + dw SFX_Heal_Ailment_2_Ch4 SFX_Start_Menu_2:: db CH7 - dw SFX_Start_Menu_2_Ch1 + dw SFX_Start_Menu_2_Ch7 SFX_Press_AB_2:: db CH4 - dw SFX_Press_AB_2_Ch1 + dw SFX_Press_AB_2_Ch4 SFX_Ball_Toss:: db ( $40 | CH4 ) - dw SFX_Ball_Toss_Ch1 + dw SFX_Ball_Toss_Ch4 db CH5 - dw SFX_Ball_Toss_Ch2 + dw SFX_Ball_Toss_Ch5 SFX_Ball_Poof:: db ( $40 | CH4 ) - dw SFX_Ball_Poof_Ch1 + dw SFX_Ball_Poof_Ch4 db CH7 - dw SFX_Ball_Poof_Ch2 + dw SFX_Ball_Poof_Ch7 SFX_Faint_Thud:: db ( $40 | CH4 ) - dw SFX_Faint_Thud_Ch1 + dw SFX_Faint_Thud_Ch4 db CH7 - dw SFX_Faint_Thud_Ch2 + dw SFX_Faint_Thud_Ch7 SFX_Run:: db CH7 - dw SFX_Run_Ch1 + dw SFX_Run_Ch7 SFX_Dex_Page_Added:: db ( $40 | CH4 ) - dw SFX_Dex_Page_Added_Ch1 + dw SFX_Dex_Page_Added_Ch4 db CH5 - dw SFX_Dex_Page_Added_Ch2 + dw SFX_Dex_Page_Added_Ch5 SFX_Caught_Mon:: db ( $80 | CH4 ) - dw SFX_Caught_Mon_Ch1 + dw SFX_Caught_Mon_Ch4 db CH5 - dw SFX_Caught_Mon_Ch2 + dw SFX_Caught_Mon_Ch5 db CH6 - dw SFX_Caught_Mon_Ch3 + dw SFX_Caught_Mon_Ch6 SFX_Peck:: db CH7 - dw SFX_Peck_Ch1 + dw SFX_Peck_Ch7 SFX_Faint_Fall:: db CH4 - dw SFX_Faint_Fall_Ch1 + dw SFX_Faint_Fall_Ch4 SFX_Battle_09:: db CH4 - dw SFX_Battle_09_Ch1 + dw SFX_Battle_09_Ch4 SFX_Pound:: db CH7 - dw SFX_Pound_Ch1 + dw SFX_Pound_Ch7 SFX_Battle_0B:: db CH7 - dw SFX_Battle_0B_Ch1 + dw SFX_Battle_0B_Ch7 SFX_Battle_0C:: db CH7 - dw SFX_Battle_0C_Ch1 + dw SFX_Battle_0C_Ch7 SFX_Battle_0D:: db CH7 - dw SFX_Battle_0D_Ch1 + dw SFX_Battle_0D_Ch7 SFX_Battle_0E:: db CH7 - dw SFX_Battle_0E_Ch1 + dw SFX_Battle_0E_Ch7 SFX_Battle_0F:: db CH7 - dw SFX_Battle_0F_Ch1 + dw SFX_Battle_0F_Ch7 SFX_Damage:: db CH7 - dw SFX_Damage_Ch1 + dw SFX_Damage_Ch7 SFX_Not_Very_Effective:: db CH7 - dw SFX_Not_Very_Effective_Ch1 + dw SFX_Not_Very_Effective_Ch7 SFX_Battle_12:: db CH7 - dw SFX_Battle_12_Ch1 + dw SFX_Battle_12_Ch7 SFX_Battle_13:: db CH7 - dw SFX_Battle_13_Ch1 + dw SFX_Battle_13_Ch7 SFX_Battle_14:: db CH7 - dw SFX_Battle_14_Ch1 + dw SFX_Battle_14_Ch7 SFX_Vine_Whip:: db CH7 - dw SFX_Vine_Whip_Ch1 + dw SFX_Vine_Whip_Ch7 SFX_Battle_16:: db CH7 - dw SFX_Battle_16_Ch1 + dw SFX_Battle_16_Ch7 SFX_Battle_17:: db CH7 - dw SFX_Battle_17_Ch1 + dw SFX_Battle_17_Ch7 SFX_Battle_18:: db CH7 - dw SFX_Battle_18_Ch1 + dw SFX_Battle_18_Ch7 SFX_Battle_19:: db CH7 - dw SFX_Battle_19_Ch1 + dw SFX_Battle_19_Ch7 SFX_Super_Effective:: db CH7 - dw SFX_Super_Effective_Ch1 + dw SFX_Super_Effective_Ch7 SFX_Battle_1B:: db CH7 - dw SFX_Battle_1B_Ch1 + dw SFX_Battle_1B_Ch7 SFX_Battle_1C:: db CH7 - dw SFX_Battle_1C_Ch1 + dw SFX_Battle_1C_Ch7 SFX_Doubleslap:: db CH7 - dw SFX_Doubleslap_Ch1 + dw SFX_Doubleslap_Ch7 SFX_Battle_1E:: db ( $40 | CH4 ) - dw SFX_Battle_1E_Ch1 + dw SFX_Battle_1E_Ch4 db CH7 - dw SFX_Battle_1E_Ch2 + dw SFX_Battle_1E_Ch7 SFX_Horn_Drill:: db CH7 - dw SFX_Horn_Drill_Ch1 + dw SFX_Horn_Drill_Ch7 SFX_Battle_20:: db CH7 - dw SFX_Battle_20_Ch1 + dw SFX_Battle_20_Ch7 SFX_Battle_21:: db CH7 - dw SFX_Battle_21_Ch1 + dw SFX_Battle_21_Ch7 SFX_Battle_22:: db CH7 - dw SFX_Battle_22_Ch1 + dw SFX_Battle_22_Ch7 SFX_Battle_23:: db CH7 - dw SFX_Battle_23_Ch1 + dw SFX_Battle_23_Ch7 SFX_Battle_24:: db ( $40 | CH4 ) - dw SFX_Battle_24_Ch1 + dw SFX_Battle_24_Ch4 db CH7 - dw SFX_Battle_24_Ch2 + dw SFX_Battle_24_Ch7 SFX_Battle_25:: db CH7 - dw SFX_Battle_25_Ch1 + dw SFX_Battle_25_Ch7 SFX_Battle_26:: db CH7 - dw SFX_Battle_26_Ch1 + dw SFX_Battle_26_Ch7 SFX_Battle_27:: db ( $80 | CH4 ) - dw SFX_Battle_27_Ch1 + dw SFX_Battle_27_Ch4 db CH5 - dw SFX_Battle_27_Ch2 + dw SFX_Battle_27_Ch5 db CH7 - dw SFX_Battle_27_Ch3 + dw SFX_Battle_27_Ch7 SFX_Battle_28:: db ( $80 | CH4 ) - dw SFX_Battle_28_Ch1 + dw SFX_Battle_28_Ch4 db CH5 - dw SFX_Battle_28_Ch2 + dw SFX_Battle_28_Ch5 db CH7 - dw SFX_Battle_28_Ch3 + dw SFX_Battle_28_Ch7 SFX_Battle_29:: db ( $40 | CH4 ) - dw SFX_Battle_29_Ch1 + dw SFX_Battle_29_Ch4 db CH7 - dw SFX_Battle_29_Ch2 + dw SFX_Battle_29_Ch7 SFX_Battle_2A:: db ( $80 | CH4 ) - dw SFX_Battle_2A_Ch1 + dw SFX_Battle_2A_Ch4 db CH5 - dw SFX_Battle_2A_Ch2 + dw SFX_Battle_2A_Ch5 db CH7 - dw SFX_Battle_2A_Ch3 + dw SFX_Battle_2A_Ch7 SFX_Battle_2B:: db ( $40 | CH4 ) - dw SFX_Battle_2B_Ch1 + dw SFX_Battle_2B_Ch4 db CH7 - dw SFX_Battle_2B_Ch2 + dw SFX_Battle_2B_Ch7 SFX_Battle_2C:: db ( $80 | CH4 ) - dw SFX_Battle_2C_Ch1 + dw SFX_Battle_2C_Ch4 db CH5 - dw SFX_Battle_2C_Ch2 + dw SFX_Battle_2C_Ch5 db CH7 - dw SFX_Battle_2C_Ch3 + dw SFX_Battle_2C_Ch7 SFX_Psybeam:: db ( $80 | CH4 ) - dw SFX_Psybeam_Ch1 + dw SFX_Psybeam_Ch4 db CH5 - dw SFX_Psybeam_Ch2 + dw SFX_Psybeam_Ch5 db CH7 - dw SFX_Psybeam_Ch3 + dw SFX_Psybeam_Ch7 SFX_Battle_2E:: db ( $80 | CH4 ) - dw SFX_Battle_2E_Ch1 + dw SFX_Battle_2E_Ch4 db CH5 - dw SFX_Battle_2E_Ch2 + dw SFX_Battle_2E_Ch5 db CH7 - dw SFX_Battle_2E_Ch3 + dw SFX_Battle_2E_Ch7 SFX_Battle_2F:: db ( $80 | CH4 ) - dw SFX_Battle_2F_Ch1 + dw SFX_Battle_2F_Ch4 db CH5 - dw SFX_Battle_2F_Ch2 + dw SFX_Battle_2F_Ch5 db CH7 - dw SFX_Battle_2F_Ch3 + dw SFX_Battle_2F_Ch7 SFX_Psychic_M:: db ( $80 | CH4 ) - dw SFX_Psychic_M_Ch1 + dw SFX_Psychic_M_Ch4 db CH5 - dw SFX_Psychic_M_Ch2 + dw SFX_Psychic_M_Ch5 db CH7 - dw SFX_Psychic_M_Ch3 + dw SFX_Psychic_M_Ch7 SFX_Battle_31:: db ( $40 | CH4 ) - dw SFX_Battle_31_Ch1 + dw SFX_Battle_31_Ch4 db CH5 - dw SFX_Battle_31_Ch2 + dw SFX_Battle_31_Ch5 SFX_Battle_32:: db ( $40 | CH4 ) - dw SFX_Battle_32_Ch1 + dw SFX_Battle_32_Ch4 db CH5 - dw SFX_Battle_32_Ch2 + dw SFX_Battle_32_Ch5 SFX_Battle_33:: db ( $40 | CH4 ) - dw SFX_Battle_33_Ch1 + dw SFX_Battle_33_Ch4 db CH5 - dw SFX_Battle_33_Ch2 + dw SFX_Battle_33_Ch5 SFX_Battle_34:: db ( $80 | CH4 ) - dw SFX_Battle_34_Ch1 + dw SFX_Battle_34_Ch4 db CH5 - dw SFX_Battle_34_Ch2 + dw SFX_Battle_34_Ch5 db CH7 - dw SFX_Battle_34_Ch3 + dw SFX_Battle_34_Ch7 SFX_Battle_35:: db ( $40 | CH4 ) - dw SFX_Battle_35_Ch1 + dw SFX_Battle_35_Ch4 db CH5 - dw SFX_Battle_35_Ch2 + dw SFX_Battle_35_Ch5 SFX_Battle_36:: db ( $80 | CH4 ) - dw SFX_Battle_36_Ch1 + dw SFX_Battle_36_Ch4 db CH5 - dw SFX_Battle_36_Ch2 + dw SFX_Battle_36_Ch5 db CH7 - dw SFX_Battle_36_Ch3 + dw SFX_Battle_36_Ch7 SFX_Silph_Scope:: db CH4 - dw SFX_Silph_Scope_Ch1 + dw SFX_Silph_Scope_Ch4 |