diff options
author | dannye <corrnondacqb@yahoo.com> | 2015-07-18 22:36:22 -0500 |
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committer | dannye <corrnondacqb@yahoo.com> | 2015-07-18 22:36:22 -0500 |
commit | 4452acb021873affd95c92f096d0b1b9e8b50e7a (patch) | |
tree | e905b665cfa1ef2eb7c62e475620bc40a9edb10d /data/mapObjects/celadoncity.asm | |
parent | 0e48333fb864b0c8b6914fe1b5e57929d5258080 (diff) |
Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite
I never should have listened to https://github.com/iimarckus/pokered/issues/89
Diffstat (limited to 'data/mapObjects/celadoncity.asm')
-rwxr-xr-x | data/mapObjects/celadoncity.asm | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/data/mapObjects/celadoncity.asm b/data/mapObjects/celadoncity.asm index 68c88808..0e420221 100755 --- a/data/mapObjects/celadoncity.asm +++ b/data/mapObjects/celadoncity.asm @@ -29,12 +29,12 @@ CeladonCityObject: ; 0x18022 (size=189) db $9 ; objects object SPRITE_LITTLE_GIRL, $8, $11, WALK, $0, $1 ; person - object SPRITE_OLD_PERSON, $b, $1c, FACE, UP, $2 ; person + object SPRITE_OLD_PERSON, $b, $1c, STAY, UP, $2 ; person object SPRITE_GIRL, $e, $13, WALK, $1, $3 ; person - object SPRITE_OLD_PERSON, $19, $16, FACE, DOWN, $4 ; person - object SPRITE_OLD_PERSON, $16, $10, FACE, DOWN, $5 ; person - object SPRITE_FISHER2, $20, $c, FACE, RIGHT, $6 ; person - object SPRITE_SLOWBRO, $1e, $c, FACE, LEFT, $7 ; person + object SPRITE_OLD_PERSON, $19, $16, STAY, DOWN, $4 ; person + object SPRITE_OLD_PERSON, $16, $10, STAY, DOWN, $5 ; person + object SPRITE_FISHER2, $20, $c, STAY, LEFT, $6 ; person + object SPRITE_SLOWBRO, $1e, $c, STAY, RIGHT, $7 ; person object SPRITE_ROCKET, $20, $1d, WALK, $2, $8 ; person object SPRITE_ROCKET, $2a, $e, WALK, $2, $9 ; person |