diff options
author | dannye <corrnondacqb@yahoo.com> | 2015-07-18 22:36:22 -0500 |
---|---|---|
committer | dannye <corrnondacqb@yahoo.com> | 2015-07-18 22:36:22 -0500 |
commit | 4452acb021873affd95c92f096d0b1b9e8b50e7a (patch) | |
tree | e905b665cfa1ef2eb7c62e475620bc40a9edb10d /data/mapObjects/cinnabargym.asm | |
parent | 0e48333fb864b0c8b6914fe1b5e57929d5258080 (diff) |
Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite
I never should have listened to https://github.com/iimarckus/pokered/issues/89
Diffstat (limited to 'data/mapObjects/cinnabargym.asm')
-rwxr-xr-x | data/mapObjects/cinnabargym.asm | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/data/mapObjects/cinnabargym.asm b/data/mapObjects/cinnabargym.asm index 26783c95..21afcbdf 100755 --- a/data/mapObjects/cinnabargym.asm +++ b/data/mapObjects/cinnabargym.asm @@ -8,15 +8,15 @@ CinnabarGymObject: ; 0x75acc (size=90) db $0 ; signs db $9 ; objects - object SPRITE_FAT_BALD_GUY, $3, $3, FACE, DOWN, $1, BLAINE + $C8, $1 - object SPRITE_BLACK_HAIR_BOY_2, $11, $2, FACE, DOWN, $2, SUPER_NERD + $C8, $9 - object SPRITE_BLACK_HAIR_BOY_2, $11, $8, FACE, DOWN, $3, BURGLAR + $C8, $4 - object SPRITE_BLACK_HAIR_BOY_2, $b, $4, FACE, DOWN, $4, SUPER_NERD + $C8, $a - object SPRITE_BLACK_HAIR_BOY_2, $b, $8, FACE, DOWN, $5, BURGLAR + $C8, $5 - object SPRITE_BLACK_HAIR_BOY_2, $b, $e, FACE, DOWN, $6, SUPER_NERD + $C8, $b - object SPRITE_BLACK_HAIR_BOY_2, $3, $e, FACE, DOWN, $7, BURGLAR + $C8, $6 - object SPRITE_BLACK_HAIR_BOY_2, $3, $8, FACE, DOWN, $8, SUPER_NERD + $C8, $c - object SPRITE_GYM_HELPER, $10, $d, FACE, DOWN, $9 ; person + object SPRITE_FAT_BALD_GUY, $3, $3, STAY, DOWN, $1, BLAINE + $C8, $1 + object SPRITE_BLACK_HAIR_BOY_2, $11, $2, STAY, DOWN, $2, SUPER_NERD + $C8, $9 + object SPRITE_BLACK_HAIR_BOY_2, $11, $8, STAY, DOWN, $3, BURGLAR + $C8, $4 + object SPRITE_BLACK_HAIR_BOY_2, $b, $4, STAY, DOWN, $4, SUPER_NERD + $C8, $a + object SPRITE_BLACK_HAIR_BOY_2, $b, $8, STAY, DOWN, $5, BURGLAR + $C8, $5 + object SPRITE_BLACK_HAIR_BOY_2, $b, $e, STAY, DOWN, $6, SUPER_NERD + $C8, $b + object SPRITE_BLACK_HAIR_BOY_2, $3, $e, STAY, DOWN, $7, BURGLAR + $C8, $6 + object SPRITE_BLACK_HAIR_BOY_2, $3, $8, STAY, DOWN, $8, SUPER_NERD + $C8, $c + object SPRITE_GYM_HELPER, $10, $d, STAY, DOWN, $9 ; person ; warp-to EVENT_DISP CINNABAR_GYM_WIDTH, $11, $10 |