diff options
author | dannye <corrnondacqb@yahoo.com> | 2015-07-18 22:36:22 -0500 |
---|---|---|
committer | dannye <corrnondacqb@yahoo.com> | 2015-07-18 22:36:22 -0500 |
commit | 4452acb021873affd95c92f096d0b1b9e8b50e7a (patch) | |
tree | e905b665cfa1ef2eb7c62e475620bc40a9edb10d /data/mapObjects/fightingdojo.asm | |
parent | 0e48333fb864b0c8b6914fe1b5e57929d5258080 (diff) |
Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite
I never should have listened to https://github.com/iimarckus/pokered/issues/89
Diffstat (limited to 'data/mapObjects/fightingdojo.asm')
-rwxr-xr-x | data/mapObjects/fightingdojo.asm | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/data/mapObjects/fightingdojo.asm b/data/mapObjects/fightingdojo.asm index ae8b89dc..042791e1 100755 --- a/data/mapObjects/fightingdojo.asm +++ b/data/mapObjects/fightingdojo.asm @@ -8,13 +8,13 @@ FightingDojoObject: ; 0x5cf9b (size=72) db $0 ; signs db $7 ; objects - object SPRITE_HIKER, $5, $3, FACE, DOWN, $1, BLACKBELT + $C8, $1 - object SPRITE_HIKER, $3, $4, FACE, LEFT, $2, BLACKBELT + $C8, $2 - object SPRITE_HIKER, $3, $6, FACE, LEFT, $3, BLACKBELT + $C8, $3 - object SPRITE_HIKER, $5, $5, FACE, RIGHT, $4, BLACKBELT + $C8, $4 - object SPRITE_HIKER, $5, $7, FACE, RIGHT, $5, BLACKBELT + $C8, $5 - object SPRITE_BALL, $4, $1, FACE, STAY, $6 ; person - object SPRITE_BALL, $5, $1, FACE, STAY, $7 ; person + object SPRITE_HIKER, $5, $3, STAY, DOWN, $1, BLACKBELT + $C8, $1 + object SPRITE_HIKER, $3, $4, STAY, RIGHT, $2, BLACKBELT + $C8, $2 + object SPRITE_HIKER, $3, $6, STAY, RIGHT, $3, BLACKBELT + $C8, $3 + object SPRITE_HIKER, $5, $5, STAY, LEFT, $4, BLACKBELT + $C8, $4 + object SPRITE_HIKER, $5, $7, STAY, LEFT, $5, BLACKBELT + $C8, $5 + object SPRITE_BALL, $4, $1, STAY, NONE, $6 ; person + object SPRITE_BALL, $5, $1, STAY, NONE, $7 ; person ; warp-to EVENT_DISP FIGHTING_DOJO_WIDTH, $b, $4 |