diff options
author | dannye <corrnondacqb@yahoo.com> | 2015-07-18 22:36:22 -0500 |
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committer | dannye <corrnondacqb@yahoo.com> | 2015-07-18 22:36:22 -0500 |
commit | 4452acb021873affd95c92f096d0b1b9e8b50e7a (patch) | |
tree | e905b665cfa1ef2eb7c62e475620bc40a9edb10d /data/mapObjects/gary.asm | |
parent | 0e48333fb864b0c8b6914fe1b5e57929d5258080 (diff) |
Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite
I never should have listened to https://github.com/iimarckus/pokered/issues/89
Diffstat (limited to 'data/mapObjects/gary.asm')
-rwxr-xr-x | data/mapObjects/gary.asm | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/data/mapObjects/gary.asm b/data/mapObjects/gary.asm index 3f3eb89a..c14efcf0 100755 --- a/data/mapObjects/gary.asm +++ b/data/mapObjects/gary.asm @@ -10,8 +10,8 @@ GaryObject: ; 0x7612f (size=48) db $0 ; signs db $2 ; objects - object SPRITE_BLUE, $4, $2, FACE, DOWN, $1 ; person - object SPRITE_OAK, $3, $7, FACE, UP, $2 ; person + object SPRITE_BLUE, $4, $2, STAY, DOWN, $1 ; person + object SPRITE_OAK, $3, $7, STAY, UP, $2 ; person ; warp-to EVENT_DISP CHAMPIONS_ROOM_WIDTH, $7, $3 ; LANCES_ROOM |