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author | dannye <corrnondacqb@yahoo.com> | 2015-07-18 22:36:22 -0500 |
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committer | dannye <corrnondacqb@yahoo.com> | 2015-07-18 22:36:22 -0500 |
commit | 4452acb021873affd95c92f096d0b1b9e8b50e7a (patch) | |
tree | e905b665cfa1ef2eb7c62e475620bc40a9edb10d /data/mapObjects/lance.asm | |
parent | 0e48333fb864b0c8b6914fe1b5e57929d5258080 (diff) |
Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite
I never should have listened to https://github.com/iimarckus/pokered/issues/89
Diffstat (limited to 'data/mapObjects/lance.asm')
-rwxr-xr-x | data/mapObjects/lance.asm | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/data/mapObjects/lance.asm b/data/mapObjects/lance.asm index 316720ed..42a3e83b 100755 --- a/data/mapObjects/lance.asm +++ b/data/mapObjects/lance.asm @@ -9,7 +9,7 @@ LanceObject: ; 0x5a3c5 (size=36) db $0 ; signs db $1 ; objects - object SPRITE_LANCE, $6, $1, FACE, DOWN, $1, LANCE + $C8, $1 + object SPRITE_LANCE, $6, $1, STAY, DOWN, $1, LANCE + $C8, $1 ; warp-to EVENT_DISP LANCES_ROOM_WIDTH, $10, $18 ; AGATHAS_ROOM |