diff options
author | dannye <corrnondacqb@yahoo.com> | 2015-07-18 22:36:22 -0500 |
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committer | dannye <corrnondacqb@yahoo.com> | 2015-07-18 22:36:22 -0500 |
commit | 4452acb021873affd95c92f096d0b1b9e8b50e7a (patch) | |
tree | e905b665cfa1ef2eb7c62e475620bc40a9edb10d /data/mapObjects/mtmoon3.asm | |
parent | 0e48333fb864b0c8b6914fe1b5e57929d5258080 (diff) |
Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite
I never should have listened to https://github.com/iimarckus/pokered/issues/89
Diffstat (limited to 'data/mapObjects/mtmoon3.asm')
-rwxr-xr-x | data/mapObjects/mtmoon3.asm | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/data/mapObjects/mtmoon3.asm b/data/mapObjects/mtmoon3.asm index 41e925c6..3bcfe40f 100755 --- a/data/mapObjects/mtmoon3.asm +++ b/data/mapObjects/mtmoon3.asm @@ -10,15 +10,15 @@ MtMoon3Object: ; 0x49fdb (size=102) db $0 ; signs db $9 ; objects - object SPRITE_BLACK_HAIR_BOY_2, $c, $8, FACE, LEFT, $1, SUPER_NERD + $C8, $2 - object SPRITE_ROCKET, $b, $10, FACE, DOWN, $2, ROCKET + $C8, $1 - object SPRITE_ROCKET, $f, $16, FACE, DOWN, $3, ROCKET + $C8, $2 - object SPRITE_ROCKET, $1d, $b, FACE, UP, $4, ROCKET + $C8, $3 - object SPRITE_ROCKET, $1d, $11, FACE, RIGHT, $5, ROCKET + $C8, $4 - object SPRITE_OMANYTE, $c, $6, FACE, STAY, $6 ; person - object SPRITE_OMANYTE, $d, $6, FACE, STAY, $7 ; person - object SPRITE_BALL, $19, $15, FACE, STAY, $8, HP_UP - object SPRITE_BALL, $1d, $5, FACE, STAY, $9, TM_01 + object SPRITE_BLACK_HAIR_BOY_2, $c, $8, STAY, RIGHT, $1, SUPER_NERD + $C8, $2 + object SPRITE_ROCKET, $b, $10, STAY, DOWN, $2, ROCKET + $C8, $1 + object SPRITE_ROCKET, $f, $16, STAY, DOWN, $3, ROCKET + $C8, $2 + object SPRITE_ROCKET, $1d, $b, STAY, UP, $4, ROCKET + $C8, $3 + object SPRITE_ROCKET, $1d, $11, STAY, LEFT, $5, ROCKET + $C8, $4 + object SPRITE_OMANYTE, $c, $6, STAY, NONE, $6 ; person + object SPRITE_OMANYTE, $d, $6, STAY, NONE, $7 ; person + object SPRITE_BALL, $19, $15, STAY, NONE, $8, HP_UP + object SPRITE_BALL, $1d, $5, STAY, NONE, $9, TM_01 ; warp-to EVENT_DISP MT_MOON_3_WIDTH, $9, $19 ; MT_MOON_2 |