diff options
author | dannye <corrnondacqb@yahoo.com> | 2015-07-18 22:36:22 -0500 |
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committer | dannye <corrnondacqb@yahoo.com> | 2015-07-18 22:36:22 -0500 |
commit | 4452acb021873affd95c92f096d0b1b9e8b50e7a (patch) | |
tree | e905b665cfa1ef2eb7c62e475620bc40a9edb10d /data/mapObjects/oakslab.asm | |
parent | 0e48333fb864b0c8b6914fe1b5e57929d5258080 (diff) |
Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite
I never should have listened to https://github.com/iimarckus/pokered/issues/89
Diffstat (limited to 'data/mapObjects/oakslab.asm')
-rwxr-xr-x | data/mapObjects/oakslab.asm | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/data/mapObjects/oakslab.asm b/data/mapObjects/oakslab.asm index 77c3b8d1..0cfe9328 100755 --- a/data/mapObjects/oakslab.asm +++ b/data/mapObjects/oakslab.asm @@ -8,17 +8,17 @@ OaksLabObject: ; 0x1d40a (size=88) db $0 ; signs db $b ; objects - object SPRITE_BLUE, $4, $3, FACE, STAY, $1, SONY1 + $C8, $1 - object SPRITE_BALL, $6, $3, FACE, STAY, $2 ; person - object SPRITE_BALL, $7, $3, FACE, STAY, $3 ; person - object SPRITE_BALL, $8, $3, FACE, STAY, $4 ; person - object SPRITE_OAK, $5, $2, FACE, DOWN, $5 ; person - object SPRITE_BOOK_MAP_DEX, $2, $1, FACE, STAY, $6 ; person - object SPRITE_BOOK_MAP_DEX, $3, $1, FACE, STAY, $7 ; person - object SPRITE_OAK, $5, $a, FACE, UP, $8 ; person + object SPRITE_BLUE, $4, $3, STAY, NONE, $1, SONY1 + $C8, $1 + object SPRITE_BALL, $6, $3, STAY, NONE, $2 ; person + object SPRITE_BALL, $7, $3, STAY, NONE, $3 ; person + object SPRITE_BALL, $8, $3, STAY, NONE, $4 ; person + object SPRITE_OAK, $5, $2, STAY, DOWN, $5 ; person + object SPRITE_BOOK_MAP_DEX, $2, $1, STAY, NONE, $6 ; person + object SPRITE_BOOK_MAP_DEX, $3, $1, STAY, NONE, $7 ; person + object SPRITE_OAK, $5, $a, STAY, UP, $8 ; person object SPRITE_GIRL, $1, $9, WALK, $1, $9 ; person - object SPRITE_OAK_AIDE, $2, $a, FACE, STAY, $a ; person - object SPRITE_OAK_AIDE, $8, $a, FACE, STAY, $b ; person + object SPRITE_OAK_AIDE, $2, $a, STAY, NONE, $a ; person + object SPRITE_OAK_AIDE, $8, $a, STAY, NONE, $b ; person ; warp-to EVENT_DISP OAKS_LAB_WIDTH, $b, $4 |