diff options
author | dannye <corrnondacqb@yahoo.com> | 2015-07-18 22:36:22 -0500 |
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committer | dannye <corrnondacqb@yahoo.com> | 2015-07-18 22:36:22 -0500 |
commit | 4452acb021873affd95c92f096d0b1b9e8b50e7a (patch) | |
tree | e905b665cfa1ef2eb7c62e475620bc40a9edb10d /data/mapObjects/route17.asm | |
parent | 0e48333fb864b0c8b6914fe1b5e57929d5258080 (diff) |
Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite
I never should have listened to https://github.com/iimarckus/pokered/issues/89
Diffstat (limited to 'data/mapObjects/route17.asm')
-rwxr-xr-x | data/mapObjects/route17.asm | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/data/mapObjects/route17.asm b/data/mapObjects/route17.asm index d6d30921..b0f22cde 100755 --- a/data/mapObjects/route17.asm +++ b/data/mapObjects/route17.asm @@ -12,13 +12,13 @@ Route17Object: ; 0x54b42 (size=102) db $8d, $9, $10 ; Route17Text16 db $a ; objects - object SPRITE_BIKER, $c, $13, FACE, RIGHT, $1, CUE_BALL + $C8, $4 - object SPRITE_BIKER, $b, $10, FACE, LEFT, $2, CUE_BALL + $C8, $5 - object SPRITE_BIKER, $4, $12, FACE, UP, $3, BIKER + $C8, $8 - object SPRITE_BIKER, $7, $20, FACE, RIGHT, $4, BIKER + $C8, $9 - object SPRITE_BIKER, $e, $22, FACE, LEFT, $5, BIKER + $C8, $a - object SPRITE_BIKER, $11, $3a, FACE, RIGHT, $6, CUE_BALL + $C8, $6 - object SPRITE_BIKER, $2, $44, FACE, LEFT, $7, CUE_BALL + $C8, $7 - object SPRITE_BIKER, $e, $62, FACE, LEFT, $8, CUE_BALL + $C8, $8 - object SPRITE_BIKER, $5, $62, FACE, RIGHT, $9, BIKER + $C8, $b - object SPRITE_BIKER, $a, $76, FACE, DOWN, $a, BIKER + $C8, $c + object SPRITE_BIKER, $c, $13, STAY, LEFT, $1, CUE_BALL + $C8, $4 + object SPRITE_BIKER, $b, $10, STAY, RIGHT, $2, CUE_BALL + $C8, $5 + object SPRITE_BIKER, $4, $12, STAY, UP, $3, BIKER + $C8, $8 + object SPRITE_BIKER, $7, $20, STAY, LEFT, $4, BIKER + $C8, $9 + object SPRITE_BIKER, $e, $22, STAY, RIGHT, $5, BIKER + $C8, $a + object SPRITE_BIKER, $11, $3a, STAY, LEFT, $6, CUE_BALL + $C8, $6 + object SPRITE_BIKER, $2, $44, STAY, RIGHT, $7, CUE_BALL + $C8, $7 + object SPRITE_BIKER, $e, $62, STAY, RIGHT, $8, CUE_BALL + $C8, $8 + object SPRITE_BIKER, $5, $62, STAY, LEFT, $9, BIKER + $C8, $b + object SPRITE_BIKER, $a, $76, STAY, DOWN, $a, BIKER + $C8, $c |