diff options
author | dannye <corrnondacqb@yahoo.com> | 2015-07-18 22:36:22 -0500 |
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committer | dannye <corrnondacqb@yahoo.com> | 2015-07-18 22:36:22 -0500 |
commit | 4452acb021873affd95c92f096d0b1b9e8b50e7a (patch) | |
tree | e905b665cfa1ef2eb7c62e475620bc40a9edb10d /data/mapObjects/silphco5.asm | |
parent | 0e48333fb864b0c8b6914fe1b5e57929d5258080 (diff) |
Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite
I never should have listened to https://github.com/iimarckus/pokered/issues/89
Diffstat (limited to 'data/mapObjects/silphco5.asm')
-rwxr-xr-x | data/mapObjects/silphco5.asm | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/data/mapObjects/silphco5.asm b/data/mapObjects/silphco5.asm index 215521ec..bb7bf68e 100755 --- a/data/mapObjects/silphco5.asm +++ b/data/mapObjects/silphco5.asm @@ -13,17 +13,17 @@ SilphCo5Object: ; 0x1a08d (size=137) db $0 ; signs db $b ; objects - object SPRITE_LAPRAS_GIVER, $d, $9, FACE, STAY, $1 ; person - object SPRITE_ROCKET, $8, $10, FACE, LEFT, $2, ROCKET + $C8, $1c - object SPRITE_OAK_AIDE, $8, $3, FACE, LEFT, $3, SCIENTIST + $C8, $6 - object SPRITE_ROCKER, $12, $a, FACE, UP, $4, JUGGLER + $C8, $1 - object SPRITE_ROCKET, $1c, $4, FACE, UP, $5, ROCKET + $C8, $1d - object SPRITE_BALL, $2, $d, FACE, STAY, $6, TM_09 - object SPRITE_BALL, $4, $6, FACE, STAY, $7, PROTEIN - object SPRITE_BALL, $15, $10, FACE, STAY, $8, CARD_KEY - object SPRITE_CLIPBOARD, $16, $c, FACE, STAY, $9 ; person - object SPRITE_CLIPBOARD, $19, $a, FACE, STAY, $a ; person - object SPRITE_CLIPBOARD, $18, $6, FACE, STAY, $b ; person + object SPRITE_LAPRAS_GIVER, $d, $9, STAY, NONE, $1 ; person + object SPRITE_ROCKET, $8, $10, STAY, RIGHT, $2, ROCKET + $C8, $1c + object SPRITE_OAK_AIDE, $8, $3, STAY, RIGHT, $3, SCIENTIST + $C8, $6 + object SPRITE_ROCKER, $12, $a, STAY, UP, $4, JUGGLER + $C8, $1 + object SPRITE_ROCKET, $1c, $4, STAY, UP, $5, ROCKET + $C8, $1d + object SPRITE_BALL, $2, $d, STAY, NONE, $6, TM_09 + object SPRITE_BALL, $4, $6, STAY, NONE, $7, PROTEIN + object SPRITE_BALL, $15, $10, STAY, NONE, $8, CARD_KEY + object SPRITE_CLIPBOARD, $16, $c, STAY, NONE, $9 ; person + object SPRITE_CLIPBOARD, $19, $a, STAY, NONE, $a ; person + object SPRITE_CLIPBOARD, $18, $6, STAY, NONE, $b ; person ; warp-to EVENT_DISP SILPH_CO_5F_WIDTH, $0, $18 ; SILPH_CO_6F |