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authorYamaArashi <shadow962@live.com>2016-06-11 17:30:20 -0700
committerGitHub <noreply@github.com>2016-06-11 17:30:20 -0700
commit7e12ca56a8d04d33f3945bb5b981c311fcdd44ef (patch)
tree8a61aee33d6b47e960dc71dbb89c096622bbdc95 /data/trainer_moves.asm
parentd8dae96f35222ababb9688ce2aed3292515f8ca2 (diff)
parent7f34e28f242ee4d0caba0bd96b040811dcb86c50 (diff)
Merge pull request #133 from YamaArashi/master
Remove address comments
Diffstat (limited to 'data/trainer_moves.asm')
-rwxr-xr-xdata/trainer_moves.asm4
1 files changed, 2 insertions, 2 deletions
diff --git a/data/trainer_moves.asm b/data/trainer_moves.asm
index a42364af..2e7b52a5 100755
--- a/data/trainer_moves.asm
+++ b/data/trainer_moves.asm
@@ -1,4 +1,4 @@
-LoneMoves: ; 39d22 (e:5d22)
+LoneMoves:
; these are used for gym leaders.
; this is not automatic! you have to write the number you want to wLoneAttackNo
; first. e.g., erika's script writes 4 to wLoneAttackNo to get mega drain,
@@ -16,7 +16,7 @@ LoneMoves: ; 39d22 (e:5d22)
db 3,FIRE_BLAST
db 4,FISSURE
-TeamMoves: ; 39d32 (e:5d32)
+TeamMoves:
; these are used for elite four.
; this is automatic, based on trainer class.
; don't be confused by LoneMoves above, the two data structures are