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authordannye <corrnondacqb@yahoo.com>2017-06-24 15:01:43 -0500
committerdannye <corrnondacqb@yahoo.com>2017-06-24 15:01:43 -0500
commit7a9a1b1e55f4a7f6c339a86d8cdb7fbf1bee7838 (patch)
treee4717c7da2905505fb10c93d86f1dac8c2a998b1 /engine/battle/animations.asm
parente9f33ce19c3f573cc7fb312d6869e711d5d9de4f (diff)
Fix typos in comments
Diffstat (limited to 'engine/battle/animations.asm')
-rwxr-xr-xengine/battle/animations.asm4
1 files changed, 2 insertions, 2 deletions
diff --git a/engine/battle/animations.asm b/engine/battle/animations.asm
index 373136a8..4964b2cf 100755
--- a/engine/battle/animations.asm
+++ b/engine/battle/animations.asm
@@ -829,7 +829,7 @@ DoRockSlideSpecialEffects:
cp a,1
jp z,AnimationFlashScreen ; if it's the end of the subanimation, flash the screen
ret
-; if the subaninmation counter is between 8 and 11, shake the screen horizontally and vertically
+; if the subanimation counter is between 8 and 11, shake the screen horizontally and vertically
.shakeScreen
ld b,1
predef PredefShakeScreenHorizontally ; shake horizontally
@@ -1516,7 +1516,7 @@ AnimationShowMonPic:
jp Delay3
AnimationShowEnemyMonPic:
-; Shows the emenmy mon's front sprite. Used in animations like Seismic Toss
+; Shows the enemy mon's front sprite. Used in animations like Seismic Toss
; to make the mon's sprite reappear after disappears offscreen.
ld hl, AnimationShowMonPic
jp CallWithTurnFlipped