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author | dannye <corrnondacqb@yahoo.com> | 2017-06-24 15:01:43 -0500 |
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committer | dannye <corrnondacqb@yahoo.com> | 2017-06-24 15:01:43 -0500 |
commit | 7a9a1b1e55f4a7f6c339a86d8cdb7fbf1bee7838 (patch) | |
tree | e4717c7da2905505fb10c93d86f1dac8c2a998b1 /engine/battle/animations.asm | |
parent | e9f33ce19c3f573cc7fb312d6869e711d5d9de4f (diff) |
Fix typos in comments
Diffstat (limited to 'engine/battle/animations.asm')
-rwxr-xr-x | engine/battle/animations.asm | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engine/battle/animations.asm b/engine/battle/animations.asm index 373136a8..4964b2cf 100755 --- a/engine/battle/animations.asm +++ b/engine/battle/animations.asm @@ -829,7 +829,7 @@ DoRockSlideSpecialEffects: cp a,1 jp z,AnimationFlashScreen ; if it's the end of the subanimation, flash the screen ret -; if the subaninmation counter is between 8 and 11, shake the screen horizontally and vertically +; if the subanimation counter is between 8 and 11, shake the screen horizontally and vertically .shakeScreen ld b,1 predef PredefShakeScreenHorizontally ; shake horizontally @@ -1516,7 +1516,7 @@ AnimationShowMonPic: jp Delay3 AnimationShowEnemyMonPic: -; Shows the emenmy mon's front sprite. Used in animations like Seismic Toss +; Shows the enemy mon's front sprite. Used in animations like Seismic Toss ; to make the mon's sprite reappear after disappears offscreen. ld hl, AnimationShowMonPic jp CallWithTurnFlipped |