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authorYamaArashi <shadow962@live.com>2015-07-23 06:07:12 -0700
committerYamaArashi <shadow962@live.com>2015-07-23 06:07:44 -0700
commit04a6c306dce136873fd33d27aa3d5b90d9eeba5a (patch)
treebdd84a7c2c9be620b0c5d46b3cb015822f7b792a /engine/battle/battle_transitions.asm
parentc34156c5fb333864c1ae85036ea587c9f615a65a (diff)
clean up wram aliases
Diffstat (limited to 'engine/battle/battle_transitions.asm')
-rw-r--r--engine/battle/battle_transitions.asm76
1 files changed, 41 insertions, 35 deletions
diff --git a/engine/battle/battle_transitions.asm b/engine/battle/battle_transitions.asm
index 4f605b52..056c55ea 100644
--- a/engine/battle/battle_transitions.asm
+++ b/engine/battle/battle_transitions.asm
@@ -1,5 +1,5 @@
BattleTransition: ; 7096d (1c:496d)
- ld a, $1
+ ld a, 1
ld [H_AUTOBGTRANSFERENABLED], a
call Delay3
xor a
@@ -7,10 +7,13 @@ BattleTransition: ; 7096d (1c:496d)
dec a
ld [wUpdateSpritesEnabled], a
call DelayFrame
+
+; Determine which OAM block is being used by the enemy trainer sprite (if there
+; is one).
ld hl, wSpriteStateData1 + 2
- ld a, [H_DOWNARROWBLINKCNT2]
+ ld a, [hSpriteIndexOrTextID] ; enemy trainer sprite index (0 if wild battle)
ld c, a
- ld b, $0
+ ld b, 0
ld de, $10
.loop1
ld a, [hl]
@@ -21,13 +24,15 @@ BattleTransition: ; 7096d (1c:496d)
add hl, de
dec c
jr nz, .loop1
+
+; Clear OAM except for the blocks used by the player and enemy trainer sprites.
ld hl, wOAMBuffer + $10
- ld c, $9
+ ld c, 9
.loop2
ld a, b
swap a
cp l
- jr z, .skip2
+ jr z, .skip2 ; skip clearing the block if the enemy trainer is using it
push hl
push bc
ld bc, $10
@@ -40,9 +45,10 @@ BattleTransition: ; 7096d (1c:496d)
add hl, de
dec c
jr nz, .loop2
+
call Delay3
call LoadBattleTransitionTile
- ld bc, $0
+ ld bc, 0
ld a, [wLinkState]
cp LINK_STATE_BATTLING
jr z, .linkBattle
@@ -103,7 +109,7 @@ GetBattleTransitionID_CompareLevels: ; 709ef (1c:49ef)
sub e
jr nc, .highLevelEnemy
res 1, c
- ld a, $1
+ ld a, 1
ld [wBattleTransitionSpiralDirection], a
ret
.highLevelEnemy
@@ -229,10 +235,10 @@ BattleTransition_Spiral: ; 70a72 (1c:4a72)
ret
BattleTransition_InwardSpiral: ; 70aaa (1c:4aaa)
- ld a, $7
- ld [wWhichTrade], a
+ ld a, 7
+ ld [wInwardSpiralUpdateScreenCounter], a
coord hl, 0, 0
- ld c, $11
+ ld c, SCREEN_HEIGHT - 1
ld de, SCREEN_WIDTH
call BattleTransition_InwardSpiral_
inc c
@@ -242,7 +248,7 @@ BattleTransition_InwardSpiral: ; 70aaa (1c:4aaa)
call BattleTransition_InwardSpiral_
.skip
inc c
- ld de, $1
+ ld de, 1
call BattleTransition_InwardSpiral_
dec c
dec c
@@ -264,13 +270,13 @@ BattleTransition_InwardSpiral_: ; 70ae0 (1c:4ae0)
ld [hl], $ff
add hl, de
push bc
- ld a, [wWhichTrade]
+ ld a, [wInwardSpiralUpdateScreenCounter]
dec a
jr nz, .skip
call BattleTransition_TransferDelay3
- ld a, $7
+ ld a, 7
.skip
- ld [wWhichTrade], a
+ ld [wInwardSpiralUpdateScreenCounter], a
pop bc
dec c
jr nz, .loop
@@ -385,7 +391,7 @@ BattleTransition_Shrink: ; 70b7f (1c:4b7f)
call BattleTransition_CopyTiles2
coord hl, 11, 0
coord de, 10, 0
- ld bc, $2
+ ld bc, 2
call BattleTransition_CopyTiles2
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a
@@ -419,7 +425,7 @@ BattleTransition_Split: ; 70bca (1c:4bca)
call BattleTransition_CopyTiles2
coord hl, 1, 0
coord de, 0, 0
- ld bc, $2
+ ld bc, 2
call BattleTransition_CopyTiles2
call BattleTransition_TransferDelay3
call Delay3
@@ -432,10 +438,10 @@ BattleTransition_Split: ; 70bca (1c:4bca)
BattleTransition_CopyTiles1: ; 70c12 (1c:4c12)
ld a, c
- ld [wWhichTrade], a
+ ld [wBattleTransitionCopyTilesOffset], a
ld a, b
- ld [wTrainerEngageDistance], a
- ld c, $8
+ ld [wBattleTransitionCopyTilesOffset + 1], a
+ ld c, 8
.loop1
push bc
push hl
@@ -444,9 +450,9 @@ BattleTransition_CopyTiles1: ; 70c12 (1c:4c12)
call CopyData
pop hl
pop de
- ld a, [wWhichTrade]
+ ld a, [wBattleTransitionCopyTilesOffset]
ld c, a
- ld a, [wTrainerEngageDistance]
+ ld a, [wBattleTransitionCopyTilesOffset + 1]
ld b, a
add hl, bc
pop bc
@@ -464,9 +470,9 @@ BattleTransition_CopyTiles1: ; 70c12 (1c:4c12)
BattleTransition_CopyTiles2: ; 70c3f (1c:4c3f)
ld a, c
- ld [wWhichTrade], a
+ ld [wBattleTransitionCopyTilesOffset], a
ld a, b
- ld [wTrainerEngageDistance], a
+ ld [wBattleTransitionCopyTilesOffset + 1], a
ld c, SCREEN_HEIGHT / 2
.loop1
push bc
@@ -492,9 +498,9 @@ BattleTransition_CopyTiles2: ; 70c3f (1c:4c3f)
jr nz, .loop2
pop hl
pop de
- ld a, [wWhichTrade]
+ ld a, [wBattleTransitionCopyTilesOffset]
ld c, a
- ld a, [wTrainerEngageDistance]
+ ld a, [wBattleTransitionCopyTilesOffset + 1]
ld b, a
add hl, bc
pop bc
@@ -590,11 +596,11 @@ BattleTransition_HorizontalStripes_: ; 70cd8 (1c:4cd8)
; by animating each half circle one at a time
BattleTransition_Circle: ; 70ce4 (1c:4ce4)
call BattleTransition_FlashScreen
- ld bc, SCREEN_WIDTH / 2
+ lb bc, 0, SCREEN_WIDTH / 2
ld hl, BattleTransition_HalfCircle1
call BattleTransition_Circle_Sub1
ld c, SCREEN_WIDTH / 2
- ld b, $1
+ ld b, 1
ld hl, BattleTransition_HalfCircle2
call BattleTransition_Circle_Sub1
jp BattleTransition_BlackScreen
@@ -612,7 +618,7 @@ BattleTransition_Circle_Sub1: ; 70d06 (1c:4d06)
ld a, b
call BattleTransition_Circle_Sub2
pop hl
- ld bc, $0005
+ ld bc, 5
add hl, bc
call BattleTransition_TransferDelay3
pop bc
@@ -621,7 +627,7 @@ BattleTransition_Circle_Sub1: ; 70d06 (1c:4d06)
ret
BattleTransition_TransferDelay3: ; 70d19 (1c:4d19)
- ld a, $1
+ ld a, 1
ld [H_AUTOBGTRANSFERENABLED], a
call Delay3
xor a
@@ -647,7 +653,7 @@ BattleTransition_DoubleCircle: ; 70d24 (1c:4d24)
ld a, $1
call BattleTransition_Circle_Sub2
pop hl
- ld bc, $5
+ ld bc, 5
add hl, bc
ld e, l
ld d, h
@@ -660,9 +666,9 @@ BattleTransition_DoubleCircle: ; 70d24 (1c:4d24)
jp BattleTransition_BlackScreen
BattleTransition_Circle_Sub2: ; 70d50 (1c:4d50)
- ld [wWhichTrade], a
+ ld [wBattleTransitionCircleScreenQuadrantY], a
ld a, [hli]
- ld [wTrainerEngageDistance], a
+ ld [wBattleTransitionCircleScreenQuadrantX], a
ld a, [hli]
ld e, a
ld a, [hli]
@@ -761,7 +767,7 @@ BattleTransition_Circle_Sub3: ; 70dc5 (1c:4dc5)
inc de
.loop1
ld [hl], $ff
- ld a, [wTrainerEngageDistance]
+ ld a, [wBattleTransitionCircleScreenQuadrantX]
and a
jr z, .skip1
inc hl
@@ -772,7 +778,7 @@ BattleTransition_Circle_Sub3: ; 70dc5 (1c:4dc5)
dec c
jr nz, .loop1
pop hl
- ld a, [wWhichTrade]
+ ld a, [wBattleTransitionCircleScreenQuadrantY]
and a
ld bc, SCREEN_WIDTH
jr z, .skip3
@@ -787,7 +793,7 @@ BattleTransition_Circle_Sub3: ; 70dc5 (1c:4dc5)
jr z, BattleTransition_Circle_Sub3
ld c, a
.loop2
- ld a, [wTrainerEngageDistance]
+ ld a, [wBattleTransitionCircleScreenQuadrantX]
and a
jr z, .skip4
dec hl